Personal Information
Unternehmen/Arbeitsplatz
Berlin Germany
Beruf
Managing Director CEO
Webseite
notizen.steingrau.de
Info
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Tags
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
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Präsentationen
(5)Gefällt mir
(27)Gamification design
Ilona Buchem
•
Vor 11 Jahren
Gamification: Brilliant or Bullshit?
Paul Coulton
•
Vor 12 Jahren
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
Vor 13 Jahren
2011 04-06 sugar con physics of influence-v03p
Michael Wu PhD
•
Vor 13 Jahren
Way of Kindness: game mechanics applied to service design and engagement marketing
Vincent Sider
•
Vor 13 Jahren
PeopleBrowsr's Brief Cartoon Study Of Social Influencers
PeopleBrowsr
•
Vor 13 Jahren
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
Vor 13 Jahren
Who's Playing Your Game?
Amy Jo Kim
•
Vor 12 Jahren
Iln behaviors mechanics_1
frog
•
Vor 13 Jahren
Rethinking the Mobile Web by Yiibu
Bryan Rieger
•
Vor 13 Jahren
Going Native: The Anthropology of Mobile Apps
Josh Clark
•
Vor 13 Jahren
Of Prototypes, Rubber Ducks And Little Men Behind The Curtain
Bryan Rieger
•
Vor 14 Jahren
Social Media Personality Types
adrian chan
•
Vor 15 Jahren
Corporate Blogging Best Practice
Hayden Sutherland
•
Vor 15 Jahren
Building Web 2.0: Next-Generation Data Centers
adunne
•
Vor 16 Jahren
Second Life for Education
iconolith
•
Vor 17 Jahren
Building Social Applications
Stowe Boyd
•
Vor 16 Jahren
Introduction to OpenSocial
Christian Scholz
•
Vor 16 Jahren
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de)
•
Vor 16 Jahren
Fad Or Future Second Life And Virtual Worlds
Robin Teigland
•
Vor 16 Jahren
Building a Community Within a (Big) Company - Roo Reynolds
Roo Reynolds
•
Vor 16 Jahren
Death by PowerPoint
Alexei Kapterev
•
Vor 16 Jahren
Arvetica: Second Life for Businesses - Introduction
Alexander Osterwalder
•
Vor 17 Jahren
Using Virtual Worlds to Reach New Audiences and Increase Participation - Roo Reynolds
Roo Reynolds
•
Vor 16 Jahren
Virtual worlds for corporate collaboration - Roo Reynolds
Roo Reynolds
•
Vor 16 Jahren
Visuals In Power Point
Fortify Services
•
Vor 16 Jahren
Re-Think Different
Vince Cammarata
•
Vor 16 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Berlin Germany
Beruf
Managing Director CEO
Webseite
notizen.steingrau.de
Info
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Tags
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
Mehr anzeigen