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Guerilla 
Evaluation 
Closing the Feedback Loop 
Julie Dirksen – Usable Learning 
(c) Usable Learning 2014
Houston, we have a problem… 
Learning and development has a problem, but, 
in particular, elearning REALLY has a 
problem.
10,000 Hour Rule 
Deliberate Practice 
requires frequent, 
often expert, 
feedback.
My favorite instance...
It’s not just the time…
How many of you regularly get to 
see people use your learning? 
So how do you know if it works?
Typical Evaluation Measures 
Kirkpatrick's Levels 
1. Reaction (participants' opinions) 
2. Learning (pre/post test) 
3. Behavior (measurable behavior change) 
4. Results/ROI (return on investment)
Issues with Typical Measures 
• Levels 1 & 2 are not meaningful 
• Levels 3 & 4 are difficult and costly 
o Require access to the full target audience 
o Measuring behaviors requires extensive and costly 
observation 
o Difficult to implement without pre-existing 
organizational performance metrics in place 
o Difficult to attribute due to confounding variables
The Evaluation Venn Diagram 
Enough 
budget or 
resources or 
resources to 
measure 
Enough 
control over 
the 
environment 
Good 
methods to 
evaluate 
All too often, 
they don’t 
overlap at all.
ROI Calculation 
https://twitter.com/JaneBozarth/status/337733805253206016
We are measuring what we can 
control 
• Seat Time 
• # of learning objects 
• # of people trained 
• Completion Status 
• Pre/post scores 
Why don’t we 
just weigh 
them? 
The Inestimable Gloria Gery
Streetlamp Effect 
So, there’s this story…
It’s kind of like this…
So, what can we do about this? 
visible 
desirable 
feasible 
What is in this 
intersection?
Guerilla Evaluation 
• A quicker and less expensive method to ensure 
a feedback loop that can be used to assess and 
improve the training intervention 
• Not intended to be a full measure of efficacy 
• Qualitative measures of: 
o Retention of information 
o Attitude 
o Anecdotal or Observable behavior change for a small sample 
size
Based on Nielsen's Guerilla HCI 
In 1994, Jakob Nielsen wrote a highly influential article called Guerrilla HCI: 
Using Discount Usability Engineering to Penetrate the Intimidation Barrier 
The article addressed the reasons software development teams rarely did 
usability research to improve the design of software interfaces. 
Studies showed that 
qualitative feedback quickly 
became repetitive after 5-6 
users, and that working 
with a small sample could 
provide meaningful design 
feedback. 
http://www.nngroup.com/articles/guerrilla-hci/.
Right vs. Better 
https://twitter.com/karlfast/status/223825451079057408
It’s like Traditional PM vs Agile 
VS 
To Do Doing Done 
“By putting the most serious planning at the beginning, 
with subsequent work derived from the plan, the waterfall 
method amounts to a pledge by all parties not to learn 
anything while doing the actual work.” 
- Clay Shirky
Keep the cycles short 
Why feedback 
is like weather 
prediction
Formative - User Testing 
Standard Usability Testing 
The first part of the evaluation process is 
standard usability testing that involves 
watching end users interact with the 
software, followed by a short interview. 
Typical evaluation measures such as a 
pre/post test could be incorporated here.
Summative - Follow up Interview 
• Can be used in conjunction with other 
evaluation measures 
• 30-45 minute follow-up interviews that occur 
4-6 weeks after the training intervention 
• Small sample group (~6 users per audience) 
• Structured interview questions
Structured Interview Format 
Structured interview questions relating to: 
● Learner impressions/feedback 
● Most memorable elements 
● Small number of retention questions related to 
key learning objectives 
● Anecdotal usage of the material (How have 
they applied the ideas from the training?)
Brinkerhoff Success Case 
“Performance results can’t be achieved by training alone; 
therefore training should not be the object of evaluation” 
• Part 1: Survey to determine who was successful and 
who was not 
• Part 2: In depth interviews with a selection of successful 
and not successful users 
Find Out Quickly What’s Working and What’s Not
Cohort Analysis 
• Follow smaller groups through level 3 
analysis 
100 
90 
80 
70 
60 
50 
40 
30 
20 
10 
0 
Week 1 Week 2 Week 3 Week 4 
Cohort 1 
Cohort 2
Signaling 
Ask the magic 
question: 
If you woke up 
tomorrow and it was 
all perfect, how would 
you know?
Look for data 
• xAPI 
• Google Analytics
What do you think? 
• With 2-3 people around you, make 
a list of quick and dirty evaluation 
options. 
• As soon as you think of one, come 
up with another one as quickly as 
possible.
Questions? 
• Thanks for coming 
• Contact: 
o Julie Dirksen 
o julie@usablelearning.com 
o http://usablelearning.com 
o Twitter: usablelearning

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Guerrilla (or Agile) Evaluation for Learning

  • 1. Guerilla Evaluation Closing the Feedback Loop Julie Dirksen – Usable Learning (c) Usable Learning 2014
  • 2. Houston, we have a problem… Learning and development has a problem, but, in particular, elearning REALLY has a problem.
  • 3. 10,000 Hour Rule Deliberate Practice requires frequent, often expert, feedback.
  • 5. It’s not just the time…
  • 6. How many of you regularly get to see people use your learning? So how do you know if it works?
  • 7. Typical Evaluation Measures Kirkpatrick's Levels 1. Reaction (participants' opinions) 2. Learning (pre/post test) 3. Behavior (measurable behavior change) 4. Results/ROI (return on investment)
  • 8. Issues with Typical Measures • Levels 1 & 2 are not meaningful • Levels 3 & 4 are difficult and costly o Require access to the full target audience o Measuring behaviors requires extensive and costly observation o Difficult to implement without pre-existing organizational performance metrics in place o Difficult to attribute due to confounding variables
  • 9. The Evaluation Venn Diagram Enough budget or resources or resources to measure Enough control over the environment Good methods to evaluate All too often, they don’t overlap at all.
  • 11. We are measuring what we can control • Seat Time • # of learning objects • # of people trained • Completion Status • Pre/post scores Why don’t we just weigh them? The Inestimable Gloria Gery
  • 12. Streetlamp Effect So, there’s this story…
  • 13. It’s kind of like this…
  • 14. So, what can we do about this? visible desirable feasible What is in this intersection?
  • 15. Guerilla Evaluation • A quicker and less expensive method to ensure a feedback loop that can be used to assess and improve the training intervention • Not intended to be a full measure of efficacy • Qualitative measures of: o Retention of information o Attitude o Anecdotal or Observable behavior change for a small sample size
  • 16. Based on Nielsen's Guerilla HCI In 1994, Jakob Nielsen wrote a highly influential article called Guerrilla HCI: Using Discount Usability Engineering to Penetrate the Intimidation Barrier The article addressed the reasons software development teams rarely did usability research to improve the design of software interfaces. Studies showed that qualitative feedback quickly became repetitive after 5-6 users, and that working with a small sample could provide meaningful design feedback. http://www.nngroup.com/articles/guerrilla-hci/.
  • 17. Right vs. Better https://twitter.com/karlfast/status/223825451079057408
  • 18. It’s like Traditional PM vs Agile VS To Do Doing Done “By putting the most serious planning at the beginning, with subsequent work derived from the plan, the waterfall method amounts to a pledge by all parties not to learn anything while doing the actual work.” - Clay Shirky
  • 19. Keep the cycles short Why feedback is like weather prediction
  • 20. Formative - User Testing Standard Usability Testing The first part of the evaluation process is standard usability testing that involves watching end users interact with the software, followed by a short interview. Typical evaluation measures such as a pre/post test could be incorporated here.
  • 21. Summative - Follow up Interview • Can be used in conjunction with other evaluation measures • 30-45 minute follow-up interviews that occur 4-6 weeks after the training intervention • Small sample group (~6 users per audience) • Structured interview questions
  • 22. Structured Interview Format Structured interview questions relating to: ● Learner impressions/feedback ● Most memorable elements ● Small number of retention questions related to key learning objectives ● Anecdotal usage of the material (How have they applied the ideas from the training?)
  • 23. Brinkerhoff Success Case “Performance results can’t be achieved by training alone; therefore training should not be the object of evaluation” • Part 1: Survey to determine who was successful and who was not • Part 2: In depth interviews with a selection of successful and not successful users Find Out Quickly What’s Working and What’s Not
  • 24. Cohort Analysis • Follow smaller groups through level 3 analysis 100 90 80 70 60 50 40 30 20 10 0 Week 1 Week 2 Week 3 Week 4 Cohort 1 Cohort 2
  • 25. Signaling Ask the magic question: If you woke up tomorrow and it was all perfect, how would you know?
  • 26. Look for data • xAPI • Google Analytics
  • 27. What do you think? • With 2-3 people around you, make a list of quick and dirty evaluation options. • As soon as you think of one, come up with another one as quickly as possible.
  • 28. Questions? • Thanks for coming • Contact: o Julie Dirksen o julie@usablelearning.com o http://usablelearning.com o Twitter: usablelearning