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e Tru Files 
GAMIFICATION 
9 3.5 
TRU HEAT 
INDEX 
@BillBoorman and Martin Lee
10 /02 
EVENTS 
8,000field of recruiting. 48 
We scoured 
presentations and 
conversations from 
the last twelve 
months of TRU 
events to bring you 
the best forward-looking 
ideas in the 
ATTENDEES BIG IDEAS
GAMIFICATION /03 
JUST AHEAD: 
USING GAMING TACTICS 
TO ATTRACT TOP TALENT. 
IT’S NOT NEARLY AS 
CRAZY AS IT SOUNDS.
/04 
LADDERING AND REWARDS 
DIGITAL 
CURRENCY 
RECOGNITION 
AND BADGES 
TRIBALISM
GAMIFICATION /05 
Gamification in the recruiting industry isn’t really about building 
gaming apps (though it’s been done). Rather, more and more 
recruiters are interested in how they can borrow user experience 
tactics from gaming to create better incentives, entertainment 
and education. 
First a look at why gaming’s so red-hot: Gaming is the most popular online activity. In 2012, 
consumers spent over $20 billion on gaming in the US alone.1 A study by mega-publisher 
Random House found 56 percent of smartphone users spent over 30 minutes playing a phone-based 
game per day.2 Contrary to popular opinion, women are also avid users, making up 
45 percent of all gamers.3 And far from being an anti-social activity, 62 percent of gamers say 
they play games with others, either in-person or online. 
All this matters to recruiters because it is shaping the way individuals expect to consume 
content online—particularly the under-30 crowd, where gaming is much more prevalent. 
Let’s review some of the gaming tactics businesses are using to make digital content more 
entertaining and memorable. 
1 http://www.theesa.com/facts/index.asp 
2 http://www.insidemobileapps.com/2013/11/25/smashing-ideas-50-of-smartphone-users-spend-close-to-200-hours-per-year-playing-games/ 
3 http://www.theesa.com/facts/index.asp
GAMIFICATION /06 
LADDERING AND REWARDS 
Knowing how difficult it is to acquire new customers, many digital 
content sites are using laddering—a well-established gaming 
tactic—to win customers’ attention and allegiance over time. 
For example, Glassdoor.com gives users a simple task to complete (e.g. download an eBook) 
to “unlock” the first level of content on its site. With each visit, a new step on the ladder will 
present itself, and at each step the customer unlocks a higher level of access or reward. 
The principle works because consumers are hesitant to give over too much personal 
information all at once, but are open to a more slow-to-unfold relationship. Using a methodical 
progression—and rewarding users at each step—digital content companies like Glassdoor.com 
build confidence and trust with customers. 
Laddering and rewards also work well to document stages in the recruitment and application 
process. Companies like CERN and Sodexo use a laddering process to signal back to applicants 
exactly where their application is in the hiring cycle. Given how frustrated job candidates feel 
when they hear only radio-silence after submitting an application, a clearly communicated 
application ladder, including visual cues to show exactly where in the process a particular 
application is, helps job candidates feel they’ve not been forgotten. (And it cuts down on 
queries from applicants.)
GAMIFICATION /07 
DIGITAL CURRENCY 
Want to create the ultimate reward? Consider whether your target 
market would be interested in some form of digital currency—the 
ultimate reward for gamers. 
For example, three years ago a technology company realized it had to become much wilier to 
attract top-tier students from elite universities (i.e. the same students every company is vying 
to hire). Recruiters at this company realized students spent a lot of time on Facebook, and in 
particular, playing Facebook games like FarmVille, CityVille and Bejeweled. 
The company began by targeting these students with Facebook ads. They offered to give 
students a FarmVille cow in exchange for joining the company’s talent community. The cow (for 
the uninitiated) had major social value because it let players sow the field with corn and earn 
more points. And the hiring company spent a fraction of the price on a digital cow than it would 
spend on a hokey giveaway like a stress ball or coffee mug. What’s more, the click-through rate 
on the offer was extremely high because it was so unusual. 
In the next stage of the ladder, the company hired three interns to play online games with these 
students and get to know them more closely. 
By the time the company arrived on campus for a career event, they had an established, warm 
relationship with students.
/08 
GAMIFICATION 
RECOGNITION  BADGES 
Hand-in-hand with laddering and rewards, companies should 
consider using some type of recognition methodology—particularly 
for any site that includes a directory or community component. 
For example, under a user’s profile you may show years of membership, number of connections, 
level achieved, and even a special color or symbol denoting a user’s status on the site. It’s a 
clear way to define the rules of the site, and show how users are successful using it. 
One recognition tactic used pervasively in gaming is badges—and the idea is quickly gaining 
acceptance in the recruiting space. Badge icons are now used extensively by training and 
development organizations to offer a fast and easy visual verification of skills. 
WONDERING HOW BADGES WORK? 
If you are interested in badges 
as a way to recognize skills and 
areas of expertise within your 
organization or beyond, 
Open Badges is fast-becoming 
a pace-setter in the field. 
Open Badges is a free program 
offered by Mozilla that relies on 
an open technical standard any 
organization can use to create, 
issue and verify digital badges. 
Dozens of organizations have 
joined Open Badges to date, 
including top-flight universities, 
professional associations and 
corporations. 
Badge icons are now 
used extensively 
by training and 
development 
organizations to offer 
a fast and easy visual 
verification of skills.
/09 
GAMIFICATION 
Still not sure how these work in enterprise? Consider how The Nerdery—an interactive design 
and production company—uses recognition and badges. Each employee profile includes a 
list of certification and achievements, days with the company, and projects completed. And 
while the presentation is intended to be humorous, it shows off each employee’s skill base and 
background. 
The Nerdery’s profiles 
of employees are part-fun, 
part-informative. 
They use recognition 
points and badges to 
show off in a quick, 
highly visual format.
/10 
GAMIFICATION 
TRIBALISM 
Just as gamers identify with certain gaming cliques, so too your organization should try to find 
groups of potential job candidates that seem part of a tribe or defined social group. Hard Rock 
Café, for example, needed to hire staff for a new restaurant, and needed to do so quickly. 
The company realized that among their current workforce, most were die hard rock and roll fans 
and that most (90 percent) satisfied their passion for music with a Spotify account. Reviewing 
data from Spotify, Hard Rock could see current employees shared an ardent interest in a small 
group of artists. To drive up applications for their new location, Hard Rock featured ads with 
music from those bands—and earned unprecedented click-through rates compared to earlier 
Hard Rock campaigns. 
And tribalism can come in even simpler forms. Starbucks realized potential job candidates 
enjoyed CityVille, so they placed a virtual store inside the game. (Inside jokes or a sly nod 
among tribe members earns extra points!)
/11 
GAMIFICATION: 
ACTIONABLE INSIGHTS 
DO THIS. 
GET THAT. 
The real beauty of successful 
gamification, no matter 
the tactic, is the immediate 
feedback loop. Do this. 
Get that. 
If you’re considering 
adopting gaming 
methodology in your 
recruiting process, 
remember the following: 
Don’t be too strict about 
how you apply gaming 
to your recruiting efforts. 
You’re not actually aiming 
to turn what you do into a 
game, but rather offering 
opportunities for users to 
return and re-engage. 
Design-in rewards programs 
where you can. And rather 
than offer big rewards 
infrequently, consider 
smaller rewards more often. 
Again, it’s about drawing 
people back. 
Rewards are always better 
when they include some 
sort of status or visual 
badge. Users love getting 
stuff (e.g. the FarmVille cow), 
but they adore bragging 
about it too. Give them a 
chance to show off some 
token or badge that proves 
they’ve reached a new level. 
Study where your audience 
hangs out online. The 
example of the company 
using FarmVille cows as 
currency only worked 
because the company 
understood their audience. 
Be sure you know which 
games and social networks 
your audience likes most, 
and how you can share their 
interests as part of the 
“in crowd”.
GAMIFICATION /12 
THE #TRU STORY 
I first discovered the Unconference concept when I led a track at #RecruitFest in Toronto in 
1999. I was taken aback by the way discussion flowed and how different the format was to a 
traditional conference. I led a track all day under a tree and learnt far more than I gave. 
Two months later and back in the UK, we ran the first #truLondon at Canary Wharf in November 
2009. Today, we’re running dozens of #tru events a year across Europe, North America, Africa 
and the Asia-Pacific. Thousands of recruiters, HR leaders and providers come together in an 
informal spirit of information sharing and networking. 
#tru is based on the BarCamp principle, which means that everybody can be an active 
participant instead of listening to speakers and watching presentations all day. The emphasis is 
on communication and the free exchange of ideas and experiences where the participants fuel 
the conversations. 
BILL BOORMAN
GAMIFICATION /13 
POWERING A WORKPLACE REVOLUTION 
Gamification – using gaming tactics to attract top talent – may be a relatively new trend in 
the recruitment industry but, if done well, could power a workplace revolution. Put simply, 
gamification harnesses people’s desire to play online games or be tested in a way which 
benefits them and their employer. But the power of gamification is that it’s a fun way to enhance 
employer branding, improve employee engagement, recruit top-notch workers, and win 
customers’ attention. 
Recruiters are now interested in how they can borrow user experience tactics from gaming 
to create better incentives, entertainment, education and ways of attracting candidates. 
Gamification in practice revolves around the basics of laddering, rewards, badges, digital 
currency and tribalism. It could involve offering digital game rewards to attract new recruits, or 
turning an internal re-branding operation into a workplace trading card competition. It’s also a 
more fun way to get workers’ input than an all-staff email or a boring intranet page. 
One technology company used popular Facebook game Farmville, to recruit elite university 
students, offering students a Farmville cow if they joined the company’s talent community – a 
much better give away than a branded coffee cup.Ultimately, successful gamification is all about 
offering users opportunities to return and engage and targeting where your audience hangs out 
online. But like any strategy, it has to be done well. 
To learn more about the future of recruiting download the TRU File e-book Gamification 
@BillBoorman 
MARTIN LEE 
MARTIN LEE, 
Vice President (VP), Head of 
Sourcing and Research for 
EMEA and Asia-Pacific 
Martin is responsible for all 
sourcing activity within the 
EMEA  APAC regions, including 
sourcing strategy, process, 
implementation and ongoing 
enhancement. He also works 
with Kelly clients to advise them 
on the most innovative sourcing 
and recruitment solutions 
available for their business. 
His expertise spans the following 
areas: Advanced and Direct 
Sourcing Techniques, Boolean 
Searching and Search Engines, 
Data Mining, Competitor 
Analysis, Recruitment Research, 
Social Media, Talent Pooling, 
Sourcing from Social Media, 
Recruitment Software, 
Market Mapping and the 
Candidate Experience.
For more thought leadership go to talentproject.com 
EXIT 
2 
1 
TO LEARN MORE ABOUT THE FUTURE OF RECRUITING, 
DOWNLOAD THE FOLLOWING TRU FILES EBOOKS. 
e Tru Files 
CANDIDATE EXPERIENCE 
2 
3.5 
TRU HEAT 
INDEX 
e Tru Files 
CULTURE BRANDING 
5.0 
TRU HEAT 
INDEX 
e Tru Files 
MOBILITY 
5 
3.5 
5.0 
5.0 
ABOUT KELLY SERVICES® 
Kelly Services, Inc. (NASDAQ: KELYA, KELYB) is a leader in providing workforce solutions. Kelly® offers a 
comprehensive array of outsourcing and consulting services as well as world-class staffing on a temporary, 
temporary-to-hire, and direct-hire basis. Serving clients around the globe, Kelly provided employment to 
approximately 540,000 employees in 2013. Revenue in 2013 was $5.4 billion. Visit kellyservices.com and connect 
with us on Facebook, LinkedIn, and Twitter. Download The Talent Project, a free iPad® app by Kelly Services. 
This information may not be published, broadcast, sold, or otherwise distributed without prior written permission from the authorized party. 
All trademarks are property of their respective owners. An Equal Opportunity Employer. © 2014 Kelly Services, Inc. 
TRU HEAT 
INDEX e Tru Files 
HIRE WORK, NOT WORKERS 
8 
TRU HEAT 
INDEX 
e Tru Files 
ASSESSMENTS 
3 
4.0 
TRU HEAT 
INDEX 
e Tru Files 
SOURCING TECHNOLOGY 
6 4.0 
TRU HEAT 
INDEX 
e Tru Files 
GAMIFICATION 
9 3.5 
TRU HEAT 
INDEX 
e Tru Files 
VIDEO INTERVIEWING 
4 
3.5 
TRU HEAT 
INDEX e Tru Files 
NEW ROLE OF THE RECRUITER 
7 TRU HEAT 
INDEX 
e Tru Files 
SOCIAL RECRUITING  PERSONALIZATION 
4.0 
TRU HEAT 
INDEX

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The Tru Files - Gamification

  • 1. 4 e Tru Files GAMIFICATION 9 3.5 TRU HEAT INDEX @BillBoorman and Martin Lee
  • 2. 10 /02 EVENTS 8,000field of recruiting. 48 We scoured presentations and conversations from the last twelve months of TRU events to bring you the best forward-looking ideas in the ATTENDEES BIG IDEAS
  • 3. GAMIFICATION /03 JUST AHEAD: USING GAMING TACTICS TO ATTRACT TOP TALENT. IT’S NOT NEARLY AS CRAZY AS IT SOUNDS.
  • 4. /04 LADDERING AND REWARDS DIGITAL CURRENCY RECOGNITION AND BADGES TRIBALISM
  • 5. GAMIFICATION /05 Gamification in the recruiting industry isn’t really about building gaming apps (though it’s been done). Rather, more and more recruiters are interested in how they can borrow user experience tactics from gaming to create better incentives, entertainment and education. First a look at why gaming’s so red-hot: Gaming is the most popular online activity. In 2012, consumers spent over $20 billion on gaming in the US alone.1 A study by mega-publisher Random House found 56 percent of smartphone users spent over 30 minutes playing a phone-based game per day.2 Contrary to popular opinion, women are also avid users, making up 45 percent of all gamers.3 And far from being an anti-social activity, 62 percent of gamers say they play games with others, either in-person or online. All this matters to recruiters because it is shaping the way individuals expect to consume content online—particularly the under-30 crowd, where gaming is much more prevalent. Let’s review some of the gaming tactics businesses are using to make digital content more entertaining and memorable. 1 http://www.theesa.com/facts/index.asp 2 http://www.insidemobileapps.com/2013/11/25/smashing-ideas-50-of-smartphone-users-spend-close-to-200-hours-per-year-playing-games/ 3 http://www.theesa.com/facts/index.asp
  • 6. GAMIFICATION /06 LADDERING AND REWARDS Knowing how difficult it is to acquire new customers, many digital content sites are using laddering—a well-established gaming tactic—to win customers’ attention and allegiance over time. For example, Glassdoor.com gives users a simple task to complete (e.g. download an eBook) to “unlock” the first level of content on its site. With each visit, a new step on the ladder will present itself, and at each step the customer unlocks a higher level of access or reward. The principle works because consumers are hesitant to give over too much personal information all at once, but are open to a more slow-to-unfold relationship. Using a methodical progression—and rewarding users at each step—digital content companies like Glassdoor.com build confidence and trust with customers. Laddering and rewards also work well to document stages in the recruitment and application process. Companies like CERN and Sodexo use a laddering process to signal back to applicants exactly where their application is in the hiring cycle. Given how frustrated job candidates feel when they hear only radio-silence after submitting an application, a clearly communicated application ladder, including visual cues to show exactly where in the process a particular application is, helps job candidates feel they’ve not been forgotten. (And it cuts down on queries from applicants.)
  • 7. GAMIFICATION /07 DIGITAL CURRENCY Want to create the ultimate reward? Consider whether your target market would be interested in some form of digital currency—the ultimate reward for gamers. For example, three years ago a technology company realized it had to become much wilier to attract top-tier students from elite universities (i.e. the same students every company is vying to hire). Recruiters at this company realized students spent a lot of time on Facebook, and in particular, playing Facebook games like FarmVille, CityVille and Bejeweled. The company began by targeting these students with Facebook ads. They offered to give students a FarmVille cow in exchange for joining the company’s talent community. The cow (for the uninitiated) had major social value because it let players sow the field with corn and earn more points. And the hiring company spent a fraction of the price on a digital cow than it would spend on a hokey giveaway like a stress ball or coffee mug. What’s more, the click-through rate on the offer was extremely high because it was so unusual. In the next stage of the ladder, the company hired three interns to play online games with these students and get to know them more closely. By the time the company arrived on campus for a career event, they had an established, warm relationship with students.
  • 8. /08 GAMIFICATION RECOGNITION BADGES Hand-in-hand with laddering and rewards, companies should consider using some type of recognition methodology—particularly for any site that includes a directory or community component. For example, under a user’s profile you may show years of membership, number of connections, level achieved, and even a special color or symbol denoting a user’s status on the site. It’s a clear way to define the rules of the site, and show how users are successful using it. One recognition tactic used pervasively in gaming is badges—and the idea is quickly gaining acceptance in the recruiting space. Badge icons are now used extensively by training and development organizations to offer a fast and easy visual verification of skills. WONDERING HOW BADGES WORK? If you are interested in badges as a way to recognize skills and areas of expertise within your organization or beyond, Open Badges is fast-becoming a pace-setter in the field. Open Badges is a free program offered by Mozilla that relies on an open technical standard any organization can use to create, issue and verify digital badges. Dozens of organizations have joined Open Badges to date, including top-flight universities, professional associations and corporations. Badge icons are now used extensively by training and development organizations to offer a fast and easy visual verification of skills.
  • 9. /09 GAMIFICATION Still not sure how these work in enterprise? Consider how The Nerdery—an interactive design and production company—uses recognition and badges. Each employee profile includes a list of certification and achievements, days with the company, and projects completed. And while the presentation is intended to be humorous, it shows off each employee’s skill base and background. The Nerdery’s profiles of employees are part-fun, part-informative. They use recognition points and badges to show off in a quick, highly visual format.
  • 10. /10 GAMIFICATION TRIBALISM Just as gamers identify with certain gaming cliques, so too your organization should try to find groups of potential job candidates that seem part of a tribe or defined social group. Hard Rock Café, for example, needed to hire staff for a new restaurant, and needed to do so quickly. The company realized that among their current workforce, most were die hard rock and roll fans and that most (90 percent) satisfied their passion for music with a Spotify account. Reviewing data from Spotify, Hard Rock could see current employees shared an ardent interest in a small group of artists. To drive up applications for their new location, Hard Rock featured ads with music from those bands—and earned unprecedented click-through rates compared to earlier Hard Rock campaigns. And tribalism can come in even simpler forms. Starbucks realized potential job candidates enjoyed CityVille, so they placed a virtual store inside the game. (Inside jokes or a sly nod among tribe members earns extra points!)
  • 11. /11 GAMIFICATION: ACTIONABLE INSIGHTS DO THIS. GET THAT. The real beauty of successful gamification, no matter the tactic, is the immediate feedback loop. Do this. Get that. If you’re considering adopting gaming methodology in your recruiting process, remember the following: Don’t be too strict about how you apply gaming to your recruiting efforts. You’re not actually aiming to turn what you do into a game, but rather offering opportunities for users to return and re-engage. Design-in rewards programs where you can. And rather than offer big rewards infrequently, consider smaller rewards more often. Again, it’s about drawing people back. Rewards are always better when they include some sort of status or visual badge. Users love getting stuff (e.g. the FarmVille cow), but they adore bragging about it too. Give them a chance to show off some token or badge that proves they’ve reached a new level. Study where your audience hangs out online. The example of the company using FarmVille cows as currency only worked because the company understood their audience. Be sure you know which games and social networks your audience likes most, and how you can share their interests as part of the “in crowd”.
  • 12. GAMIFICATION /12 THE #TRU STORY I first discovered the Unconference concept when I led a track at #RecruitFest in Toronto in 1999. I was taken aback by the way discussion flowed and how different the format was to a traditional conference. I led a track all day under a tree and learnt far more than I gave. Two months later and back in the UK, we ran the first #truLondon at Canary Wharf in November 2009. Today, we’re running dozens of #tru events a year across Europe, North America, Africa and the Asia-Pacific. Thousands of recruiters, HR leaders and providers come together in an informal spirit of information sharing and networking. #tru is based on the BarCamp principle, which means that everybody can be an active participant instead of listening to speakers and watching presentations all day. The emphasis is on communication and the free exchange of ideas and experiences where the participants fuel the conversations. BILL BOORMAN
  • 13. GAMIFICATION /13 POWERING A WORKPLACE REVOLUTION Gamification – using gaming tactics to attract top talent – may be a relatively new trend in the recruitment industry but, if done well, could power a workplace revolution. Put simply, gamification harnesses people’s desire to play online games or be tested in a way which benefits them and their employer. But the power of gamification is that it’s a fun way to enhance employer branding, improve employee engagement, recruit top-notch workers, and win customers’ attention. Recruiters are now interested in how they can borrow user experience tactics from gaming to create better incentives, entertainment, education and ways of attracting candidates. Gamification in practice revolves around the basics of laddering, rewards, badges, digital currency and tribalism. It could involve offering digital game rewards to attract new recruits, or turning an internal re-branding operation into a workplace trading card competition. It’s also a more fun way to get workers’ input than an all-staff email or a boring intranet page. One technology company used popular Facebook game Farmville, to recruit elite university students, offering students a Farmville cow if they joined the company’s talent community – a much better give away than a branded coffee cup.Ultimately, successful gamification is all about offering users opportunities to return and engage and targeting where your audience hangs out online. But like any strategy, it has to be done well. To learn more about the future of recruiting download the TRU File e-book Gamification @BillBoorman MARTIN LEE MARTIN LEE, Vice President (VP), Head of Sourcing and Research for EMEA and Asia-Pacific Martin is responsible for all sourcing activity within the EMEA APAC regions, including sourcing strategy, process, implementation and ongoing enhancement. He also works with Kelly clients to advise them on the most innovative sourcing and recruitment solutions available for their business. His expertise spans the following areas: Advanced and Direct Sourcing Techniques, Boolean Searching and Search Engines, Data Mining, Competitor Analysis, Recruitment Research, Social Media, Talent Pooling, Sourcing from Social Media, Recruitment Software, Market Mapping and the Candidate Experience.
  • 14. For more thought leadership go to talentproject.com EXIT 2 1 TO LEARN MORE ABOUT THE FUTURE OF RECRUITING, DOWNLOAD THE FOLLOWING TRU FILES EBOOKS. e Tru Files CANDIDATE EXPERIENCE 2 3.5 TRU HEAT INDEX e Tru Files CULTURE BRANDING 5.0 TRU HEAT INDEX e Tru Files MOBILITY 5 3.5 5.0 5.0 ABOUT KELLY SERVICES® Kelly Services, Inc. (NASDAQ: KELYA, KELYB) is a leader in providing workforce solutions. Kelly® offers a comprehensive array of outsourcing and consulting services as well as world-class staffing on a temporary, temporary-to-hire, and direct-hire basis. Serving clients around the globe, Kelly provided employment to approximately 540,000 employees in 2013. Revenue in 2013 was $5.4 billion. Visit kellyservices.com and connect with us on Facebook, LinkedIn, and Twitter. Download The Talent Project, a free iPad® app by Kelly Services. This information may not be published, broadcast, sold, or otherwise distributed without prior written permission from the authorized party. All trademarks are property of their respective owners. An Equal Opportunity Employer. © 2014 Kelly Services, Inc. TRU HEAT INDEX e Tru Files HIRE WORK, NOT WORKERS 8 TRU HEAT INDEX e Tru Files ASSESSMENTS 3 4.0 TRU HEAT INDEX e Tru Files SOURCING TECHNOLOGY 6 4.0 TRU HEAT INDEX e Tru Files GAMIFICATION 9 3.5 TRU HEAT INDEX e Tru Files VIDEO INTERVIEWING 4 3.5 TRU HEAT INDEX e Tru Files NEW ROLE OF THE RECRUITER 7 TRU HEAT INDEX e Tru Files SOCIAL RECRUITING PERSONALIZATION 4.0 TRU HEAT INDEX