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CONTENT-FIRST
UX DESIGN IS
REALLY GREAT
WHAT VIDEO GAMES TEACH US ABOUT
UX
stephanie hay * 07.29.14 * @steph_hay
“There is no tutorial, no
[prompt] that pops up on
screen, nobody telling
you where you’re going
or why.”
“The storytelling is purely
about the game
experience itself.”
Focus on the
hero
Remove all
distractions
Iterate until you
“win”
source: ibisworld.com
Does your
design feel like
a conversation?
http://www.amazon.com/Make-It-Stick-Successful-
Learning/dp/0674729013
Do your heroes
feel like they’re
“winning?”
http://www.amazon.com/Gamify-Gamification-Motivates-People-
Extraordinary/dp/1937134857/ref=sr_1_1?ie=UTF8&qid=1405204323
&sr=8-1&keywords=gamification
2 KEY DESIGN
APPROACHES
FROM THE
VIDEO GAME
INDUSTRY
1.
Content FirstDoes your design feel like a conversation?
WHAT’S GREAT
ABOUT
CONTENT-FIRST
UX DESIGN
It’s the lowest risk way to
design
It’s the lowest risk way to
design
It starts with what the hero
really needs to “win”
2.
Contextual
Learning
Do your heroes feel like they’re “winning?”
WHAT’S
REALLY GREAT
ABOUT
CONTEXTUAL
LEARNING
It teaches over time—not all
at once—which improves
retention
BORDERLA
NDS
BORDERLA
NDS
BORDERLA
NDS
BORDERLA
NDS
BORDERLA
NDS
BORDERLA
NDS
It teaches over time—not all
at once—which improves
retention
It provides answers in the
moment when users are
most likely to have questions
BORDERLA
NDS
BORDERLA
NDS
BORDERLA
NDS
Outcomes
Lowest risk, lowest cost
Greater collaboration
Faster approvals + launches
Higher engagement
FLIPPING OUR
PARADIGM
FOR WEB &
MOBILE
http://goo.gl/HknnJT
CONTENT
WORKBOOK
THE LOWEST-FIDELITY
TOOL FOR PLANNING AND
DISCUSSING UX DESIGN
Qualitative Data
Quantitative Data
Quantitative Data
Key Takeaways
LANGUAGE
BOARDS
THE CORE MESSAGING
EACH USER SEGMENT
NEEDS TO MAKE A CHOICE
(the majority of users—not all users)
Language Board
Language Board
Language Board
Language Board
CONVERSATION
MAPS
THE CONVERSATION WE
WANT TO HAVE WITH
USERS ALONG EACH STEP
OF THEIR JOURNEY
Conversation Map
Conversation Map
Where should our hero go
next?
Conversation Map
What brought our hero to
this place?
Where should our hero go
next?
Conversation Map
CONTENT
DEFINES
STRUCTURE
NOT THE OTHER WAY AROUND
“I never want to work
without this again. It lets me
focus entirely on design,
which is what I do best. So I
make better designs as a
result.”
1.
Content FirstDoes your design feel like a conversation?
2.
Contextual
Learning
Do your heroes feel like they’re “winning?”
COME TO MY
WORKSHOP
OCTOBER 27
stephanie hay * Boston @ UI19 * @steph_hay
http://ui19.uie.com/workshops/content-first-ux-
design-a-lean-approach
Evil Clippy: http://steve-lovelace.com/wordpress/wp-content/uploads/2013/01/evil-clippy.png
Clippy Irritation Meme: http://i.huffpost.com/gen/1383038/thumbs/o-BILL-GATES-CLIPPY-570.jpg?1
Inexplicable angry Clippy: https://drawception.com/pub/panels/2013/6-21/f5FLEdR5Ok-6.png
Clippy: http://4.bp.blogspot.com/-_O8aTWfk1Oo/Tcq6OS6daMI/AAAAAAAADzg/V_jW-ZAWJFw/s1600/Clippy.jpg
Games have so much freedom: https://c2.staticflickr.com/8/7075/6866856808_0359a7d35b_z.jpg
Jenova Chen: https://c2.staticflickr.com/4/3314/3235139236_c3f17cf77d.jpg
Journey: http://en.wikipedia.org/wiki/Journey_(2012_video_game)#mediaviewer/File:Journey-PS3-Screenshot.jpg
Journey trailer: https://www.youtube.com/watch?v=_mF8KkDiIdk&feature=kp
Japanese garden: http://www.coolwallpapers.me/japanese-garden/japanese-garden-wallpaper/
Journey hero: http://static.giantbomb.com/uploads/original/0/5504/2214707-1333509735311.jpg
Mario 8-bit: http://img2.wikia.nocookie.net/__cb20130324144324/fantendo/images/7/78/8_bit_mario_by_raivcesleinadnayr-d3b6hpi.png
Atari: http://en.wikipedia.org/wiki/Atari#mediaviewer/File:Atari-2600-Wood-4Sw-Set.jpg
James VB crying: http://4.bp.blogspot.com/-MzCNjlLwFd4/U4oJsbxgMDI/AAAAAAAAKBY/UKDT3ufNk_M/s1600/James-Van-Der-Beek-Crying-On-Dawsons-Creek-Gif.gif
IBM 5150: http://history-computer.com/ModernComputer/Personal/images/IBM5150.jpg
Borderlands video: https://www.youtube.com/watch?v=jGjZHipc0h4
Animal Crossing video: https://www.youtube.com/watch?v=OPXRAKu-MyQ
Gowalla: http://antikewl.com/daily/wp-content/uploads/2009/09/gowalla.jpg
Instruction manual: http://goo.gl/9qxkov
credits
The Annie E. Casey Foundation: aecf.org
Ben & Jerry’s: benjerry.com
Happy Cog: happycog.com
FastCustomer: fastcustomer.com
thanks
UIE: uie.com
Video game stats: http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf
2003-2013 growth chart: http://www.marketingcharts.com/wp/wp-content/uploads/2013/04/IBISWorld-Top-10-Fastest-Growing-US-Industries-Apr2013.png
comScore: https://dl.dropboxusercontent.com/u/7753809/comScore-Media-Placement-Strategies.pdf
Wayne’s World: http://i.imgur.com/eM8Ux9L.gif
Breaking Development + All of you awesome people

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