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@stephe nanderson
      #sixd

LONG AFTER THE THRILL
       (Sustaining Passionate Users)


              STEPHEN P. ANDERSON
Are you in a long-term
    relationship?
(and would you like to stay in that relationship?)
Some context…
Some context…
How do we get people to stay in love
              with our applications?




How do we get people to fall in love
with our applications?
How do we get people to stay in love
    with our applications?




?
    By making
    applications
    more gamelike?
“Motivating consumer behavior through game mechanics”

          points
          levels
          scoreboards
          achievements
          badges
          assignments
human                      psychology
“Motivating consumer behavior through game mechanics”
                         appropriate challenges
          points         variable rewards
          levels
          scoreboards      pattern recognition
          achievements    curiosity
          badges          reputation & identity
          assignments
                            social proof
                            surprise
                              status
                             feedback loops
                            etc.
Sustaining passionate users...
Through delightful challenges.
Sustaining passionate users...
Through delightful challenges.


           Human beings have an inherent tendency
             to seek out novelty and challenges, to
            extend and exercise their capacities, to
                     explore, and to learn.




               Edward Deci, psychologist
OMG - He’s so...
 mysterious!       can’t. read.
                    her. mind!

                   <sigh> I’m in
                       Love!
Let’s go back to the classroom...
Attitude One:

This stuff is
boring.
I’ll make the best
of it. But, you’ll
have to work and
apply yourself to
get something
out of this class.
Attitude One:        Attitude Two:

This stuff is        This stuff isn’t all
boring.              that interesting.
I’ll make the best   But, I’ve added
of it. But, you’ll   some activities to
have to work and     the content that
apply yourself to    will make this a
get something        lot more fun for
out of this class.   everyone.
Attitude One:        Attitude Two:

 This stuff is        This stuff isn’t all
                                       ”

                 ”
 boring.                             g
                      that interesting.
            lf
          se                       tin
                                 a
        ur
 I’ll make the best    But, I’ve o
                                 added
                               C
      Yo


 of it. But, you’ll    some r
                            a activities to
     ly




 have to work and      theg
                         u content that
 pp




 apply yourself to      S make this a
                      “will
“A




 get something         lot more fun for
 out of this class.    everyone.
GAMIFICATION?
WHY ARE WE ADDING
     GAME MECHANICS TO
      THE REAL THING?

           At itʼs core the idea is something like this…



          Add game            The thing now has                                People are more
A thing                       a new layer of fun                               likely to engage
          mechanics
                               it didnʼt before.                                 with that thing




                            This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders
                            Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
WHY ARE WE ADDING
     GAME MECHANICS TO
      THE REAL THING?

           At itʼs core the idea is something like this…



          Add game            The thing now has                                People are more
A thing                       a new layer of fun                               likely to engage
          mechanics
                               it didnʼt before.                                 with that thing




                            This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders
                            Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
Play &                Goals &
Challenges   +        Rewards                  =       Game




         (a gross oversimplification of game design!)
Play &                Goals &
Challenges   +        Rewards                  =       Game




         (a gross oversimplification of game design!)
How do we actually make something a game?
Drive by Dan Pink
Let me offer an exercise:
Performance Reviews
 Hiring & Recruiting Tools
                             Time Tracking
         Invoices
Health Records       Corporate Email     Scheduling Apps

      Project Management Software

Investment Tools
                                                Sales Tracking

                                  Online Training / E-Learning

        Banking & Accounting Tools      Marketing Managemen

                    Knowledge Sharing
                                               File Manageme
                       Customer Relationship Management
Performance Reviews
 Hiring & Recruiting Tools
                             Time Tracking
         Invoices
Health Records       Corporate Email     Scheduling Apps

      Project Management Software

Investment Tools
                                                Sales Tracking

                                  Online Training / E-Learning

        Banking & Accounting Tools      Marketing Managemen

                    Knowledge Sharing
                                               File Manageme
                       Customer Relationship Management
Think of a game.
List the things that make
     this game work.
Appointment Mechanic
Self-Expression
Social Gifting
Limited Time
Group Competition
Teamwork
Self-Expression
Pattern Recognition
What would
A time tracking app
   with these characteristics:



        {whatever you
         wrote down}



           look like?
What would
A time tracking app
   with these characteristics:

   -Turn based game
  -Goal: reach ‘x’ points 1st
     -trade resources
  -cooperate + compete
    -chance + strategy

           look like?
Any interesting ideas?
This is a good exercise to:
1. See a design from different perspectives
2. Move beyond “points & badges gamification”
This is a good exercise to:
1. See a design from different perspectives
2. Move beyond “points & badges gamification”




BUT...
adding your time at
+ time tracking = set intervals (several
                  times a day) keeps
                  your garden alive
Adding your time
                  reveals a number;
+ time tracking = Goal? Be the first
                  person on your team
                  to win a weekly prize!
+ time tracking =
+ time tracking =
Fastest time to register: 16 seconds.
Can you beat that?
Username:




Email Adress:




Password:




Repeat Password:
All of these ideas add a layer of fun to the core activity.
www.getmentalnotes.com
www.getmentalnotes.com
Attitude One:        Attitude Two:

 This stuff is        This stuff isn’t all
                                       ”

                 ”
 boring.                             g
                      that interesting.
            lf
          se                       tin
                                 a
        ur
 I’ll make the best    But, I’ve o
                                 added
                               C
      Yo


 of it. But, you’ll    some r
                            a activities to
     ly




 have to work and      theg
                         u content that
 pp




 apply yourself to      S make this a
                      “will
“A




 get something         lot more fun for
 out of this class.    everyone.
Attitude One:        Attitude Two:           Attitude Three:

 This stuff is        This stuff isn’t all    This stuff is really
                                       ”

                 ”
 boring.                             g
                      that interesting.       quite interesting!
            lf
          se                       tin
                                 a
        ur
 I’ll make the best    But, I’ve o
                                 added        I’m going to show
                               C
      Yo


 of it. But, you’ll    some r
                            a activities to   you why this is
     ly




 have to work and      theg
                         u content that       important. But
 pp




 apply yourself to      S make this a
                      “will                   first, I’ve got a
“A




 get something         lot more fun for       challenge for
 out of this class.    everyone.              you…
Elementary kids skipped recess
to watch an educational video?!
Attitude One:        Attitude Two:           Attitude Three:

 This stuff is        This stuff isn’t all    This stuff is really
                                       ”

                 ”
 boring.                             g
                      that interesting.       quite interesting!
            lf
          se                       tin
                                 a
        ur
 I’ll make the best    But, I’ve o
                                 added        I’m going to show
                               C
      Yo


 of it. But, you’ll    some r
                            a activities to   you why this is
     ly




 have to work and      theg
                         u content that       important. But
 pp




 apply yourself to      S make this a
                      “will                   first, I’ve got a
“A




 get something         lot more fun for       challenge for
 out of this class.    everyone.              you…
Attitude One:        Attitude Two:           Attitude Three:

 This stuff is        This stuff isn’t all    This stuff is really
                                       ”

                 ”
 boring.                             g
                      that interesting.       quite interesting!
                                                              ”
            lf
          se                       tin                     r y
                                 a                         e
        ur
 I’ll make the best    But, I’ve o
                                 added        I’m goings tto show
                               C                      a this is
      Yo


 of it. But, you’ll    some r
                            a activities to   you why
                                                    M
                                                  “
     ly




 have to work and      theg
                         u content that       important. But
 pp




 apply yourself to      S make this a
                      “will                   first, I’ve got a
“A




 get something         lot more fun for       challenge for
 out of this class.    everyone.              you…
PERFORMANCE
      GOALS
              VS   LEARNING
                   CHALLENGES
PERFORMANCE
        GOALS
Getting an A in French
                         VS   LEARNING
                              CHALLENGES
                              Learning to speak French




                               leads to mastery
How do you identify the core challenge?
QUESTION



WHY ARE YOU HERE,
   AT SXSW?
WHY?
WHY?
WHY?
WHY?
WHY?
Whatʼs a core challenge for our time tracking app…?
Whatʼs a core challenge for our time tracking app…?
VS
                          relative to our personal best




relative to others
“...for each day that I do my task of
writing, I get to put a big red X over
that day… After a few days you’ll
have a chain. Just keep at it and the
chain will grow longer every day.
You’ll like seeing that chain,
especially when you get a few weeks
under your belt. Your only job next is
to not break the chain.”
A time tracking application that uses status?
A time tracking application that uses status?



Why do I even want to
  track my time?
WHY?
WHY?
WHY?
WHY?
WHY?
WHY?
WHY?
WHY?
TO KNOW HOW LONG I’M TAKING
WHY?
WHY?
WHY?
TO LEARN WHERE I’M UNDERESTIMATING

TO KNOW HOW LONG I’M TAKING
WHY?
WHY?
TO GET BETTER AT ESTIMATING MY TIME

TO LEARN WHERE I’M UNDERESTIMATING

TO KNOW HOW LONG I’M TAKING
WHY?
TO HAVE A MORE BALANCED LIFE.
TO GET BETTER AT ESTIMATING MY TIME

TO LEARN WHERE I’M UNDERESTIMATING

TO KNOW HOW LONG I’M TAKING
WHY?
TO HAVE A MORE BALANCED LIFE.
TO GET BETTER AT ESTIMATING MY TIME

TO LEARN WHERE I’M UNDERESTIMATING

TO KNOW HOW LONG I’M TAKING
WHY?
FRIDAY, MAY 16TH, 2011
             Estimated:       Actual:

9         RESEARCH        EMAIL
          WRITING
8




                                  ?
7         EMAIL

6                         CLIENT 2
5
          CLIENT 2
4
3                         MEETING
          MEETING
2
1         CLIENT 1        CLIENT 1

0
FRIDAY, MAY 16TH, 2011
             Estimated:       Actual:

9         RESEARCH        EMAIL




                                        79%
          WRITING
8
7         EMAIL

6                         CLIENT 2
5
          CLIENT 2
4
3                         MEETING
                                        ACCURACY RATING
          MEETING
2
1         CLIENT 1        CLIENT 1

0
Play &                Goals &
Challenges   +        Rewards                  =       Game




         (a gross oversimplification of game design!)
TO GET BETTER AT
   ESTIMATING MY TIME

Play &                  Goals &
Challenges     +        Rewards                  =       Game




           (a gross oversimplification of game design!)
TO GET BETTER AT
   ESTIMATING MY TIME
                               POINTS
                               BADGES
Play &                  Goals &
Challenges     +        Rewards                  =       Game
                               ACHIEVEMENTS
                               SCOREBOARDS
                               LEVELS


           (a gross oversimplification of game design!)
Play &                Goals &
Challenges   +        Rewards                  =       Game




         (a gross oversimplification of game design!)
Play &
           Challenges


          Conflicts & Choices
Goals &
Rewards    Feedback Loops
Play &
           Challenges


          Conflicts & Choices
Goals &
Rewards    Feedback Loops
www.getmentalnotes.com
www.getmentalnotes.com
ason we throttle shots is to
      se it isn't obvious, the re              ope scarcity
In ca
                  ers to post w ith care - we h
encourage play
        s quality. (So far, so good.)
 induce
Play &
           Challenges


          Conflicts & Choices
Goals &
Rewards    Feedback Loops
Play &
           Challenges


          Conflicts & Choices
Goals &
Rewards    Feedback Loops
The one secret to
   changing human
   behavior?
   Feedback loops.




Aza Raskin
(and retweets)
Attaching a measure to anything
      turns it into a game.
...monitoring the bloom
                                                    was the gentle nudge
                                                    [Andrew Chen] needed to
                                                    stay on track.
                                                    “It’s a nice reminder to be
                                                    more active without being
                                                    too numeric or cold...”




http://bits.blogs.nytimes.com/2009/12/10/fitbits-motivator-a-virtual-flower/
The little flower growing represents
anticipation and hope that something good
will happen, which is the flower growing...
When you push that button and see the
change, it's instant feedback, a reward.
Even though the device seems simple, it's
tapping into a complex psychology that
changes people's behavior... It hits the right
button.
These kinds of feedback systems tap into
basic human nature... Most humans are
naturally wired to nurture things and be
rewarded for doing so...
  http://www.core77.com/blog/news/captology_how_the_fitbit_pedometer_really_motivates_its_users_15582.asp
All the endless questions a person answers
also produces "personality" reports on the
type of person you are. So, even if you're
not seeing anyone on the site you want to
date, you keep coming back for more
because you get to learn more about
yourself and your tastes. Pretty ingenious
if you ask me, and I've been through the
gamut of almost every online dating site
out there.

-commenting on OK Cupid
Play &
           Challenges


          Conflicts & Choices
Goals &
Rewards    Feedback Loops
Education                 Investing              Office Politics

Play &       Learn to speak French; Make lots of money        Become the CEO
Challenges   flirt with the french girl


Conflicts &   Memorizing vocabulary pressure of time; how      competition from other
Choices      words; choosing how much to invest; which        co-workers; office politics,
             much time to spend    stocks to buy              choosing who to align
             studying                                         yourself with; taking a
                                                              stand vs going under the
                                                              radar



Feedback     Successfully ordering a stock goes up or down    promotions; quarterly
Loops        menu item (en                                    performance reviews;
             Francais)                                        successful product
                                                              launches


Goals &      Get an A, pass the quiz cashing out with a       A new title; more
Rewards                              sizeable sum of money;   employees under your
                                     30% annual growth        direction
Play &
           Challenges


          Conflicts & Choices
Goals &
Rewards    Feedback Loops
INTRINSIC
                                MOTIVATION

             Play &
           Challenges
                                  VS
Goals &
          Conflicts & Choices
                                EXTRINSIC
Rewards
           Feedback Loops       MOTIVATION
Rewards motivate people
  (for more rewards)
How do we get people to stay in love
    with our applications?




?
    By making
    applications
    more gamelike?
(MOST) GAMES
EVENTUALLY END
Sustaining passionate users...
takes more than delightful
experiences
“Delight,
 unfortunately,
 doesn’t last”


 Raph Koster,
Game Designer
#?!!
What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?




                http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?




                http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?
       It works and they continually update/improve the application.

                              it does a decent job                                                        very reliable and affordable

                                                                               reliability and ease of use
       It's not complicated.

                                                  Management, customization, and layout options
does one particular thing well
                   my friends use it                                                          utility of the application

   there isn't another option
                        http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
What are some Web apps/services youʼve used for
more than three years?
Why? What motivates you to stick with these
services?
       It works and they continually update/improve the application.

                              it does a decent job                                                        very reliable and affordable
             “Where is the love?” use
                         reliability and ease of
       It's not complicated.

                                                  Management, customization, and layout options
does one particular thing well
                   my friends use it                                                          utility of the application

   there isn't another option
                        http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
How do we get people to stay in love
    with our applications?




?
    By providing a service
    that is trustworthy
    and of value.
Share examples of services youʼve used for more than
6 months that continue to delight - not just satisfy -
you (and how they do it).
Share examples of services youʼve used for more than
6 months that continue to delight - not just satisfy -
you (and how they do it).




                        <crickets>
Kano Model
HIGH SATISFACTION




NEUTRAL VALUE




 LOW SATISFACTION
HIGH SATISFACTION




                  NEUTRAL VALUE

NOT (OR POORLY)                        FULLY IMPLEMENTED
 IMPLEMENTED




                   LOW SATISFACTION
HIGH SATISFACTION
                                       Performance
                                            Payoffs




                  NEUTRAL VALUE

NOT (OR POORLY)                        FULLY IMPLEMENTED
 IMPLEMENTED




                   LOW SATISFACTION
HIGH SATISFACTION
                                                          Performance
                                                               Payoffs




                  NEUTRAL VALUE

NOT (OR POORLY)                                       FULLY IMPLEMENTED
 IMPLEMENTED                   Basic Needs
                               Only noticed if missing.




                   LOW SATISFACTION
HIGH SATISFACTION
                                                                            Performance
                                                                                 Payoffs
                  Delighters
                  Not required, but when
                  added brings value.




                                 NEUTRAL VALUE

NOT (OR POORLY)                                                         FULLY IMPLEMENTED
 IMPLEMENTED                                     Basic Needs
                                                 Only noticed if missing.




                                     LOW SATISFACTION
HIGH SATISFACTION
                                                                              Performance
                                                                                   Payoffs
                  Delighters
                  Not required, but when
                  added brings value.




                                           T
                                           IM
                                 NEUTRAL VALUE




                                               E
NOT (OR POORLY)                                                           FULLY IMPLEMENTED
 IMPLEMENTED                                       Basic Needs
                                                   Only noticed if missing.




                                     LOW SATISFACTION
HIGH SATISFACTION
                                                                            Performance
                                                                                 Payoffs
                  Delighters
                  Not required, but when
                  added brings value.




                                 NEUTRAL VALUE

NOT (OR POORLY)                                                         FULLY IMPLEMENTED
 IMPLEMENTED                                     Basic Needs
                                                 Only noticed if missing.




                                     LOW SATISFACTION
HIGH SATISFACTION
                                                                            Performance
                                                                                 Payoffs
                  Delighters
                  Not required, but when
                  added brings value.




                                 NEUTRAL VALUE

NOT (OR POORLY)                                                         FULLY IMPLEMENTED
 IMPLEMENTED                                     Basic Needs
                                                 Only noticed if missing.




                                     LOW SATISFACTION
?
How do we get people to stay in love
    with our applications?




?   Social Proof.
How do we get people to stay in love
    with our applications?




?   Social Proof.

                   my friends use it
How do we get people to stay in love
    with our applications?




?   Stories.
r      !
C
Y       r
  “I    r
            r  ’
S p  P. A
     ” BAD GE!
www.getmentalnotes.com
Th an ks !!
      Stephen P. Anderson
                 @stephenanderson


           www.getmentalnotes.com
               www.poetpainter.com
       www.slideshare.net/stephenpa

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Long after the Thrill: Sustaining Passionate Users (SxSW Version)

  • 1. @stephe nanderson #sixd LONG AFTER THE THRILL (Sustaining Passionate Users) STEPHEN P. ANDERSON
  • 2. Are you in a long-term relationship? (and would you like to stay in that relationship?)
  • 5. How do we get people to stay in love with our applications? How do we get people to fall in love with our applications?
  • 6. How do we get people to stay in love with our applications? ? By making applications more gamelike?
  • 7. “Motivating consumer behavior through game mechanics” points levels scoreboards achievements badges assignments
  • 8. human psychology “Motivating consumer behavior through game mechanics” appropriate challenges points variable rewards levels scoreboards pattern recognition achievements curiosity badges reputation & identity assignments social proof surprise status feedback loops etc.
  • 9. Sustaining passionate users... Through delightful challenges.
  • 10. Sustaining passionate users... Through delightful challenges. Human beings have an inherent tendency to seek out novelty and challenges, to extend and exercise their capacities, to explore, and to learn. Edward Deci, psychologist
  • 11. OMG - He’s so... mysterious! can’t. read. her. mind! <sigh> I’m in Love!
  • 12. Let’s go back to the classroom...
  • 13. Attitude One: This stuff is boring. I’ll make the best of it. But, you’ll have to work and apply yourself to get something out of this class.
  • 14. Attitude One: Attitude Two: This stuff is This stuff isn’t all boring. that interesting. I’ll make the best But, I’ve added of it. But, you’ll some activities to have to work and the content that apply yourself to will make this a get something lot more fun for out of this class. everyone.
  • 15. Attitude One: Attitude Two: This stuff is This stuff isn’t all ” ” boring. g that interesting. lf se tin a ur I’ll make the best But, I’ve o added C Yo of it. But, you’ll some r a activities to ly have to work and theg u content that pp apply yourself to S make this a “will “A get something lot more fun for out of this class. everyone.
  • 17. WHY ARE WE ADDING GAME MECHANICS TO THE REAL THING? At itʼs core the idea is something like this… Add game The thing now has People are more A thing a new layer of fun likely to engage mechanics it didnʼt before. with that thing This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
  • 18. WHY ARE WE ADDING GAME MECHANICS TO THE REAL THING? At itʼs core the idea is something like this… Add game The thing now has People are more A thing a new layer of fun likely to engage mechanics it didnʼt before. with that thing This explanation is from Matthewʼs Guyʼs presentation FreeForm: Reality Invaders Check it out: http://www.slideshare.net/sergethew/freeform-reality-invaders-5375224
  • 19. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  • 20. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  • 21. How do we actually make something a game?
  • 22. Drive by Dan Pink
  • 23. Let me offer an exercise:
  • 24. Performance Reviews Hiring & Recruiting Tools Time Tracking Invoices Health Records Corporate Email Scheduling Apps Project Management Software Investment Tools Sales Tracking Online Training / E-Learning Banking & Accounting Tools Marketing Managemen Knowledge Sharing File Manageme Customer Relationship Management
  • 25. Performance Reviews Hiring & Recruiting Tools Time Tracking Invoices Health Records Corporate Email Scheduling Apps Project Management Software Investment Tools Sales Tracking Online Training / E-Learning Banking & Accounting Tools Marketing Managemen Knowledge Sharing File Manageme Customer Relationship Management
  • 26.
  • 27. Think of a game.
  • 28. List the things that make this game work.
  • 31. What would A time tracking app with these characteristics: {whatever you wrote down} look like?
  • 32. What would A time tracking app with these characteristics: -Turn based game -Goal: reach ‘x’ points 1st -trade resources -cooperate + compete -chance + strategy look like?
  • 34. This is a good exercise to: 1. See a design from different perspectives 2. Move beyond “points & badges gamification”
  • 35. This is a good exercise to: 1. See a design from different perspectives 2. Move beyond “points & badges gamification” BUT...
  • 36. adding your time at + time tracking = set intervals (several times a day) keeps your garden alive
  • 37. Adding your time reveals a number; + time tracking = Goal? Be the first person on your team to win a weekly prize!
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47. Fastest time to register: 16 seconds. Can you beat that? Username: Email Adress: Password: Repeat Password:
  • 48. All of these ideas add a layer of fun to the core activity.
  • 50.
  • 51. Attitude One: Attitude Two: This stuff is This stuff isn’t all ” ” boring. g that interesting. lf se tin a ur I’ll make the best But, I’ve o added C Yo of it. But, you’ll some r a activities to ly have to work and theg u content that pp apply yourself to S make this a “will “A get something lot more fun for out of this class. everyone.
  • 52. Attitude One: Attitude Two: Attitude Three: This stuff is This stuff isn’t all This stuff is really ” ” boring. g that interesting. quite interesting! lf se tin a ur I’ll make the best But, I’ve o added I’m going to show C Yo of it. But, you’ll some r a activities to you why this is ly have to work and theg u content that important. But pp apply yourself to S make this a “will first, I’ve got a “A get something lot more fun for challenge for out of this class. everyone. you…
  • 53. Elementary kids skipped recess to watch an educational video?!
  • 54. Attitude One: Attitude Two: Attitude Three: This stuff is This stuff isn’t all This stuff is really ” ” boring. g that interesting. quite interesting! lf se tin a ur I’ll make the best But, I’ve o added I’m going to show C Yo of it. But, you’ll some r a activities to you why this is ly have to work and theg u content that important. But pp apply yourself to S make this a “will first, I’ve got a “A get something lot more fun for challenge for out of this class. everyone. you…
  • 55. Attitude One: Attitude Two: Attitude Three: This stuff is This stuff isn’t all This stuff is really ” ” boring. g that interesting. quite interesting! ” lf se tin r y a e ur I’ll make the best But, I’ve o added I’m goings tto show C a this is Yo of it. But, you’ll some r a activities to you why M “ ly have to work and theg u content that important. But pp apply yourself to S make this a “will first, I’ve got a “A get something lot more fun for challenge for out of this class. everyone. you…
  • 56. PERFORMANCE GOALS VS LEARNING CHALLENGES
  • 57. PERFORMANCE GOALS Getting an A in French VS LEARNING CHALLENGES Learning to speak French leads to mastery
  • 58. How do you identify the core challenge?
  • 59. QUESTION WHY ARE YOU HERE, AT SXSW?
  • 61. Whatʼs a core challenge for our time tracking app…?
  • 62. Whatʼs a core challenge for our time tracking app…?
  • 63. VS relative to our personal best relative to others
  • 64.
  • 65. “...for each day that I do my task of writing, I get to put a big red X over that day… After a few days you’ll have a chain. Just keep at it and the chain will grow longer every day. You’ll like seeing that chain, especially when you get a few weeks under your belt. Your only job next is to not break the chain.”
  • 66.
  • 67. A time tracking application that uses status?
  • 68. A time tracking application that uses status? Why do I even want to track my time?
  • 70. WHY? WHY? WHY? TO KNOW HOW LONG I’M TAKING WHY?
  • 71. WHY? WHY? TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  • 72. WHY? TO GET BETTER AT ESTIMATING MY TIME TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  • 73. TO HAVE A MORE BALANCED LIFE. TO GET BETTER AT ESTIMATING MY TIME TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  • 74. TO HAVE A MORE BALANCED LIFE. TO GET BETTER AT ESTIMATING MY TIME TO LEARN WHERE I’M UNDERESTIMATING TO KNOW HOW LONG I’M TAKING WHY?
  • 75. FRIDAY, MAY 16TH, 2011 Estimated: Actual: 9 RESEARCH EMAIL WRITING 8 ? 7 EMAIL 6 CLIENT 2 5 CLIENT 2 4 3 MEETING MEETING 2 1 CLIENT 1 CLIENT 1 0
  • 76. FRIDAY, MAY 16TH, 2011 Estimated: Actual: 9 RESEARCH EMAIL 79% WRITING 8 7 EMAIL 6 CLIENT 2 5 CLIENT 2 4 3 MEETING ACCURACY RATING MEETING 2 1 CLIENT 1 CLIENT 1 0
  • 77. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  • 78. TO GET BETTER AT ESTIMATING MY TIME Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  • 79. TO GET BETTER AT ESTIMATING MY TIME POINTS BADGES Play & Goals & Challenges + Rewards = Game ACHIEVEMENTS SCOREBOARDS LEVELS (a gross oversimplification of game design!)
  • 80. Play & Goals & Challenges + Rewards = Game (a gross oversimplification of game design!)
  • 81. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  • 82. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  • 84. ason we throttle shots is to se it isn't obvious, the re ope scarcity In ca ers to post w ith care - we h encourage play s quality. (So far, so good.) induce
  • 85.
  • 86. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  • 87. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  • 88. The one secret to changing human behavior? Feedback loops. Aza Raskin
  • 89.
  • 90.
  • 91.
  • 93. Attaching a measure to anything turns it into a game.
  • 94.
  • 95.
  • 96. ...monitoring the bloom was the gentle nudge [Andrew Chen] needed to stay on track. “It’s a nice reminder to be more active without being too numeric or cold...” http://bits.blogs.nytimes.com/2009/12/10/fitbits-motivator-a-virtual-flower/
  • 97. The little flower growing represents anticipation and hope that something good will happen, which is the flower growing... When you push that button and see the change, it's instant feedback, a reward. Even though the device seems simple, it's tapping into a complex psychology that changes people's behavior... It hits the right button. These kinds of feedback systems tap into basic human nature... Most humans are naturally wired to nurture things and be rewarded for doing so... http://www.core77.com/blog/news/captology_how_the_fitbit_pedometer_really_motivates_its_users_15582.asp
  • 98.
  • 99. All the endless questions a person answers also produces "personality" reports on the type of person you are. So, even if you're not seeing anyone on the site you want to date, you keep coming back for more because you get to learn more about yourself and your tastes. Pretty ingenious if you ask me, and I've been through the gamut of almost every online dating site out there. -commenting on OK Cupid
  • 100. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  • 101. Education Investing Office Politics Play & Learn to speak French; Make lots of money Become the CEO Challenges flirt with the french girl Conflicts & Memorizing vocabulary pressure of time; how competition from other Choices words; choosing how much to invest; which co-workers; office politics, much time to spend stocks to buy choosing who to align studying yourself with; taking a stand vs going under the radar Feedback Successfully ordering a stock goes up or down promotions; quarterly Loops menu item (en performance reviews; Francais) successful product launches Goals & Get an A, pass the quiz cashing out with a A new title; more Rewards sizeable sum of money; employees under your 30% annual growth direction
  • 102. Play & Challenges Conflicts & Choices Goals & Rewards Feedback Loops
  • 103. INTRINSIC MOTIVATION Play & Challenges VS Goals & Conflicts & Choices EXTRINSIC Rewards Feedback Loops MOTIVATION
  • 104. Rewards motivate people (for more rewards)
  • 105. How do we get people to stay in love with our applications? ? By making applications more gamelike?
  • 107. Sustaining passionate users... takes more than delightful experiences
  • 108. “Delight, unfortunately, doesn’t last” Raph Koster, Game Designer
  • 109. #?!!
  • 110. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  • 111. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  • 112. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? It works and they continually update/improve the application. it does a decent job very reliable and affordable reliability and ease of use It's not complicated. Management, customization, and layout options does one particular thing well my friends use it utility of the application there isn't another option http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  • 113. What are some Web apps/services youʼve used for more than three years? Why? What motivates you to stick with these services? It works and they continually update/improve the application. it does a decent job very reliable and affordable “Where is the love?” use reliability and ease of It's not complicated. Management, customization, and layout options does one particular thing well my friends use it utility of the application there isn't another option http://www.quora.com/What-motivates-people-to-stick-with-one-web-app-service-for-a-long-time
  • 114. How do we get people to stay in love with our applications? ? By providing a service that is trustworthy and of value.
  • 115. Share examples of services youʼve used for more than 6 months that continue to delight - not just satisfy - you (and how they do it).
  • 116. Share examples of services youʼve used for more than 6 months that continue to delight - not just satisfy - you (and how they do it). <crickets>
  • 118. HIGH SATISFACTION NEUTRAL VALUE LOW SATISFACTION
  • 119. HIGH SATISFACTION NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED LOW SATISFACTION
  • 120. HIGH SATISFACTION Performance Payoffs NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED LOW SATISFACTION
  • 121. HIGH SATISFACTION Performance Payoffs NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  • 122. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  • 123. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. T IM NEUTRAL VALUE E NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  • 124. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  • 125. HIGH SATISFACTION Performance Payoffs Delighters Not required, but when added brings value. NEUTRAL VALUE NOT (OR POORLY) FULLY IMPLEMENTED IMPLEMENTED Basic Needs Only noticed if missing. LOW SATISFACTION
  • 126. ?
  • 127. How do we get people to stay in love with our applications? ? Social Proof.
  • 128. How do we get people to stay in love with our applications? ? Social Proof. my friends use it
  • 129. How do we get people to stay in love with our applications? ? Stories.
  • 130. r ! C Y r “I r r ’ S p P. A ” BAD GE!
  • 132. Th an ks !! Stephen P. Anderson @stephenanderson www.getmentalnotes.com www.poetpainter.com www.slideshare.net/stephenpa