A presentation that briefly introduces the need for technology in education and looks at why it is so important. It also briefly touches on digital design, digital literacies and some basic tools (of many out there) one can start with in order to kick one's classroom into the 21st century.
This presentation serves as an introduction into the world of technology in education.
Web2.0 in the classroom…The Who, What, Where and the How
1. Web2.0 in the classroom…
The Who, Why, What, Where and the How
http://www.flickr.com/photos/wakingtiger/3157623426 @weirdsister_ann
2. Is education 1.0 ready for Web2.0 students?
– John Thompson
http://m.ocdn.eu/_m/ba62c7c60cf62c4ea692bb217638ce7b,61,1.jpg
3. From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623
4. How is the context of learning changing?
To what extent are you as teacher/school responding
innovatively? Adaptively? Transformatively?
What excites or concerns you about educational
technology and its impact on learning design?
From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623
5. What mode of communication shaped your
life?
• Innovations in communication technology cause
cultural change
• Changes in modes of communication shape human
life
• We shape our tools and they in turn shape us
– Couros, 2003: 12
http://wwwdelivery.superstock.com/WI/223/1527/PreviewComp/SuperStock_1527R-1125489.jpg
6. Our students are no longer little versions
of us…
We need to look beyond or 20th century
knowledge or training to guide them…
http://www.flickr.com/photos/serenaconnelly/4578557276/in/faves-11607028@N08/
8. The
Who?
http://www.flickr.com/photos/crimsonninjagirl/255685793/in/faves-11607028@N08/
9. Net Generation
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
10. Nexters
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
11. Generation Y
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
12. Generation Why
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
13. Generation Now
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
14. iGeneration
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
15. Google Generation
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
16. Nintendo Generation
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
17. Screenagers
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
18. Digital Natives
From: Teaching with technologies, Myths and Realities by Barry Dahl
Lake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
19. Listening to the Natives is better than Waiting for the Barbarians.
Digital Natives are native speakers of technology, fluent
in the digital language of computers, video games and
the internet.
Digital Immigrants have adopted many aspects of
technology, but we retain an ‘accent’ because we still
have one foot in the past.
http://www.flickr.com/photos/acroamatic/387726242/in/faves-11607028@N08/ – Marc Prensky (2005:8)
20. When we play games we rapidly solve abstract problems…
while being continually assessed … and often working
collaboratively.
~ Graham Brown-Martin
22. This is especially true
for education.
Once upon a time the
book revolutionised
education… now?
… using technologies that have not been
invented yet in order to solve problems we
don’t even know are problems yet
- Shift happens 2012
http://chriswondra.com/2007/12/17/paradigm-shift-ahead-learning-just-got-heroic/
23. Break out the comfort zone
Into THE ZONE
http://decidingedge.com/technology/digital-revolution/
24. http://www.flickr.com/photos/louish/5625592927/
We shouldn't
expect
"out of the box"
thinking
when we only
employ
"in the box"
teaching. Tom Whitby
From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
25. Todays' students are no longer the people our
education system was designed to teach
http://www.flickr.com/photos/mister-mac/7309103230/sizes/k/in/faves-11607028@N08/
26. We are family http://pro.corbis.com
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
27. Wii are family!
http://wiifitnessdepot.com
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
28. We learn by teaching
http://campussolutionsinc.com/tag/reach-college-students/
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
29. In the times of rapid change, learners inherit the
Earth, while the learned find themselves
beautifully equipped to deal with a world that no
longer exists…. Eric Hoffer
http://www.flickr.com/photos/ogwrnsk/502008278..
33. From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623 www.shutterstock.com
34. From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623 www.shutterstock.com
35. Instructivism Constructivism Connectivism
Teacher-centred Facilitating Guiding self directed,
and most talking learning through inquiry-based
and thinking done active student learning through
collaborative
by teacher engagement
learning
Passive students Constructing environments &
listening to knowledge and digital learning
knowledge learning through media. Connected
dissemination experience and networked
learning &
Social Constructivism knowledge building
From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623 www.shutterstock.com
36. Source of SAMR model of technology integration: Dr Ruben Puentedura
From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623 http://www.hippasus.com/rrpweblog/
37. Learning best occurs when multi-
modal contexts are enabled. We
cannot justify pigeon holing students
into single mode learning.
I hear, I know
Steve Wheeler, Plymouth University, 2011
Cognition Deeper
Auditory
Learning
Visual Kinaesthetic
I see, I remember I do, I understand
Memory Meta Cognition
http://www.slideshare.net/timbuckteeth/redesigning-learning-spaces-for-a-digital-world
38. From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623 http://education-2020.wikispaces.com/21st+Century+Learning
39. Source Tony Gurr: http://allthingslearning.wordpress.com/2011/12/10/will-the-real-4cs-please-stand-up-again/
40. New
tools of
the trade
From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
41. If the only tool
you have is a
hammer, you
tend to see
every problem
as a nail.
Abraham Maslow
From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
42. We must educate the students
we have, not the student we
used to have, nor the student
we wished we had. We must
adapt to today's student, not
them adapting to us. We must
adapt to their world of today's
21st century technology. We
cannot teach like we've taught
forever anymore. We must
change ourselves to adapt to
their world.
They are hyper-communicators
and must "power down" just to
go to school.
http://teacherlingo.com/blogs/sharingtechnology/archive/2008/02/23/using-youtube-in-the-classroom.aspx
43. From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
44. From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548 Source: http://tiny.cc/dfu38
45. In a hunting culture, kids play with bows and arrows. In an
information society, they play with information.
~Henry Jenkins
http://www.flickr.com/photos/umpcportal/4581962986
47. http://www.slideshare.net/courosa/why-social-networks-matter
Learning is changing
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
48. From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623
http://www.onlineuniversities.com/blog/2012/06/flipping-expanding-blooms-taxonomy/
http://plpnetwork.com/2012/05/15/flipping-blooms-taxonomy/
49. Unpacking
the
Tools
From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
51. Collaboration – facilitating active learning
instead of passively absorbing information
http://www.flickr.com/photos/pablog61/5496530738/sizes/l/in/photostream/
Information sharing
52. BYOD: Mobile Phones should be banned?
http://www.e-forwards.com/2011/09/back-to-school-best-quotes-about-education-and-school-days/teaching-today-amazing-7-3/
53. Mobile phones are forcing children to become more literate. Without
the ability to txt, they cannot fully participate in their culture of
communication
~Peter Veomans
hhttp://www.flickr.com/photos/courosa/5536535796/
54. Objections from Educators
Mobile phones are banned in
most schools because...
...they are distracting and
disruptive. The phone becomes
the focus of attention,
inappropriate images/videos can
be taken and sent, leading to
invasion of privacy and loss of
teacher control!
http://i.dailymail.co.uk
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
55. BYOD - Personal technologies
When we ban young people from using their mobile
devices, we prevent them from communicating and
learning in ways that are meaningful to them.
From: Learning in a digital Age: Myth and Reality by Steve Wheeler http://farm1.static.flickr.com/117/291379959_594fa8ef70.jpg
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
57. Cell phone Myths and Potentials
• Too solitary • Leverage device and
collaborative culture
• Irresponsible / • Teachers digital
inappropriate use citizenship
• Theft • Keep on person
• Knowledge with the • Willingness to learn
teacher from the students
• Loss of control • Use to maintain control
Tolll: www.slideshare.net/tolll/byod-14682745 http://www.flickr.com/photos/pkmousie/4379574834/
61. When you “Google” something, your search findings are NOT necessarily
TRUE
CREDIBLE
YOURS
FREE
From: Digital Learning Design by Anne Whaits
Available athttp://www.slideshare.net/awhaits/digital-learning-design-14444623
62. Inquiry based
Learning
Encourage students to create their own
content, present it to their peers and defend
it against criticism – develops critical
thinking.
~ Steve Wheeler
65. From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
66. “..we can drown in our technology.
The fog of information can drive out
knowledge.” - Daniel J. Boorstin
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality http://gcaptain.com/drowning?10981
67. Don’t limit a child to your own learning, for he was born in
another time
http://hannah321.edublogs.org/
~Rabindranath Tagore
Hinweis der Redaktion
The history of technology in education: http://www.youtube.com/watch?v=UFwWWsz_X9s&feature=related
McLuhan states that “our collective culture is moulded primarily by communication technologies and by the technologies that are embraced. To elaborate, McLuhan constructed three simple points: First, inventions in communication technology cause cultural change. Secondly, changes in modes of communication shape human life. Thirdly, as McLuhan once stated prophetically, ‘we shape our tools and they in turn shape us’” (Couros, 2003: 12). Think about it, what mode of communication shaped you? I can honestly say that I was not shaped by the internet, facebook or the mobile phone, those were merely devices that made my life simpler and easier, when they eventually appeared. Remember when we were thought radical when we used television or video in the classroom? Before that the book was considered revolutionary, now we are moving towards Web2.0 and it is ripping us from our comfort zones and confronting us with the mode of communication that is shaping the lives of our students
Our students are called by many different names, “Net generation Digital Natives or Millenials” (Jones, Ramanau, Cross & Healing, 2010: 723), I call them the Web2.0 students, but in the end it does not matter, they are merely ourstudents and we need to reach (teach) them. This paper aims to explore the need for a new learning space for our “digital natives” (Prensky, 2001: 1) which is suited to the 21st century and the technology our students interacts with daily. From experience, I have seen that many educators, me included, embrace an older, more traditional style of teaching because it works. The question this paper asks is; does it work for us, as lecturers, or does it work for them, as students? John Thompson frames the question in a similar fashion: “Is Education 1.0 ready for Web2.0 students?” (Jones et al, 2010: 722).
From: Teaching with technologies, Myths and Realities by Barry DahlLake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
From: Teaching with technologies, Myths and Realities by Barry DahlLake Superior College (http://www.slideshare.net/barrydahl/teaching-wtechnology-myths-elgincc-2009)
Education 1.0 is generally associated with the “digital immigrant” and Web2.0 students are characterized as “digital natives”. These labels were coined by Marc Prensy who states that the digital natives “are native speakers of technology, fluent in the digital language of computers, video games, and the internet. [He] refers to us who were not born into the digital world as digital immigrants. We have adopted many aspects of the technology, but just like those who learn another language later in life; we retain an ‘accent’ because we still have one foot in the past” (2005: 8). In an attempt to incorporate technology in my classroom I often shied away from the notion because I was not comfortable with it or I was afraid to look like an armature when I am supposed to be the expert in the class room. I had to realise that when it comes to technology I am not the expert and that I should “listen to the natives”. The consequence is a classroom where Education1.0 and Web2.0 seems to coexist peacefully, for now. Enter blended learning, the “combination of face-to-face and online learning” (Wheeler, 2008:7).
My 7year old son is playing LOL (League of Legends) online and complaining about lag, when I download YouTube videos. At the same time my toddler is playing Ninja Jump on the tablet, and I still cannot beat his score. Michael gets a glimpse into what his world would be like, he plays in a virtual team, develops an understanding of acceptable online behaviour and then there is creative problem solving.
The phrase “shift happens” is synonymous with Did You Know? a presentation licenced to Karl Fisch, Scott McLeod and XPLANE under Creative Commons Attribution and Non-Commercial Share-Alike Licence (shifthappends, 2012). This presentation has its roots as a PowerPoint presentation shown at a faculty meeting and (expectantly) went viral. It focuses on the power of technology and how social media and networking has revolutionised the way we communicate and interact with the world around us.
This is indicative of why it is necessary to embrace a new learning environment where we, as educators, are welcoming technology enhanced teaching and learning devices in the classroom, students multi-tasking (BBMing and texting while we lecture), Web2.0 applications and the challenges these pose. Many people are asking, “But why?” Once again, I turn to Prensky for an answer “Today’s students are no longer the people our education system was designed to teach” (Prensky, 2001: 1). We need to adapt and change with our environment and create a system where we can reach our students.
We do not have to bombard students with technology in the classroom, blended learning is the combination of traditional and technology, so start with allowing the students to play/work in their comfort zone while we play/work in ours – at some point we will drag each other in and over. Students that are involved and engaged are focussed on their learning and educators that are engaging and willing to learn from their students are too. I have found that students are more willing to ‘sit up and pay attention’ to Education 1.0 (the comfort zone many lecturers still find themselves in) if we incorporate technology, either as homework or, as an element in the classroom.
She explains that the secret is finding “an appropriate balance between structure and learning autonomy in order to facilitate self-directed, personalised learning” (Drexler, 2010: 370). Student-generated content can be useful in finding this balance, as it addresses the technology divide, and it assists with peer teaching and reinforces the learning from the classroom. An example includes a student that used his cell phone to record a presentation, instead of presenting it in front of the entire class. This was a massive time saver as I was able to watch it in the comfort of my own home, my students were happy because they could present the work from the comfort of their own home and I was able to rewind and re-watch anything I missed. Watching the recoding of a presentation (based on content covered in class) I was able to see how well the student understood the work and I am able to show this video to other student as an alternative demonstration of the work, in a language they will understand. I will definitely be using this method again in the future, as the students took pride in what they did, a notion which is substantiated by Steve Wheeler (2008: 987). He states that there is “evidence that user-crated content software in particular encourages deeper engagement with learning through the act of authoring, simply because the awareness of an audience, no matter how virtual or tentative”. Using applications like Glogster.edu, Sliderocket and blogger one can encourage students to engage with content in fun way and they are able to generate their own content, showing what they understand and they can share this with other students in the classroom and online.
Our students are technologically aware, but not always in the way we would like them to be or in the way we are. A magazine is an ipad that doesn'
Unfortunately the shift is not only toward technology but also from “content consuming” to “content producers” (Senar, 2007: 2), a notion John Senar elaborates on, stating that contemporary education at all levels tends to cast students in the role of content consumers; they are presented material which has to be developed by others and are expected to demonstrate that they have absorbed the content in some way. Student- generated content has also long been an integral art of the educational process with the limited purpose of demonstrating that students have absorbed content (Senar, 2007: 1). The importance is not that there is a shift or how it is going to impact on our lives, but rather that the shift is happening and that the difficulty in managing and adapting to it is not insurmountable, albeit with a little creativity. As someone driving technology on the Varsity College Port Elizabeth campus, I have seen and experienced many of the challenges and I think it is worth sharing some of the solutions and rewards. And here I would like to point out that these challenges are posed both from the digital immigrants and the digital natives. This highlights a need for creative classroom management and student (and lecturer) buy in, which can be achieved through activities that encourage student-generated content.
A good place to start experimenting with technology.
I realised one has to walk a fine line when distinguishing between students losing interest as a consequence of technology and ineffective classroom management and student engagement. I asked my students what their expectations are of me (starting the second semester) and they asked that I not be boring, that I entertain and not to give up if they do not understand something. In return they offered me cooperation, participation and respect. I find if I incorporate technology in the classroom the work becomes less boring, the students are entertained and they are more motivated to keep discovering new methods to encourage understanding.
Not every student may have a laptop, ipad or notebook, but they all have a cell phone, the digital device of the future, and lately a cell phone can accomplish almost as much as a computer. I know of students that have typed entire assignments using the document application on their Blackberry, which doubles as a gaming console, a research tool, a flash drive, social networking tool and finally a phone
Not every student may have a laptop, ipad or notebook, but they all have a cell phone, the digital device of the future, and lately a cell phone can accomplish almost as much as a computer. I know of students that have typed entire assignments using the document application on their Blackberry, which doubles as a gaming console, a research tool, a flash drive, social networking tool and finally a phone.