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Customer Development



          Company Building Part 1 & 2

              Steve Blank and Eric Ries
                  sblank@kandsranch.com




4/15/10                                   1
Agenda

!    Logistics/Questions
!    Review
!    Matthew Brezina, Xobni
!    Company Building
Today
             Company Building

 Customer      Customer     Customer   Company
 Discovery     Validation   Creation   Building




•  Move from earlyvangelists to
   mainstream customers
•  Rebuild management
•  Rebuild organization & culture
From Earlyvangelists to
             Mainstream Customers
!    Early customers may not be indicative of later
     customers
!    Growth into mainstream driven by Market type




                 From Earlyvangelists   Manage Sales
                    to Mainstream        Growth by
                      Customers          Market Type
Intermission

Crossing the
  Chasm




               5
Technology Adoption Life Cycle


                   !    Innovators
                   !    Early Adopters
                   !    Early Majority
                   !    Late Majority
                   !    Laggards
The Chasm




!    Between any two groups there is a gap
!    The disassociation between the two groups is the difficulty
     any group will have accepting a new product if its
     presented in the same manner as it was to the group to its
     immediate left



                                                    Geoff Moore; Crossing the Chasm
Early Adopters
          Innovators: The Technology Enthusiasts

!    The first people to adopt technology
     "  The gatekeepers for technology
     "  Moore believes they’re key to any high-tech
        marketing effort
!    In large companies buys one of anything
!    In small companies “designated techie” in IT
!    Want to try it just to see if it works
Early Adopters:
                             The Visionaries

!    Highly motivated and driven by a dream
!    Want a fundamental breakthrough
     "    Value not from technology but from the strategic leap
!    The least price-sensitive of any segment
     "    Can provide up front money for additional development
     "    Can alert the business community to advances
     "    Will serve as visible references
!    Like project orientation - want to start with a pilot
!    Represent an opportunity early in a life cycle to generate
     a burst of revenue and gain visibility
     "    Gives high-tech companies their first big break
Mainstream Markets
                Early Majority: The Pragmatists

!    Dollars are in the hands of the pragmatists
!    Wants to make incremental, measurable progress
     "    Hard to win over, but loyal once won
     "    Care about; your company, product quality, “Whole Product”
!    Interested in knowing what others in their industry think
     "    References and relationships are important
!    They like competition, reasonably price sensitive
!    Selling to pragmatists takes time
Late Majority:
                    The Conservatives

!    Against discontinuous innovation
!    Like to buy preassembled packages with
     everything bundled at heavily discounted prices
!    Great opportunity to take low cost trailing edge
     technology components are repackage them into
     single function systems
Laggards: The Skeptics


!    Do not participate in the high tech marketplace
     except to block purchases
!    Continually point to the discrepancies between
     the sales claims and the delivered product
Why is There a Chasm?

!    Markets are made of people who reference each
     other during the buying decision
!    Moving from segment to segment in the life cycle
     we may have references, but not of the right sort
!    The chasm is between visionaries and pragmatists
     "    Visionaries talk to enthusiasts
     "    Conservatives look to pragmatists
     "    Therefore no referenceable customer base when making the
          transition to the new segment
The Problem With Visionaries
               as Early Customers
                  Visionaries alienate pragmatists

#    Visionaries lack respect for     #    Pragmatists value the experience
     the value of colleagues               of their colleagues
     experience                       #    Pragmatists want to talk about
#    Visionaries are more                  industry specific issues
     interested in technology than    #    Pragmatists expect existing
     their industry                        product infrastructure
#    Visionaries fail to recognize    #    Pragmatists view visionaries as
     the importance of existing            disruptive; they soak up all the
     product infrastructure                budgets for pet projects
#    Visionaries want to get a        #    Pragmatists want a productivity
     jump on competition                   improvement
#    Visionaries will suffer thru a   #    Pragmatists do not want to debug
     buggy product for an edge             someone else’s product
Crossing the Chasm
          Entering the Mainstream is an Act of Aggression


!    Transition to a strategic target in the mainstream market
     "    Focus on a single beachhead and a single target niche market
     "    Pick one you can dominate from the outset
     "    Force the competitor out of your targeted niche markets
     "    Then take over additional market segments
     "    Develop a solid base of references, collateral and procedures &
          documentation
Chasm Crossing Strategies

!    Create the Whole Product
!    Focus on only One or Two Segments
!    Pragmatists want to buy from market leaders
Create the Whole Product

!    When something is left out the solution is
     incomplete, the selling promise is unfilled, and the
     customer is unavailable for referencing
     "    To secure references, ensure that the customer gets not just
          the product, but the whole product
     "    But make them sparingly and strategically - leveraging them
          over multiple sales
Focus on only 1 or 2 Segments

!    Word of mouth is the #1 source of reference
     "  Winning 1 or 2 customers in 5 or 10 segments
        will not create word of mouth
     "  4 or 5 customers in one segment will

!    Lack of word of mouth makes it harder to sell
     "    Sales driven will get it much later if at all
Pragmatist want to Buy from Market
             Leaders

!    Whole products grow up around market leaders
     "    To be a leader you need the largest market
          share (over 40%) in your segment
!    Take a “big fish, small pond” approach
     "    Focus on achieving a dominant position in one or
          two narrowly bounded market segments
Chasm Issues

!    Goal is to take a niche market approach to
     crossing the chasm
!    Most CEO’s won’t make niche commitments
     "  Won’t stop pursuing any sale for any reason
     "  Sales driven not marketing driven

!    The sole goal during this phase of the company
     should be to secure a beachhead
     "    And get a referenceable pragmatist customer base
Beyond Niches

!    Longer term vision guides the immediate
     tactical choices
     "    Select strategic target market niches – these
          are entry points into larger segments
End of Intermission



                      22
New Market Chasm
New Market =
Hockey Stick Sales Curve
Existing Market Chasm
Existing Market =
Linear Sales Growth
Resegmented Market Chasm
Resegmenting: Existing Market Share
       Declines as New Market Grows

100%
                                 Revenues




                               % of Existing market
                               Vs New



       1              5        # Years in business
Resegmented Market =
         Complex Sales Growth


                                             Year 7




                                    Year 6



                           Year 5

         Year 3   Year 4
Year 2
New Management and
          Mission-Centric Culture

!    Founders sometimes cannot get past
     Learning & Discovery
!    Mission-Centric Culture can be a bridge




                               Develop
               Review
                           “Mission-Centric”
             Management
                                Culture
Evolution of Management
               Strategy

 Customer       Company            Large
Development      Building         Company


 Development    Mission-centric   Process-centric
 Team-centric
Customer Development Versus
          Product Management

The Search for the Business Model      The Execution of the Business Model


        Scalable                                        Large
                                Transition
        Startup                                        Company



                                                    -  Delivers MRD’s
 -  Hypothesis Testing
                                                    -  Feature Spec’s
 -  Minimum Feature Set
                                                    -  Competitive Analysis
 -  Pivots

  Customer Development                            Product Management
Metrics Versus Accounting

  The Search for the Business Model         The Execution of the Business Model


           Scalable                                            Large
                                      Transition
           Startup                                            Company



 Startup Metrics                                           Traditional Accounting
-  Customer Acquisition Cost                              -  Balance Sheet
-  Viral coefficient                                      -  Cash Flow Statement
-  Customer Lifetime Value                                -  Income Statement
-  Average Selling Price/Order Size
-  Monthly burn rate
-  etc.
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                           '
    !"#$#%$&'
                1)#/234-/'   ,-.+#/0'
    !(#)(*+'
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                           '
    !"#$#%$&'
                1)#/234-/'   ,-.+#/0'
    !(#)(*+'
5&#6&)273+'8&)2*2'9#/#:&.&/(
                           '
    !"#$#%$&'
                1)#/234-/'   ,-.+#/0'
    !(#)(*+'
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                           '
    !"#$#%$&'                  5#):&'
                1)#/234-/'
    !(#)(*+'                 ,-.+#/0'
Corporate Mission Statement Template
Mission Element   Specifics

Why your           To build CafePress into the world’s largest retailer of customized goods
                  ! 

employees
come to work
                  Make sure customers say we are the only place to go on the web to
                  ! 

                  make and sell CDs, books, and promotional items.
What they need
to do all day     !  Give sellers marketing tools to reach their customers
                  !  Try to be a good citizen of our community. Print on recyclable
                  materials, use environmentally friendly packaging, and use non-toxic
                  inks wherever practical.
How they will      Customers say CafePress is the world’s best place to sell and buy
                  ! 

know they have    custom items
succeeded         !  Customers get great service for what they consider a fair price.
                  !  Customers come back often (on average once every three weeks).


Corporate         !    An average store sells $45 per month.
revenue and       !  Acquire 25,000 new customers per month.
profit goals      !  Grow to $30 million in revenue by the end of next year.

                  !  Maintain 40% profit margin.

                  !  Take good care of the employees. Provide stock options and full
                  medical and dental benefits.
Back to Functional Depts

!    Customer Development team =
     learning and discovery
!    Functional departments = execution



            Department   Department Roles
              Mission    set by Market Type
             Statement
Customer Development Team
               Tasks Not Titles



                                   CEO


VP Product Dev   Technical Visionary     Business Visionary   Business Execution
Functional Departments-Silos
 Typical Startup
                                  CEO



VP Engineering     VP Marketing         VP Sales   VP Bus Dev
Department Mission Statement Template


Mission Element                    Specifics
Why department members             •   Create end user demand and drive it into the sales channel
come to work                       •   Educate the channel and customers about why our products are
                                       superior
                                   •   Help Engineering understand customer needs and desires

What th ey need to do all day      •   Demand -creation activities (advertising, PR, tradeshows,
                                       seminars, web sites, etc.)
                                   •   Competitive analyses, channel and customer collateral (white
                                       papers, data sheets, product reviews)
                                   •   Customer surveys, market requirements documents
How will they know they have       •   40,000 active and accepted leads into the sales channel,
succeeded                              company and product name recognition over 65% in target
                                       market
                                   •   Five positive product review per quarter

Contribution to corporate profit   •   35% market share in year one
goals                              •   Headcount of five people, spend under $750K
Mission Centric Management =
        Agile Company
!    Mission Culture
!    Information Culture
!    Leadership Culture




            Implement         Create an      Build a
          Mission-centric   “Information   “Leadership
           Management          Culture”      Culture”
Mission-centric Management

 $  Mission intention
 $  Employee initiative

 $  Mutual trust and communication

 $  “Good enough” decision making

 $  Mission synchronization
Information Culture

$  First-hand knowledge
$  An overall view

$  The view from the eyes of customers and

   competitors
Synchronization
      Customer                 Mission-Centric                   Process-Driven
      Development              Organization                      Organization
      Organization
Who   !    Customer-facing     !    Department-to-department     !    Corporate-to-
           teams & product     !    Corporate-to-department           department
           development         !    Department-to-corporate
           teams


Why   !    Update hypothesis   !    Keep departmental missions   !    Transmit orders and
           versus reality           aligned with corporate            goals from top of
      !    Allow entire             mission                           the organization
           company to          !    Ensure that departmental          downwards
           understand and           missions are mutually        !    Report status from
           react to change          supportive                        bottom of
                               !    Ensure that departments           organization
                                    tactical moves are in step        upwards
                                    with the corporate
                                    objective(s)
The Agile Company
                  Agile
                Company
               Company
                Mission


         Mission-Centric
          Management

         Department Mission
                Decisions
   Mission       Timely     Employee
  Intention     Decisions    Initiative


  Synchronization            Trust &
                          Communication


              Fast-Response
               Departments
OODA                              Information
               Decentralized      Gathering &
Loops            Decisions       Dissemination
 Leadership
Summary

!    Management strategies need to change as the
     company grows
     "    Development-team centric ! Mission-centric !
          Process-centric
!    Mission-oriented culture is the “bridge” culture
     "    Unanimity and clear understanding of purpose, focus
          and direction
     "    Adaptability, empowerment, initiative
Customer Development In the
        Real World

      The VC Presentation



                              51
Traditional VC Funding Model




                      Source: Peter Fenton, Benchmark Capital
Traditional VC Funding Assumptions

!    Company's risk decreased by hitting milestones
!    Which brought about a jump in its valuation
!    Additional funding was needed at each milestone
!    Resulting in a high level of financial investment
!    Lack of iteration meant resolution of success or
     failure was delayed
Customer Development Funding Model




                          Source: Peter Fenton, Benchmark Capital
Customer Development
             Funding Assumptions

!    Company's risk decreased by shipping as early
     as possible
!    Continual product iteration assumed
!    Capital burn kept low until adoption onset
!    Additional funding needed refine the model and
     more to scale a proven model
!    Time and cost between the founding and
     success/failure is greatly decreased
Customer Development meets
           the Real World
!    I’m a believer, but…
     "  How to do I convince others?
     "  How do I so without proselytizing?

     "  Yet how do I make the benefits compelling?

!    Venture Capitalists are an early audience
What are Early Stage VC’s
               Really Asking?

!    Are you going to:
     "  Blow my initial investment?
     "  Or are you going to make me a ton of money?

!    Are there customers for what you are building?
     "    How many are there? Now? Later?
!    Is there a profitable business model?
     Can it scale?
The Traditional VC Pitch
     Since You Can’t Answer my real questions here’s the checklist



               !    Technology
               !    Team
               !    Product
               !    Opportunity
               !    Customer Problem
               !    Business Model
Better         !    Customers
Kleiner Perkins
             Business Plan Outline
!    The opportunity
      "  company mission, vision

!    Team
      "  Backgrounds, board, advisors

!    Market
      "  Target customer segments, market size & need

!    Technology
      "  Architecture, IP, measurable differentiation

!    Go to market strategy
      "  Bus model, distribution, pricing, partnerships/slingshots?

      "  Alternatives, competition, comparisons

!    Financial & operating plan
      "  Funding and use of funds

      "  Milestones
Sequoia Capital’s
                            Business Plan Outline
!    Business                               !    Competition
     ! Company's business                        ! Competitors
     ! Mission statement                         ! Competitive advantages
!    Products                               !    Team
     ! Product description                       ! Background of mgmt
     ! Development schedule                      ! Board composition
     ! Differentiation                      !    Financials
     ! Price point                               ! Historic and projected P&L
!    Market                                        (1st two years by qtr)
     ! Trends                                    ! Projected cash flow (1st 2 yrs by qtrs)
     ! Historic and projected size in $’s        ! Current balance sheet
     ! Product match to market definition        ! Proj headcount by function
!    Distribution                                   (R&D, sales, marketing, G&A)
     ! Sales channels                            ! Capitalization schedule
     ! Partnerships                         !    Deal
     ! Customers                                 ! Amount raised
!    ! Use of proceeds                           ! Valuation asked
Business Plan Becomes the
                Funding Slides


          Business   Seed or                Fire
Concept     Plan     Series A   Execute   Founders
“Lessons Learned” Drives Funding



                Business      Test        Lessons
Concept          Plan       Hypotheses    Learned   Series A




          Do this first instead of fund raising
Credibility Increases Valuation

!    Customer Development and the Business Plan
     "    Extract the hypotheses from the plan
     "    Leave the building to test the hypothesis
     "    Present the results as:
          “Lessons Learned from our customers”
     "    Iterate Plan
IMVU
Background




             64
Founding IMVU
•  Customer Discovery and Validation
  –  Founded company in April 2004
  –  Sat in this class Fall of 2004
  –  Shipped in 6 months
  –  Charged from Day 1
  –  No press releases
  –  First and last press of 2004/5: The Wired article

                                                    65
IMVU
VC Presentation
September 2005




                  66
Earlier Lessons Learned
•  Sandcastle
  –  Solve a big enough problem
  –  Don’t confuse technology with a business
•  There.com
  –  Keep it real small until the hockey-stick
  –  Don’t scale without customers
  –  Don’t confuse your passion with “customers will
     get it later”
  –  Don’t bring in the suits until it’s just execution   67
Landscape before IMVU
 Social networks and                2D “paperdoll” avatars         Social games and
 Communities (Myspace)                                             virtual worlds




•    Sticky, but...                                           •    Interactive, but...
•    No realtime interaction                                  •    Subset of games market,
•    Low barrier to entry      •     Expressive, but...            not superset
•    Hard to monetize          •     No person-to-person
                                     interaction
                               •     Hard to monetize in US                         68
Social networking with avatars




Customizable home pages with avatar pictures
                                               Messages, gifts, blogs, picture galleries, rankings,
                                               stickers, wish lists, etc.                    69
Customer Discovery & Validation
                    Q4 2004
•    Product:                                9,000                                                                                                  $8,000

      –  3D IM add-on for hanging out        8,000                                                                                                  $7,000
         online with friends                 7,000
                                                                                                                                                    $6,000
           •  Piggy back on existing buddy
                                             6,000
              lists and IM programs                                                                                                                 $5,000

•    Our customers told us:                  5,000
                                                                                                                                                    $4,000
      –  Avatar customization is the key     4,000
                                                                                                                                                    $3,000
         appeal.                             3,000

      –  “Add-on” concept is confusing.      2,000
                                                                                                                                                    $2,000

         They actually want a separate                                                                                                              $1,000
                                             1,000
         buddy list.
                                                0                                                                                                   $0
•    So we:
                                                              Dec-04




                                                                                Feb-05




                                                                                                  Apr-05
                                                     Nov-04




                                                                       Jan-05




                                                                                         Mar-05




                                                                                                           May-05




                                                                                                                                      Aug-05
                                                                                                                             Jul-05
                                                                                                                    Jun-05
      –  Ditched the IM add-on idea



                                                                                                                                               70
Customer Discovery & Validation
                     Q1 and Q2 2005
•    Product:                                 9,000                                                                                                  $8,000

      –  3D IM service for hanging out        8,000                                                                                                  $7,000
         with friends and meeting people      7,000
                                                                                                                                                     $6,000
           •  Introduced Chat Now feature
              (instant matching)              6,000
                                                                                                                                                     $5,000
•    Our customers told us:                   5,000
                                                                                                                                                     $4,000
      –  Meeting new friends is as            4,000
         important as talking with existing                                                                                                          $3,000
                                              3,000
         friends (50/50)
                                                                                                                                                     $2,000
      –  Not enough people on IMVU            2,000

      –  Retention is a problem               1,000                                                                                                  $1,000

•    So we:                                      0                                                                                                   $0

      –  Scaled up our advertising budget                      Dec-04




                                                                                 Feb-05




                                                                                                   Apr-05
                                                      Nov-04




                                                                        Jan-05




                                                                                          Mar-05




                                                                                                            May-05




                                                                                                                                       Aug-05
                                                                                                                              Jul-05
                                                                                                                     Jun-05
         (to $40/day)
      –  Learned about retention from
         market leaders (Cyworld,
         Myspace)
                                                                                                                                                71
Customer Discovery & Validation
                            Q3 2005
•    Product:
                                                         9,000                                                                                                  $8,000
      –  3D IM service plus avatar home pages
                                                         8,000                                                                                                  $7,000
           •  Introduced avatar home pages, plus
              messages, gifts, picture galleries blogs   7,000
                                                                                                                                                                $6,000

•    Our customers are telling us:                       6,000
                                                                                                                                                                $5,000
      –  Avatar home pages are highly                    5,000
         addictive                                       4,000
                                                                                                                                                                $4,000


      –  2D and 3D complement each other                                                                                                                        $3,000
                                                         3,000
      –  Messages in home pages and realtime                                                                                                                    $2,000
                                                         2,000
         interaction complement each other
                                                                                                                                                                $1,000
      –  Want more than two avatars per                  1,000

         window: parties and chat rooms                     0                                                                                                   $0

                                                                          Dec-04




                                                                                            Feb-05




                                                                                                              Apr-05
                                                                 Nov-04




                                                                                   Jan-05




                                                                                                     Mar-05




                                                                                                                       May-05




                                                                                                                                                  Aug-05
                                                                                                                                         Jul-05
                                                                                                                                Jun-05
      –  Fix the bugs; polish




                                                                                                                                                           72
Execution Phase 1, Discovery Phase 2
                  Q4 2005 – Q1 2006
•  Execution, Phase I
    –  Real Board: 2 VCs, CEO, CTO,      $90,000


       and outside member
                                         $80,000

    –  Hiring plan: one new hire per
       month (currently 11 people)       $70,000




    –  Process: Realistic AOP, monthly   $60,000



       books, Bugdb, teams, delegation   $50,000


    –  Product metrics: acquisition,
                                         $40,000
       retention, monetization
    –  Financial metrics: margins,       $30,000



       profitability and growth          $20,000




                                         $10,000




                                             $0
                                              6/1/05   7/1/05   7/31/05   8/30/05   9/29/05   10/29/05   11/28/05   12/28/05   1/27/06   2/26/06




                                                                                                                               73
Execution Phase 1, Discovery Phase 2
                     Q4 2005 – Q1 2006
•    Discovery, Phase 2
      –  Company Vision                                $90,000

           •  Big vision (“Avatars everywhere”),
              two-year focus (“3DIM platform”),        $80,000

              bounce off bad ideas (lots)
      –  Active Feedback
                                                       $70,000



           •  Sources: email, survey monkey, direct    $60,000

              outreach, “focus groups,” customer
              advisory board, developers, forums       $50,000



           •  Business Advisory Board                  $40,000
                 –  Relate product development to
                    business goals                     $30,000

                 –  Give course-correction feedback,
                    team synthesizes                   $20,000


      –  Agile Development
                                                       $10,000
           •  Build software for flexibility, change
•    Our customers are telling us:                         $0
                                                            6/1/05   7/1/05   7/31/05   8/30/05   9/29/05   10/29/05   11/28/05   12/28/05   1/27/06   2/26/06


      –  What’s next?
                                                                                                                                             74
Vision Lessons Learned – IMVU
•  Principles
   –  Big vision: Avatars everywhere
   –  Two year focus: 3D instant messaging with home pages
   –  Bounce off bad ideas: E.g., piggy back IM
•  Process
   –  Ship a product early; get real reactions from real customers
   –  Expect to iterate
   –  No artificial barriers or dependencies




                                                                     75
Agile Development
•  “Our highest priority is to satisfy the customer through early and
   continuous delivery of valuable software.” -
   http://agilemanifesto.org/
•  Embrace Change
    –  Build what you need today
    –  Process-oriented development so change is
       painless
•  Prefer flexibility to perfection
    –  Ship early and often
    –  Test-driven to find and prevent bugs
    –  Continuous improvement vs. ship-and-maintain
                                                                        76
Growth Strategy
•  No launch until we’re ready
   –  (Not even a press release for our VCs)
   –  Metrics tell us when we’re ready: acquisition,
      retention, monetization
•  Stay focused on profitability
   –  Manage for margins as well as gross numbers
   –  Profitability monotically harder to achieve with
      each non-profitable day and each new hire
•  Partnerships
   –  Seek win-win relationships with other community    77
      sites and products
Financing Lessons Learned –
              IMVU
•  Seed: Self funded $300k
   –  Low interest note
   –  Small, self-sufficient team of founders (5)
   –  Viewed financing as a bridge to profitability
•  Series A: Angel funded $600k
   –  Great advisory board of 8 people (“BAB”)
•  Series B: VC funded $8MM
   –  Go for World Class VC’s at the Hockey-Stick
   –  Negotiate to sell some Founders’ stock in Series A, and more in
      Series B



                                                                        78
Financing Results
•  Series B: VC funded $8MM
  –  Go for World Class VC’s at the Hockey-Stick
  –  Negotiate to sell some Founders’ stock in
     Series A, and more in Series B




                                                   79
80
1999 - 2004 Revenue

           $12
Millions




                                                                                       $27M
           $10                                                                         2004YTD


           $8
                                                                           $17M
           $6                                                              2003 YTD
                                                              $9.6M
                                                              2002 YTD
           $4
                                                 $4.7M
           $2                      $1.4M         2001 YTD
                 $70K              2000 YTD
                 1999 YTD
           $0
             1999           2000              2001          2002         2003         2004




                                                                                                 810
820
830
Store/Hosting/Manufacturing/Fulfillment



                                          840
Revenue      Gross Profit       Pre-tax Income
                                       $80




               Thousands
                                                                                                           $70K
                                       $40                                                                 1999 YTD

                                        $0

                                       ($40)

                                       ($80)

                                ($120)
                                     Q3-99                                                              Q4-99



                                                    Shops        Images            Orders       Products
                                       10




                           Thousands
                                        8
                                                                                                                7K
                                        6                                                                      SHOPS


                                        4


                                        2


                                        0
                                        Q399                                                            Q499

            Launched
                                                                                                 $70,920 Gross
          CafePress.com
                                                                                                   Revenue

Q1   Q2                                        Q3                                       Q4 850
                                                                                                7,000 Shops
Revenue           Gross Profit           Pre-tax Income
                                                        $1,200
                                                                                                                                  $1.4M




                                            Thousands
                                                               $800                                                               2000 YTD

                                                               $400

                                                                    $0

                                                            ($400)

                                                            ($800)
                                                                Q1-00                 Q2-00                  Q3-00              Q4-00




                                                                            Shops        Images          Orders           Products
                                                                    200




                                                        Thousands
                                                                    160

                                                                    120

                                                                    80                                                                  80K
                                                                                                                                      SHOPS
                                                                    40

                                                                     0
                                                                     Q100             Q200                    Q300                Q400

            VC
          Funding                       Xoom.com                                                                           Sore Loserman


Q1   10,000 Shops   Q2   25,000 Shops                                Q3                       50,000 Shops      Q4      860
Revenue           Gross Profit            Pre-tax Income
                                              $2,000




                                  Thousands
                                                                                                                                  $4.7M
                                              $1,500                                                                              2001 YTD

                                              $1,000

                                                    $500

                                                          $0

                                                  ($500)
                                                      Q1-01                     Q2-01                  Q3-01                Q4-01




                                                                      Shops        Images              Orders         Products
                                                          800




                                              Thousands
                                                          700
                                                          600
                                                          500
                                                          400
                                                          300
                                                                                                                                   200K
                                                          200
                                                                                                                                   SHOPS
                                                          100
                                                           0
                                                           Q101                 Q201                    Q301                     Q401


                               19+ Products                                                 Java to .NET
                                                                     Webby Award
Q1                   Q2                                         Q3     Winner
     100,000 Shops        150,000 Shops                                                                     Q4
                                                                                                                    870
                                                                                                                      200,000 shops
Revenue          Gross Profit           Pre-tax Income
                                                    $4,000
                                                                                                                                     $9.6M




                                        Thousands
                                                                                                                                     2002 YTD`
                                                    $3,000


                                                    $2,000


                                                    $1,000


                                                                $0
                                                                 Q1-02              Q2-02                   Q3-02               Q4-02



                                                                            Shops        Images         Orders            Products
                                                                2000




                                                    Thousands
                                                                1600


                                                                1200


                                                                800
                                                                                                                                       400K
                                                                400                                                                    SHOPS


                                                                  0
                                                                  Q102                Q202                   Q302                    Q402

                          1Million
                          Products                                       Premium Shops              60+ Products


                Q1   Q2                                           Q3                                            Q4 880
250,000 Shops                        300,000 Shops
Revenue           Gross Profit           Pre-tax Income
                                                  $7,000




                                      Thousands
                                                  $6,000                                                                          $17M
                                                  $5,000                                                                          2003 YTD

                                                  $4,000
                                                  $3,000
                                                  $2,000
                                                  $1,000
                                                              $0
                                                               Q1-03             Q2-03                  Q3-03               Q4-03



                                                                       Shops        Images              Orders        Products
                                                              4000




                                                  Thousands
                                                              3500

                                                              3000
                                                              2500

                                                              2000

                                                              1500
                                                              1000                                                                 690K
                                                              500                                                                  SHOPS

                                                                0
                                                                Q103              Q203                    Q303                   Q403


     CD Launch                                                                            Books Launch


Q1
                 500,000 Shops
                                 Q2                            Q3                                           Q4       890 Million
                                                                                                                        1
                                                                                                                       Members
Revenue           Gross Profit           Pre-tax Income
                                                 $12,000




                                     Thousands
                                                 $10,000
                                                                                                                                 $27M
                                                                                                                                 2004YTD
                                                      $8,000

                                                      $6,000

                                                      $4,000

                                                      $2,000
                                                              $0
                                                               Q1-04             Q2-04                  Q3-04               Q4-04



                                                                       Shops        Images              Orders        Products
                                                             12000




                                                 Thousands
                                                             10000

                                                             8000

                                                             6000

                                                             4000

                                                             2000                                                                   1M
                                                                                                                                  SHOPS
                                                                0
                                                                Q104              Q204                    Q304               Q404

                 New Manufacturing
                      Facility                                                                              1 Million Shops


Q1   Marketplace Q2                                             Q3                                          Q4 900
1999-2007 Revenue

           $160
Millions




           $140
           $120
           $100
            $80
            $60
            $40
            $20
             $0
                  1999 2000 2001 2002 2003 2004 2005 2006 2007




                                                                 910

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041310 class 12 and 13

  • 1. Customer Development Company Building Part 1 & 2 Steve Blank and Eric Ries sblank@kandsranch.com 4/15/10 1
  • 2. Agenda !  Logistics/Questions !  Review !  Matthew Brezina, Xobni !  Company Building
  • 3. Today Company Building Customer Customer Customer Company Discovery Validation Creation Building •  Move from earlyvangelists to mainstream customers •  Rebuild management •  Rebuild organization & culture
  • 4. From Earlyvangelists to Mainstream Customers !  Early customers may not be indicative of later customers !  Growth into mainstream driven by Market type From Earlyvangelists Manage Sales to Mainstream Growth by Customers Market Type
  • 6. Technology Adoption Life Cycle !  Innovators !  Early Adopters !  Early Majority !  Late Majority !  Laggards
  • 7. The Chasm !  Between any two groups there is a gap !  The disassociation between the two groups is the difficulty any group will have accepting a new product if its presented in the same manner as it was to the group to its immediate left Geoff Moore; Crossing the Chasm
  • 8. Early Adopters Innovators: The Technology Enthusiasts !  The first people to adopt technology "  The gatekeepers for technology "  Moore believes they’re key to any high-tech marketing effort !  In large companies buys one of anything !  In small companies “designated techie” in IT !  Want to try it just to see if it works
  • 9. Early Adopters: The Visionaries !  Highly motivated and driven by a dream !  Want a fundamental breakthrough "  Value not from technology but from the strategic leap !  The least price-sensitive of any segment "  Can provide up front money for additional development "  Can alert the business community to advances "  Will serve as visible references !  Like project orientation - want to start with a pilot !  Represent an opportunity early in a life cycle to generate a burst of revenue and gain visibility "  Gives high-tech companies their first big break
  • 10. Mainstream Markets Early Majority: The Pragmatists !  Dollars are in the hands of the pragmatists !  Wants to make incremental, measurable progress "  Hard to win over, but loyal once won "  Care about; your company, product quality, “Whole Product” !  Interested in knowing what others in their industry think "  References and relationships are important !  They like competition, reasonably price sensitive !  Selling to pragmatists takes time
  • 11. Late Majority: The Conservatives !  Against discontinuous innovation !  Like to buy preassembled packages with everything bundled at heavily discounted prices !  Great opportunity to take low cost trailing edge technology components are repackage them into single function systems
  • 12. Laggards: The Skeptics !  Do not participate in the high tech marketplace except to block purchases !  Continually point to the discrepancies between the sales claims and the delivered product
  • 13. Why is There a Chasm? !  Markets are made of people who reference each other during the buying decision !  Moving from segment to segment in the life cycle we may have references, but not of the right sort !  The chasm is between visionaries and pragmatists "  Visionaries talk to enthusiasts "  Conservatives look to pragmatists "  Therefore no referenceable customer base when making the transition to the new segment
  • 14. The Problem With Visionaries as Early Customers Visionaries alienate pragmatists #  Visionaries lack respect for #  Pragmatists value the experience the value of colleagues of their colleagues experience #  Pragmatists want to talk about #  Visionaries are more industry specific issues interested in technology than #  Pragmatists expect existing their industry product infrastructure #  Visionaries fail to recognize #  Pragmatists view visionaries as the importance of existing disruptive; they soak up all the product infrastructure budgets for pet projects #  Visionaries want to get a #  Pragmatists want a productivity jump on competition improvement #  Visionaries will suffer thru a #  Pragmatists do not want to debug buggy product for an edge someone else’s product
  • 15. Crossing the Chasm Entering the Mainstream is an Act of Aggression !  Transition to a strategic target in the mainstream market "  Focus on a single beachhead and a single target niche market "  Pick one you can dominate from the outset "  Force the competitor out of your targeted niche markets "  Then take over additional market segments "  Develop a solid base of references, collateral and procedures & documentation
  • 16. Chasm Crossing Strategies !  Create the Whole Product !  Focus on only One or Two Segments !  Pragmatists want to buy from market leaders
  • 17. Create the Whole Product !  When something is left out the solution is incomplete, the selling promise is unfilled, and the customer is unavailable for referencing "  To secure references, ensure that the customer gets not just the product, but the whole product "  But make them sparingly and strategically - leveraging them over multiple sales
  • 18. Focus on only 1 or 2 Segments !  Word of mouth is the #1 source of reference "  Winning 1 or 2 customers in 5 or 10 segments will not create word of mouth "  4 or 5 customers in one segment will !  Lack of word of mouth makes it harder to sell "  Sales driven will get it much later if at all
  • 19. Pragmatist want to Buy from Market Leaders !  Whole products grow up around market leaders "  To be a leader you need the largest market share (over 40%) in your segment !  Take a “big fish, small pond” approach "  Focus on achieving a dominant position in one or two narrowly bounded market segments
  • 20. Chasm Issues !  Goal is to take a niche market approach to crossing the chasm !  Most CEO’s won’t make niche commitments "  Won’t stop pursuing any sale for any reason "  Sales driven not marketing driven !  The sole goal during this phase of the company should be to secure a beachhead "  And get a referenceable pragmatist customer base
  • 21. Beyond Niches !  Longer term vision guides the immediate tactical choices "  Select strategic target market niches – these are entry points into larger segments
  • 24. New Market = Hockey Stick Sales Curve
  • 26. Existing Market = Linear Sales Growth
  • 28. Resegmenting: Existing Market Share Declines as New Market Grows 100% Revenues % of Existing market Vs New 1 5 # Years in business
  • 29. Resegmented Market = Complex Sales Growth Year 7 Year 6 Year 5 Year 3 Year 4 Year 2
  • 30. New Management and Mission-Centric Culture !  Founders sometimes cannot get past Learning & Discovery !  Mission-Centric Culture can be a bridge Develop Review “Mission-Centric” Management Culture
  • 31. Evolution of Management Strategy Customer Company Large Development Building Company Development Mission-centric Process-centric Team-centric
  • 32.
  • 33.
  • 34. Customer Development Versus Product Management The Search for the Business Model The Execution of the Business Model Scalable Large Transition Startup Company -  Delivers MRD’s -  Hypothesis Testing -  Feature Spec’s -  Minimum Feature Set -  Competitive Analysis -  Pivots Customer Development Product Management
  • 35. Metrics Versus Accounting The Search for the Business Model The Execution of the Business Model Scalable Large Transition Startup Company Startup Metrics Traditional Accounting -  Customer Acquisition Cost -  Balance Sheet -  Viral coefficient -  Cash Flow Statement -  Customer Lifetime Value -  Income Statement -  Average Selling Price/Order Size -  Monthly burn rate -  etc.
  • 36. 5&#6&)273+'8&)2*2'9#/#:&.&/( ' !"#$#%$&' 1)#/234-/' ,-.+#/0' !(#)(*+'
  • 37. 5&#6&)273+'8&)2*2'9#/#:&.&/( ' !"#$#%$&' 1)#/234-/' ,-.+#/0' !(#)(*+'
  • 38. 5&#6&)273+'8&)2*2'9#/#:&.&/( ' !"#$#%$&' 1)#/234-/' ,-.+#/0' !(#)(*+'
  • 39. 5&#6&)273+'8&)2*2'9#/#:&.&/( ' !"#$#%$&' 5#):&' 1)#/234-/' !(#)(*+' ,-.+#/0'
  • 40. Corporate Mission Statement Template Mission Element Specifics Why your To build CafePress into the world’s largest retailer of customized goods !  employees come to work Make sure customers say we are the only place to go on the web to !  make and sell CDs, books, and promotional items. What they need to do all day !  Give sellers marketing tools to reach their customers !  Try to be a good citizen of our community. Print on recyclable materials, use environmentally friendly packaging, and use non-toxic inks wherever practical. How they will Customers say CafePress is the world’s best place to sell and buy !  know they have custom items succeeded !  Customers get great service for what they consider a fair price. !  Customers come back often (on average once every three weeks). Corporate !  An average store sells $45 per month. revenue and !  Acquire 25,000 new customers per month. profit goals !  Grow to $30 million in revenue by the end of next year. !  Maintain 40% profit margin. !  Take good care of the employees. Provide stock options and full medical and dental benefits.
  • 41. Back to Functional Depts !  Customer Development team = learning and discovery !  Functional departments = execution Department Department Roles Mission set by Market Type Statement
  • 42. Customer Development Team Tasks Not Titles CEO VP Product Dev Technical Visionary Business Visionary Business Execution
  • 43. Functional Departments-Silos Typical Startup CEO VP Engineering VP Marketing VP Sales VP Bus Dev
  • 44. Department Mission Statement Template Mission Element Specifics Why department members • Create end user demand and drive it into the sales channel come to work • Educate the channel and customers about why our products are superior • Help Engineering understand customer needs and desires What th ey need to do all day • Demand -creation activities (advertising, PR, tradeshows, seminars, web sites, etc.) • Competitive analyses, channel and customer collateral (white papers, data sheets, product reviews) • Customer surveys, market requirements documents How will they know they have • 40,000 active and accepted leads into the sales channel, succeeded company and product name recognition over 65% in target market • Five positive product review per quarter Contribution to corporate profit • 35% market share in year one goals • Headcount of five people, spend under $750K
  • 45. Mission Centric Management = Agile Company !  Mission Culture !  Information Culture !  Leadership Culture Implement Create an Build a Mission-centric “Information “Leadership Management Culture” Culture”
  • 46. Mission-centric Management $  Mission intention $  Employee initiative $  Mutual trust and communication $  “Good enough” decision making $  Mission synchronization
  • 47. Information Culture $  First-hand knowledge $  An overall view $  The view from the eyes of customers and competitors
  • 48. Synchronization Customer Mission-Centric Process-Driven Development Organization Organization Organization Who !  Customer-facing !  Department-to-department !  Corporate-to- teams & product !  Corporate-to-department department development !  Department-to-corporate teams Why !  Update hypothesis !  Keep departmental missions !  Transmit orders and versus reality aligned with corporate goals from top of !  Allow entire mission the organization company to !  Ensure that departmental downwards understand and missions are mutually !  Report status from react to change supportive bottom of !  Ensure that departments organization tactical moves are in step upwards with the corporate objective(s)
  • 49. The Agile Company Agile Company Company Mission Mission-Centric Management Department Mission Decisions Mission Timely Employee Intention Decisions Initiative Synchronization Trust & Communication Fast-Response Departments OODA Information Decentralized Gathering & Loops Decisions Dissemination Leadership
  • 50. Summary !  Management strategies need to change as the company grows "  Development-team centric ! Mission-centric ! Process-centric !  Mission-oriented culture is the “bridge” culture "  Unanimity and clear understanding of purpose, focus and direction "  Adaptability, empowerment, initiative
  • 51. Customer Development In the Real World The VC Presentation 51
  • 52. Traditional VC Funding Model Source: Peter Fenton, Benchmark Capital
  • 53. Traditional VC Funding Assumptions !  Company's risk decreased by hitting milestones !  Which brought about a jump in its valuation !  Additional funding was needed at each milestone !  Resulting in a high level of financial investment !  Lack of iteration meant resolution of success or failure was delayed
  • 54. Customer Development Funding Model Source: Peter Fenton, Benchmark Capital
  • 55. Customer Development Funding Assumptions !  Company's risk decreased by shipping as early as possible !  Continual product iteration assumed !  Capital burn kept low until adoption onset !  Additional funding needed refine the model and more to scale a proven model !  Time and cost between the founding and success/failure is greatly decreased
  • 56. Customer Development meets the Real World !  I’m a believer, but… "  How to do I convince others? "  How do I so without proselytizing? "  Yet how do I make the benefits compelling? !  Venture Capitalists are an early audience
  • 57. What are Early Stage VC’s Really Asking? !  Are you going to: "  Blow my initial investment? "  Or are you going to make me a ton of money? !  Are there customers for what you are building? "  How many are there? Now? Later? !  Is there a profitable business model? Can it scale?
  • 58. The Traditional VC Pitch Since You Can’t Answer my real questions here’s the checklist !  Technology !  Team !  Product !  Opportunity !  Customer Problem !  Business Model Better !  Customers
  • 59. Kleiner Perkins Business Plan Outline !  The opportunity "  company mission, vision !  Team "  Backgrounds, board, advisors !  Market "  Target customer segments, market size & need !  Technology "  Architecture, IP, measurable differentiation !  Go to market strategy "  Bus model, distribution, pricing, partnerships/slingshots? "  Alternatives, competition, comparisons !  Financial & operating plan "  Funding and use of funds "  Milestones
  • 60. Sequoia Capital’s Business Plan Outline !  Business !  Competition ! Company's business ! Competitors ! Mission statement ! Competitive advantages !  Products !  Team ! Product description ! Background of mgmt ! Development schedule ! Board composition ! Differentiation !  Financials ! Price point ! Historic and projected P&L !  Market (1st two years by qtr) ! Trends ! Projected cash flow (1st 2 yrs by qtrs) ! Historic and projected size in $’s ! Current balance sheet ! Product match to market definition ! Proj headcount by function !  Distribution (R&D, sales, marketing, G&A) ! Sales channels ! Capitalization schedule ! Partnerships !  Deal ! Customers ! Amount raised !  ! Use of proceeds ! Valuation asked
  • 61. Business Plan Becomes the Funding Slides Business Seed or Fire Concept Plan Series A Execute Founders
  • 62. “Lessons Learned” Drives Funding Business Test Lessons Concept Plan Hypotheses Learned Series A Do this first instead of fund raising
  • 63. Credibility Increases Valuation !  Customer Development and the Business Plan "  Extract the hypotheses from the plan "  Leave the building to test the hypothesis "  Present the results as: “Lessons Learned from our customers” "  Iterate Plan
  • 65. Founding IMVU •  Customer Discovery and Validation –  Founded company in April 2004 –  Sat in this class Fall of 2004 –  Shipped in 6 months –  Charged from Day 1 –  No press releases –  First and last press of 2004/5: The Wired article 65
  • 67. Earlier Lessons Learned •  Sandcastle –  Solve a big enough problem –  Don’t confuse technology with a business •  There.com –  Keep it real small until the hockey-stick –  Don’t scale without customers –  Don’t confuse your passion with “customers will get it later” –  Don’t bring in the suits until it’s just execution 67
  • 68. Landscape before IMVU Social networks and 2D “paperdoll” avatars Social games and Communities (Myspace) virtual worlds •  Sticky, but... •  Interactive, but... •  No realtime interaction •  Subset of games market, •  Low barrier to entry •  Expressive, but... not superset •  Hard to monetize •  No person-to-person interaction •  Hard to monetize in US 68
  • 69. Social networking with avatars Customizable home pages with avatar pictures Messages, gifts, blogs, picture galleries, rankings, stickers, wish lists, etc. 69
  • 70. Customer Discovery & Validation Q4 2004 •  Product: 9,000 $8,000 –  3D IM add-on for hanging out 8,000 $7,000 online with friends 7,000 $6,000 •  Piggy back on existing buddy 6,000 lists and IM programs $5,000 •  Our customers told us: 5,000 $4,000 –  Avatar customization is the key 4,000 $3,000 appeal. 3,000 –  “Add-on” concept is confusing. 2,000 $2,000 They actually want a separate $1,000 1,000 buddy list. 0 $0 •  So we: Dec-04 Feb-05 Apr-05 Nov-04 Jan-05 Mar-05 May-05 Aug-05 Jul-05 Jun-05 –  Ditched the IM add-on idea 70
  • 71. Customer Discovery & Validation Q1 and Q2 2005 •  Product: 9,000 $8,000 –  3D IM service for hanging out 8,000 $7,000 with friends and meeting people 7,000 $6,000 •  Introduced Chat Now feature (instant matching) 6,000 $5,000 •  Our customers told us: 5,000 $4,000 –  Meeting new friends is as 4,000 important as talking with existing $3,000 3,000 friends (50/50) $2,000 –  Not enough people on IMVU 2,000 –  Retention is a problem 1,000 $1,000 •  So we: 0 $0 –  Scaled up our advertising budget Dec-04 Feb-05 Apr-05 Nov-04 Jan-05 Mar-05 May-05 Aug-05 Jul-05 Jun-05 (to $40/day) –  Learned about retention from market leaders (Cyworld, Myspace) 71
  • 72. Customer Discovery & Validation Q3 2005 •  Product: 9,000 $8,000 –  3D IM service plus avatar home pages 8,000 $7,000 •  Introduced avatar home pages, plus messages, gifts, picture galleries blogs 7,000 $6,000 •  Our customers are telling us: 6,000 $5,000 –  Avatar home pages are highly 5,000 addictive 4,000 $4,000 –  2D and 3D complement each other $3,000 3,000 –  Messages in home pages and realtime $2,000 2,000 interaction complement each other $1,000 –  Want more than two avatars per 1,000 window: parties and chat rooms 0 $0 Dec-04 Feb-05 Apr-05 Nov-04 Jan-05 Mar-05 May-05 Aug-05 Jul-05 Jun-05 –  Fix the bugs; polish 72
  • 73. Execution Phase 1, Discovery Phase 2 Q4 2005 – Q1 2006 •  Execution, Phase I –  Real Board: 2 VCs, CEO, CTO, $90,000 and outside member $80,000 –  Hiring plan: one new hire per month (currently 11 people) $70,000 –  Process: Realistic AOP, monthly $60,000 books, Bugdb, teams, delegation $50,000 –  Product metrics: acquisition, $40,000 retention, monetization –  Financial metrics: margins, $30,000 profitability and growth $20,000 $10,000 $0 6/1/05 7/1/05 7/31/05 8/30/05 9/29/05 10/29/05 11/28/05 12/28/05 1/27/06 2/26/06 73
  • 74. Execution Phase 1, Discovery Phase 2 Q4 2005 – Q1 2006 •  Discovery, Phase 2 –  Company Vision $90,000 •  Big vision (“Avatars everywhere”), two-year focus (“3DIM platform”), $80,000 bounce off bad ideas (lots) –  Active Feedback $70,000 •  Sources: email, survey monkey, direct $60,000 outreach, “focus groups,” customer advisory board, developers, forums $50,000 •  Business Advisory Board $40,000 –  Relate product development to business goals $30,000 –  Give course-correction feedback, team synthesizes $20,000 –  Agile Development $10,000 •  Build software for flexibility, change •  Our customers are telling us: $0 6/1/05 7/1/05 7/31/05 8/30/05 9/29/05 10/29/05 11/28/05 12/28/05 1/27/06 2/26/06 –  What’s next? 74
  • 75. Vision Lessons Learned – IMVU •  Principles –  Big vision: Avatars everywhere –  Two year focus: 3D instant messaging with home pages –  Bounce off bad ideas: E.g., piggy back IM •  Process –  Ship a product early; get real reactions from real customers –  Expect to iterate –  No artificial barriers or dependencies 75
  • 76. Agile Development •  “Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.” - http://agilemanifesto.org/ •  Embrace Change –  Build what you need today –  Process-oriented development so change is painless •  Prefer flexibility to perfection –  Ship early and often –  Test-driven to find and prevent bugs –  Continuous improvement vs. ship-and-maintain 76
  • 77. Growth Strategy •  No launch until we’re ready –  (Not even a press release for our VCs) –  Metrics tell us when we’re ready: acquisition, retention, monetization •  Stay focused on profitability –  Manage for margins as well as gross numbers –  Profitability monotically harder to achieve with each non-profitable day and each new hire •  Partnerships –  Seek win-win relationships with other community 77 sites and products
  • 78. Financing Lessons Learned – IMVU •  Seed: Self funded $300k –  Low interest note –  Small, self-sufficient team of founders (5) –  Viewed financing as a bridge to profitability •  Series A: Angel funded $600k –  Great advisory board of 8 people (“BAB”) •  Series B: VC funded $8MM –  Go for World Class VC’s at the Hockey-Stick –  Negotiate to sell some Founders’ stock in Series A, and more in Series B 78
  • 79. Financing Results •  Series B: VC funded $8MM –  Go for World Class VC’s at the Hockey-Stick –  Negotiate to sell some Founders’ stock in Series A, and more in Series B 79
  • 80. 80
  • 81. 1999 - 2004 Revenue $12 Millions $27M $10 2004YTD $8 $17M $6 2003 YTD $9.6M 2002 YTD $4 $4.7M $2 $1.4M 2001 YTD $70K 2000 YTD 1999 YTD $0 1999 2000 2001 2002 2003 2004 810
  • 82. 820
  • 83. 830
  • 85. Revenue Gross Profit Pre-tax Income $80 Thousands $70K $40 1999 YTD $0 ($40) ($80) ($120) Q3-99 Q4-99 Shops Images Orders Products 10 Thousands 8 7K 6 SHOPS 4 2 0 Q399 Q499 Launched $70,920 Gross CafePress.com Revenue Q1 Q2 Q3 Q4 850 7,000 Shops
  • 86. Revenue Gross Profit Pre-tax Income $1,200 $1.4M Thousands $800 2000 YTD $400 $0 ($400) ($800) Q1-00 Q2-00 Q3-00 Q4-00 Shops Images Orders Products 200 Thousands 160 120 80 80K SHOPS 40 0 Q100 Q200 Q300 Q400 VC Funding Xoom.com Sore Loserman Q1 10,000 Shops Q2 25,000 Shops Q3 50,000 Shops Q4 860
  • 87. Revenue Gross Profit Pre-tax Income $2,000 Thousands $4.7M $1,500 2001 YTD $1,000 $500 $0 ($500) Q1-01 Q2-01 Q3-01 Q4-01 Shops Images Orders Products 800 Thousands 700 600 500 400 300 200K 200 SHOPS 100 0 Q101 Q201 Q301 Q401 19+ Products Java to .NET Webby Award Q1 Q2 Q3 Winner 100,000 Shops 150,000 Shops Q4 870 200,000 shops
  • 88. Revenue Gross Profit Pre-tax Income $4,000 $9.6M Thousands 2002 YTD` $3,000 $2,000 $1,000 $0 Q1-02 Q2-02 Q3-02 Q4-02 Shops Images Orders Products 2000 Thousands 1600 1200 800 400K 400 SHOPS 0 Q102 Q202 Q302 Q402 1Million Products Premium Shops 60+ Products Q1 Q2 Q3 Q4 880 250,000 Shops 300,000 Shops
  • 89. Revenue Gross Profit Pre-tax Income $7,000 Thousands $6,000 $17M $5,000 2003 YTD $4,000 $3,000 $2,000 $1,000 $0 Q1-03 Q2-03 Q3-03 Q4-03 Shops Images Orders Products 4000 Thousands 3500 3000 2500 2000 1500 1000 690K 500 SHOPS 0 Q103 Q203 Q303 Q403 CD Launch Books Launch Q1 500,000 Shops Q2 Q3 Q4 890 Million 1 Members
  • 90. Revenue Gross Profit Pre-tax Income $12,000 Thousands $10,000 $27M 2004YTD $8,000 $6,000 $4,000 $2,000 $0 Q1-04 Q2-04 Q3-04 Q4-04 Shops Images Orders Products 12000 Thousands 10000 8000 6000 4000 2000 1M SHOPS 0 Q104 Q204 Q304 Q404 New Manufacturing Facility 1 Million Shops Q1 Marketplace Q2 Q3 Q4 900
  • 91. 1999-2007 Revenue $160 Millions $140 $120 $100 $80 $60 $40 $20 $0 1999 2000 2001 2002 2003 2004 2005 2006 2007 910