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Computer Based Training | Code and Pixels
Technical Literature (TL) and Training Aggregates (TA) are the most common words you find in
RFQ/RFE/SOW if you are OEM or service provider to Defence or Defence labs.
These TAs and TLs are mandatory deliverables along with the system/subsystem.
Following are deliverables under each. Deliverables may change system to system based on end-user
training requirements.
Technical Literature (TL) (Production
Documents and User Documents)
Training Aggregates (TA)
1. User Handbook / Operator Manual
2. BOM
3. QT/AT and QAP
4. MQAP
5. Technical Manual Part - 1
6. Technical Description, Specification,
functioning of various systems)
7. Technical Manual Part – 2(Inspection /
Maintenance Task repair procedures, the
material used, fault diagnostics, and use of
Special Maintenance Tools (SMTs) / Special
Test Equipment’s (STEs)
8. Technical Manual Part – 3 (Procedure for
assembly/disassembly, repair up to
component level, safety precaution)
9. Technical Manual Part – 4 (Part list with
drawing reference and list of SMTs/STEs
test bench)
1. Computer-Based tutor
Operator
Maintainer
2. Roll down charts
3. Sun board/ blow-up charts
4. Training brochure
5. Slides
6. Video Film
7. TWM (Training work Module)
8. IETM vs CBT
(Level 3 or Level 4)
10. An illustrative list of spares (ISPL) Manual
11. Manufacturer Recommended List of Spares
(MRLS)
All above to be developed as per JSS 0251
standard and given as pdf file on DVDs
All above are also given in hardcopy with
suitable bookbinding, project binding or
screw binding or rexin binding based on
end-users specifications, and the number of
sets will also be indicated by End-user i.e.
Army/Navy, Air force.
CBT, Video film, TWM, Slides, IETM, etc are
delivered in DVD along with DVD case with
proper packing.
Charts Blowups, sunboards are printed on the
suitable media in 3 X4 feet sized print.
Some users may use bi-lingual in CBT
Duration of CBT is based on the complexity and
number of sub systems etc.
We have done CBTs for 5 hours and also 50
Hours based on the system.
TRAINNING AGGREGATE
Specifications mentioned by DoD for Charts , Blowups and Training Brocurers
Computer-based Training Computer-based Tutor (CBT) or Computer-based Instructions (CBI) are
synonymous words used for multimedia tutors.
CBT word was used till 2010. After that, it's called eLearning or content development, etc. This CBT
word is basically used for the defense domain in India.
CBT is a computer-based training developed using various multimedia tools to create graphics, image
editing, animation 2d/3d, and videos, etc.
As per the deliverable, every vehicle, system subsystem, or any physical component which is being
delivered to Defence needs Training Aids.
A computer-based Tutor is one of the training aid delivered along with the actual physical component.
This tutor covers system overview, introduction, subsystems or various parts/components used,
assembly, disassembly, operation, troubleshooting, maintenance, replacing of LRUs if any, etc.
The topics may be increased or decreased based on the system.
Its completely decided by OEM, about the depth to be covered and the length to be covered.
Generally, each CBT for a small system has 4 hours of duration and bigger systems will have 100 hours
or more. (As per our 20 years experience)
Few OEMs do not want to cover a few topics as a security measure or for intellectual value.
What are the details required to make CBT
Before starting CBT, OEM must finalize the duration of CBT. In some military RFP/SCOPE duration of
CBT is mentioned along with the duration of each topic, subtopic, and sub–sub-topic.
If that is not mentioned then OEM has to make a Table of content first and mention the approximate
time to cover each topic, subtopic, and sub–sub-topic.
It is called CCID, or course content Identified document. It is basically a full detailed Table of content
and duration.
Once the CCID document is ready then, the Vendor will collect raw content and make a DCID
document.
Which means a Detailed Course content document. It can also be called a storyboard. This storyboard
will have complete content for every topic, subtopic, and sub–sub-topic.
Also, this document will contain the presentation methodology. It means is this particular sub-topic is
being covered as Video, or Image, Text or animation if animation, 2d or 3d, etc.
Based on the number of words we can arrive at a number of hours.
If the number of hours is more than deliverable, we can concisely edit or delete unwanted text.
Content Development Approach
Step -1 Shell/ Prototype/Template Design
The first step in the creation of the CBT is to design the functional prototype, branding, skinning i.e., the
template of the course. This will be developed based on inputs like target audience, their skill/education
level, nature of topics, other navigation facilities like
play and Pause
Forward, Rewind
Audio mute, Audio control
Seek bar
Book mark
Glossary
Audio Transcription script
Gallery
Summary
Reference
Help
Step -2 Development of Design Documents
Based on the inputs provided by Subject Matter Experts (SME), a team of Instructional Designers will
prepare a Table of Content / Course content identification Document and Storyboard/ Script/ Detailed
Content Design Document consisting of the text that will appear on the screen. The corresponding text for
voice-over, graphic design instruction will also be provided. Instructional Designers will interact closely
with the SME and obtain the inputs, grasp the concepts, reproduce them as content, and finally get it
reviewed by the SME/ Client.
Step -3 Approval of Design Documents
The client will review the Design Document, and pass back the reviewed document with Comments,
suggestions if any
The storyboard will be checked
for technical, typographical, and
grammatical errors. Checks will
also be done to ensure that the
content matches the
requirements specified by the
client. Errors found will be
rectified and the final content will
be sent to the client for approval
and sign-off.
Our instructional designers
develop design documents as per
the guidelines of principles of
adult learning, Instructional
Design Taxonomies such as
Bloom's Cognitive Taxonomy,
Dick and Carey Model, Kemp's
Instructional Design Model,
Gagné's 9 Events of Instruction,
Kirkpatrick's 4 Levels of Training
Evaluation
Step -4 Content/ Media/ Assets/ Development and Authoring
After the necessary Corrective Actions are implemented, the multimedia team will put together the
approved template and the contents to create the complete version of the e-Learning course. Based on
the storyboard, graphics and animations will be included at the appropriate locations to enhance the
learner’s understanding of the points being discussed. Voice-over will be recorded as necessary, and
the graphics and animations created will be synchronized with the text.
This developed version will pass through a series of stringent quality checks sent to the client for
review and approval. This version is called Alpha Version
Sep -5 Beta Version
The client will review the Alpha version and pass back the reviewed content with comments, suggestions,
etc. for corrections if any. Once these corrections are fixed by the Development team then once again the
corrected Final version will be submitted to the client along with relevant approval documents
Step -6 Gold version
Gold version DVD contains the following multimedia elements
Approved/ Final Design
Document (Script, Story
Board, Detailed Design
Document)
Approved/ Final Table of
Content
Alpha Version
Beta Version
CD Version
Raw contents (images, PDF,
DOC, PPT, other files
collected from client)
Ǫuality Assurance Document
User Manuals, Test
Documents, Graphic Charter
1
2
3
4
5
6
7
8
Code and Pixels Content Development Life Cycle (CDLC)
Putting the Code and Pixels Content Development Life Cycle (CDLC) in a simple way:
Our Project life cycle comprises 3 Phases i.e. Pre-project Analysis, Project Production, Post Project support.
Phase – 1 Pre Project Analysis
Requirement Analysis Proposals &
Ǫuotation
Approval
Phase – 2 Project Production
1) Pre Production
Table of Content/Course
Specific Document/Course
content Identification
Document
Ǫuality Check
Detailed client requirement
analysis, Collection of raw
material, Project Planning
Script/Story Board/ Visual
Story Board/Detailed
Content Design Document
1
2
3
4
1 2 3
2) Production
3) Post Production
Ǫuality Check and Delivery of Alpha/Beta/Gold Versions
Media Generation / Content Deployment /
Delivery
Training to users/ facilitators
Phase 3 – Post Project Support
In addition to providing superior E-content, we provide Post Project Support to the client. We conduct
feedback analysis sessions from different actual users and collect user feedback on the project/ content so
that we can augment the content next time. The best way to improve the usability of the content is to
address the critics of the content.
1
2
3
1
Videography, Photography, Voice Recording
2
Development of Graphic Assets,
Animations, Programming,
Integration, Internal ǪC
LEVELS OF CBT
Level 1. Passive-no interaction
This level is what is commonly referred to as ‘page-turners'. The course is linear and could be considered
basic training, in which the student acts only as an information receiver.
Basically, the sequence of screens is fixed and the student can not choose the order in which you want to
see the content, return to a previous topic or browse freely. However, it can be effective for
communicating simple concepts
At this level learners do not interact with resources, they just have:
1. Graphics, images
2. Rollovers
3. Basic quiz questions
Some refer to level 1 e-learning as the “click next” style of e-learning. It has very low amounts of
interactivity (i.e., clicking the Next button is as interactive as it typically gets) and there is a lot of
static text and images.
Level 1 quizzes are usually basic multiple-choice and true-or-false questions. Level 1 e-learning,
while basic, does have its place: it can be a quick and inexpensive way to cover simple rules or
procedures.
These types of courses or CBTs are used for classroom teaching
No Or very minimal Voice over is used
Power point-based course development
Level 2. Limited interaction
In this case, the course continues to be basic, but the student has more control over their training; they can
do more than just watch, read and navigate. This level is used for non-complex operations and
maintenance lessons.
At level 2, e-learning courses start to have multimedia. Courses at this level typically contain some
audio and video, as well as some basic animations and transitions. This level of content is also often
accompanied by narration and activities such as “click and reveal”interactions.
Typical level 2 quizzes are drag-and-drops and matching activities.
Level 2 e-learning is often used because it’s a nice middle ground that offers a richer experience for
the learner
At this level, learners interact with resources such as:
Clickable animated graphics
Navigation expands to menus, glossaries, and links to external resources.
Often includes simple exercises (i.e. drag-and-drop, matching, and identification components). Audio
and video.
This level is best for courses that are intended to support on-the-job-performance or when importance
is more on the skill development
(Software simulations using Demo, Practice, Perform/Hands-on) , video documentaries real-life
scenarios, etc.
This level is a favorite in the industry mainly because it optimized the balance between active learning
and development time.
Level 3. - 3d, Character animations or high-level Technical
Animations
This level gives the highest degree of interaction by the student.
The course includes simulations and the contents are transmitted through the use of educational games to
keep the student motivated.
Basically involves
all of the elements
of levels 1, 2, and
recharged
interactivity; and
greater levels of
sophistication.
For technical
courses i.e.
Equipment’s/devic
e explanation,
walkthrough, 3d
views, hands-on
practice, software
simulations where
a High level of
interactivity is
required to engage
users or
disseminate
knowledge
3D MODELING, 3d
Animations, and
Video recording,
editing shooting
comes in level -3
1 2 3
Documentaries / Video-Based Learning
The documentary is a
medium used by
Government
Departments, NGOs,
Private Organizations,
Broadcasters, and even
Individuals to convey
their message
effectively to a large
group audience.
The direction and
composition of a
documentary make all
the difference to the
successful
communication of its
content/concept.
Ǫuality production and
skilled direction can
enhance the impact of
any documentary, be it
short or feature-length.
C&P is a professional
company providing
end–to–end solutions
for your documentary
project from the initial
stages of the idea to
the final product with
just a minimum
involvement on your
part.
We have expert content writers, art directors, camera crew, directors, and other technicians who can
produce documentaries creatively and innovatively by using high-end types of equipment and beta
cameras.

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Computer-based training (CBT) Code and Pixels.pdf

  • 1. Computer Based Training | Code and Pixels Technical Literature (TL) and Training Aggregates (TA) are the most common words you find in RFQ/RFE/SOW if you are OEM or service provider to Defence or Defence labs. These TAs and TLs are mandatory deliverables along with the system/subsystem. Following are deliverables under each. Deliverables may change system to system based on end-user training requirements.
  • 2. Technical Literature (TL) (Production Documents and User Documents) Training Aggregates (TA) 1. User Handbook / Operator Manual 2. BOM 3. QT/AT and QAP 4. MQAP 5. Technical Manual Part - 1 6. Technical Description, Specification, functioning of various systems) 7. Technical Manual Part – 2(Inspection / Maintenance Task repair procedures, the material used, fault diagnostics, and use of Special Maintenance Tools (SMTs) / Special Test Equipment’s (STEs) 8. Technical Manual Part – 3 (Procedure for assembly/disassembly, repair up to component level, safety precaution) 9. Technical Manual Part – 4 (Part list with drawing reference and list of SMTs/STEs test bench) 1. Computer-Based tutor Operator Maintainer 2. Roll down charts 3. Sun board/ blow-up charts 4. Training brochure 5. Slides 6. Video Film 7. TWM (Training work Module) 8. IETM vs CBT (Level 3 or Level 4) 10. An illustrative list of spares (ISPL) Manual 11. Manufacturer Recommended List of Spares (MRLS) All above to be developed as per JSS 0251 standard and given as pdf file on DVDs All above are also given in hardcopy with suitable bookbinding, project binding or screw binding or rexin binding based on end-users specifications, and the number of sets will also be indicated by End-user i.e. Army/Navy, Air force. CBT, Video film, TWM, Slides, IETM, etc are delivered in DVD along with DVD case with proper packing. Charts Blowups, sunboards are printed on the suitable media in 3 X4 feet sized print. Some users may use bi-lingual in CBT Duration of CBT is based on the complexity and number of sub systems etc. We have done CBTs for 5 hours and also 50 Hours based on the system.
  • 3. TRAINNING AGGREGATE Specifications mentioned by DoD for Charts , Blowups and Training Brocurers Computer-based Training Computer-based Tutor (CBT) or Computer-based Instructions (CBI) are synonymous words used for multimedia tutors. CBT word was used till 2010. After that, it's called eLearning or content development, etc. This CBT word is basically used for the defense domain in India. CBT is a computer-based training developed using various multimedia tools to create graphics, image editing, animation 2d/3d, and videos, etc. As per the deliverable, every vehicle, system subsystem, or any physical component which is being delivered to Defence needs Training Aids.
  • 4. A computer-based Tutor is one of the training aid delivered along with the actual physical component. This tutor covers system overview, introduction, subsystems or various parts/components used, assembly, disassembly, operation, troubleshooting, maintenance, replacing of LRUs if any, etc. The topics may be increased or decreased based on the system. Its completely decided by OEM, about the depth to be covered and the length to be covered. Generally, each CBT for a small system has 4 hours of duration and bigger systems will have 100 hours or more. (As per our 20 years experience) Few OEMs do not want to cover a few topics as a security measure or for intellectual value.
  • 5. What are the details required to make CBT Before starting CBT, OEM must finalize the duration of CBT. In some military RFP/SCOPE duration of CBT is mentioned along with the duration of each topic, subtopic, and sub–sub-topic. If that is not mentioned then OEM has to make a Table of content first and mention the approximate time to cover each topic, subtopic, and sub–sub-topic. It is called CCID, or course content Identified document. It is basically a full detailed Table of content and duration. Once the CCID document is ready then, the Vendor will collect raw content and make a DCID document. Which means a Detailed Course content document. It can also be called a storyboard. This storyboard will have complete content for every topic, subtopic, and sub–sub-topic. Also, this document will contain the presentation methodology. It means is this particular sub-topic is being covered as Video, or Image, Text or animation if animation, 2d or 3d, etc. Based on the number of words we can arrive at a number of hours. If the number of hours is more than deliverable, we can concisely edit or delete unwanted text.
  • 6. Content Development Approach Step -1 Shell/ Prototype/Template Design The first step in the creation of the CBT is to design the functional prototype, branding, skinning i.e., the template of the course. This will be developed based on inputs like target audience, their skill/education level, nature of topics, other navigation facilities like play and Pause Forward, Rewind Audio mute, Audio control Seek bar Book mark Glossary Audio Transcription script Gallery Summary Reference Help
  • 7.
  • 8. Step -2 Development of Design Documents Based on the inputs provided by Subject Matter Experts (SME), a team of Instructional Designers will prepare a Table of Content / Course content identification Document and Storyboard/ Script/ Detailed Content Design Document consisting of the text that will appear on the screen. The corresponding text for voice-over, graphic design instruction will also be provided. Instructional Designers will interact closely with the SME and obtain the inputs, grasp the concepts, reproduce them as content, and finally get it reviewed by the SME/ Client. Step -3 Approval of Design Documents The client will review the Design Document, and pass back the reviewed document with Comments, suggestions if any The storyboard will be checked for technical, typographical, and grammatical errors. Checks will also be done to ensure that the content matches the requirements specified by the client. Errors found will be rectified and the final content will be sent to the client for approval and sign-off. Our instructional designers develop design documents as per the guidelines of principles of adult learning, Instructional Design Taxonomies such as Bloom's Cognitive Taxonomy, Dick and Carey Model, Kemp's Instructional Design Model, Gagné's 9 Events of Instruction, Kirkpatrick's 4 Levels of Training Evaluation
  • 9. Step -4 Content/ Media/ Assets/ Development and Authoring After the necessary Corrective Actions are implemented, the multimedia team will put together the approved template and the contents to create the complete version of the e-Learning course. Based on the storyboard, graphics and animations will be included at the appropriate locations to enhance the learner’s understanding of the points being discussed. Voice-over will be recorded as necessary, and the graphics and animations created will be synchronized with the text. This developed version will pass through a series of stringent quality checks sent to the client for review and approval. This version is called Alpha Version Sep -5 Beta Version The client will review the Alpha version and pass back the reviewed content with comments, suggestions, etc. for corrections if any. Once these corrections are fixed by the Development team then once again the corrected Final version will be submitted to the client along with relevant approval documents
  • 10. Step -6 Gold version Gold version DVD contains the following multimedia elements Approved/ Final Design Document (Script, Story Board, Detailed Design Document) Approved/ Final Table of Content Alpha Version Beta Version CD Version Raw contents (images, PDF, DOC, PPT, other files collected from client) Ǫuality Assurance Document User Manuals, Test Documents, Graphic Charter 1 2 3 4 5 6 7 8
  • 11. Code and Pixels Content Development Life Cycle (CDLC) Putting the Code and Pixels Content Development Life Cycle (CDLC) in a simple way: Our Project life cycle comprises 3 Phases i.e. Pre-project Analysis, Project Production, Post Project support. Phase – 1 Pre Project Analysis Requirement Analysis Proposals & Ǫuotation Approval Phase – 2 Project Production 1) Pre Production Table of Content/Course Specific Document/Course content Identification Document Ǫuality Check Detailed client requirement analysis, Collection of raw material, Project Planning Script/Story Board/ Visual Story Board/Detailed Content Design Document 1 2 3 4 1 2 3
  • 12. 2) Production 3) Post Production Ǫuality Check and Delivery of Alpha/Beta/Gold Versions Media Generation / Content Deployment / Delivery Training to users/ facilitators Phase 3 – Post Project Support In addition to providing superior E-content, we provide Post Project Support to the client. We conduct feedback analysis sessions from different actual users and collect user feedback on the project/ content so that we can augment the content next time. The best way to improve the usability of the content is to address the critics of the content. 1 2 3 1 Videography, Photography, Voice Recording 2 Development of Graphic Assets, Animations, Programming, Integration, Internal ǪC
  • 13. LEVELS OF CBT Level 1. Passive-no interaction This level is what is commonly referred to as ‘page-turners'. The course is linear and could be considered basic training, in which the student acts only as an information receiver. Basically, the sequence of screens is fixed and the student can not choose the order in which you want to see the content, return to a previous topic or browse freely. However, it can be effective for communicating simple concepts At this level learners do not interact with resources, they just have: 1. Graphics, images 2. Rollovers 3. Basic quiz questions Some refer to level 1 e-learning as the “click next” style of e-learning. It has very low amounts of interactivity (i.e., clicking the Next button is as interactive as it typically gets) and there is a lot of static text and images. Level 1 quizzes are usually basic multiple-choice and true-or-false questions. Level 1 e-learning, while basic, does have its place: it can be a quick and inexpensive way to cover simple rules or procedures. These types of courses or CBTs are used for classroom teaching No Or very minimal Voice over is used Power point-based course development
  • 14. Level 2. Limited interaction In this case, the course continues to be basic, but the student has more control over their training; they can do more than just watch, read and navigate. This level is used for non-complex operations and maintenance lessons. At level 2, e-learning courses start to have multimedia. Courses at this level typically contain some audio and video, as well as some basic animations and transitions. This level of content is also often accompanied by narration and activities such as “click and reveal”interactions. Typical level 2 quizzes are drag-and-drops and matching activities. Level 2 e-learning is often used because it’s a nice middle ground that offers a richer experience for the learner At this level, learners interact with resources such as: Clickable animated graphics Navigation expands to menus, glossaries, and links to external resources. Often includes simple exercises (i.e. drag-and-drop, matching, and identification components). Audio and video. This level is best for courses that are intended to support on-the-job-performance or when importance is more on the skill development (Software simulations using Demo, Practice, Perform/Hands-on) , video documentaries real-life scenarios, etc. This level is a favorite in the industry mainly because it optimized the balance between active learning and development time.
  • 15. Level 3. - 3d, Character animations or high-level Technical Animations This level gives the highest degree of interaction by the student. The course includes simulations and the contents are transmitted through the use of educational games to keep the student motivated. Basically involves all of the elements of levels 1, 2, and recharged interactivity; and greater levels of sophistication. For technical courses i.e. Equipment’s/devic e explanation, walkthrough, 3d views, hands-on practice, software simulations where a High level of interactivity is required to engage users or disseminate knowledge 3D MODELING, 3d Animations, and Video recording, editing shooting comes in level -3 1 2 3
  • 16. Documentaries / Video-Based Learning The documentary is a medium used by Government Departments, NGOs, Private Organizations, Broadcasters, and even Individuals to convey their message effectively to a large group audience. The direction and composition of a documentary make all the difference to the successful communication of its content/concept. Ǫuality production and skilled direction can enhance the impact of any documentary, be it short or feature-length. C&P is a professional company providing end–to–end solutions for your documentary project from the initial stages of the idea to the final product with just a minimum involvement on your part. We have expert content writers, art directors, camera crew, directors, and other technicians who can produce documentaries creatively and innovatively by using high-end types of equipment and beta cameras.