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BASIC DESIGN
FRAMEWORK
STRUCTURES AND DECONSTRUCTS
THINKING IN CORE LOOPS
● Core Loops are a series of actions
that are repeated over and over
throughout a game.
● Layers of depth can be added to
the core loop.
● Core Loops help you define and
controls the player experience and
game sessions.
Designing Loops by Gamethinking.io
CORE LOOPS ≠ MECHANICS
Pacman Mechanics by Videogameworkshop.com
Unlock Upgrades
Unlock Items
Battle Level Up
Unlock
Content
Buy /
Upgrade
Trophies
Coins
XP
Coins
DESCRIBE
YOUR GAME’S CORE LOOP
WITH SYSTEMS AND DEFINE THE
ECONOMY IN DETAIL.
Cash
Cash
League Up
Coins
KEY FACTORS
- F2P GAME/FEATURE CORE LOOP
● MAP OUT
○ ACTION
○ REWARD
○ PROGRESS
● ADD
○ ECONOMY
○ FLOWS
○ TRIGGERS
BEST PRACTICES
FOR A SOLID CORE LOOP
● SET CLEAR TARGETS
● SIMPLE AND SHORT
● UTILIZE PLAYER EXPECTATIONS
● BUILD FOR DEPTH
● PROTOTYPE AND ITERATE
● BENCHMARK YOUR GENRE
META FRAMEWORK
GROWTH OF PLAYER EXPERIENCES OVER PERIODS OF TIME
● OFFER INVESTMENT
○ Progress
○ Motivation
● USE SOCIAL HOOKS
○ Cooperation
○ Competition
○ Communication
● EVOLVE PLAYER LIFECYCLES
○ Early/Mid/Late game content
○ Superfan gameplay
○ Converted player experiences..
DESIGN FOR MONETIZATION
FIND WHAT WORKS FOR YOU
● PRICING (F2P, Premium)
● GATING (Demo/Full Version, Paywalls)
● SUBSCRIPTIONS
● ADS
● SPONSORS
Rethinking your game monetisation strategy - Adi Haddad
FUN?
Break down the Experience in Structures.
- Onboarding
- Tutorials, FTUE
- Accessibility
- Controls, Complexity, Session Duration
- Feedback Loop
- Positive and Negative reinforcements
- Difficulty and flow
- Aesthetics
- Achievements...
Key Performance Indicators
GAME HEALTH
- DOWNLOADS
- Organic
- UA
- DAU
- Retained Players
- New Players
- Retention
- D1, D7, D14, D28, D60+..
- Engagement
- Number of sessions
- Session Duration
Measuring mobile app engagement - Ashley Kibler
REVENUE TRACKING
- ARPDAU
- ARPU
- ARPPU
- LTV
- Conversion
- Ad LTV
QNA
Thanks! Reach out to me at
SAFAL.KAPOOR@GMAIL.COM

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Design Core Game Loops and Optimize Player Experiences

  • 2. THINKING IN CORE LOOPS ● Core Loops are a series of actions that are repeated over and over throughout a game. ● Layers of depth can be added to the core loop. ● Core Loops help you define and controls the player experience and game sessions. Designing Loops by Gamethinking.io
  • 3. CORE LOOPS ≠ MECHANICS Pacman Mechanics by Videogameworkshop.com
  • 4.
  • 5. Unlock Upgrades Unlock Items Battle Level Up Unlock Content Buy / Upgrade Trophies Coins XP Coins DESCRIBE YOUR GAME’S CORE LOOP WITH SYSTEMS AND DEFINE THE ECONOMY IN DETAIL. Cash Cash League Up Coins
  • 6. KEY FACTORS - F2P GAME/FEATURE CORE LOOP ● MAP OUT ○ ACTION ○ REWARD ○ PROGRESS ● ADD ○ ECONOMY ○ FLOWS ○ TRIGGERS
  • 7. BEST PRACTICES FOR A SOLID CORE LOOP ● SET CLEAR TARGETS ● SIMPLE AND SHORT ● UTILIZE PLAYER EXPECTATIONS ● BUILD FOR DEPTH ● PROTOTYPE AND ITERATE ● BENCHMARK YOUR GENRE
  • 8. META FRAMEWORK GROWTH OF PLAYER EXPERIENCES OVER PERIODS OF TIME ● OFFER INVESTMENT ○ Progress ○ Motivation ● USE SOCIAL HOOKS ○ Cooperation ○ Competition ○ Communication ● EVOLVE PLAYER LIFECYCLES ○ Early/Mid/Late game content ○ Superfan gameplay ○ Converted player experiences..
  • 9. DESIGN FOR MONETIZATION FIND WHAT WORKS FOR YOU ● PRICING (F2P, Premium) ● GATING (Demo/Full Version, Paywalls) ● SUBSCRIPTIONS ● ADS ● SPONSORS Rethinking your game monetisation strategy - Adi Haddad
  • 10. FUN? Break down the Experience in Structures. - Onboarding - Tutorials, FTUE - Accessibility - Controls, Complexity, Session Duration - Feedback Loop - Positive and Negative reinforcements - Difficulty and flow - Aesthetics - Achievements...
  • 12. GAME HEALTH - DOWNLOADS - Organic - UA - DAU - Retained Players - New Players - Retention - D1, D7, D14, D28, D60+.. - Engagement - Number of sessions - Session Duration Measuring mobile app engagement - Ashley Kibler
  • 13. REVENUE TRACKING - ARPDAU - ARPU - ARPPU - LTV - Conversion - Ad LTV
  • 14. QNA Thanks! Reach out to me at SAFAL.KAPOOR@GMAIL.COM