Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
10. “Complexity is
good. Simplicity
can be misleading.”
user experience wheel http://userexperienceproject.blogspot.com/
visualisation Facebook usage
11. “…but complexity
is good only if it is
understandable,
sensible,
and meaningful.”
boxee remote http://boxee.tv
12. “As we learn to “intuitively”
use a product, we are in fact
illustrating the scope of our
past experiences with it.“
—Jon Kolko in Thoughts on Interaction Design
24. CAUSES OF FLOW
1— A clear goal
2—Immediate feedback
3—A challenge you’re confident
with
25. CHARACTERISTICS OF FLOW
—Total concentration and focus
—A sense of control over interactions
—Openness to new things
—Increased exploratory behavior
—Increased learning
—Positive feelings
26. CONSEQUENCES OF FLOW
—Loss of consciousness of self
—Distortions in the perception of time
—Activity is perceived as intrinsically
rewarding
27. “As we learn to “intuitively”
use a product, we are in fact
illustrating the scope of our
past experiences with it.“
—Jon Kolko in Thoughts on Interaction Design
28. 0
challenges high
Anxiety
skills
Flow Channel
Boredom
high
Anxiety, Boredom and Flow (Csikszentmihalyi, 1990)
(captions added van Gorp, 2006)
34. EXAMPLE
“Produce a podcast”
— Collect Information
— Interview Someone
— Record My Parts
— Edit Audio
— Mix audio
— Write Show Notes
— Produce the files
— Upload Files to Host
— Build Corresponding Show Notes Post
35. EXAMPLE
— Input- audio mix from GarageBand 3 and Show Notes in Text Editor.
— Work- Play through audio once, listening for big mistakes.
— Send the file to iTunes.
— Inside iTunes, select the file, choose Get Info.
— Edit info, inserting show notes and links into Lyrics tab. Doublecheck.
—Choose “Convert File to MP3.”
—Play the new MP3 file once it’s converted.
—Move MP3 file to upload area.
—Output- Upload Files to Host flow
36. HIGH LEVEL FLOW
HOME VIEW SUBCATEGORY 1 SUBCATEGORY 2 PRODUCT DETAILS PURCHASE PATHS X N
53. EXERCISE
Prototyping: Build a prototype of
an interaction relating your project.
Draw it out on paper, step by step.
90 MINUTES
54. Document your work: the task
flows and prototype, send by email.
FRI HOMEWORK
WHERE?
Deliver to sami.niemela@gmail.com
w/ title “GROUPNAME Flows and prototype”
55. Design Review of team project:
show & tell of design process +
progress so far, design critique.
THU
WHERE?
Present at class on Thursday
Deliver to sami.niemela@gmail.com
w/ title “GROUPNAME Design Review 1 ”