Facilitated by
Alexandra Health System team, Singapore
led by Tan Liren
Industrial Designer
and
Ministry of Manpower, Singapore
led by Teo Ya Chih
Senior Manager
1. DESIGNING BEHAVIOUR CHANGE
IN HEALTHCARE
Tan Liren | Industrial Designer | Alexandra Health System
Teo Ya Chih | Senior Manager | Ministry for Manpower
4. About us
Dr Wong Sweet Fun!
Senior !
Consultant!
Tan Liren!
AHS!
Lee Wei Chung!
Designer!
Teo Ya Chih!
MOM!
Sabrina Ng!
AHS!
Ee Tien!
MOM!
Wong Hefen!
MOM!
Joycelyn Chua!
MOM!
5. Objective of today’s session
Introduction to Behavioural
Economics
MINDSPACE EAST
EASY
ATTRACTIVE
SOCIAL
TTIMIMEELYLY
Developed by UK, Behavioural Insights Team
Learn 2 Frameworks for Application
6. Program for the day
Workshop
14:00
15:15
APPLICATION
APPLICATION
15:40
18:00
INTRODUCTION
TEA BREAK
• Activity: Redesigning
S-Clinic (Develop
Interventions-EAST)
• Sharing of concepts
• Closing
15:5016:30
• Introduction
to Behaviour
Insights
concepts –
MINDSPACE
• Activity:
Redesigning
S-Clinic
(Understand-
MindSpace)
NUDGE IN
HEALTHCARE
• Designing
Nudge in
Healthcare
– EAST
framework
12. Mei Ling is 31 years old, single, outspoken
and very bright. She majored in philosophy. As
a student she was deeply concerned with
issues of discrimination and social justice. She
drives a hybrid car and lives in Punggol
waterway area.
6. Which of these two statements is more likely?
A) Mei Ling is a librarian
B) Mei Ling is a librarian and is active in the environmental
movement
13. 7. Would you travel 20 minutes to get the discounted
toaster?
$100
$50
14. 8. Would you travel 20 minutes to get the discounted
television?
$3,000
$2,950
15. 9. How many times do you floss your teeth in a day/ month*?
0 1 2 3 4 5 6 7 8
10. How likely are you going to see the dentist if you have not
done so?
0 1 2 3 4 5 6 7 8
16. What is the relationship between design thinking
and behaviour science?
17. BEHAVIOUR SCIENCE
Explains the science of how our
behaviour is affected by what our
brains perceive
DESIGN THINKING
Understand what our users need
and desire through deep empathy
18. Design thinking and behavior science!
Understand, Explore and Affect! Examine, Explain and Test!
19. Behavioural insights
It turns out that the environmental
effects on behaviour are a lot
stronger than most people
expect
Humans make predictable
mistakes because of their use of
heuristics, fallacies, and because
of the way they are influenced by
their social interactions
21. MINDSPACE – developed by UK BIT
A framework for understanding behavioural
biases and effects
Messenger
Incentives
Norms
Defaults
Salience
Priming
Affect
Commitment
Ego
22. Messenger
- We are heavily influenced by who communicates information
Expertise and trust
Perceived authority
(formal or informal)
Peer effects
23. Incentives
- Our responses to incentives are shaped by mental shortcuts
Future discounting
Loss aversion
Overweigh small
probabilities
28. Priming
- Our acts are often influenced by sub-conscious cues
Size of plates and portion size effects
how much we eat
Words, sights and smells
influence behaviour
29. h#p://www.youtube.com/watch?v=2lXh2n0aPyw
Moods can be more
important than
deliberation
Emotional responses
are fast & automatic
Cannot always
explain own
behaviour
Affect
- Our emotional associations can powerfully shape our actions
30. Commitment
- We seek to be consistent with our public promises, and reciprocate acts
People can actively
choose to constrain
their future self
Make commitments
public
Reciprocity
31. Ego
- We act in ways that make us feel better about ourselves
We seek to behave in a way that
supports a positive and consistent
self image
32. Understand your persona
Messenger We are heavily influenced by who communicates information
Incentives Our responses to incentives are shaped by mental shortcuts
Norms We are strongly influenced by what others do
Defaults We “go with the flow” of pre-set options
Salience Our attention is drawn to what is novel and seems relevant to us
Priming Our acts are often influenced by sub-conscious cues
Affect Our emotional associations can powerfully shape our actions
Commitment
We seek to be consistent with our public promises, and
reciprocate acts
Ego We act in ways that make us feel better about ourselves
33. Programme for the day
Workshop
• Introduction
to Behaviour
Insights
concepts &
Framework
14:00
15:00
18:00
INTRODUCTION
NUDGE IN
HEALTHCARE
• Designing
APPLICATION
APPLICATION
TEA BREAK
16:30
15:30
15:50
Nudge in
Healthcare
– EAST
framework
• Activity: Redesigning
S-Clinic (Develop
Interventions-EAST)
• Sharing of concepts
• Closing
• Activity:
Redesigning
S-Clinic
(Understand-
MindSpace)
34. WELCOME BACK! J
Tan Liren | Industrial Designer | Alexandra Health System
Teo Ya Chih | Senior Manager | Ministry for Manpower
35. Overview from the 1st session
A framework for understanding
behavioural biases and effects
Messenger
Incentives
Norms
Defaults
Salience
Priming
Affect
Commitment
Ego
We can’t help being irrational.
Our brains are wired that way.
Behavioural
Economics
helps
us
understand
many
of
the
seemingly
irraConal
behaviours
36. Program for the Day
Nudge Workshop
• Introduction
to Behaviour
Insights
concepts &
Framework
14:00
15:00
15:30
18:00
INTRODUCTION
TEA BREAK
APPLICATION
NUDGE IN
HEALTHCARE
APPLICATION
• Designing
Nudge in
Healthcare
– EAST
framework
• Activity: Redesigning
S-Clinic (Develop
Interventions-EAST)
• Sharing of concepts
• Closing
• Activity:
Redesigning
S-Clinic
(Understand-
MindSpace)
15:5016:30
37. Why do you think Behavioural Economics
is important in Healthcare?
38. As we strive to progress as a society
We are now living a more sedentary lifestyle, compared to our
ancestors as we transit to a knowledge-based economy.!
http://stcommunities.straitstimes.com/sites/default/files/imagecache/bxslider_photo/capitolsg10e.jp
http://3.bp.blogspot.com/-C7CWWkHcBXc/Uld1Zco2nII/AAAAAAAAEd4/3nzjlglCymo/s1600/ncs-office.jpg
39. As we strive to progress as a society
From living in a time of scarcity to one of abundance, our priorities
changed. We now have easy access to convenient but unhealthy food.!
http://www.thedogood.net/wp-content/uploads/2012/05/13-donate-food-lg.jpg
h#p://i287.photobucket.com/albums/ll143/hongpeng1990/Blog%20Images/JollibeeSG02_zpse388e1d3.jpg
40. As we strive to progress as a society
As a result, we now face an entirely different set of challenges, in which
unhealthy lifestyles are the key to many of our chronic diseases. !
http://news.xin.msn.com/en/singapore/moh-extends-use-of-medisave-to-cover-more-chronic-diseases
41. Problems in Healthcare
“We don’t have a healthcare problem.
We have a behaviour problem.”
-Mr Gautam Jaggi, Lead Analyst Ernst & Young
46. Behavioural Economics in Healthcare
Changing Behavior is one of the biggest
and most important challenge in healthcare.
"If you look at people after coronary-artery
bypass grafting two years later, 90% of them
have not changed their lifestyle, even though
they know they have a very bad disease and
know they should change.” -Dr Edward Miller
48. EAST Framework
EASY
ATTRACTIVE
SOCIAL
TIMELY
Adapted from The Behavioural Insights Team, UK
The Behavioural Insights
Team developed the EAST
framework for practitioners
to easily apply it in the
design of the solution to
nudge the desired
behavior.
49. 2. Simplify
3. Using Defaults
EAST Framework
EASY
ATTRACTIVE
SOCIAL
TIMELY
Make the solution easy by:
1. Reducing Hassle Factor
2. Simplifying
3. Using Defaults
50. Strategies for Easy
REDUCE HASSLE
Make healthy options easily
accessible
SIMPLIFY
Make it simpler for people to
understand healthier options
DEFAULT
Make healthy food the only
choice available
HOW MIGHT WE…
Make it easier for people to eat well?
51. EAST Framework
EASY
ATTRACTIVE
SOCIAL
TIMELY
Make the solution attractive by:
1. Attracting Attention (Appeal)
2. Rewarding and Sanctioning
3. Gamifying & Fun
52. Strategies for Attractive
HOW MIGHT WE…
Make it attractive for people to not litter?
REWARDS & SANCTIONS
Make people own it by putting
their reputation at stake
ATTRACT ATTENTION
Make recycling options
obvious
GAMIFY/ FUN
Make the act of throwing
trash fun
h#p://i.dailymail.co.uk/i/pix/2009/03/19/arCcle-‐1163132-‐03F79CFC000005DC-‐193_468x377.jpg
h#p://chemistryteam.com/cms/wp-‐content/uploads/bins21.jpg
53. EAST Framework
EASY
ATTRACTIVE
SOCIAL
TIMELY
Make the solution social by:
1. Social Norms
2. Commitment Device
3. Networking
54. Strategies for Social
SOCIAL NORMS
Customise the desired norm
to encourage usage
COMMITMENT DEVICE
Make users commit to a future
decisions to ensure compliance
NETWORK
Create a network to
encourage peer support
HOW MIGHT WE…
Make it social for people to lead an active lifestyle?
55. EAST Framework
EASY
ATTRACTIVE
SOCIAL
TIMELY
Make the solution timely by:
1. Prompting
2. Planning
3. Cost of Delay
56. Strategies for Timely
HOW MIGHT WE…
Make it timely for people to adopt the usage of sun screen to protect their skin?
PLAN
Bundle a service together
with the product
COST OF DELAY
Bring forward consequences
of not using sunscreen
PROMPTS
Place prompts at the
desired context
http://goodoldlululemon.files.wordpress.com/2014/05/imgp8838.jpg
h#p://www.ozarkoutdoors.net/wp-‐content/uploads/2013/03/Store-‐Layout-‐From-‐Dispatch.jpg
h#p://www.reddit.com/r/SkincareAddicCon/comments/26y97f/uv_photo_with_without_sunscreen/
57. Nudge in the Design Process
Understand! Explore! Prototype!
Frame!
Problem!
Implement!
Solution!
Observe/
Interview
Explain
Strategise
Select
Ideas
Prototype
58. Nudge in the Design Process
User needs
Design Research
Design
Solution
Social Norms Social Influence Choices
Attributing factors that explains one’s behavior
Behavioural Science
59. Nudge in the Design Process
“Nudges are like GPS units: they
tell you the most efficient, or
‘best’, route, but you don’t have
to take it; you can go your own
way and choose the scenic
route, if you like.”
Professor Cass Sunstein
63. Program for the Day
Nudge Workshop
• Introduction
to Behaviour
Insights
concepts &
Framework
14:00
15:00
15:30
18:00
INTRODUCTION
TEA BREAK
APPLICATION
NUDGE IN
HEALTHCARE
APPLICATION
16:30
• Designing
Nudge in
Healthcare
– EAST
framework
15:50
• Activity: Redesigning
S-Clinic (Develop
Interventions-EAST)
• Sharing of concepts
• Closing
• Activity:
Redesigning
S-Clinic
(Understand-
MindSpace)
64. Closing
DEFINE THE
OUTCOME
UNDERSTAND THE
CONTEXT
BUILD YOUR
INTERVENTIONS
What you’ve just been through
TEST, LEARN, ADAPT
h#p://www.clubsnap.com/forums/street-‐candids/463876-‐singaporean-‐uncle.html
http://singaporeseen.stomp.com.sg/singaporeseen/sites/default/files/public/article/images/featured/2012/12/1514844.jpg
65. Nudge in the Design Process
Understand! Explore! Prototype!
Frame!
Problem!
Implement!
Solution!
Observe/
Interview
Explain
Strategise
Select
Ideas
Randomised
Controlled
Trials
MINDSPACE! EAST!
67. More Sources of Inspiration
A
Beginners
Guide
to
IrraConality
by
Dan
Ariely
on
Coursera
Brains,
Behaviour
and
Design
Group,
InsCtude
of
Design
Behaviour
Economics
and
Neuroscience
101
by
Tapestry
Works