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―Diggin for Dummies‖ Sign, The Thing, Greenpoint, NY

Introduction to Information Architecture & Design
School of Visual Arts | December 7, 2013
Robert Stribley
Introduction
Today‘s presentation will be available on
SlideShare following the workshop:

www.slideshare.net/stribs
Chocolate display, Xocolatti, SoHo, New York
Body Gel, Sabon, SoHo, New York
Pattern Recognition:
In cognitive psychology, the ability
to identify familiar forms within a
complex arrangement of sensory
stimuli

Butterfly on the New York City Highline
Butterflies at the American Museum of Natural History‘s Butterfly Conservatory.
Butterflies at the American Museum of Natural History‘s Butterfly Conservatory.
Introduction
Intro

Robert Stribley
• I‘m an Associate Experience
Director at Razorfish
• I like literature, cinema, music,
photography, cycling
• I drink coffee

My clients have included:
• Bank of America, PNC, Wachovia
• JPMorgan, Morgan Stanley,
Oppenheimer Funds, Prudential, Smith
Barney, T. Rowe Price
• Boston Scientific, Nasonex
• Choice Hotels
• Computer Associates, EMC
• Ford, Lincoln
• Nextel
• Red Cross
• Pearson, Travel Channel, Women‘s
Wear Daily
Introduction
Intro

About You
•
•
•
•

What‘s your name?
What do you do for work?
What do you do for fun?
Coffee, tea or bottled water?
Introduction
Intro

Goals of this workshop
• Understand the basic concepts of information
architecture
• Experience the general process and techniques used
on a design project
• Review the basic deliverables an information architect
develops within a project
Agenda
Agenda
Agenda

Morning
• Background
• Design Process
• Our Project
• User Research
• Competitive Review
• Personas
• Lunch
Agenda
Agenda

Afternoon
•Card Sorting
•Site Maps
•Page Types
•Navigation
•Sketching
•Wireframes
•Q&A
Background
Background: Defining IA
Background

in•for•ma•tion ar•chi•tec•ture n.
Navigation

• The combination of organization,
labeling, and navigation schemes within
an information system.

Interaction

• The structural design of an information
space to facilitate task completion and
intuitive access to content.

Art/Science

Discipline/
Community

• The art and science of structuring and
classifying web sites and intranets to help
people find and manage information.
• An emerging discipline and community of
practice focused on bringing principles of
design and architecture to the digital
landscape.

Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville
Background: Defining IA
Background

―It's hard to say who really is an
information architect. In some
sense, we all are.‖
— Alex Wright, Author Glut
Background: Defining IA

context

IA
content

users
Background: Defining IA

Interface
(skin)

information architecture
(skeleton)
Background: Defining IA
Design Process

metaphor: architectural plans
Flickr.com: Cornell University Library
Background: History

A Brief History of IA
1975
• Richard Saul Wurman coined the term ―information
architecture‖ to describe the field now more likely
described as ―information design‖

1994
• Formation of Argus Associates in Ann Arbor, WI,
the first firm devoted to IA

1998
• First edition of Peter Morville and Lou Rosenfeld‘s
Information Architecture for the World Wide Web,
affectionately known as ―The Polar Bear‖ book
Background: History

A Brief History of IA
2000
• First IA Summit, Boston, MA – Defining
Information Architecture

2002
• Boxes & Arrows, online journal for information
architects goes live
• 3 new books on IA published, including Jesse
James Garrett‘s The Elements of User
Experience

2014
•

15th Annual IA Summit held in San Diego, CA,
March 25-30

Partially adapted from: ―A brief history of information architecture‖ by Peter Morville and Information Architecture:
Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
Design Process

satire on project phases
by Harold Kerzner
Design Process
Design Process

Discovery

Definition

Design

Development
Design Process
Design Process

Discovery

Definition

• Stakeholder interviews
• Business requirements
• Competitive & comparative audits
• User research
• Site inventory

Design

Development
Design Process
Design Process

Discovery

Definition
•
•
•
•
•
•
•
•

Personas
Content Audit
Card sorts
Use Cases
Sketching
Site Map
Creative Brief
UX Brief

Design

Development
Design Process
Design Process

Discovery

Definition

Design

Development

• Site Map
• Task Flows
• Sketching
• Wireframes
• Stakeholder Reviews
• Visual Design
• Prototype
• Usability Testing
• Functional Specifications
Design Process
Design Process

Discovery

Definition

Design

Development
• Site Development
• User Acceptance
Testing (UAT)
• Quality Assurance
(QA)
• Usability Testing
Deliverables
Background

IA Deliverables

discover

define

design

requirements document

sketches

site map

comparative/competitive
review

personas

wireframes

feature/functionality
inventory

user flows

prototype

experience brief

use cases
Deliverables
Background

IA Deliverables

discover

define

design

requirements document

sketches

site map

comparative/competitive
review

personas

wireframes

feature/functionality
inventory

user flows

prototype

experience brief

use cases

visual design
Our Project
Our Project

What to do?
Our Project
Our Project

Events.com wants to revamp its website to
become the go-to online resource for people
wanting to attend or promote events across
the United States.
Discover
User Research

User Research in Copenhagen‘s Elderly Homes
Discovery: User Research
User Research

―Through research, we aim to learn enough
about the business goals, the users, and the
information ecology to develop a solid
strategy.‖
– Louis Rosenfeld & Peter Morville
Discovery: User Research
User Research

Methodology
• Focus Groups
• Surveys
• Interviews
Goals
• Identify patterns and trends in user behavior,
tasks, preferences, obstacles.
Discovery: User Research
User Research

Class Exercise: Survey Questions
• How do you learn about events in NYC?
• What type of events are you interested in?
• What‘s more important to you:
– Price
– Type of Event
– Location
– Date
• How often do you attend the events?
• Do you ever need to promote an event?
• Do you ever invite people to an event?
Competitive Review

image by
brandon schauer
Discovery: Competitive Review
Discovery: Competitive Audit

―This type of assessment helps set an
industry ‗marker‘ by looking at what the
competition is up to, what features and
functionalities are standard, and how others
have solved the same problems you might
be tasked with.‖
– Dorelle Rabinowitz
Discovery: Competitive Review
Competitive Review

Heuristic Evaluation

… involves evaluators examining the
interface and judging its compliance
with recognized usability principles
(the ‗heuristics‘)
- Wikipedia
Discovery: Competitive Review
Competitive Review

Heuristic Evaluation
Ten Usability Heuristics by Jakob Nielsen
•Visibility of system status

•Recognition rather than recall

•Match between system and the
real world

•Flexibility and efficiency of use
•Aesthetic and minimalist design

•User control and freedom
•Consistency and standards

•Help users recognize, diagnose,
and recover from errors

•Error prevention

•Help and documentation

Self Study
For a more detailed explanation of these heuristics, see Nielsen‘s explanation here:
http://www.useit.com/papers/heuristic/heuristic_list.html
Discovery: Competitive Review
Competitive Review

Methodology
• Review and analyze competitor sites according to
particular criteria
• Draw key findings, which can influence and guide IA
through the design phase
• Include a scorecard for a high-level depiction of
comparison points across all sites
Also:
• Comparative Reviews
Discovery: Competitive Review
Competitive Review

Examples of Usability Criteria
Note: These examples are not intended to provide a comprehensive listing. Appropriate criteria may depend on the project
to be completed.

Home Page
• Are home page elements appropriately weighted and distributed?
• Is information clustered in meaningful ways?
Navigation
• Is the navigation structure concise and consistent?
• Are paths to important information intuitive and unobstructed?
Content
• Is content current? Are there visible indications of content freshness?
• Is content properly adapted for the Web? Is tone of voice consistent throughout content? Is
content chunked appropriately?
• Are headings and titles scannable?
Design
• Are colors appropriate to the Web? Is white space used appropriately? Is text readable?
Search
• Are search results relevant and cleanly presented?
Functionality
• Are functionality and forms efficiently designed?
Messaging
• Are errors messages clear on the site? Is help readily available to users?
• Are there appropriate means for user feedback?
Discovery: Competitive Review
Competitive Review

Competitors
Discovery: Competitive Review
Competitive Review

Key Findings
• Search placed prominently on each site
• Clear need for and emphasis upon filtering events
• Calendars provide obvious benefit, but aren‘t always
prominent
• Profiles and community features are also common, but
handled with varying degrees of detail, success
• Free events are often highlighted
• Event detail pages vary, may have maps, RSVP, sharing,
rating, commenting functionality
• Displaying other venues and restaurants adds utility
• Maps prove helpful, especially to out-of-towners
• The ability to add or promote an event is not always
present or prominent
Discovery: Competitive Review
Competitive Review

What else have we learned?
•
•
•
•

Who are the audiences of these sites?
What are the strengths of these sites?
What are their weaknesses?
How might another event site differentiate itself from these sites?
Define
Personas

Personas is a component of the Metropath(ologies) exhibit, recently
on display at the MIT Museum by the Sociable Media Group from the
MIT Media Lab . It uses sophisticated natural language processing
and the Internet to create a data portrait of one's aggregated online
identity. In short, Personas shows you how the Internet sees you.

Created at Personas: http://personas.media.mit.edu
Definition: Personas
Personas

―Personas summarize user research findings
and bring that research to life in such a way
that everyone can make decisions based on
these personas, not based on themselves.‖
– Steve Mulder
Definition: Personas
Personas

Methodology

Big Budget

• Cluster Analysis

Goals

Planner

Promoter

• Create a narrative
based on real data to
illustrate user
behavior, motivations,
goals

Small Budget
Definition: Personas
Personas

Characteristics of Effective Personas

•
•
•
•
•

Varied and distinct
Detailed
Not weighed down with minutiae
Tied into business-specific goals
Backed by data
Definition: Personas

Jerry

Jenny

Donny

Sabrina
Definition: Personas
Personas

Sabrina, 27
The party planner

Big Budget

Planner

Promoter

Small Budget

Location:
Gramercy Park
Attitude:
Organized, outgoing
Financial Perspective:
Generous, bit of spendthrift
Online Habits:
Avid user of social networking sites,
Twitter, Facebook, etc
Events:
Wine tastings, gallery openings
Quote:
―I love getting bunches of friends
together to attend all these NYC
events. There‘s so much great stuff to
do in this city!‖
Definition: Personas

Jerry, 44
The out-of-towner

Big Budget

Planner

Promoter

Small Budget

Location:
Cincinnati, OH
Attitude:
Casual, yet adventurous
Financial Perspective:
Moderate spender
Online Habits:
Utilitarian use of the Web to
research trips, read about the arts
and pay bills
Events:
Museums, visiting landmarks, tours
Quote:
―I‘m visiting the Big Apple with my
wife and we want to check out
some art-related events.‖
Definition: Personas
Personas

Donny, 38
The local comedian
Location:
East Village
Attitude:
Laidback, loosely organized
Financial Perspective:
Frugal, paycheck to paycheck
Online Habits:
Spends time networking, promoting his
act online, haunts comedy sites
Events:
Comedy slams, variety shows
Quote:
―I land a few comedy gigs around the
city and I want to promote them better.‖

Big Budget

Promoter

Planned

Small Budget
Definition: Personas
Personas

Jenny, 33
The professional promoter
Location:
Williamsburg
Attitude:
Busy, disciplined, professional
Financial Perspective:
Healthy budget for promotions and
advertising
Online Habits:
Heavy use of social networking sites both
professionally and personally, shops online
Events:
Small gigs, big concerts, DJ sets
Quote:
―I manage a few bands and DJs and I
have to ensure they‘re listed in the right,
targeted places.‖

Big Budget

Planned

Promoter

Small Budget
Definition: Personas

Class Exercise: Personas

Jerry

Jenny

Donny

• What tasks might each persona attempt to complete on Events.com?
• What features can you imagine each persona might like on such a site?

• What obstacles or pain points might they encounter?
Self Study
‖Personas and the Role of Design Documentation" by Andrew Hinton, Boxes and Arrows, 2008/02/27

Sabrina
Lunch Break
Agenda
Agenda

Afternoon
• Card Sorting
• Site Maps
• Page Types
• Navigation
• Sketching
• Wireframes
• Q&A
Card Sorting
Definition: Card Sorting
Card Sorting

―There are often better ways to organize
data than the traditional ones that first
occur to us. Each organization of the
same set of data expresses different
attributes and messages. It is also
important to experiment, reflect, and
choose which organization best
communicates our messages.‖
– Nathan Shedroff, Experience Strategist
Definition: Card Sorting

Methodology
• Grouping and labeling with index cards, post it notes
• Two types:
– Open – Participants sort cards with no pre-established categories.
Useful for new architectures
– Closed – Participants sort cards into predetermined, provided
groups. Useful for fitting content into existing architectures

• Online card sorts
– WebSort, OptimalSort, Socratic

Goals
• Organize content more efficiently
• Find names for groups of content based on users‘ perspectives

Self Study
"Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
Definition: Card Sorting

Case Studies:

•Wachovia Wealth Management Group
•American Red Cross
•Automotive Manufacturer
Definition: Card Sorting

Class Exercise: Card Sorting

As individuals:
• Take 5 minutes to think of all the events a
person could attend
• Write each event you come up with on a PostIt note
Definition: Card Sorting

Class Exercise: Card Sorting

Now, as a group:
• Take a few minutes to organize your events
into categories (group & label them)
• Then we‘ll share some categories
Definition: Card Sorting

Card Sorting: Next Steps

With the results of a card sort we then can:
• Build consensus
• Refine terminology
• Create a site map
• Help define navigation
Design
Site Maps
Design: Site Maps
Conceptual Design

―A site map is a high level
diagram showing the hierarchy
of a system. Site maps reflect
the information structure, but
are not necessarily indicative of
the navigation structure.‖
- Step Two Designs
Design: Site Maps
Conceptual Design
Design: Site Maps
Conceptual Design
Page Types

The Mercator Atlas of Europe
From The British Library
Design: Page Types
Conceptual Design

Home Page

Category Page

Details Page
Navigation

Navigation Bridge, USS Enterprise

by Serendigity, Flickr
Design: Navigation
Grids

Types of Navigation

Areas of Navigation

•
•
•
•
•
•
•
•

• Global – universal header/footer
• Local – left nav/right nav
• Local content – text links, buttons

Site Structure – major nav
Hierarchical – product families
Function – sitemap privacy
Direct – banner ad/shortcut
Reference – related links
Dynamic – search results
Breadcrumb – location
Step Navigation – sequence
through forms/results
• Faceted Navigation – filters
results

Styles of Navigation
•
•
•
•
•

Rollover
Dropdown
Flyout
Tabs
Accordion

Self Study
Adapted from Atsushi Hasegagwa‘s The 7 Navigation Types of Web Sites
Design: Navigation
Grids

Mega Dropdowns
Design: Navigation
Grids

Power Footers
Sketching

Ornithopter
by Leonardo da Vinci, 1485-1487
Design: Sketching
Design: Sketching
Sketching
Design: Sketching
Sketching

Any guesses what
this is a sketch of?
Design: Sketching
Sketching

Twitter
[This sketch] has very special significance – it's hanging in the office somewhere with one other page.
Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down.
– Jack Dorsey, Twitter

“twttr sketch‖

Twitter.com
Design: Sketching
Sketching

―There are techniques
and processes whereby
we can put experience
front and center in design.
My belief is that the basis
for doing so lies in
extending the traditional
practice of sketching. ‖
- Bill Buxton

Bill Buxton
Sketching User
Experiences
Design: Sketching
Sketching

Attributes of a Sketch
• Quick

• Timely
• Inexpensive
• Disposable
• Plentiful

Bill Buxton

• Clear vocabulary

Sketching User
Experiences

• Distinct gesture
• Minimal detail
• Appropriate degree of refinement
• Suggest & explore rather than confirm
• Ambiguity
Design: Sketching
Sketching

Methodology
• Draw
• Limit your time
• Don‘t worry about mistakes or style

Goals
• Benefit from the participation of your colleagues
• Quickly generate ideas and refine through
iterations
Design: Sketching
Sketching

Process

1.Discuss
2.Sketch
3.Share
4.Revise
Design: Sketching

Discuss
• Discuss the purpose of the experience you‘re
sketching
• What features are necessary?
• How would you prioritize them?
• What‘s the audience?
Design: Sketching

Sketch
• Sketch silently
• Limit your time
• Sketch as much has possible, as many
different ideas as possible
Design: Sketching

Share
• Review your work with your team
• You offer your feedback to others
• What you like
• Questions about didn‘t work for you
• You‘re not grilling your colleagues and this
is not a competition
Design: Sketching

Revise
• Now sketch again/begin your wireframe with a
more informed view, more and better ideas
• Iterate on your design
Design: Sketching
Design: Sketching

Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Create & Promote an Event
1. Take 5 or so minutes first to discuss what
features belong here
• Is it a single page? Multiples steps?

2. Time for silent sketching
3. Time for sharing your sketches
Design: Sketching

Don‘t forget to keep your personas in mind

Jenny

Donny
Design: Sketching Tools
Info

Sketching Tools:
The following apps are all for the iPad
• Adobe Ideas ($9.99)
• Bamboo Paper (Free)
• Muji Notebook ($4.99)
• Penultimate ($0.99)
• SketchBook Pro ($4.99)
Wireframes

photo & sculpture by
polly verity
Design: Wireframes

Wireframes

―Web site wireframes are blue prints
that define a Web page‘s content and
functionality. They do not convey
design – e.g. colors, graphics, or
fonts.‖
- fatpurple
Design: Wireframes - Examples
Design: Sketching

wireframe by
matthieu mingasson
Design: Wireframes - Examples
Design: Sketching

screencap from
The Right way to Wireframe
by Semantic Will
Design: Wireframes - Examples
Design: Sketching

iPad news app wire
by F. Yamada
Design: Wireframing Tools
Info

Wireframing/Prototyping Tools:
• Adobe InDesign
• Axure

• Omnigraffle (Mac)
• Microsoft Visio
• Mockingbird (online, free)
Also:

• Adobe Proto (coming for iPad)
• Balsamiq
• iPlotz
• iMockups (iPad)
• Omnigraffle (iPad)

Self Study
Smashing Magazine: 35 Excellent Wireframing Resources
Design: Wireframes
Design: Sketching

Class Exercise: Final Wireframe
In your teams, create your final deliverable, a home page for Events.com

Sketch First
1) Discuss features needed for a homepage
2) Sketch your ideas for a homepage individually
3) Review your sketches and provide feedback
Design: Wireframes
Design: Sketching

Class Exercise: Final Wireframe

Then Wireframe
1) Now, each of you will create a final ―wireframe‖
2) Be sure to incorporate your team mates‘ design
ideas and feedback
Design: Sketching

Don‘t forget to keep your personas in mind

Jerry

Jenny

Donny

Sabrina
Design: Wireframes
Design: Sketching

Wireframe & Prototyping Tools

Axure
Dreamweaver
InDesign
Visio

Develop
Additional Resources
Info
Books:

Organizations:

• Information Architecture for the World Wide
Web – Louis Rosenfeld, Peter Morville

• Human Computer Interactions (HCI)

• Information Architecture: Blueprints for the
Web – Christina Wodtke, Austin Govella

• Usability Professionals Association (UPA)

• The Elements of User Experience – Jesse
James Garrett

Further Studies:

• Designing Web Navigation: Optimizing the
User Experience – James Kalbach, Aaron
Gustafson
• Design of Everyday Things – Donald Norman

• Interaction Designers Association (IxDA)

• School of Visual Arts
• Continuing Ed classes
• MFA in Interaction Design
• Adaptive Path

• The Information Architecture Institute
Local Events:
• IA Meetup
• Content Strategy Meetup
Web Sites:

• Alertbox
• A List Apart
• Boxes & Arrows
• wireframes.tumblr.com

• The IA Summit
• Pratt – Course in Information Design
• Nielsen Norman Group
• Rosenfeld Media
• User Interface Engineering
Video:
The Right Way to Wireframe by Russ Unger (YouTube)
Q&A
Additional Info
Info

Slideshare address:
http://www.slideshare.net/stribs
My article on how to find an IA job:
http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/

@stribs
Design: Wireframes
Design: Sketching

Wireframe & Prototyping Tools

Axure
Addendum:
Dreamweaver
• Grids
InDesign
• Dieter Rams: 10 Principles of Good Design
Visio
• Defining Wireframes vs. Sketches, Templates, vs. Pages
Grids
Design: Grids
Grids

―The true benefit of using a grid is that
as you learn how to use a grid, you
start to think systemically about the
solutions you design. You start to try
and see how various details can echo
one another, how different regions of
the canvas can be reused or used for
similar things, how like elements can be
grouped together.‖
– Khoi Vinh, former design Director, NYTimes.com
Design: Grids
Grids
Design: Grids
Grids
Design: Grids
Grids
Design: Grids
Grids
Self Study: Want to know more?

Learn more about design by grids:
960 Grid System
960.gs
Design by Grid
www.designbygrid.com
Hashgrid
www.hashgrid.com
Dieter Rams: 10 principles of good design

Good design is…
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design makes a product understandable.
Good design is unobtrusive.
Good design is honest.
Good design is long-lasting.
Good design is thorough down to the last detail.
Good design is environmentally friendly.
Good design is as little design as possible.
© Dieter Rams, amended March 2003 and October 2009
Defining Sketches Versus Wireframes, Templates Versus Pages
Design: Sketching

Sketches

Wireframes

Quick

More time-consuming

Few details

Very detailed

Not typically delivered

Professional deliverable

Templates

Pages

Apply to many different pages

Specific, may apply to a single
page or screen

Examples:
• basic page
• category page
• product page

Examples:
• homepage
• ecommerce or transactional
form

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Introduction to Information Architecture & Design - SVA Workshop 12/07/13

  • 1. ―Diggin for Dummies‖ Sign, The Thing, Greenpoint, NY Introduction to Information Architecture & Design School of Visual Arts | December 7, 2013 Robert Stribley
  • 2. Introduction Today‘s presentation will be available on SlideShare following the workshop: www.slideshare.net/stribs
  • 4. Body Gel, Sabon, SoHo, New York
  • 5. Pattern Recognition: In cognitive psychology, the ability to identify familiar forms within a complex arrangement of sensory stimuli Butterfly on the New York City Highline
  • 6. Butterflies at the American Museum of Natural History‘s Butterfly Conservatory.
  • 7. Butterflies at the American Museum of Natural History‘s Butterfly Conservatory.
  • 8. Introduction Intro Robert Stribley • I‘m an Associate Experience Director at Razorfish • I like literature, cinema, music, photography, cycling • I drink coffee My clients have included: • Bank of America, PNC, Wachovia • JPMorgan, Morgan Stanley, Oppenheimer Funds, Prudential, Smith Barney, T. Rowe Price • Boston Scientific, Nasonex • Choice Hotels • Computer Associates, EMC • Ford, Lincoln • Nextel • Red Cross • Pearson, Travel Channel, Women‘s Wear Daily
  • 9. Introduction Intro About You • • • • What‘s your name? What do you do for work? What do you do for fun? Coffee, tea or bottled water?
  • 10. Introduction Intro Goals of this workshop • Understand the basic concepts of information architecture • Experience the general process and techniques used on a design project • Review the basic deliverables an information architect develops within a project
  • 12. Agenda Agenda Morning • Background • Design Process • Our Project • User Research • Competitive Review • Personas • Lunch
  • 13. Agenda Agenda Afternoon •Card Sorting •Site Maps •Page Types •Navigation •Sketching •Wireframes •Q&A
  • 15. Background: Defining IA Background in•for•ma•tion ar•chi•tec•ture n. Navigation • The combination of organization, labeling, and navigation schemes within an information system. Interaction • The structural design of an information space to facilitate task completion and intuitive access to content. Art/Science Discipline/ Community • The art and science of structuring and classifying web sites and intranets to help people find and manage information. • An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape. Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville
  • 16. Background: Defining IA Background ―It's hard to say who really is an information architect. In some sense, we all are.‖ — Alex Wright, Author Glut
  • 19. Background: Defining IA Design Process metaphor: architectural plans Flickr.com: Cornell University Library
  • 20. Background: History A Brief History of IA 1975 • Richard Saul Wurman coined the term ―information architecture‖ to describe the field now more likely described as ―information design‖ 1994 • Formation of Argus Associates in Ann Arbor, WI, the first firm devoted to IA 1998 • First edition of Peter Morville and Lou Rosenfeld‘s Information Architecture for the World Wide Web, affectionately known as ―The Polar Bear‖ book
  • 21. Background: History A Brief History of IA 2000 • First IA Summit, Boston, MA – Defining Information Architecture 2002 • Boxes & Arrows, online journal for information architects goes live • 3 new books on IA published, including Jesse James Garrett‘s The Elements of User Experience 2014 • 15th Annual IA Summit held in San Diego, CA, March 25-30 Partially adapted from: ―A brief history of information architecture‖ by Peter Morville and Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
  • 22. Design Process satire on project phases by Harold Kerzner
  • 24. Design Process Design Process Discovery Definition • Stakeholder interviews • Business requirements • Competitive & comparative audits • User research • Site inventory Design Development
  • 25. Design Process Design Process Discovery Definition • • • • • • • • Personas Content Audit Card sorts Use Cases Sketching Site Map Creative Brief UX Brief Design Development
  • 26. Design Process Design Process Discovery Definition Design Development • Site Map • Task Flows • Sketching • Wireframes • Stakeholder Reviews • Visual Design • Prototype • Usability Testing • Functional Specifications
  • 27. Design Process Design Process Discovery Definition Design Development • Site Development • User Acceptance Testing (UAT) • Quality Assurance (QA) • Usability Testing
  • 28. Deliverables Background IA Deliverables discover define design requirements document sketches site map comparative/competitive review personas wireframes feature/functionality inventory user flows prototype experience brief use cases
  • 29. Deliverables Background IA Deliverables discover define design requirements document sketches site map comparative/competitive review personas wireframes feature/functionality inventory user flows prototype experience brief use cases visual design
  • 32. Our Project Our Project Events.com wants to revamp its website to become the go-to online resource for people wanting to attend or promote events across the United States.
  • 34. User Research User Research in Copenhagen‘s Elderly Homes
  • 35. Discovery: User Research User Research ―Through research, we aim to learn enough about the business goals, the users, and the information ecology to develop a solid strategy.‖ – Louis Rosenfeld & Peter Morville
  • 36. Discovery: User Research User Research Methodology • Focus Groups • Surveys • Interviews Goals • Identify patterns and trends in user behavior, tasks, preferences, obstacles.
  • 37. Discovery: User Research User Research Class Exercise: Survey Questions • How do you learn about events in NYC? • What type of events are you interested in? • What‘s more important to you: – Price – Type of Event – Location – Date • How often do you attend the events? • Do you ever need to promote an event? • Do you ever invite people to an event?
  • 39. Discovery: Competitive Review Discovery: Competitive Audit ―This type of assessment helps set an industry ‗marker‘ by looking at what the competition is up to, what features and functionalities are standard, and how others have solved the same problems you might be tasked with.‖ – Dorelle Rabinowitz
  • 40. Discovery: Competitive Review Competitive Review Heuristic Evaluation … involves evaluators examining the interface and judging its compliance with recognized usability principles (the ‗heuristics‘) - Wikipedia
  • 41. Discovery: Competitive Review Competitive Review Heuristic Evaluation Ten Usability Heuristics by Jakob Nielsen •Visibility of system status •Recognition rather than recall •Match between system and the real world •Flexibility and efficiency of use •Aesthetic and minimalist design •User control and freedom •Consistency and standards •Help users recognize, diagnose, and recover from errors •Error prevention •Help and documentation Self Study For a more detailed explanation of these heuristics, see Nielsen‘s explanation here: http://www.useit.com/papers/heuristic/heuristic_list.html
  • 42. Discovery: Competitive Review Competitive Review Methodology • Review and analyze competitor sites according to particular criteria • Draw key findings, which can influence and guide IA through the design phase • Include a scorecard for a high-level depiction of comparison points across all sites Also: • Comparative Reviews
  • 43. Discovery: Competitive Review Competitive Review Examples of Usability Criteria Note: These examples are not intended to provide a comprehensive listing. Appropriate criteria may depend on the project to be completed. Home Page • Are home page elements appropriately weighted and distributed? • Is information clustered in meaningful ways? Navigation • Is the navigation structure concise and consistent? • Are paths to important information intuitive and unobstructed? Content • Is content current? Are there visible indications of content freshness? • Is content properly adapted for the Web? Is tone of voice consistent throughout content? Is content chunked appropriately? • Are headings and titles scannable? Design • Are colors appropriate to the Web? Is white space used appropriately? Is text readable? Search • Are search results relevant and cleanly presented? Functionality • Are functionality and forms efficiently designed? Messaging • Are errors messages clear on the site? Is help readily available to users? • Are there appropriate means for user feedback?
  • 45. Discovery: Competitive Review Competitive Review Key Findings • Search placed prominently on each site • Clear need for and emphasis upon filtering events • Calendars provide obvious benefit, but aren‘t always prominent • Profiles and community features are also common, but handled with varying degrees of detail, success • Free events are often highlighted • Event detail pages vary, may have maps, RSVP, sharing, rating, commenting functionality • Displaying other venues and restaurants adds utility • Maps prove helpful, especially to out-of-towners • The ability to add or promote an event is not always present or prominent
  • 46. Discovery: Competitive Review Competitive Review What else have we learned? • • • • Who are the audiences of these sites? What are the strengths of these sites? What are their weaknesses? How might another event site differentiate itself from these sites?
  • 48. Personas Personas is a component of the Metropath(ologies) exhibit, recently on display at the MIT Museum by the Sociable Media Group from the MIT Media Lab . It uses sophisticated natural language processing and the Internet to create a data portrait of one's aggregated online identity. In short, Personas shows you how the Internet sees you. Created at Personas: http://personas.media.mit.edu
  • 49. Definition: Personas Personas ―Personas summarize user research findings and bring that research to life in such a way that everyone can make decisions based on these personas, not based on themselves.‖ – Steve Mulder
  • 50. Definition: Personas Personas Methodology Big Budget • Cluster Analysis Goals Planner Promoter • Create a narrative based on real data to illustrate user behavior, motivations, goals Small Budget
  • 51. Definition: Personas Personas Characteristics of Effective Personas • • • • • Varied and distinct Detailed Not weighed down with minutiae Tied into business-specific goals Backed by data
  • 53. Definition: Personas Personas Sabrina, 27 The party planner Big Budget Planner Promoter Small Budget Location: Gramercy Park Attitude: Organized, outgoing Financial Perspective: Generous, bit of spendthrift Online Habits: Avid user of social networking sites, Twitter, Facebook, etc Events: Wine tastings, gallery openings Quote: ―I love getting bunches of friends together to attend all these NYC events. There‘s so much great stuff to do in this city!‖
  • 54. Definition: Personas Jerry, 44 The out-of-towner Big Budget Planner Promoter Small Budget Location: Cincinnati, OH Attitude: Casual, yet adventurous Financial Perspective: Moderate spender Online Habits: Utilitarian use of the Web to research trips, read about the arts and pay bills Events: Museums, visiting landmarks, tours Quote: ―I‘m visiting the Big Apple with my wife and we want to check out some art-related events.‖
  • 55. Definition: Personas Personas Donny, 38 The local comedian Location: East Village Attitude: Laidback, loosely organized Financial Perspective: Frugal, paycheck to paycheck Online Habits: Spends time networking, promoting his act online, haunts comedy sites Events: Comedy slams, variety shows Quote: ―I land a few comedy gigs around the city and I want to promote them better.‖ Big Budget Promoter Planned Small Budget
  • 56. Definition: Personas Personas Jenny, 33 The professional promoter Location: Williamsburg Attitude: Busy, disciplined, professional Financial Perspective: Healthy budget for promotions and advertising Online Habits: Heavy use of social networking sites both professionally and personally, shops online Events: Small gigs, big concerts, DJ sets Quote: ―I manage a few bands and DJs and I have to ensure they‘re listed in the right, targeted places.‖ Big Budget Planned Promoter Small Budget
  • 57. Definition: Personas Class Exercise: Personas Jerry Jenny Donny • What tasks might each persona attempt to complete on Events.com? • What features can you imagine each persona might like on such a site? • What obstacles or pain points might they encounter? Self Study ‖Personas and the Role of Design Documentation" by Andrew Hinton, Boxes and Arrows, 2008/02/27 Sabrina
  • 59. Agenda Agenda Afternoon • Card Sorting • Site Maps • Page Types • Navigation • Sketching • Wireframes • Q&A
  • 61. Definition: Card Sorting Card Sorting ―There are often better ways to organize data than the traditional ones that first occur to us. Each organization of the same set of data expresses different attributes and messages. It is also important to experiment, reflect, and choose which organization best communicates our messages.‖ – Nathan Shedroff, Experience Strategist
  • 62. Definition: Card Sorting Methodology • Grouping and labeling with index cards, post it notes • Two types: – Open – Participants sort cards with no pre-established categories. Useful for new architectures – Closed – Participants sort cards into predetermined, provided groups. Useful for fitting content into existing architectures • Online card sorts – WebSort, OptimalSort, Socratic Goals • Organize content more efficiently • Find names for groups of content based on users‘ perspectives Self Study "Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
  • 63. Definition: Card Sorting Case Studies: •Wachovia Wealth Management Group •American Red Cross •Automotive Manufacturer
  • 64. Definition: Card Sorting Class Exercise: Card Sorting As individuals: • Take 5 minutes to think of all the events a person could attend • Write each event you come up with on a PostIt note
  • 65. Definition: Card Sorting Class Exercise: Card Sorting Now, as a group: • Take a few minutes to organize your events into categories (group & label them) • Then we‘ll share some categories
  • 66. Definition: Card Sorting Card Sorting: Next Steps With the results of a card sort we then can: • Build consensus • Refine terminology • Create a site map • Help define navigation
  • 69. Design: Site Maps Conceptual Design ―A site map is a high level diagram showing the hierarchy of a system. Site maps reflect the information structure, but are not necessarily indicative of the navigation structure.‖ - Step Two Designs
  • 72. Page Types The Mercator Atlas of Europe From The British Library
  • 73. Design: Page Types Conceptual Design Home Page Category Page Details Page
  • 74. Navigation Navigation Bridge, USS Enterprise by Serendigity, Flickr
  • 75. Design: Navigation Grids Types of Navigation Areas of Navigation • • • • • • • • • Global – universal header/footer • Local – left nav/right nav • Local content – text links, buttons Site Structure – major nav Hierarchical – product families Function – sitemap privacy Direct – banner ad/shortcut Reference – related links Dynamic – search results Breadcrumb – location Step Navigation – sequence through forms/results • Faceted Navigation – filters results Styles of Navigation • • • • • Rollover Dropdown Flyout Tabs Accordion Self Study Adapted from Atsushi Hasegagwa‘s The 7 Navigation Types of Web Sites
  • 81. Design: Sketching Sketching Any guesses what this is a sketch of?
  • 82. Design: Sketching Sketching Twitter [This sketch] has very special significance – it's hanging in the office somewhere with one other page. Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down. – Jack Dorsey, Twitter “twttr sketch‖ Twitter.com
  • 83. Design: Sketching Sketching ―There are techniques and processes whereby we can put experience front and center in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching. ‖ - Bill Buxton Bill Buxton Sketching User Experiences
  • 84. Design: Sketching Sketching Attributes of a Sketch • Quick • Timely • Inexpensive • Disposable • Plentiful Bill Buxton • Clear vocabulary Sketching User Experiences • Distinct gesture • Minimal detail • Appropriate degree of refinement • Suggest & explore rather than confirm • Ambiguity
  • 85. Design: Sketching Sketching Methodology • Draw • Limit your time • Don‘t worry about mistakes or style Goals • Benefit from the participation of your colleagues • Quickly generate ideas and refine through iterations
  • 87. Design: Sketching Discuss • Discuss the purpose of the experience you‘re sketching • What features are necessary? • How would you prioritize them? • What‘s the audience?
  • 88. Design: Sketching Sketch • Sketch silently • Limit your time • Sketch as much has possible, as many different ideas as possible
  • 89. Design: Sketching Share • Review your work with your team • You offer your feedback to others • What you like • Questions about didn‘t work for you • You‘re not grilling your colleagues and this is not a competition
  • 90. Design: Sketching Revise • Now sketch again/begin your wireframe with a more informed view, more and better ideas • Iterate on your design
  • 91. Design: Sketching Design: Sketching Class Exercise: Collaborative Sketching In teams, sketch your ideas. Create & Promote an Event 1. Take 5 or so minutes first to discuss what features belong here • Is it a single page? Multiples steps? 2. Time for silent sketching 3. Time for sharing your sketches
  • 92. Design: Sketching Don‘t forget to keep your personas in mind Jenny Donny
  • 93. Design: Sketching Tools Info Sketching Tools: The following apps are all for the iPad • Adobe Ideas ($9.99) • Bamboo Paper (Free) • Muji Notebook ($4.99) • Penultimate ($0.99) • SketchBook Pro ($4.99)
  • 94. Wireframes photo & sculpture by polly verity
  • 95. Design: Wireframes Wireframes ―Web site wireframes are blue prints that define a Web page‘s content and functionality. They do not convey design – e.g. colors, graphics, or fonts.‖ - fatpurple
  • 96. Design: Wireframes - Examples Design: Sketching wireframe by matthieu mingasson
  • 97. Design: Wireframes - Examples Design: Sketching screencap from The Right way to Wireframe by Semantic Will
  • 98. Design: Wireframes - Examples Design: Sketching iPad news app wire by F. Yamada
  • 99.
  • 100.
  • 101. Design: Wireframing Tools Info Wireframing/Prototyping Tools: • Adobe InDesign • Axure • Omnigraffle (Mac) • Microsoft Visio • Mockingbird (online, free) Also: • Adobe Proto (coming for iPad) • Balsamiq • iPlotz • iMockups (iPad) • Omnigraffle (iPad) Self Study Smashing Magazine: 35 Excellent Wireframing Resources
  • 102. Design: Wireframes Design: Sketching Class Exercise: Final Wireframe In your teams, create your final deliverable, a home page for Events.com Sketch First 1) Discuss features needed for a homepage 2) Sketch your ideas for a homepage individually 3) Review your sketches and provide feedback
  • 103. Design: Wireframes Design: Sketching Class Exercise: Final Wireframe Then Wireframe 1) Now, each of you will create a final ―wireframe‖ 2) Be sure to incorporate your team mates‘ design ideas and feedback
  • 104. Design: Sketching Don‘t forget to keep your personas in mind Jerry Jenny Donny Sabrina
  • 105. Design: Wireframes Design: Sketching Wireframe & Prototyping Tools Axure Dreamweaver InDesign Visio Develop
  • 106. Additional Resources Info Books: Organizations: • Information Architecture for the World Wide Web – Louis Rosenfeld, Peter Morville • Human Computer Interactions (HCI) • Information Architecture: Blueprints for the Web – Christina Wodtke, Austin Govella • Usability Professionals Association (UPA) • The Elements of User Experience – Jesse James Garrett Further Studies: • Designing Web Navigation: Optimizing the User Experience – James Kalbach, Aaron Gustafson • Design of Everyday Things – Donald Norman • Interaction Designers Association (IxDA) • School of Visual Arts • Continuing Ed classes • MFA in Interaction Design • Adaptive Path • The Information Architecture Institute Local Events: • IA Meetup • Content Strategy Meetup Web Sites: • Alertbox • A List Apart • Boxes & Arrows • wireframes.tumblr.com • The IA Summit • Pratt – Course in Information Design • Nielsen Norman Group • Rosenfeld Media • User Interface Engineering Video: The Right Way to Wireframe by Russ Unger (YouTube)
  • 107. Q&A
  • 108. Additional Info Info Slideshare address: http://www.slideshare.net/stribs My article on how to find an IA job: http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/ @stribs
  • 109. Design: Wireframes Design: Sketching Wireframe & Prototyping Tools Axure Addendum: Dreamweaver • Grids InDesign • Dieter Rams: 10 Principles of Good Design Visio • Defining Wireframes vs. Sketches, Templates, vs. Pages
  • 110. Grids
  • 111. Design: Grids Grids ―The true benefit of using a grid is that as you learn how to use a grid, you start to think systemically about the solutions you design. You start to try and see how various details can echo one another, how different regions of the canvas can be reused or used for similar things, how like elements can be grouped together.‖ – Khoi Vinh, former design Director, NYTimes.com
  • 115. Design: Grids Grids Self Study: Want to know more? Learn more about design by grids: 960 Grid System 960.gs Design by Grid www.designbygrid.com Hashgrid www.hashgrid.com
  • 116. Dieter Rams: 10 principles of good design Good design is… Good design is innovative. Good design makes a product useful. Good design is aesthetic. Good design makes a product understandable. Good design is unobtrusive. Good design is honest. Good design is long-lasting. Good design is thorough down to the last detail. Good design is environmentally friendly. Good design is as little design as possible. © Dieter Rams, amended March 2003 and October 2009
  • 117. Defining Sketches Versus Wireframes, Templates Versus Pages Design: Sketching Sketches Wireframes Quick More time-consuming Few details Very detailed Not typically delivered Professional deliverable Templates Pages Apply to many different pages Specific, may apply to a single page or screen Examples: • basic page • category page • product page Examples: • homepage • ecommerce or transactional form

Hinweis der Redaktion

  1. Introduction to Information Architecture & DesignSchool of Visual Arts | Fall 2013Robert Stribley
  2. Chocolate display, Xocolatti, SoHo, New York
  3. Body Gel, Sabon, SoHo, New York
  4. Butterfly on the New York City HighlinePhoto: Flickr.com/stribs
  5. Butterflies at the American Museum of Natural History’s Butterfly Conservatory.  Photo: Flickr.com/stribs
  6. Butterflies at the American Museum of Natural History’s Butterfly Conservatory.  Photo: Flickr.com/stribs
  7. Workshop goals
  8. Navigation, interaction design, art/science, discipline/community
  9. Using architectural plans/blueprints as a metaphor for an IA’s work
  10. Partially adapted from: “A brief history of information architecture” by Peter MorvilleInformation Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
  11. Photo: Flickr.com/stribs
  12. User Research in Copenhagen’s Elderly Homes - http://www.localhiddenvariable.com/ciid/user-research-in-copenhagens-elderly-homes/
  13. Discovery: Competitive Review – or Audit
  14. We review each of these sites live during class
  15. Wikipedia: Cluster analysis or clustering is the assignment of a set of observations into subsets (called clusters) so that observations in the same cluster are similar in some sense
  16. Goals and data from focus groups, stakeholder interviews, etc – including user behaviors and opinions
  17. Ordering lunch on a Virgin America flight - http://www.flickr.com/photos/stribs/sets/72157603319502113/ - Photo: stribs
  18. http://www.flickr.com/photos/cannedtuna/
  19. Nathan Shedroff is Program Director of the MBA in Design Strategy program at the California College of the Arts. His books include Experience Design 1, Making Meaning, and contributing to Richard Saul Wurman's Information Anxiety 2. Advisor for Rosenfeld Media
  20. http://websort.nethttp://www.optimalworkshop.com/
  21. Home page, category page, details page/product page
  22. Adapted from Atsushi HASEGAWA’s The 7 Navigation Types of Web Siteshttp://www.slideshare.net/atsushi/the-7-navigation-types-of-web-site
  23. Uniqlo wireframe by Razorfish
  24. Uniqlo comp/design based on wireframe by Razorfish
  25. Head of design at Braun, the German consumer electronics manufacturer, DIETER RAMS (1932-) was one of the most influential industrial designers of the late 20th century