ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
Interactiv 15: From So What to Now What?
1. From So What to Now What
A framework for exploring and implementing new technologies
Dean Shareski!
http://shareski.ca!
@shareski
INTERACTIV
Whitewater, WI
June 15, 2015
11. “It still shocks me, the extent to which we
continue to dumb down the affordances of
the Web and technology for authentic
learning in the service of keeping the system
grinding no matter what the obstacle.”
Will Richardson
15. Access to all this information is “confusing
and harmful <due to the> abundance of
_______.”
Conrad Gesner on books
1565
books
16. “This __________ has too many shortcomings
to be seriously considered as a means of
communication. The device is inherently of
no value to us."
Western Union internal memo
1876
telephone
17. “Students today depend too much upon ink.
They don’t know how to use a pen knife to
sharpen a pencil. Pen and ink will never
replace the pencil.”
National Association of Teachers,
1907
18. "There is no reason anyone would want a
___________ in their home."
Ken Olson,
President and founder of Digital Equipment Corp.
1977
computer
35. "What will a new technology do?"
is no more important than the question,
"What will a new technology undo?”
https://www.flickr.com/photos/so8/8161891893
Neil Postman
44. Digital Dualism
we have been taught to mistakenly view online as meaning not
offline. The notion of the offline as real and authentic is a recent
invention, corresponding with the rise of the online. If we can
fix this false separation and view the
digital and physical as enmeshed, we
will understand that what we do while
connected is inseparable from what
we do when disconnected.
45. “What can we do now, we couldn’t do before?”
https://www.flickr.com/photos/91737656@N03/16103317332
53. “As we watch the world move to a state of near-constant
change and flux, we believe that connecting play
and imagination may be the single most important
step in unleashing the new culture of learning.”
“...the pattern has been that as children grow up and
become more proficient at making sense of the
environment in which they live, their world seems to
become more stable. Thus, as a child grows and
becomes accustomed to the world, the perceived need
for play.”
54. “Failure is free, high-quality
research, offering direct evidence
of what works and what doesn’t.
Cheap failure, valuable as it is on
its own, is also a key part of a more
complex advantage: the exploration
of multiple possibilities.”
Clay Shirky
55. http://blog.kylewebb.ca/2015/01/11/dont-just-consume-things-create-things-hour-of-code-2014/
“Until that point in the year, I had not seen such a
high level of engagement and interest from every
student in my classroom. This was differentiation
and engaging learning at it’s best (for me anyways!).
Students that have a tough time getting excited
about anything at school were ecstatically sharing
their games and apps with classmates.
Collaboration and the desire to share and work
with one another quickly emerged as each student
learned something “cool” that they needed to share
with everyone, so they could use it.”