This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
How AI, OpenAI, and ChatGPT impact business and software.
Trends In Mobile Gaming In Asia
1. Trends In Mobile Gaming In Asia
By Serkan Toto, PhD
www.serkantoto.com
Source: Gungho 1
2. About Me
2
• CEO & founder of Kantan Games Inc.
• Advisor for various gaming startups in the US
and Asia
• Japan contributor for TechCrunch.com from
2008-2012
• Based in Japan since 2004
• MBA and PhD in economics
• Hardcore gamer since 1983
3. Contact Information
Twitter: http://twitter.com/serkantoto
LinkedIn: http://linkedin.com/in/serkantoto
Email: serkan AT serkantoto.com
4. My Website For Free Information On Japan’s
Mobile Game Industry
http://www.serkantoto.com
17. Mobile Gaming Will Become Bigger Especially
In Asia
17
Source: Super Data
18. 18
What About South East Asia?
“The market is currently valued at $661 million, generated by around 85
million gamers. Niko believes the number of games will surge to over 130
million in the next 4 years.”
34. Example: Square Enix Is Streaming DQ X In
Japan To Smartphone Users
In large parts of Asia, mobile Internet connectivity
(speed and cost of data) will remain a problem!
42. Trend 8: Messenger App-Based Gaming And
Mobile Platforms
+ COUNTLESS telco app stores, alternative Android stores and other
market places for mobile and other games (especially in Asia)
43. Other Notable Trends In Gaming
(Mobile And Else)
43
• HTML5/Multi-platform development
– Cut The Rope For MS Internet Explorer,
– Mozilla’s BananaBread 3D FPS
– Game Closure’s DevKit for HTML5 games (100% Javascript)
• Immersive gaming
– Facebook’s Oculus Rift headset
– Sony Morpheus
– Microsoft’s Immersive Gaming System
• Connected TV gaming
– Google TV
– Sony Bravia TV sets
– PlayStation TV (PS Vita TV)