You'll learn:
How to adapt user research and strategy methods for Agile timelines
How to turn research insights into a cohesive product strategy
Useful activities for “just enough research”
8. TI M ELI N E & P LA N
DESKTOP/TABLET WIREFRAMES
MOBILE WIREFRAMES
QA TESTING
DEV ENVIRONMENT SET-UP
ITERATIVE DEVELOPMENT
TEST PLANNING
DEFECT RESOLUTION
PROCESS DOCUMENTATION
FRI MON TUE WED THU FRI MON TUE WED THU FRI MON TUE WED THU
DEFINE VISUAL STYLE
SCREEN DESIGN/ITERATION
VALIDATION
FINAL USER STORIES
WEEK 2WEEK 1 WEEK 3
INTERVIEWS
10. TEA M ROLES
Back End
Developer
Front End
Developer
Scrum Master
DevOps
Engineer
Delivery Lead
Technical
Architect
Interaction
Designer
Visual DesignerProduct
Manager
11. TEA M N ORM S :
DAY-TO- DAY CO M M U N I CATI O N
For day-to-day communication and status updates, we
relied on HipChat and JIRA to track progress.
16. I N TERVI EW
HOW TO’S
1. Set a goal for your interviews:
what is it you need to uncover.
2. Understand what kind of people
are relevant.
3. 20% questions, 80% listening.
4. Keep asking why.
IT IS BETTER TO INTERVIEW EVEN
JUST ONE PERSON VERSUS NONE.
18. I N TERVI EW TA K E -AWAYS
“When you design this, make it like for
a fourth-grader. You don’t want it to be
complicated at all.”
“They [the parents] are in total crisis.
We need it to be soothing, and easy.”
LISA
Independent Social Services Consultant
19. JANAY
Clinical Social Worker
Former foster child
“They [the parents] aren’t in a positive
place. It should be calming, not too
energetic.”
“I would use an easy font with big text.
You’ll be often dealing with people
who have altered state of mind.”
I N TERVI EW TA K E -AWAYS
20. 1. Maintain child’s home routines.
2. Inform parents about the foster
care process.
3. Families prefer face to face
communication.
S URVEY
TAKE-AWAYS
21. DI S COV ER
SYNTHESIS & STRATEGY BUILDING
PATTERNS GAPS OPPORTUNITIES
22. DI S COV ER
SYNTHESIS & STRATEGY BUILDING
C O N T E N T & F E AT U R E S I N T E R AC T I O N S LO O K & F E E L
• Soothing
• Calm
• Clear
• Enter Housing Criteria for
Child
• FFAs By Location
• Recommend Agencies
• Chat with Caseworker
• Educational Onboarding
• Extremely Simple
• Large text
• Large click/tap zones
• Straightforward interface
• Well-known patterns
Based on our research, we defined goals for what the portal
should do, how it will work, and how it will feel.
28. DISCOVER
DESIGN
DESCRIBE
SPRINT CYCLESSPRINT 0
ITERATIVE DELIVERY
HYPOTHESIZE
FORM INSIGHTS
OBSERVE PEOPLE
DEFINE THE CHALLENGE
DES CRI B E
K E Y A C T I V I T I E S
Sketch Creation
Click-through prototypes
Concept Validation
31. Welcome Screen FFAs by location Agency Detail Parents Portal Home
CO N CEP T WI REFRA M ES V1
32. “Ask them ‘what is the family makeup that
your child is used to’ … what type of home? …
Do they shower before bed or in the morning?
Did they share a bed with someone?
Solution: updated selection items to family
organization, bed and bath times.
CO N CEP T VA LI DATI O N
JANAY
Clinical Social Worker
Former CPS Social Worker
Former foster child
33. “Many parents don’t have cars… [Parents] want an
FFA that’s close to them because they’ll be walking
or taking the bus there.”
“A lot of times, parents become homeless as a
result of the intervention, and they go and stay
with a friend or family member.”
Solution: Default FFA list to within 5 miles. Give
option for parents to update their location, as it
may change.
CO N CEP T VA LI DATI O N
JANAY
Clinical Social Worker
Former CPS Social Worker
Former foster child