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Introduction to Information Architecture & Design
School of Visual Arts | February 14, 2015 Robert Stribley
Today’s presentation will be available on
SlideShare following the workshop:
www.slideshare.net/stribs
Butterfly on the New York City Highline
Pattern
Recognition:
In cognitive
psychology, the
ability to identify
familiar forms
within a complex
arrangement of
sensory stimuli
Butterflies Labeled by Species
Intro
Robert Stribley
@stribs
• I’m an Associate
Experience Director at
Razorfish
• I like literature, cinema,
music, photography, cycling
• I drink coffee
Introduction
My clients have included:
• Bank of America, PNC, Wachovia
• JPMorgan, Morgan Stanley,
Oppenheimer Funds, PNC,
Prudential, Smith Barney, T. Rowe
Price
• Boston Scientific, Nasonex
• Choice Hotels, RCI
• Computer Associates, EMC
• Ford, Lincoln
• FreshDirect
• AT&T, Nextel
• Day One, Red Cross
• Pearson, Travel Channel,
Women’s Wear Daily
Intro
About You
•What’s your name?
•What do you do for work?
•What do you do for fun?
•Coffee, tea or bottled water?
Introduction
Intro
Goals of this workshop
•Understand the basic concepts of
information architecture
•Experience the general process and
techniques used on a design project
•Review the basic deliverables an
information architect develops within a
project
Introduction
Agenda
Agenda
Morning
• Background
• Design Process
• Our Project
• User Research
• Competitive Review
• Personas
• Lunch
Agenda
Agenda
Afternoon
• Card Sorting
• Site Maps
• Page Types
• Navigation
• Sketching
• Wireframes
• Q&A
Agenda
Background
Background: History
A Brief History of IA
1975
• Richard Saul Wurman coined the term
“information architecture” to describe the field now
more often described as “information design”
1994
• Argus Associates founded in Ann Arbor, MI, the
first firm devoted to IA
1998
• First edition of Peter Morville and Lou Rosenfeld’s
Information Architecture for the World Wide Web,
affectionately known as “The Polar Bear” book
2000
• First IA Summit, Boston, MA – Defining
Information Architecture
Partially adapted from: “A brief history of information architecture” by Peter Morville and Information Architecture:
Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
A Brief History of IA
2002
• Boxes & Arrows, online journal for information
architects goes live
• 3 new books on IA published, including Jesse James
Garrett’s The Elements of User Experience
2014
• Capital One purchases Garrett’s UX-consulting firm
Adaptive Path
2015
• 15th Annual IA Summit held in Minneapolis, MN, April
22-26
Background: History
Background
in•for•ma•tion ar•chi•tec•ture n.
Background: Defining IA
• The combination of organization,
labeling, and navigation schemes within
an information system.
• The structural design of an information
space to facilitate task completion and
intuitive access to content.
• The art and science of structuring and
classifying web sites and intranets to help
people find and manage information.
• An emerging discipline and community of
practice focused on bringing principles of
design and architecture to the digital
landscape.
Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville
Navigation
Interaction
Art/Science
Discipline/
Community
Background
“It's hard to say who really is an information architect. In some
sense, we all are.”
— Alex Wright, Glut
Background: Defining IA
userscontent
context
IA
Background: Defining IA
Interface
(skin)
information architecture
(skeleton)
Background: Defining IA
Design Process
metaphor: architectural plans
Flickr.com: Cornell University Library
Background: Defining IA
user experience
information
architecture
Background: User Experience
interaction
design
content
strategy
usability
testing
user research
Design Process
Project phases
by Harold Kerzner
Design Process
Discovery Definition Design Development
Design Process
Design Process
Discovery Definition Design Development
• Stakeholder Interviews
• Business Requirements
• Competitive & Comparative Audits
• User Research
• Site Inventory
Design Process
Design Process
Discovery Definition Design Development
•Personas
•Content Audit
•Card Sorts
•Use Cases
•Sketching
•Site Map
•User Journeys
•Conceptual Wires/Design
•Creative Brief
•UX Brief
Design Process
Design Process
Discovery Definition Design Development
• Site Map
• Task Flows
• Sketching
• Wireframes
• Stakeholder Reviews
• Visual Design
• Prototype
• Usability Testing
• Functional Specifications
Design Process
Design Process
Discovery Definition Design Development
•Site Development
•User Acceptance
Testing (UAT)
•Quality Assurance
(QA)
•Usability Testing
Design Process
Background
IA Deliverables
site map
features/functionality
inventory
comparative/competitive
review
requirements document
personas
sketches
use cases
user flows
prototype
wireframes
discover design
experience brief
Deliverables
user journeys
Our Project
Our Project
Events.com wants to revamp its website to
become the go-to online resource for people
wanting to attend or promote events across
the United States.
Our Project
Discovery
User Research
User Research in Copenhagen’s Elderly Homes
User Research
“Through research, we aim to learn
enough about the business goals,
the users, and the information
ecology to develop a solid strategy.”
– Louis Rosenfeld & Peter Morville
Discovery: User Research
User Research
Goals
• Identify patterns and trends in user behavior,
tasks, preferences, obstacles.
Methodology
• Focus Groups
• Surveys
• Interviews
Discovery: User Research
User Research
Class Exercise: Survey Questions
• How do you learn about events in NYC?
• What type of events are you interested in?
• What’s more important to you:
– Price
– Type of Event
– Location
– Date
• How often do you attend the events?
• Do you ever need to promote an event?
• Do you ever invite people to an event?
Discovery: User Research
Competitive Review
image by
brandon schauer
Discovery: Competitive Audit
“This type of assessment helps set an
industry ‘marker’ by looking at what the
competition is up to, what features and
functionalities are standard, and how others
have solved the same problems you might
be tasked with.”
– Dorelle Rabinowitz
Discovery: Competitive Review
Competitive Review
Heuristic Evaluation
… involves evaluators examining the
interface and judging its compliance
with recognized usability principles
(the ‘heuristics’)
- Wikipedia
Discovery: Competitive Review
Self Study
For a more detailed explanation of heuristic evaluation, see Jakob Nielsen’s Ten Usability Heuristics.
Competitive Review
Sample Usability Criteria
These examples aren’t comprehensive. Appropriate criteria will depend on the project to be completed.
Home Page
• Are home page elements appropriately weighted and distributed?
• Is information clustered in meaningful ways?
Navigation
• Is the navigation structure concise and consistent?
• Are paths to important information intuitive and unobstructed?
Content
• Is content current? Are there visible indications of content freshness?
• Is content properly adapted for the Web? Is tone of voice consistent throughout content? Is
content chunked appropriately?
• Are headings and titles scannable?
Design
• Are colors appropriate to the Web? Is white space used appropriately? Is text readable?
Search
• Are search results relevant and cleanly presented?
Functionality
• Are functionality and forms efficiently designed?
Messaging
• Are errors messages clear on the site? Is help readily available to users?
• Are there appropriate means for user feedback?
Discovery: Competitive Review
Competitive Review
Methodology
•Review and analyze competitor sites
according to particular criteria
•Draw key findings, which can influence
and guide IA through the design phase
•Include a scorecard for high-level
comparison of points across all sites
Also: Comparative Reviews
Discovery: Competitive Review
Competitive Review
Competitors
Discovery: Competitive Review
Competitive Review
Key Findings
• Search prominent on each site
• Need for filtering events
• Calendars are helpful, but not always prominent
• Profiles and social features common, but handled with varying
degrees of detail
• Free events are often highlighted
• Event detail pages may have maps, RSVP, sharing, rating,
commenting functionality
• Displaying other venues and restaurants adds utility
• Option to add or promote an event isn’t always prominent
Discovery: Competitive Review
Competitive Review
What else have we learned?
• Who are the audiences of these sites?
• What are the strengths of these sites?
• What are their weaknesses?
• How might another event site differentiate
itself from these sites?
Discovery: Competitive Review
Definition
Personas
Created at personas.media.mit.edu
Personas is a component of the Metropath(ologies) exhibit, recently on
display at the MIT Museum by the Sociable Media Group from the MIT
Media Lab. It uses sophisticated natural language processing and the
Internet to create a data portrait of one's aggregated online identity. In
short, Personas shows you how the Internet sees you.
Personas
“Personas summarize user research findings
and bring that research to life in such a way
that everyone can make decisions based on
these personas, not based on themselves.”
– Steve Mulder
Definition: Personas
Personas
Methodology
• Cluster Analysis
Goals
• Create a narrative
based on real data to
illustrate user
behavior, motivations,
goals
Definition: Personas
Small Budget
Big Budget
PlannerPromoter
Personas
Characteristics of Effective Personas
• Varied and distinct
• Detailed
• Not weighed down with minutiae
• Tied into business-specific goals
• Backed by data
Definition: Personas
Definition: Personas
SabrinaJenny DonnyJerry
Sabrina, 27
The party planner
Location:
Gramercy Park
Attitude:
Organized, outgoing
Financial Perspective:
Generous, bit of spendthrift
Online Habits:
Avid user of social networking sites,
Twitter, Facebook, etc
Events:
Wine tastings, gallery openings
Quote:
“I love getting bunches of friends
together to attend all these NYC
events. There’s so much great stuff to
do in this city!”
Small Budget
Big Budget
PlannerPromoter
PersonasDefinition: Personas
Jerry, 44
The out-of-towner
Location:
Cincinnati, OH
Attitude:
Casual, yet adventurous
Financial Perspective:
Moderate spender
Online Habits:
Utilitarian use of the Web to
research trips, read about the arts
and pay bills
Events:
Museums, visiting landmarks, tours
Quote:
“I’m visiting the Big Apple with my
wife and we want to check out
some art-related events.”
Small Budget
Big Budget
PlannerPromoter
Definition: Personas
Personas
Donny, 38
The local comedian
Location:
East Village
Attitude:
Laidback, loosely organized
Financial Perspective:
Frugal, paycheck to paycheck
Online Habits:
Spends time networking, promoting his
act online, haunts comedy sites
Events:
Comedy slams, variety shows
Quote:
“I land a few comedy gigs around the
city and I want to promote them better.” Small Budget
Big Budget
PlannedPromoter
Definition: Personas
Jenny, 33
The professional promoter
Location:
Williamsburg
Attitude:
Busy, disciplined, professional
Financial Perspective:
Healthy budget for promotions and
advertising
Online Habits:
Heavy use of social networking sites both
professionally and personally, shops online
Events:
Small gigs, big concerts, DJ sets
Quote:
“I manage a few bands and DJs and I
have to ensure they’re listed in the right,
targeted places.”
Personas
Small Budget
Big Budget
PlannedPromoter
Definition: Personas
Class Exercise: Personas
Definition: Personas
• What tasks might each persona attempt to complete on Events.com?
• What features can you imagine each persona might like on such a site?
• What obstacles or pain points might they encounter?
SabrinaJenny DonnyJerry
Self Study
”Personas and the Role of Design Documentation" by Andrew Hinton, Boxes and Arrows, 2008/02/27
Lunch Break
Agenda
Afternoon
• Card Sorting
• Site Maps
• Page Types
• Navigation
• Sketching
• Wireframes
• Q&A
Agenda
Card Sorting
Card Sorting
“There are often better ways to organize
data than the traditional ones that first
occur to us. Each organization of the
same set of data expresses different
attributes and messages. It is also
important to experiment, reflect, and
choose which organization best
communicates our messages.”
– Nathan Shedroff, Experience Strategist
Definition: Card Sorting
Methodology
• Grouping and labeling with index cards, post it notes
• Two types:
Open – Participants sort cards with no pre-established categories.
Useful for new architectures
Closed – Participants sort cards into predetermined, provided
groups. Useful for fitting content into existing architectures
• Online card sorts
–WebSort, OptimalSort, Socratic
Goals
• Organize content more efficiently
• Find names for categories based on users’ perspectives
Definition: Card Sorting
Self Study
"Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
Case Studies:
• Wachovia Wealth Management Group
• American Red Cross
• Mercedes Benz
Definition: Card Sorting
Class Exercise:
As individuals:
• Take 5 minutes to think of all the events a
person could attend
• Write each event you come up with on a Post-
It note
Definition: Card Sorting
Class Exercise:
Now, as a group:
• Take a few minutes to organize your events
into categories (group & label them)
• Then we’ll share some categories
Definition: Card Sorting
Characteristics & Findings:
• Lumping and splitting
• Outliers and miscellaneous items
• Placing items in multiple categories
• Categories versus filters
–E.g. Free, Family, Outdoors
• Unique but intuitive labels
–E.g. Geeks
Definition: Card Sorting
Next Steps:
With the results of a card sort we then can:
• Build consensus
• Refine terminology
• Create a site map
• Help define navigation
Definition: Card Sorting
Post-It Plus
This new app from 3M
allows you to scan your
Post-It Notes, organize
and share them.
InfoDefinition: Card Sort Tools
Design
Site Maps
Conceptual DesignDesign: Site Maps
“A site map is a high level
diagram showing the hierarchy
of a system. Site maps reflect
the information structure, but
are not necessarily indicative of
the navigation structure.”
- Step Two Designs
Conceptual DesignDesign: Site Maps
Conceptual DesignDesign: Site Maps
Page Types & Templates
The Mercator Atlas of Europe
From The British Library
Conceptual Design
Home Page Category Page Details Page
Design: Page Types & Templates
Examples:
Navigation
Navigation Bridge, USS Enterprise
by Serendigity, Flickr
Grids
Types of Navigation
• Site Structure – major nav
• Hierarchical – product families
• Function – sitemap privacy
• Direct – banner ad/shortcut
• Reference – related links
• Dynamic – search results
• Breadcrumb – location
• Step Navigation – sequence
through forms/results
• Faceted Navigation – filters
results
Design: Navigation
Areas of Navigation
• Global – universal header/footer
• Local – left nav/right nav
• Local content – text links, buttons
Styles of Navigation
• Rollover
• Dropdown
• Flyout
• Tabs
• Accordion
Self Study
Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
Grids
Mega Dropdowns
Design: Navigation
Grids
Power Footers
Design: Navigation
Sketching
Aerial Screw by Leonardo da Vinci, 1485-1487
Sketching
Can you guess what
this is a sketch of?
Design: Sketching
“twttr sketch” Twitter.com
Sketching
Twitter
[This sketch] has very special significance – it's hanging in the office somewhere with one other page.
Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down.
– Jack Dorsey, Twitter
Design: Sketching
Sketching
“There are techniques
and processes whereby
we can put experience
front and center in design.
My belief is that the basis
for doing so lies in
extending the traditional
practice of sketching. ”
- Bill Buxton
Design: Sketching
Bill Buxton
Sketching User
Experiences
Bill Buxton
Sketching User
Experiences
Sketching
Attributes of a Sketch
•Quick
•Timely
•Inexpensive
•Disposable
•Plentiful
•Clear vocabulary
•Distinct gesture
•Minimal detail
•Appropriate degree of refinement
•Suggest & explore rather than confirm
•Ambiguity
Design: Sketching
Sketching
Goals
• To communicate your ideas effectively by
visualizing them
• To benefit from the participation of your
colleagues
• To quickly generate ideas and refine through
iterations
Design: Sketching
Sketching
Process
1. Discuss
2. Sketch
3. Share
4. Iterate
Design: Sketching
• Discuss the purpose of the experience you’re
sketching
• What’s its purpose?
• What features are necessary?
• How would you prioritize them?
• Who’s the audience?
• You’re not discussing layout or design
• Just the problem you’re trying to solve
• You’re not sketching yet
Design: Sketching
Discuss
Design: Sketching
Sketch
• Sketch silently
• Limit your time – 5,10 minutes
• Sketch as much as possible, as many different
ideas as possible
• Don’t worry about mistakes or style
• Emphasis is on the quantity of ideas, not the
quality of the sketches
Design: Sketching
SketchingDesign: Sketching
Share
• Review your work with your team
• Keep it short – 60 seconds each
• You offer your feedback to others
• What you like
• Questions about what didn’t work for you
• You’re not grilling your colleagues and this
isn’t a competition
Design: Sketching
Iterate
• Now sketch again if you need to
• Or collaborate on a high-level wireframe (e.g.
via whiteboard)
• Then begin your wireframe with a more
informed view, with more and better ideas
• Iterate on your design
Design: Sketching
Design: Sketching
Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 5 or so minutes first to discuss what
features belong here
Design: Sketching
Design: Sketching
Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 5 or so minutes first to discuss what
features belong here
2. Time for silent sketching
Design: Sketching
Design: Sketching
Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 5 or so minutes first to discuss what
features belong here
2. Time for silent sketching
3. Time for sharing your sketches
Design: Sketching
Sketching Tools:
The following apps are
all for the iPad:
• Adobe Ideas (Free)
• Bamboo Paper (Free)
• Muji Notebook ($3.99)
• Penultimate (Free)
• SketchBook Pro ($4.99)
• Paper (Free)
InfoDesign: Sketching Tools
Wireframes
photo & sculpture by
polly verity
Wireframes
“Web site wireframes are blue prints
that define a Web page’s content and
functionality. They do not convey
design – e.g. colors, graphics, or
fonts.”
- FatPurple
Design: Wireframes
Wireframing/Prototyping Tools:
• Adobe InDesign
• Axure
• Omnigraffle (Mac)
• Microsoft Visio
• Mockingbird (online, free)
Also:
• Balsamiq
• iPlotz
• iMockups (iPad)
• Omnigraffle (iPad)
InfoDesign: Wireframing Tools
Self Study
Smashing Magazine: 35 Excellent Wireframing Resources
Responsive Design
Design: Sketching
Responsive Web Design
“Rather than tailoring disconnected designs to each of an ever-
increasing number of web devices, we can treat them as
facets of the same experience. We can design for an optimal
viewing experience, but embed standards-based technologies
into our designs to make them not only more flexible, but more
adaptive to the media that renders them. In short, we need to
practice responsive web design.”
– Ethan Marcotte, Responsive Web Design, A List Apart
Design: Responsive Design
Self Study
Ethan Marcotte: Responsive Web Design
Design: SketchingDesign: Responsive Design
Design: SketchingDesign: Responsive Design
Desktop Tablet Mobile
Design: Sketching
Responsive Design Characteristics
• Think “mobile first”
• The goal is to maintain content and features across devices
• Responsive designs adjust at different “break points”
corresponding to the dimensions of various devices, typically
desktop, tablet and mobile
• Navigation may be repositioned
• Modules may be repositioned but hierarchies are maintained
• Images scale down in size or may be cropped
• Text size is maintained where possible, though headings may be
reduced in size
• Occasionally, content or features are dropped to save screen real
estate or if they’re not device appropriate
Design: Responsive Design
Design: Sketching
Design a Responsive Home Page
In your teams, create your final deliverable, a responsive home page for
Events.com
1) Discuss features needed for a homepage
2) Sketch your ideas for a homepage individually
3) Discuss your sketches again with your team
Design: Final Exercise
Design: Final Exercise
SabrinaJenny DonnyJerry
Don’t forget to keep your personas in mind
Development
Additional Resources
Books:
• Information Architecture for the World Wide Web –
Louis Rosenfeld, Peter Morville
• Information Architecture: Blueprints for the Web –
Christina Wodtke, Austin Govella
• The Elements of User Experience – Jesse James
Garrett
• Designing Web Navigation: Optimizing the User
Experience – James Kalbach, Aaron Gustafson
• Design of Everyday Things – Donald Norman
• Responsive Web Design – Ethan Marcotte
Local Events:
• IA Meetup
• Brooklyn UX
• Content Strategy Meetup
Web Sites:
• Alertbox
• A List Apart
• Boxes & Arrows
• wireframes.tumblr.com
Organizations:
• Human Computer Interactions (HCI)
• Interaction Designers Association (IxDA)
• Usability Professionals Association (UPA)
Further Studies:
• School of Visual Arts
• Continuing Ed classes
• MFA in Interaction Design
• Pratt – Course in Information Design
• Rosenfeld Media
• General Assembly
• Skillshare
• Adaptive Path
• The Information Architecture Institute
• The IA Summit
• Nielsen Norman Group
• User Interface Engineering
Video:
The Right Way to Wireframe by Russ Unger (YouTube)
Q&A
Slideshare address:
http://www.slideshare.net/stribs
My article on how to find an IA job:
http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/
@stribs
Design: Sketching
Wireframe & Prototyping Tools
Axure
Dreamweaver
InDesign
Visio
Design: Wireframes
Addendum:
• Grids
• Dieter Rams: 10 Principles of Good Design
• Defining Wireframes vs. Sketches, Templates, vs.
Pages
Grids
Grids
“The true benefit of using a grid is that
as you learn how to use a grid, you
start to think systemically about the
solutions you design. You start to try
and see how various details can echo
one another, how different regions of
the canvas can be reused or used for
similar things, how like elements can be
grouped together.”
– Khoi Vinh, former design Director, NYTimes.com
Design: Grids
GridsDesign: Grids
GridsDesign: Grids
GridsDesign: Grids
Grids
Self Study: Want to know more?
Learn more about design by grids:
960 Grid System
960.gs
Design by Grid
www.designbygrid.com
Hashgrid
www.hashgrid.com
Design: Grids
Good design is…
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design makes a product understandable.
Good design is unobtrusive.
Good design is honest.
Good design is long-lasting.
Good design is thorough down to the last detail.
Good design is environmentally friendly.
Good design is as little design as possible.
© Dieter Rams, amended March 2003 and October 2009
Dieter Rams: 10 principles of good design
Design: SketchingDefining Sketches Versus Wireframes, Templates Versus Pages
Templates Pages
Apply to many different pages Specific, may apply to a single
page or screen
Examples:
• basic page
• category page
• product page
Examples:
• homepage
• ecommerce or transactional
form
Sketches Wireframes
Quick More time-consuming
Few details Very detailed
Not typically delivered Professional deliverable

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Introduction to Information Architecture & Design - 2/14/15

  • 1. Introduction to Information Architecture & Design School of Visual Arts | February 14, 2015 Robert Stribley
  • 2. Today’s presentation will be available on SlideShare following the workshop: www.slideshare.net/stribs
  • 3. Butterfly on the New York City Highline Pattern Recognition: In cognitive psychology, the ability to identify familiar forms within a complex arrangement of sensory stimuli
  • 5. Intro Robert Stribley @stribs • I’m an Associate Experience Director at Razorfish • I like literature, cinema, music, photography, cycling • I drink coffee Introduction My clients have included: • Bank of America, PNC, Wachovia • JPMorgan, Morgan Stanley, Oppenheimer Funds, PNC, Prudential, Smith Barney, T. Rowe Price • Boston Scientific, Nasonex • Choice Hotels, RCI • Computer Associates, EMC • Ford, Lincoln • FreshDirect • AT&T, Nextel • Day One, Red Cross • Pearson, Travel Channel, Women’s Wear Daily
  • 6. Intro About You •What’s your name? •What do you do for work? •What do you do for fun? •Coffee, tea or bottled water? Introduction
  • 7. Intro Goals of this workshop •Understand the basic concepts of information architecture •Experience the general process and techniques used on a design project •Review the basic deliverables an information architect develops within a project Introduction
  • 9. Agenda Morning • Background • Design Process • Our Project • User Research • Competitive Review • Personas • Lunch Agenda
  • 10. Agenda Afternoon • Card Sorting • Site Maps • Page Types • Navigation • Sketching • Wireframes • Q&A Agenda
  • 12. Background: History A Brief History of IA 1975 • Richard Saul Wurman coined the term “information architecture” to describe the field now more often described as “information design” 1994 • Argus Associates founded in Ann Arbor, MI, the first firm devoted to IA 1998 • First edition of Peter Morville and Lou Rosenfeld’s Information Architecture for the World Wide Web, affectionately known as “The Polar Bear” book 2000 • First IA Summit, Boston, MA – Defining Information Architecture
  • 13. Partially adapted from: “A brief history of information architecture” by Peter Morville and Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon A Brief History of IA 2002 • Boxes & Arrows, online journal for information architects goes live • 3 new books on IA published, including Jesse James Garrett’s The Elements of User Experience 2014 • Capital One purchases Garrett’s UX-consulting firm Adaptive Path 2015 • 15th Annual IA Summit held in Minneapolis, MN, April 22-26 Background: History
  • 14. Background in•for•ma•tion ar•chi•tec•ture n. Background: Defining IA • The combination of organization, labeling, and navigation schemes within an information system. • The structural design of an information space to facilitate task completion and intuitive access to content. • The art and science of structuring and classifying web sites and intranets to help people find and manage information. • An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape. Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville Navigation Interaction Art/Science Discipline/ Community
  • 15. Background “It's hard to say who really is an information architect. In some sense, we all are.” — Alex Wright, Glut Background: Defining IA
  • 18. Design Process metaphor: architectural plans Flickr.com: Cornell University Library Background: Defining IA
  • 19. user experience information architecture Background: User Experience interaction design content strategy usability testing user research
  • 21. Design Process Discovery Definition Design Development Design Process
  • 22. Design Process Discovery Definition Design Development • Stakeholder Interviews • Business Requirements • Competitive & Comparative Audits • User Research • Site Inventory Design Process
  • 23. Design Process Discovery Definition Design Development •Personas •Content Audit •Card Sorts •Use Cases •Sketching •Site Map •User Journeys •Conceptual Wires/Design •Creative Brief •UX Brief Design Process
  • 24. Design Process Discovery Definition Design Development • Site Map • Task Flows • Sketching • Wireframes • Stakeholder Reviews • Visual Design • Prototype • Usability Testing • Functional Specifications Design Process
  • 25. Design Process Discovery Definition Design Development •Site Development •User Acceptance Testing (UAT) •Quality Assurance (QA) •Usability Testing Design Process
  • 26. Background IA Deliverables site map features/functionality inventory comparative/competitive review requirements document personas sketches use cases user flows prototype wireframes discover design experience brief Deliverables user journeys
  • 28. Our Project Events.com wants to revamp its website to become the go-to online resource for people wanting to attend or promote events across the United States. Our Project
  • 30. User Research User Research in Copenhagen’s Elderly Homes
  • 31. User Research “Through research, we aim to learn enough about the business goals, the users, and the information ecology to develop a solid strategy.” – Louis Rosenfeld & Peter Morville Discovery: User Research
  • 32. User Research Goals • Identify patterns and trends in user behavior, tasks, preferences, obstacles. Methodology • Focus Groups • Surveys • Interviews Discovery: User Research
  • 33. User Research Class Exercise: Survey Questions • How do you learn about events in NYC? • What type of events are you interested in? • What’s more important to you: – Price – Type of Event – Location – Date • How often do you attend the events? • Do you ever need to promote an event? • Do you ever invite people to an event? Discovery: User Research
  • 35. Discovery: Competitive Audit “This type of assessment helps set an industry ‘marker’ by looking at what the competition is up to, what features and functionalities are standard, and how others have solved the same problems you might be tasked with.” – Dorelle Rabinowitz Discovery: Competitive Review
  • 36. Competitive Review Heuristic Evaluation … involves evaluators examining the interface and judging its compliance with recognized usability principles (the ‘heuristics’) - Wikipedia Discovery: Competitive Review Self Study For a more detailed explanation of heuristic evaluation, see Jakob Nielsen’s Ten Usability Heuristics.
  • 37. Competitive Review Sample Usability Criteria These examples aren’t comprehensive. Appropriate criteria will depend on the project to be completed. Home Page • Are home page elements appropriately weighted and distributed? • Is information clustered in meaningful ways? Navigation • Is the navigation structure concise and consistent? • Are paths to important information intuitive and unobstructed? Content • Is content current? Are there visible indications of content freshness? • Is content properly adapted for the Web? Is tone of voice consistent throughout content? Is content chunked appropriately? • Are headings and titles scannable? Design • Are colors appropriate to the Web? Is white space used appropriately? Is text readable? Search • Are search results relevant and cleanly presented? Functionality • Are functionality and forms efficiently designed? Messaging • Are errors messages clear on the site? Is help readily available to users? • Are there appropriate means for user feedback? Discovery: Competitive Review
  • 38. Competitive Review Methodology •Review and analyze competitor sites according to particular criteria •Draw key findings, which can influence and guide IA through the design phase •Include a scorecard for high-level comparison of points across all sites Also: Comparative Reviews Discovery: Competitive Review
  • 40. Competitive Review Key Findings • Search prominent on each site • Need for filtering events • Calendars are helpful, but not always prominent • Profiles and social features common, but handled with varying degrees of detail • Free events are often highlighted • Event detail pages may have maps, RSVP, sharing, rating, commenting functionality • Displaying other venues and restaurants adds utility • Option to add or promote an event isn’t always prominent Discovery: Competitive Review
  • 41. Competitive Review What else have we learned? • Who are the audiences of these sites? • What are the strengths of these sites? • What are their weaknesses? • How might another event site differentiate itself from these sites? Discovery: Competitive Review
  • 43. Personas Created at personas.media.mit.edu Personas is a component of the Metropath(ologies) exhibit, recently on display at the MIT Museum by the Sociable Media Group from the MIT Media Lab. It uses sophisticated natural language processing and the Internet to create a data portrait of one's aggregated online identity. In short, Personas shows you how the Internet sees you.
  • 44. Personas “Personas summarize user research findings and bring that research to life in such a way that everyone can make decisions based on these personas, not based on themselves.” – Steve Mulder Definition: Personas
  • 45. Personas Methodology • Cluster Analysis Goals • Create a narrative based on real data to illustrate user behavior, motivations, goals Definition: Personas Small Budget Big Budget PlannerPromoter
  • 46. Personas Characteristics of Effective Personas • Varied and distinct • Detailed • Not weighed down with minutiae • Tied into business-specific goals • Backed by data Definition: Personas
  • 48. Sabrina, 27 The party planner Location: Gramercy Park Attitude: Organized, outgoing Financial Perspective: Generous, bit of spendthrift Online Habits: Avid user of social networking sites, Twitter, Facebook, etc Events: Wine tastings, gallery openings Quote: “I love getting bunches of friends together to attend all these NYC events. There’s so much great stuff to do in this city!” Small Budget Big Budget PlannerPromoter PersonasDefinition: Personas
  • 49. Jerry, 44 The out-of-towner Location: Cincinnati, OH Attitude: Casual, yet adventurous Financial Perspective: Moderate spender Online Habits: Utilitarian use of the Web to research trips, read about the arts and pay bills Events: Museums, visiting landmarks, tours Quote: “I’m visiting the Big Apple with my wife and we want to check out some art-related events.” Small Budget Big Budget PlannerPromoter Definition: Personas
  • 50. Personas Donny, 38 The local comedian Location: East Village Attitude: Laidback, loosely organized Financial Perspective: Frugal, paycheck to paycheck Online Habits: Spends time networking, promoting his act online, haunts comedy sites Events: Comedy slams, variety shows Quote: “I land a few comedy gigs around the city and I want to promote them better.” Small Budget Big Budget PlannedPromoter Definition: Personas
  • 51. Jenny, 33 The professional promoter Location: Williamsburg Attitude: Busy, disciplined, professional Financial Perspective: Healthy budget for promotions and advertising Online Habits: Heavy use of social networking sites both professionally and personally, shops online Events: Small gigs, big concerts, DJ sets Quote: “I manage a few bands and DJs and I have to ensure they’re listed in the right, targeted places.” Personas Small Budget Big Budget PlannedPromoter Definition: Personas
  • 52. Class Exercise: Personas Definition: Personas • What tasks might each persona attempt to complete on Events.com? • What features can you imagine each persona might like on such a site? • What obstacles or pain points might they encounter? SabrinaJenny DonnyJerry Self Study ”Personas and the Role of Design Documentation" by Andrew Hinton, Boxes and Arrows, 2008/02/27
  • 54. Agenda Afternoon • Card Sorting • Site Maps • Page Types • Navigation • Sketching • Wireframes • Q&A Agenda
  • 56. Card Sorting “There are often better ways to organize data than the traditional ones that first occur to us. Each organization of the same set of data expresses different attributes and messages. It is also important to experiment, reflect, and choose which organization best communicates our messages.” – Nathan Shedroff, Experience Strategist Definition: Card Sorting
  • 57. Methodology • Grouping and labeling with index cards, post it notes • Two types: Open – Participants sort cards with no pre-established categories. Useful for new architectures Closed – Participants sort cards into predetermined, provided groups. Useful for fitting content into existing architectures • Online card sorts –WebSort, OptimalSort, Socratic Goals • Organize content more efficiently • Find names for categories based on users’ perspectives Definition: Card Sorting Self Study "Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
  • 58. Case Studies: • Wachovia Wealth Management Group • American Red Cross • Mercedes Benz Definition: Card Sorting
  • 59. Class Exercise: As individuals: • Take 5 minutes to think of all the events a person could attend • Write each event you come up with on a Post- It note Definition: Card Sorting
  • 60. Class Exercise: Now, as a group: • Take a few minutes to organize your events into categories (group & label them) • Then we’ll share some categories Definition: Card Sorting
  • 61. Characteristics & Findings: • Lumping and splitting • Outliers and miscellaneous items • Placing items in multiple categories • Categories versus filters –E.g. Free, Family, Outdoors • Unique but intuitive labels –E.g. Geeks Definition: Card Sorting
  • 62. Next Steps: With the results of a card sort we then can: • Build consensus • Refine terminology • Create a site map • Help define navigation Definition: Card Sorting
  • 63. Post-It Plus This new app from 3M allows you to scan your Post-It Notes, organize and share them. InfoDefinition: Card Sort Tools
  • 66. Conceptual DesignDesign: Site Maps “A site map is a high level diagram showing the hierarchy of a system. Site maps reflect the information structure, but are not necessarily indicative of the navigation structure.” - Step Two Designs
  • 69. Page Types & Templates The Mercator Atlas of Europe From The British Library
  • 70. Conceptual Design Home Page Category Page Details Page Design: Page Types & Templates Examples:
  • 71. Navigation Navigation Bridge, USS Enterprise by Serendigity, Flickr
  • 72. Grids Types of Navigation • Site Structure – major nav • Hierarchical – product families • Function – sitemap privacy • Direct – banner ad/shortcut • Reference – related links • Dynamic – search results • Breadcrumb – location • Step Navigation – sequence through forms/results • Faceted Navigation – filters results Design: Navigation Areas of Navigation • Global – universal header/footer • Local – left nav/right nav • Local content – text links, buttons Styles of Navigation • Rollover • Dropdown • Flyout • Tabs • Accordion Self Study Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
  • 75. Sketching Aerial Screw by Leonardo da Vinci, 1485-1487
  • 76. Sketching Can you guess what this is a sketch of? Design: Sketching
  • 77. “twttr sketch” Twitter.com Sketching Twitter [This sketch] has very special significance – it's hanging in the office somewhere with one other page. Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down. – Jack Dorsey, Twitter Design: Sketching
  • 78. Sketching “There are techniques and processes whereby we can put experience front and center in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching. ” - Bill Buxton Design: Sketching Bill Buxton Sketching User Experiences
  • 79. Bill Buxton Sketching User Experiences Sketching Attributes of a Sketch •Quick •Timely •Inexpensive •Disposable •Plentiful •Clear vocabulary •Distinct gesture •Minimal detail •Appropriate degree of refinement •Suggest & explore rather than confirm •Ambiguity Design: Sketching
  • 80. Sketching Goals • To communicate your ideas effectively by visualizing them • To benefit from the participation of your colleagues • To quickly generate ideas and refine through iterations Design: Sketching
  • 81. Sketching Process 1. Discuss 2. Sketch 3. Share 4. Iterate Design: Sketching
  • 82. • Discuss the purpose of the experience you’re sketching • What’s its purpose? • What features are necessary? • How would you prioritize them? • Who’s the audience? • You’re not discussing layout or design • Just the problem you’re trying to solve • You’re not sketching yet Design: Sketching Discuss
  • 84. Sketch • Sketch silently • Limit your time – 5,10 minutes • Sketch as much as possible, as many different ideas as possible • Don’t worry about mistakes or style • Emphasis is on the quantity of ideas, not the quality of the sketches Design: Sketching
  • 86. Share • Review your work with your team • Keep it short – 60 seconds each • You offer your feedback to others • What you like • Questions about what didn’t work for you • You’re not grilling your colleagues and this isn’t a competition Design: Sketching
  • 87. Iterate • Now sketch again if you need to • Or collaborate on a high-level wireframe (e.g. via whiteboard) • Then begin your wireframe with a more informed view, with more and better ideas • Iterate on your design Design: Sketching
  • 88. Design: Sketching Class Exercise: Collaborative Sketching In teams, sketch your ideas. Event Detail Page 1. Take 5 or so minutes first to discuss what features belong here Design: Sketching
  • 89. Design: Sketching Class Exercise: Collaborative Sketching In teams, sketch your ideas. Event Detail Page 1. Take 5 or so minutes first to discuss what features belong here 2. Time for silent sketching Design: Sketching
  • 90. Design: Sketching Class Exercise: Collaborative Sketching In teams, sketch your ideas. Event Detail Page 1. Take 5 or so minutes first to discuss what features belong here 2. Time for silent sketching 3. Time for sharing your sketches Design: Sketching
  • 91. Sketching Tools: The following apps are all for the iPad: • Adobe Ideas (Free) • Bamboo Paper (Free) • Muji Notebook ($3.99) • Penultimate (Free) • SketchBook Pro ($4.99) • Paper (Free) InfoDesign: Sketching Tools
  • 92. Wireframes photo & sculpture by polly verity
  • 93. Wireframes “Web site wireframes are blue prints that define a Web page’s content and functionality. They do not convey design – e.g. colors, graphics, or fonts.” - FatPurple Design: Wireframes
  • 94.
  • 95.
  • 96.
  • 97.
  • 98. Wireframing/Prototyping Tools: • Adobe InDesign • Axure • Omnigraffle (Mac) • Microsoft Visio • Mockingbird (online, free) Also: • Balsamiq • iPlotz • iMockups (iPad) • Omnigraffle (iPad) InfoDesign: Wireframing Tools Self Study Smashing Magazine: 35 Excellent Wireframing Resources
  • 100. Design: Sketching Responsive Web Design “Rather than tailoring disconnected designs to each of an ever- increasing number of web devices, we can treat them as facets of the same experience. We can design for an optimal viewing experience, but embed standards-based technologies into our designs to make them not only more flexible, but more adaptive to the media that renders them. In short, we need to practice responsive web design.” – Ethan Marcotte, Responsive Web Design, A List Apart Design: Responsive Design Self Study Ethan Marcotte: Responsive Web Design
  • 102. Design: SketchingDesign: Responsive Design Desktop Tablet Mobile
  • 103. Design: Sketching Responsive Design Characteristics • Think “mobile first” • The goal is to maintain content and features across devices • Responsive designs adjust at different “break points” corresponding to the dimensions of various devices, typically desktop, tablet and mobile • Navigation may be repositioned • Modules may be repositioned but hierarchies are maintained • Images scale down in size or may be cropped • Text size is maintained where possible, though headings may be reduced in size • Occasionally, content or features are dropped to save screen real estate or if they’re not device appropriate Design: Responsive Design
  • 104. Design: Sketching Design a Responsive Home Page In your teams, create your final deliverable, a responsive home page for Events.com 1) Discuss features needed for a homepage 2) Sketch your ideas for a homepage individually 3) Discuss your sketches again with your team Design: Final Exercise
  • 105. Design: Final Exercise SabrinaJenny DonnyJerry Don’t forget to keep your personas in mind
  • 107. Additional Resources Books: • Information Architecture for the World Wide Web – Louis Rosenfeld, Peter Morville • Information Architecture: Blueprints for the Web – Christina Wodtke, Austin Govella • The Elements of User Experience – Jesse James Garrett • Designing Web Navigation: Optimizing the User Experience – James Kalbach, Aaron Gustafson • Design of Everyday Things – Donald Norman • Responsive Web Design – Ethan Marcotte Local Events: • IA Meetup • Brooklyn UX • Content Strategy Meetup Web Sites: • Alertbox • A List Apart • Boxes & Arrows • wireframes.tumblr.com Organizations: • Human Computer Interactions (HCI) • Interaction Designers Association (IxDA) • Usability Professionals Association (UPA) Further Studies: • School of Visual Arts • Continuing Ed classes • MFA in Interaction Design • Pratt – Course in Information Design • Rosenfeld Media • General Assembly • Skillshare • Adaptive Path • The Information Architecture Institute • The IA Summit • Nielsen Norman Group • User Interface Engineering Video: The Right Way to Wireframe by Russ Unger (YouTube)
  • 108. Q&A
  • 109. Slideshare address: http://www.slideshare.net/stribs My article on how to find an IA job: http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/ @stribs
  • 110. Design: Sketching Wireframe & Prototyping Tools Axure Dreamweaver InDesign Visio Design: Wireframes Addendum: • Grids • Dieter Rams: 10 Principles of Good Design • Defining Wireframes vs. Sketches, Templates, vs. Pages
  • 111. Grids
  • 112. Grids “The true benefit of using a grid is that as you learn how to use a grid, you start to think systemically about the solutions you design. You start to try and see how various details can echo one another, how different regions of the canvas can be reused or used for similar things, how like elements can be grouped together.” – Khoi Vinh, former design Director, NYTimes.com Design: Grids
  • 116. Grids Self Study: Want to know more? Learn more about design by grids: 960 Grid System 960.gs Design by Grid www.designbygrid.com Hashgrid www.hashgrid.com Design: Grids
  • 117. Good design is… Good design is innovative. Good design makes a product useful. Good design is aesthetic. Good design makes a product understandable. Good design is unobtrusive. Good design is honest. Good design is long-lasting. Good design is thorough down to the last detail. Good design is environmentally friendly. Good design is as little design as possible. © Dieter Rams, amended March 2003 and October 2009 Dieter Rams: 10 principles of good design
  • 118. Design: SketchingDefining Sketches Versus Wireframes, Templates Versus Pages Templates Pages Apply to many different pages Specific, may apply to a single page or screen Examples: • basic page • category page • product page Examples: • homepage • ecommerce or transactional form Sketches Wireframes Quick More time-consuming Few details Very detailed Not typically delivered Professional deliverable

Hinweis der Redaktion

  1. Introduction to Information Architecture & Design School of Visual Arts | Winter 2015 Robert Stribley Photo by JR - Instagram
  2. Preliminaries
  3. Butterfly on the New York City Highline Photo: Flickr.com/stribs
  4. And we label them down to the species and sub-species level. Butterflies at the American Museum of Natural History’s Butterfly Conservatory.  Photo: Flickr.com/stribs
  5. Introductions
  6. Introductions
  7. Workshop goals
  8. Partially adapted from: “A brief history of information architecture” by Peter Morville Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
  9. Navigation, interaction design, art/science, discipline/community
  10. “It's hard to say who really is an information architect. In some sense, we all are.” — Alex Wright, Glut
  11. Background: Defining IA
  12. Background: Defining IA: skin/skeleton
  13. Using architectural plans/blueprints as a metaphor for an IA’s work
  14. User Experience
  15. The Design Process
  16. 1. Discovery Stakeholder interviewers, Business requirements, Competitive & Comparative Audits, User Research
  17. 2. Definition Persona/Scenario Development, Content & Meta Data Audits, Use cases, Creative Brief, Mood boards
  18. 3. Design Sitemaps, Task Flows, Wireframes, Content Strategy, Interactive Prototypes, Usability Testing, Design Comps
  19. 4. Development Functional Specifications, Quality Assurance Testing, Site development
  20. Photo: Flickr.com/stribs
  21. User Research in Copenhagen’s Elderly Homes - http://www.localhiddenvariable.com/ciid/user-research-in-copenhagens-elderly-homes/
  22. Value of Research
  23. Goals & Methodology
  24. Class Exercise: Survey Questions
  25. Competitive Review
  26. Discovery: Competitive Review – or Audit
  27. We review each of these sites live during class
  28. Created at Personas: http://personas.media.mit.edu
  29. Defining Personas
  30. Wikipedia: Cluster analysis or clustering is the assignment of a set of observations into subsets (called clusters) so that observations in the same cluster are similar in some sense
  31. Goals and data from focus groups, stakeholder interviews, etc – including user behaviors and opinions
  32. Our Personas
  33. Personas: Sabrina, 27
  34. Personas: Jerry, 44
  35. Personas: Donny, 38
  36. Personas: Jenny, 33
  37. Class Exercise: Personas
  38. Photo: stribs- Tasty & Sons, Portland, OR
  39. http://www.flickr.com/photos/cannedtuna/
  40. Nathan Shedroff is Program Director of the MBA in Design Strategy program at the California College of the Arts. His books include Experience Design 1, Making Meaning, and contributing to Richard Saul Wurman's Information Anxiety 2. Advisor for Rosenfeld Media
  41. http://websort.net http://www.optimalworkshop.com/
  42. Case Studies: These are stories I share from experiences at Wachovia and Razorfish
  43. Class Exercise: Card Sort
  44. Class Exercise
  45. Characteristics & Findings
  46. Next Steps
  47. Card Sort Tools
  48. Design
  49. Site Maps
  50. Defining site maps
  51. Site map for Red Cross
  52. Site map for Nextel Brazil
  53. Page Types
  54. Examples: Home page, category page, details page/product page
  55. Adapted from Atsushi HASEGAWA’s The 7 Navigation Types of Web Sites http://www.slideshare.net/atsushi/the-7-navigation-types-of-web-site
  56. Mega Dropdowns
  57. Power Footers
  58. Sketching
  59. Sketching Example: Twitter
  60. Sketching Example: Twitter
  61. Bill Buxton
  62. Attributes of a Sketch
  63. Sketching Methodology
  64. Sketching Process
  65. Discuss
  66. Discuss: Example of whiteboarded features and functionality
  67. Sketch
  68. Sketching Example
  69. Share
  70. Revise
  71. Class Exercise: Collaborative Sketching
  72. Class Exercise: Collaborative Sketching
  73. Class Exercise: Collaborative Sketching
  74. Sketching Tools
  75. Wireframes
  76. Defining wireframes
  77. Mercedes Benz wireframe by Razorfish
  78. Mercedes Benz comp/design based on wireframe by Razorfish
  79. Mercedes Benz wireframe by Razorfish
  80. Mercedes Benz comp/design based on wireframe by Razorfish
  81. Wireframing Tools
  82. Wireframes
  83. Defining Responsive Web Design
  84. Responsive design example
  85. Responsive design example
  86. Responsive design characteristics
  87. Final Exercise
  88. Head of design at Braun, the German consumer electronics manufacturer, DIETER RAMS (1932-) was one of the most influential industrial designers of the late 20th century