This document discusses content design and user interfaces for multiscreen projects. It outlines a methodical approach involving iterative work in four core areas: the user, content, rules, and interfaces. Content is modeled according to a building block principle, with atomic elements that can be assembled into larger components and objects. This defines the user interface model. The document provides examples of how content structures map to user interfaces across different touchpoints and channels. It also introduces a software tool called SETU 3.0 that allows content modeling according to the building block principle.
10. xxx
name (1 day ticket)
price
date of purchase
[...]
TICKET (TYPE)
title
date
description
[...]
EVENT
title
date
body
[...]
NEWS ITEM
name
photo
biography
URL
company
[...]
SPEAKER
name (e.g. usability)
description
time
[...]
SESSION
title
abstract
description
start time
duration
[...]
PRESENTATION
name
address
URL
[...]
VENUE
held at
featured in
valid for about
featured in presented by
content model
Own illustration (source / based on: Jonathan Kahn, http://alistapart.com/article/strategic-content-management)
12. Building block principle
Modeling according to the building block principle – comparable to the building blocks of the LEGO building block system
Korrelation
13. Bricks → Bumper bar → Driving cab → Truck → Fire truck or police truck or ...
14. Bricks → Bumper bar → Driving cab → Truck → Fire truck or police truck or ...
Brick
15. Bricks → Bumper bar → Driving cab → Truck → Fire truck or police truck or ...
Component
16. Bricks → Bumper bar → Driving cab → Truck → Fire truck or police truck or ...
Segment
17. Bricks → Bumper bar → Driving cab → Truck → Fire truck or police truck or ...
TYPE ObjeCt
24. long text
Mapping Content(structure) ←→ Display (UI )
title
image (with caption
and originator)
dateauthor(s)
short text
Content strucutre
title
short text
long text
image
date
author