The second day of lectures from Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Empathic design, personas, design research and methods.
1. 02
Strategy & Experience Design
ITP 2011
Aalto University School of Economics
Sami Niemelä
Creative Director, Nordkapp
sami.niemela@gmail.com
@samin
Tuesday, June 7, 2011
14. analysis & insight
service opportunities
potential!
potential!
Tuesday, June 7, 2011
15. analysis & insight
roadmap
Service A 1.0
Integrated with
Loose integration with components of B
Mobile web Service 2.0
- fully integrated service
- platform wide functions
- dedicated clients
Service B 1.0 Service B 1.5
Current version Integrated with components of A
Simple channels
Unlimited space
Tuesday, June 7, 2011
17. HCD: RESULTS
Products and services that are
meaningful, answer to concrete
needs and discover new business
potential.
Tuesday, June 7, 2011
18. HCD: RESULTS
Insights, ideas, innovation, validated
scenarios and use cases, process
visualisations, personas, principles,
roadmaps…
Tuesday, June 7, 2011
20. analysis & insight
personas
(c) Creative Commons: http://www.flickr.com/photos/balladist/3020664097/
c) Creative Commons: http://www.flickr.com/photos/lululemonathletica/3483807909/
c) Creative Commons:http://www flickr.com/photos/freakapotimus/517212429/
Tuesday, June 7, 2011
21. Loophole from
the device through
concept design filters, apps &
information architecture
aggregations
“Launchpad” (Home screen)
Same for all personas, simple & effective place to collect
individual applications/modules.
All extra information uch as notifications are overlayed
on top of the ui.
+ People
Amplified mapping
+ Places Device looks & overlays information
on top of maps and real surroundings from camera
+ Talk
Timeline
Vertical & horizontal timeline for different “views”, such as time, people,
communications, location....
TIME ›
Tuesday, June 7, 2011
23. concept design
frameworks
Maailma
Kaikki muut, avoin jako.
maailma
Kontaktit
Kaikki omat kontaktit. Kaverin kaverit mutta ei kaverin kaverin kaveri?
kontaktit
Ystävät
Isompi ryhmä ihmisiä, voi olla esimerkiksi kontaktiryhmä “luokkakaverit”
Perhe
ystävät
Sisältö jaettu rajatulle ryhmälle. Jokainen jäsen pitää hyväksyä erikseen.
Minä
Minä = absoluuttinen turva. Oletus kaikelle sisällölle jollei käyttäjä
perhe
nimenomaan toisin määrää.
minä
Tuesday, June 7, 2011
24. concept design
frameworks
Agile / Design
Suunnittelu- ja kehitysmalli
Strategia
Planning
Sprint Planning
Features
UX
DESIGN MODE: Looking in / out Synthesis
Workshop Workshop Stories
Haasteet Rajoitteet
Tavoitteet Suunta
Mahdollisuudet
Development
Konsepti Lyhyet tarinat Täsmälliset tarinat
Sprint Sprint Sprint
Tuesday, June 7, 2011
25. Asking
the right
questions.
Tuesday, June 7, 2011
26. WHO, WHAT, HOW AND WHY?
“Instead of designing a bridge,
find a way to cross a body of water”
Tuesday, June 7, 2011
27. WHO, WHAT, HOW AND WHY?
The world is full of good
answers—it’s your job to ask
the right questions.
Tuesday, June 7, 2011
35. First, the Persona level:
Motivations, Expectations,
Perception, Abilities, Flow
and Culture?
Tuesday, June 7, 2011
36. TOURIST / VISITOR
Aiko Ono, 40.
“I love the things I find here”
Aiko is a Japanese tourist who fell in love with Finland after
seeing the film Lokki five years ago. She visited Helsinki for
the first time right after the film, and has been back every
year ever since.
Key Moments: planning in advance online, marking spots to futher inspection,
logging in w/ PIN, looking places from US, printing an RFID map.
Tuesday, June 7, 2011
37. TOURIST / VISITOR
UX DRIVERS
Sense of familiarity, same experience carrying on through di erent screens
UI METAPHORS
The city is an adventure, show me what I could fall in love with!
MOTIVATIONS
Exploration, remembering, serendipity
EXPECTATIONS
Things work and give me means to experience more
PERCEPTIONS
“I feel almost semi-local”,
ABILITIES
Tech-savvy but prefers to use a paper map when on the move, familiar with
travel guides, good navigation intuition.
FLOW
Search and refine,, wonder around, find things through getting lost.
CULTURE
Interested and aware, open to new experiences, impatient-no time to waste!
Tuesday, June 7, 2011
38. Motivations;
what drives her/him?
e.g. ”I just want to be fit and look good in the mirror”
Tuesday, June 7, 2011
39. Expectations;
what’s in it for her, subconsciously,
consciously and socially
e.g. “I expect things just work, I have
no time to fix broken s*it”
Tuesday, June 7, 2011
40. Perception;
how does she perceive the situation
and context
e.g. “every day is an adventure for me”
Tuesday, June 7, 2011
41. Abilities;
what is she capable of, and
what are her hopes and fears?
e.g. she learned to knit when she was 8
Tuesday, June 7, 2011
42. Flow;
how does the moment flow to her?
e.g. careful steps vs “just doing it”
Tuesday, June 7, 2011
43. Culture;
what is her next bigger context?
e.g. “I am doing this because I’m a perfectionist”
Tuesday, June 7, 2011
44. First, the Persona level:
Motivations, Expectations,
Perception, Abilities, Flow
and Culture?
Tuesday, June 7, 2011
46. 1. Defer judgment
2. Encourage wild ideas
3. Build on the ideas of others
4. Stay focused on the topic
5. One conversation at a time
6. Be visual
7. Go for quantity
Tuesday, June 7, 2011
50. Groups can be things like
“product ideas” “challenges” and so
,
forth.
Tuesday, June 7, 2011
51. Grouping: find commonalities and
patterns and group them. Duplicate
notes if needed.
45
MINUTES
Tuesday, June 7, 2011
52. Write up your extended personas
into a visual form on A4 each.
THU
WHERE?
sami.niemela@gmail.com
w/ title “GROUPNAME Persona ”
HOMEWORK print out a copy for thursday, hang it on the wall.
Tuesday, June 7, 2011