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Mobile	
  First
                       	
  
  Turning	
  a	
  web	
  game	
  developer	
  	
  
into	
  a	
  smartphone	
  &	
  tablet	
  company  	
  
                         	
  
               Sebas'an	
  Kriese	
  




                                                          1	
  
2	
  
3	
  
4	
  
Wooga:        	
  


Games	
  for	
  everyone	
  
50	
  million	
  ac/ve	
  users	
  	
  
70%	
  female,	
  core	
  age	
  30-­‐50	
  
Team	
  of	
  260	
  from	
  37	
  na/ons,	
  in	
  Berlin	
  	
  
Forecast	
  Tablets	
                                                   Units	
  sold	
  worldwide	
  (in	
  million)	
  
	
  180	
  	
  
                                                                                   Source:	
  Gartner	
  Inc.	
  (2012)	
  
	
  160	
  	
  

	
  140	
  	
  

	
  120	
  	
  

	
  100	
  	
  

   	
  80	
  	
  

   	
  60	
  	
  

   	
  40	
  	
  

   	
  20	
  	
  
                               2011	
     2012	
      2013	
     2014	
           2011	
      2012	
      2013	
      2014	
     2011	
     2012	
     2013	
     2014	
  
     	
  -­‐	
  	
  	
  	
  
                                                iPad	
                                          Android	
                                    Windows	
  
10	
  
11	
  
12	
  
 
Kickoff	
  to	
  become	
  a	
  mobile	
  company	
  




        iPhone	
  /	
  iPad	
  
            for	
  all	
  
          employees	
  



Christmas	
  	
  
  2011	
                                                       15	
  
5	
  learnings	
  from	
  Diamond	
  
Dash:	
  our	
  first	
  mobile	
  game	
  
                                             16	
  
17	
  
1. Native Feel   Redesign	
  UI	
  




                                      18	
  
1. Native Feel   First	
  Test	
  




                                     19	
  
1. Native Feel
                 Three	
  user	
  tests	
  per	
  week	
  




                                                             20	
  
1. Native Feel   Redesign	
  UI	
  




                                      21	
  
1.   2.Accessibility   Quick	
  Access	
  

                                             Play	
  aRer	
  just	
  1	
  
                                                     click!    	
  




                                                                      22	
  
1.   2.
          3.Social




                     Facebook	
  Connect	
  



                                               23	
  
MoneXzaXon	
  

8x	
  	
  
Logged	
  in	
  players	
  are	
  8x	
  
more	
  likely	
  to	
  spend	
  
money	
  
                                      24	
  
AcXvity	
  

2x	
  	
  
Logged	
  in	
  players	
  play	
  
twice	
  as	
  long	
  

                                      25	
  
Virality	
  

1.9mio	
  	
  
1.9mio	
  visitors	
  come	
  
each	
  month	
  from	
  
Facebook	
  
                                 26	
  
1.   2.   3.
               4. iPad   Tablet	
  opXmized	
  




                                                  27	
  
1.   2.   3.
               4. iPad   Tablet	
  opXmized	
  




                                                  28	
  
1.   2.    3.   4.
                     5.Post-Launch
                       Treatment


          Daily	
  AcXve	
  Users	
  




                        Dec	
  2011	
     Mar	
  2012	
     Jul	
  2012	
   29	
  
1.   2.   3.   4.
                       5.Post-Launch
                         Treatment


                                                                Color	
  
          Revenues	
                                                 	
  
                                                                Splash

                                 Magic	
  
                                 Powers	
  




                    Dec	
  2011	
             Mar	
  2012	
                 May	
  2012	
     Jul	
  2012	
     30	
  
5	
  Key	
  Learnings	
  




1.	
  NaXve	
  Feel	
                      2.	
  Accessibility	
                   3.	
  Social	
  



                                                                  Pre-    Launch         Post-
                                                                 Launch                 Launch




                          4.	
  iPad	
                      5.	
  Post-­‐Launch	
  Treatment	
  
                                                                                           31	
  
Contact	
  me:	
  	
  
sebasXan.kriese@wooga.com	
  
Join Wooga
   now!
wooga.com/jobs

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2013 01-03 sgf-mobile_first_sebastian kriese

  • 1. Mobile  First   Turning  a  web  game  developer     into  a  smartphone  &  tablet  company     Sebas'an  Kriese   1  
  • 5.
  • 6. Wooga:   Games  for  everyone  
  • 7. 50  million  ac/ve  users     70%  female,  core  age  30-­‐50  
  • 8. Team  of  260  from  37  na/ons,  in  Berlin    
  • 9. Forecast  Tablets   Units  sold  worldwide  (in  million)    180     Source:  Gartner  Inc.  (2012)    160      140      120      100      80      60      40      20     2011   2012   2013   2014   2011   2012   2013   2014   2011   2012   2013   2014    -­‐         iPad   Android   Windows  
  • 10. 10  
  • 11. 11  
  • 12. 12  
  • 13.
  • 14.  
  • 15. Kickoff  to  become  a  mobile  company   iPhone  /  iPad   for  all   employees   Christmas     2011   15  
  • 16. 5  learnings  from  Diamond   Dash:  our  first  mobile  game   16  
  • 17. 17  
  • 18. 1. Native Feel Redesign  UI   18  
  • 19. 1. Native Feel First  Test   19  
  • 20. 1. Native Feel Three  user  tests  per  week   20  
  • 21. 1. Native Feel Redesign  UI   21  
  • 22. 1. 2.Accessibility Quick  Access   Play  aRer  just  1   click!   22  
  • 23. 1. 2. 3.Social Facebook  Connect   23  
  • 24. MoneXzaXon   8x     Logged  in  players  are  8x   more  likely  to  spend   money   24  
  • 25. AcXvity   2x     Logged  in  players  play   twice  as  long   25  
  • 26. Virality   1.9mio     1.9mio  visitors  come   each  month  from   Facebook   26  
  • 27. 1. 2. 3. 4. iPad Tablet  opXmized   27  
  • 28. 1. 2. 3. 4. iPad Tablet  opXmized   28  
  • 29. 1. 2. 3. 4. 5.Post-Launch Treatment Daily  AcXve  Users   Dec  2011   Mar  2012   Jul  2012   29  
  • 30. 1. 2. 3. 4. 5.Post-Launch Treatment Color   Revenues     Splash Magic   Powers   Dec  2011   Mar  2012   May  2012   Jul  2012   30  
  • 31. 5  Key  Learnings   1.  NaXve  Feel   2.  Accessibility   3.  Social   Pre- Launch Post- Launch Launch 4.  iPad   5.  Post-­‐Launch  Treatment   31  
  • 32. Contact  me:     sebasXan.kriese@wooga.com  
  • 33. Join Wooga now! wooga.com/jobs