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Unit 8 – Creative Media
    Industry Awareness

• Aims: To understand the creative industries

• Objectives: To produce a usable document which
  can be used as a Creative Industries educational
  tool
Creative Industries
•   Socio-economic potential of
    activities that trade with
    creativity, knowledge and
    information

•   Increasingly being recognised as a
    generator of jobs, wealth and
    cultural engagement

•   UK has the largest creative sector
    in the whole European Union

•   In terms of GDP it is the largest in
    the world

•   106,700 businesses in the creative
    industries
Creative Industries
        •   UK definition of creative industries:
            ‘those industries that are based on
            individual creativity, skill and talent
            with the potential to create wealth
            and jobs through developing
            intellectual property’

        •   1.5 million people employed in the
            creative industries in the UK, that’s
            5.1% of the work force

        •   Contributed 2.9% of the UK’s Gross
            Value Added in 2009

        •   Exports of services by the creative
            industries accounted for 10.6% of
            the UK’s exports of services
Creative Industries
According to Skillset…   According to the UK Gov

•   Advertising          •   Advertising
•   Animation            •   Architecture
•   Computer Games       •   The Arts and Antiques Market
•   Facilities           •   Crafts
•   Fashion & Textiles   •   Design
•   Film                 •   Designer Fashion
•   Interactive Media    •   Film
•   Photo Imaging        •   Interactive Leisure Software
•   Publishing               (gaming)
•   Radio                •   Music
•   TV                   •   The Performing Arts
                         •   Publishing
                         •   Software
                         •   TV and Radio
Advertising
•   Worth £6.2 billion a year
•   13,000 companies
•   250,000 employees
•   Mainly based in London (70%)
    then North West (6%)
•   Multi-platform
•   Young – 47% under the age of 34
•   Gender equal? – 46% women
•   Ethnically equal? – 6% black,
    Asian or ethnic minority
•   Funds 75% of commercial
    television
•   Funds 95% of national press
•   Funds 80% of national magazines
•   Funds 95% of commercial radio
Advertising – Important
        Qualities
           •   Customer Service

           •   Speaking ad Self Presentation

           •   Punctuality and Organisation

           •   Numeracy / Literacy

           •   Attention to detail

           •   Transferable skills

           •   Management Skills

           •   Legal issues
Animation

•   Engages with many other sectors
    in the creative industries – TV
    film, web, gaming
•   Employs around 4500 people,
    mostly freelance
•   300 companies
•   Costly, labour intensive and time
    consuming – 30 minute animation
    can take up to two years and use
    20,000 drawings
•   Features might cost up to $60m
•   High returns on big productions
•   Only 5% of animation on UK TV is
    native
Animation

    •   Centres of excellence outside
        London – Manchester, Bristol,
        Dundee, Cardiff
    •   Globally, worth $60 billion
    •   Relies on a highly skilled and
        specialist workforce
    •   Most employees are university
        graduates
    •   Short fall in certain area of the
        industry
    •   Average salary for a graduate
        animator is about £25k
    •   Directors can earn well over £50k
Animation – Skills needed
•   Hand-drawn animation techniques

•   Model / stop frame animation

•   Computer animation

•   Storytelling

•   Computer operating systems

•   Ratios and size perspectives

•   Teamwork

•   Work quickly but accurately
Gaming
•   30% of the gaming industry is
    based in the North West
•   19% in London
•   Gaming now makes more money
    that video rental and cinema box
    office
•   Very competitive
•   485 businesses employ around
    7000 people
•   Dominated by young, white men
•   Women make up 6% of the
    workforce.
•   Black, Asian and other ethnic
    minorities = 3%
•   61% are 35 or less.
•   77% do not have children
Gaming – Job Roles
•   Script Writer       •   Programmer
•   Games Designer      •   Systems Analysis
•   Object Planner      •   Audio Engineer
•   Graphic Designer    •   Composer
•   Creative Manager    •   Quality Assurance Manager
•   Art Director        •   Licencing Manager
•   Animator            •   Project Manager
•   Software Engineer
Facilities
•   Provide equipment and support
    services to most of the Creative
    Industries

•   Nearly 4000 companies employ
    nearly 50000 people

•   A third are freelance

•   33% are women

•   Some sub-sectors include
    equipment hire, special effects,
    post production, transmission

•   78% in the South East

•   45% in London
Facilities
   •   60% of the workforce are graduates

   •   Over 75% need on going training

   •   70% are freelancers

   •   1 in 10 freelancers will average 70
       hour working weeks

   •   The average number of days employed
       for a freelance facilities worker is 238
       days, better than most other sectors

   •   21% women in post production

   •   5% black / Asian / ethnic minorities
Fashion and Textiles
•   Nearly 80000 films on the UK
    employing 340000 people
•   97% of fashion and textile industries
    employ less than 50 people
•   21% o the work force are self
    employed
•   London is the biggest employer,
    followed by the North West
•   Worth £11.2 billion
•   Low entry level wages
•   Big skills gaps in fashion and textiles
•   Big employer of ethnic minorities –
    38000
•   Aging workforce – 73% over 35
•   Broken down into sub-sectors
    including design, apparel, footwear
    and leather, textiles and technical
    textiles, laundry and dry cleaning
Film
•   400 permanent companies in the UK
•   43% production, 13% distribution,
    44% exhibition
•   Nearly 28,000 people working in film
•   62% exhibition, 34 % in production
    and 4% distribution
•   Over 90% of a film crew will be
    freelancers
•   42% are women (above average for
    the rest of the creative industries
•   9% from black, Asian and ethnic
    minority background
•   2% disabled
•   Contributes £4.5 billion to the UK
•   Production was is worth around
    £700m
Film
•   UK has the largest number of digital
    exhibition screens in Europe (296)
•   Film theft cost the UK £404m in 2007
•   Well funded industry and money going
    into training the workforce – The
    Bigger Future
•   Most people start off as runners
•   60% have a degree
•   Can be split into five sectors –
    Development, production, post-
    production, distribution and exhibition
•   Contacts and networking is very
    important
•   2008 report suggested that more
    needs to be to: create a more diverse
    work force, reduce unpaid work,
    enable more training
Interactive Media
      •   Worth several billion pounds
      •   Employs around 35000 people
      •   20% are freelancers
      •   36% hold a post-graduate certificate
      •   43% have an under graduate degree
      •   Multi-platform
      •   More of a discipline than a sector
      •   Can range from app design to social
          media management
      •   Job roles might include designers,
          producers, web designers, usability
          specialist or web writers
      •   People employed as interactive media
          specialists, usually have a number of
          media based skills
      •   Must understand other disciplines in
          the media sector
      •   Must keep their skills updated
Photo Imaging
•   43000 people
•   38% are down in London
•   8700 companies – nearly 70% are
    sole traders or freelancers
•   91% of photographic companies
    employ 5 or less people
•   Nearly 50% of photography employees
    have an undergraduate degree
•   Average age is 42 (higher than the
    average creative industries employee)
•   Low amount ethnic minorities
•   High level of disabled employees
•   Competitive
•   Must have an entrepreneurial mind set
•   Unsocial hours
•   Must have a keen grasp of intellectual
    property rights
Publishing
   •   Traditional forms such as books,
       journals, magazines
   •   Now on multimedia formats (kindles,
       news agencies)
   •   Employs nearly 200000 people – 36%
       of the creative media workforce
   •   50000 in newspapers
   •   50000 in magazines
   •   12% self employed
   •   Half the workforce hold a degree
   •   67% are over the age of 35
   •   Mostly based in London
   •   10% black, Asian or ethnic minorities
       (les than 50% of London is white)
   •   Gender division is equal
   •   Good employer of disabled people
Radio
•   Employs 22000 people                compared with 50% of women
•   Three-types: publicly funded,   •   Shortage of radio engineers
    commercial and community /      •   Industry is growing steadily
    voluntary                       •   Job roles might include, presenter,
•   Men earn more than women –          engineer, researcher, producer or
    Men (30k), women (28k)              sales
•   25% of men have depended        •   Must be confident and organised,
    children compared with 16% of       working well under pressure
    women
•   60% of men are over 35

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Understanding the UK's Creative Industries

  • 1. Unit 8 – Creative Media Industry Awareness • Aims: To understand the creative industries • Objectives: To produce a usable document which can be used as a Creative Industries educational tool
  • 2. Creative Industries • Socio-economic potential of activities that trade with creativity, knowledge and information • Increasingly being recognised as a generator of jobs, wealth and cultural engagement • UK has the largest creative sector in the whole European Union • In terms of GDP it is the largest in the world • 106,700 businesses in the creative industries
  • 3. Creative Industries • UK definition of creative industries: ‘those industries that are based on individual creativity, skill and talent with the potential to create wealth and jobs through developing intellectual property’ • 1.5 million people employed in the creative industries in the UK, that’s 5.1% of the work force • Contributed 2.9% of the UK’s Gross Value Added in 2009 • Exports of services by the creative industries accounted for 10.6% of the UK’s exports of services
  • 4. Creative Industries According to Skillset… According to the UK Gov • Advertising • Advertising • Animation • Architecture • Computer Games • The Arts and Antiques Market • Facilities • Crafts • Fashion & Textiles • Design • Film • Designer Fashion • Interactive Media • Film • Photo Imaging • Interactive Leisure Software • Publishing (gaming) • Radio • Music • TV • The Performing Arts • Publishing • Software • TV and Radio
  • 5. Advertising • Worth £6.2 billion a year • 13,000 companies • 250,000 employees • Mainly based in London (70%) then North West (6%) • Multi-platform • Young – 47% under the age of 34 • Gender equal? – 46% women • Ethnically equal? – 6% black, Asian or ethnic minority • Funds 75% of commercial television • Funds 95% of national press • Funds 80% of national magazines • Funds 95% of commercial radio
  • 6. Advertising – Important Qualities • Customer Service • Speaking ad Self Presentation • Punctuality and Organisation • Numeracy / Literacy • Attention to detail • Transferable skills • Management Skills • Legal issues
  • 7. Animation • Engages with many other sectors in the creative industries – TV film, web, gaming • Employs around 4500 people, mostly freelance • 300 companies • Costly, labour intensive and time consuming – 30 minute animation can take up to two years and use 20,000 drawings • Features might cost up to $60m • High returns on big productions • Only 5% of animation on UK TV is native
  • 8. Animation • Centres of excellence outside London – Manchester, Bristol, Dundee, Cardiff • Globally, worth $60 billion • Relies on a highly skilled and specialist workforce • Most employees are university graduates • Short fall in certain area of the industry • Average salary for a graduate animator is about £25k • Directors can earn well over £50k
  • 9. Animation – Skills needed • Hand-drawn animation techniques • Model / stop frame animation • Computer animation • Storytelling • Computer operating systems • Ratios and size perspectives • Teamwork • Work quickly but accurately
  • 10. Gaming • 30% of the gaming industry is based in the North West • 19% in London • Gaming now makes more money that video rental and cinema box office • Very competitive • 485 businesses employ around 7000 people • Dominated by young, white men • Women make up 6% of the workforce. • Black, Asian and other ethnic minorities = 3% • 61% are 35 or less. • 77% do not have children
  • 11. Gaming – Job Roles • Script Writer • Programmer • Games Designer • Systems Analysis • Object Planner • Audio Engineer • Graphic Designer • Composer • Creative Manager • Quality Assurance Manager • Art Director • Licencing Manager • Animator • Project Manager • Software Engineer
  • 12. Facilities • Provide equipment and support services to most of the Creative Industries • Nearly 4000 companies employ nearly 50000 people • A third are freelance • 33% are women • Some sub-sectors include equipment hire, special effects, post production, transmission • 78% in the South East • 45% in London
  • 13. Facilities • 60% of the workforce are graduates • Over 75% need on going training • 70% are freelancers • 1 in 10 freelancers will average 70 hour working weeks • The average number of days employed for a freelance facilities worker is 238 days, better than most other sectors • 21% women in post production • 5% black / Asian / ethnic minorities
  • 14. Fashion and Textiles • Nearly 80000 films on the UK employing 340000 people • 97% of fashion and textile industries employ less than 50 people • 21% o the work force are self employed • London is the biggest employer, followed by the North West • Worth £11.2 billion • Low entry level wages • Big skills gaps in fashion and textiles • Big employer of ethnic minorities – 38000 • Aging workforce – 73% over 35 • Broken down into sub-sectors including design, apparel, footwear and leather, textiles and technical textiles, laundry and dry cleaning
  • 15. Film • 400 permanent companies in the UK • 43% production, 13% distribution, 44% exhibition • Nearly 28,000 people working in film • 62% exhibition, 34 % in production and 4% distribution • Over 90% of a film crew will be freelancers • 42% are women (above average for the rest of the creative industries • 9% from black, Asian and ethnic minority background • 2% disabled • Contributes £4.5 billion to the UK • Production was is worth around £700m
  • 16. Film • UK has the largest number of digital exhibition screens in Europe (296) • Film theft cost the UK £404m in 2007 • Well funded industry and money going into training the workforce – The Bigger Future • Most people start off as runners • 60% have a degree • Can be split into five sectors – Development, production, post- production, distribution and exhibition • Contacts and networking is very important • 2008 report suggested that more needs to be to: create a more diverse work force, reduce unpaid work, enable more training
  • 17. Interactive Media • Worth several billion pounds • Employs around 35000 people • 20% are freelancers • 36% hold a post-graduate certificate • 43% have an under graduate degree • Multi-platform • More of a discipline than a sector • Can range from app design to social media management • Job roles might include designers, producers, web designers, usability specialist or web writers • People employed as interactive media specialists, usually have a number of media based skills • Must understand other disciplines in the media sector • Must keep their skills updated
  • 18. Photo Imaging • 43000 people • 38% are down in London • 8700 companies – nearly 70% are sole traders or freelancers • 91% of photographic companies employ 5 or less people • Nearly 50% of photography employees have an undergraduate degree • Average age is 42 (higher than the average creative industries employee) • Low amount ethnic minorities • High level of disabled employees • Competitive • Must have an entrepreneurial mind set • Unsocial hours • Must have a keen grasp of intellectual property rights
  • 19. Publishing • Traditional forms such as books, journals, magazines • Now on multimedia formats (kindles, news agencies) • Employs nearly 200000 people – 36% of the creative media workforce • 50000 in newspapers • 50000 in magazines • 12% self employed • Half the workforce hold a degree • 67% are over the age of 35 • Mostly based in London • 10% black, Asian or ethnic minorities (les than 50% of London is white) • Gender division is equal • Good employer of disabled people
  • 20. Radio • Employs 22000 people compared with 50% of women • Three-types: publicly funded, • Shortage of radio engineers commercial and community / • Industry is growing steadily voluntary • Job roles might include, presenter, • Men earn more than women – engineer, researcher, producer or Men (30k), women (28k) sales • 25% of men have depended • Must be confident and organised, children compared with 16% of working well under pressure women • 60% of men are over 35