[Inside Social Apps 2010 - San Francisco ] Hello everyone, my name is Sebastien de Halleux and what I’ll talk about over the next 30 minutes or so is about The Evolution of Games, and specifically lessons from gaming platforms past.. Most of today is about social games and the future of the game industry, so I wanted to take a step back and hypothesise what the past can potentially teach us about the future.
5. Games have grown through
new platforms and hit titles
$ (Bn) US Games Revenue (NPD)
25
20
15
10
5
0
1995 2000 2005
5
6. Another way to tell the story
access
barriers Lower cost
PS3
More social
Xbox More immediate
360
More real
Wii
iPhone / mobile
Free-to-play / online / social
0 10m 50m 100m 500m 1Bn audience
7. “Moore’s law” of games industry
access audience
barriers
0 0
time time
Video…
30. Rise of the billion $ franchise
GTA WoW Game X OR Game Y
15 12 100 200
million million million million
boxes subs MAUs MAUs
@ @ @ @
$60 $12 ¢80 ¢40
per per ARPU ARPU
box month
30
31. 1.8 billion web users
100m
MAUs
game
200m 400m
400m
monthly Facebook
MAUs
players MAUs
Facebook
Audience (r)evolution