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Our key point: Your team can be more creative
Why do you care? Creativity increases productivity
Main takeaway: How creativity works and how you
nurture it on your team




                                                     1
In 2000 my daughter worked as an intern on the TV show Malcolm in the Middle.
Her job was to pamper the writing team. Their job was to create a script for each
week’s show. They had 5 days to come up with and write 30 minutes of
irreverent, award-winning comedy. The bar was set high from before Day One.
The script for the pilot won an Emmy award.

The writers had their own work room. It had what you might expect – a
conference table and chairs, a small kitchen setup. It also had a deep pile of
brightly colored carpets, bean bag chairs and boxes full of toys. The refrigerator
had some unusual items in it at all times. My daughter’s job was to fetch
whatever manner of consumable any writer desired – lunch from a special
restaurant, 20 year Scotch, Korean Tacos from the truck near Dodger Stadium.
They were pampered because they had to be creative on a deadline.

Do you pamper your Agile teams like this? Likely not. But then they have a little
more leeway in getting their work done – two weeks and a variable scope based
on proven velocity. Do Agile teams need to be creative? Their goal is less open-
ended than comedy writers but creativity is a great attribute for getting product
down well. A successful team is going to be creative. The ideal Agile work
environment is conducive to creativity – shared space, close collaboration, charts
on the wall, good tools, clear goals. A team that does not feel creative is a team
in need of a tune-up. Are their ways to promote, nurture and enhance creativity
in Agile Teams? That is what we are going to explore.




                                                                                     2
3
4
5
6
Some common answers:
    • Lack of talent?
    • Lack of imagination?
    • Lack of motivation?
    • No time?
    • Culture?
    • Upbringing?




                             7
Most significant inventions are based on the ideas and
work of many people.




                                                         8
Anyone can be creative given the right conditions.




                                                     10
Studies show that people under pressure will come up
with fewer useful new ideas.




                                                       11
Are you
- right-brained or left-brained?
- creative or logical?




                                   12
Some common answers:
- Useful
- Novel
- Feels new to me
- Did not previously exist
- Solves a problem

Creativity helps with
• Problem Solving
• Refinement of Product and Process
• Invention and Innovation




                                      13
Each builds upon the other.




                              14
How well did to work for you?

We overuse the wrong parts of our brains. It is better
to create the right conditions for creativity.




                                                         15
To some extent it can. We will see some tools that help.
But perhaps nurturing our innate abilities a better
approach.




                                                           16
This one is easy. Our pre-frontal cortex can handle it
with little access to long term memory.
Answer: VIII

From
http://web.mit.edu/2.009/www/lectures/2_projectAnd
Creativity.pdf




                                                         17
This one requires a shift into language networks to find
a match.
Answer: SIX




                                                           18
This one requires a shift from the previous two into a
mathematical solution.
Answer: IX6, a mathmatical expression




                                                         19
20
21
Left and right brain hemispheres are a bit different, but
both are used all the time. The left brain is a specialist.
The right brain is a generalist. They work together all
the time.




                                                              22
Our brains have 3 general parts based on evolutionary
progress.
- Old Brain (reptilian, autonomic, survival)
- Mid Brain (mammalian, limbic, emotion)
- New Brain (neocortex, language, speech, music,
  reasoning, thinking)




                                                        23
Beeman 2004: 40% of word puzzles were solved using
logical process. 60% were spontaneous insight (no
logical progression).
The greater part of our brain us used for subconscious
thought, which is faster. There is much more capacity,
too.




                                                         24
The Fedex Logo has a symbol embedded in it that
suggests forward motion.
If you do not see the symbol, note your emotional state
while you look for it.
Here is a clue: “White space is not always empty.”

Answer: a right-pointing white arrow between the E
and x.




                                                          25
Working memory is limited in capacity and processing is
slow due to complexity and energy demand of the
neocortex. Long term memory is vastly larger and
information is compressed and coded, allowing for
faster access and searching. The hippocampus is the
brain organ that manages movement of information
between the two types of memory.




                                                          26
What is happening in the neural circuits. When we take
in new information, our brain looks for existing maps
that match the concepts or experience. If one is found,
the map is reinforced. If none is found, an “impasse”
occurs.
This feels frustrating. If we try really hard to
“understand”, our prefrontal cortex uses up a lot of
energy and we get tired. If, instead, we can relax and
think about something else – or do something physical
that is not related, our subconscious brain continues to
look deeper for matching maps. If it finds none, it
creates a new map to represent the new information.
This is called “learning”.




                                                           27
This model comes from David Rock’s 2006 book. It is
called ARIA, an acronym for the 4 stages.
1. Awareness of a dilemma – a problem to be solved,
we show concern. We are stuck in an impasse.
2. Reflection – staring into space while watching
internal processes. Outer world has gone dim so
unconscious can go to work.
3. Insight – “aha!” A new connection has been made
between our existing networks that can accommodate
the dilemma
4. Action – Energy rises and we want to do something
about the problem.




                                                       28
During the impasse, our energy is low. If we can relax
and reflect, our alpha waves increase. These are the
low-amplitude waves that we experience when at rest
like watching TV. When the impasse is overcome, there
is a burst of gamma waves – high amplitude, high
energy waves associated with excitement. We
experience the energy to take action. It is short-lived,
though, so it is best to act quickly.




                                                           29
This exercise facilitates the ARIA model. By explaining the
challenge in words, the language and speech processing
centers of our brains are activated, bringing more neural
maps into use. By reducing it to 5 words, the prefrontal
cortex has less to do to hold on to the concept, opening up
channels to our subconscious. Then the use of words
evoking deep thinking and intuition help to activate our
deeper search mechanisms to draw upon our vast mental
resources.

Here are some sample questions:

     • If you stop and think deeply, do you think you
       know what you need to do to resolve this?
     • What quiet hunches do you have about a
       resolution, deeper inside?
     • How close to a solution are you?
     • Which pathway to a solution would be best to
       follow?



                                                              30
31
Here are some common ones:
- Smart Guy and follower syndrome
- Know-it-all
- Silos
- Brainstorming
- Group think
- Critical thinking

-More
Physical: poor health or diet
Personality: cynicism, critical outlook, pessimism,
conservative, controlling
Emotional: fear, lack of faith
Group: distrust, disagreement, disrupted flow, conflict
Perspective: rigid, narrow, controlled, logical
Environmental: time pressure, external reward



                                                          32
This is our list.




                    33
Studies show that pressure does not help. The old
phrase “Necessity is the Mother of Invention” is more
true in the long run than in the short run.




                                                        34
TO be creative, we need to have our basic necessities
taken care of and feel safe to speak in the presence of
our collaborators.




                                                          35
These are from Dan Pink in Drive. Also
http://www.ted.com/talks/dan_pink_on_motivation.html.
David Rock has a similar model SCARF for groups.




                                                        36
Eustress = good stress.
The prefrontal cortex needs just the right amount of
stress to be at peek performance. That means the right
balance of dopamine and norepenephrine
(noradrenaline).




                                                         37
38
Relax
One type of creativity can spark others
Remember a related experience
Ask questions
View, touch related objects
Do something simple to warm up




                                          39
It actually helps to tell yourself and your collaborators
to “Be creative!”
Visual stimulation helps – think colored sticky notes
and drawings.
Physical, tactile, body-in-motion activities use more of
the brain by a factor of a billion compared to working
alone with a computer.




                                                            40
R: What a cute doggy.
R: Mark, does your dog bite?
M: No, he is pretty mellow.
R: Hi doggy.
D: Rowf
R: Ouch. I thought you said your dog didn’t bite?
M: That’s not my dog.

Morale: the solution space may be different from what
you assume.
Avoid lightpost effect – looking for your lost keys where
the light is brightest rather than where you last had
them.




                                                            41
How many experiments did Edison make before he
found the right filament for the electric light? What if
he had stopped at the first “failure”? Experiments tell
us if our hypothesis is correct. We take action
accordingly. Therefore “failure” is simply one type of
knowledge acquisition.




                                                           42
We think more creatively when we are having fun.
Recall the TV Show writers room. For more, see
http://www.ted.com/talks/tim_brown_on_creativity_and_play.html




                                                                 43
Let your subconscious do the heavy lifting. And sleep
for integration.
Ohlsson in Rock p 79 says to deliberately do something
else to stop conscious processing at impasse.
Zimmer: When your mind wanders, the brain’s default
network (self referential thought) is working with its
executive control system (prefrontal cortex) to reach
distant goals. New ideas may emerge and be surprising.




                                                         44
Create 30 circles.
In 60 seconds, see how many you can turn into a
picture.
Going fast helps us to keep from editing ourselves
(judging quality or cleverness) which slows us down.
But the time pressure may reduce our creativity, too.
So try 120 seconds.




                                                        45
46
This is a picture of the band Paul McCartney was in
before Wings. ;-) Were they creative? Musicologists are
still trying to figure out how they did what they did in
many of their melodies.




                                                           47
48
Wright Brothers were not the first
Fulton was not the first
Edison was not the first
Ford was not the first
Darwin…




                                     49
Flow for individuals is defined by Mihaly
Csikszentmihalyi (Cheek-sent-me-high) in Flow: The
Psychology of Peak Performance
Characteristics:
• energizing
• engaging
• use your strengths
• do something slightly out of the ordinary
• many new but safe neural connections are made
• major driver of happiness
• happiness -> neurotransmitters -> right balance –> cycles


It is described for groups in Group Creativity by Keith
Sawyer




                                                              50
Common, agreed-upon goal
Enables focus so one can know if we are approaching a
solution
Basketball (clear goal) vs. Jazz/improv (create good
performance)
Clear objectives, problem-solving or “innovate”,
problem-finding goal (post-it, Elixir strings)




                                                        51
Divergent – that’s generate as many ideas as possible,
widening the solution space
Convergence – pruning the ideas

Right kinds of topics (not assembly or silo tasks)
Better for evaluating than for creating ideas
Use proven patterns
-Have a structure
- facilitate
- pairing works well
- free-form with no judgement
- focus on quantity
- filter




                                                         52
Engage people from other domains to help see patterns
and results that you cannot see due to familiarity. We
edit reality to match what we already know and
believe.
New people in new environments
Lehrer – Wired 1/10 The Neuroscience of Screwing Up




                                                         53
- quiet, open, curious, receptive mind
- focused but not stressed
- jazz metaphor
- not defensive, intrusive, argumentative




                                            54
All members in sync
Whole is greater than sum of parts
Ideas build on each other




                                     55
Equivalent skill levels
No one in charge




                          56
Know other members strengths and weaknesses
All share tacit knowledge (music, rule of improv,
domain, tools)
Plus conventions, customs and unwritten rules




                                                    57
http://www.sxc.hu/browse.phtml?f=download&id=128
4819

•Innovation Games ™ www.innovationgames.com
•Edward de Bono’s Six Hats technique www.debonogroup.com
•Agile Games discussion group www.agilegames.org
•Creative Problem Solving with SCAMPER: http://litemind.com/scamper/
•Tasty Cupcakes (Agile Games): http://tastycupcakes.com/
•ThinkerToys (Book) http://creativethinking.net/




                                                                       58
Group creativity technique made popular by Alex Faickney
Osborn in the late 1930s.
Rules usually applied:
      • Collect as many ideas as possible from all
        participants with no criticisms
        or judgments made while ideas are being
        generated.
      • All ideas are welcome no matter how silly or far
        out they seem. The more
        ideas the better, because at this point you don't
        know what might work.
      • Absolutely no discussion during the brainstorming
        activity. Talking about
        the ideas will take place after brainstorming is
        complete.
      • Do not criticize or judge. Don't even groan, frown,
        or laugh. All ideas are equally valid at this point.
      • Do build on others' ideas.




                                                               59
Systems Thinking




William Wake - Jean Tabaka 2009   60
These are the awards won by Malcom in the Middle
over its history. Can your team do this well? Now you
know some ways to help them.




                                                        61
62
63

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Creativity for Agile Teams

  • 1. Our key point: Your team can be more creative Why do you care? Creativity increases productivity Main takeaway: How creativity works and how you nurture it on your team 1
  • 2. In 2000 my daughter worked as an intern on the TV show Malcolm in the Middle. Her job was to pamper the writing team. Their job was to create a script for each week’s show. They had 5 days to come up with and write 30 minutes of irreverent, award-winning comedy. The bar was set high from before Day One. The script for the pilot won an Emmy award. The writers had their own work room. It had what you might expect – a conference table and chairs, a small kitchen setup. It also had a deep pile of brightly colored carpets, bean bag chairs and boxes full of toys. The refrigerator had some unusual items in it at all times. My daughter’s job was to fetch whatever manner of consumable any writer desired – lunch from a special restaurant, 20 year Scotch, Korean Tacos from the truck near Dodger Stadium. They were pampered because they had to be creative on a deadline. Do you pamper your Agile teams like this? Likely not. But then they have a little more leeway in getting their work done – two weeks and a variable scope based on proven velocity. Do Agile teams need to be creative? Their goal is less open- ended than comedy writers but creativity is a great attribute for getting product down well. A successful team is going to be creative. The ideal Agile work environment is conducive to creativity – shared space, close collaboration, charts on the wall, good tools, clear goals. A team that does not feel creative is a team in need of a tune-up. Are their ways to promote, nurture and enhance creativity in Agile Teams? That is what we are going to explore. 2
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  • 7. Some common answers: • Lack of talent? • Lack of imagination? • Lack of motivation? • No time? • Culture? • Upbringing? 7
  • 8. Most significant inventions are based on the ideas and work of many people. 8
  • 9. Anyone can be creative given the right conditions. 10
  • 10. Studies show that people under pressure will come up with fewer useful new ideas. 11
  • 11. Are you - right-brained or left-brained? - creative or logical? 12
  • 12. Some common answers: - Useful - Novel - Feels new to me - Did not previously exist - Solves a problem Creativity helps with • Problem Solving • Refinement of Product and Process • Invention and Innovation 13
  • 13. Each builds upon the other. 14
  • 14. How well did to work for you? We overuse the wrong parts of our brains. It is better to create the right conditions for creativity. 15
  • 15. To some extent it can. We will see some tools that help. But perhaps nurturing our innate abilities a better approach. 16
  • 16. This one is easy. Our pre-frontal cortex can handle it with little access to long term memory. Answer: VIII From http://web.mit.edu/2.009/www/lectures/2_projectAnd Creativity.pdf 17
  • 17. This one requires a shift into language networks to find a match. Answer: SIX 18
  • 18. This one requires a shift from the previous two into a mathematical solution. Answer: IX6, a mathmatical expression 19
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  • 21. Left and right brain hemispheres are a bit different, but both are used all the time. The left brain is a specialist. The right brain is a generalist. They work together all the time. 22
  • 22. Our brains have 3 general parts based on evolutionary progress. - Old Brain (reptilian, autonomic, survival) - Mid Brain (mammalian, limbic, emotion) - New Brain (neocortex, language, speech, music, reasoning, thinking) 23
  • 23. Beeman 2004: 40% of word puzzles were solved using logical process. 60% were spontaneous insight (no logical progression). The greater part of our brain us used for subconscious thought, which is faster. There is much more capacity, too. 24
  • 24. The Fedex Logo has a symbol embedded in it that suggests forward motion. If you do not see the symbol, note your emotional state while you look for it. Here is a clue: “White space is not always empty.” Answer: a right-pointing white arrow between the E and x. 25
  • 25. Working memory is limited in capacity and processing is slow due to complexity and energy demand of the neocortex. Long term memory is vastly larger and information is compressed and coded, allowing for faster access and searching. The hippocampus is the brain organ that manages movement of information between the two types of memory. 26
  • 26. What is happening in the neural circuits. When we take in new information, our brain looks for existing maps that match the concepts or experience. If one is found, the map is reinforced. If none is found, an “impasse” occurs. This feels frustrating. If we try really hard to “understand”, our prefrontal cortex uses up a lot of energy and we get tired. If, instead, we can relax and think about something else – or do something physical that is not related, our subconscious brain continues to look deeper for matching maps. If it finds none, it creates a new map to represent the new information. This is called “learning”. 27
  • 27. This model comes from David Rock’s 2006 book. It is called ARIA, an acronym for the 4 stages. 1. Awareness of a dilemma – a problem to be solved, we show concern. We are stuck in an impasse. 2. Reflection – staring into space while watching internal processes. Outer world has gone dim so unconscious can go to work. 3. Insight – “aha!” A new connection has been made between our existing networks that can accommodate the dilemma 4. Action – Energy rises and we want to do something about the problem. 28
  • 28. During the impasse, our energy is low. If we can relax and reflect, our alpha waves increase. These are the low-amplitude waves that we experience when at rest like watching TV. When the impasse is overcome, there is a burst of gamma waves – high amplitude, high energy waves associated with excitement. We experience the energy to take action. It is short-lived, though, so it is best to act quickly. 29
  • 29. This exercise facilitates the ARIA model. By explaining the challenge in words, the language and speech processing centers of our brains are activated, bringing more neural maps into use. By reducing it to 5 words, the prefrontal cortex has less to do to hold on to the concept, opening up channels to our subconscious. Then the use of words evoking deep thinking and intuition help to activate our deeper search mechanisms to draw upon our vast mental resources. Here are some sample questions: • If you stop and think deeply, do you think you know what you need to do to resolve this? • What quiet hunches do you have about a resolution, deeper inside? • How close to a solution are you? • Which pathway to a solution would be best to follow? 30
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  • 31. Here are some common ones: - Smart Guy and follower syndrome - Know-it-all - Silos - Brainstorming - Group think - Critical thinking -More Physical: poor health or diet Personality: cynicism, critical outlook, pessimism, conservative, controlling Emotional: fear, lack of faith Group: distrust, disagreement, disrupted flow, conflict Perspective: rigid, narrow, controlled, logical Environmental: time pressure, external reward 32
  • 32. This is our list. 33
  • 33. Studies show that pressure does not help. The old phrase “Necessity is the Mother of Invention” is more true in the long run than in the short run. 34
  • 34. TO be creative, we need to have our basic necessities taken care of and feel safe to speak in the presence of our collaborators. 35
  • 35. These are from Dan Pink in Drive. Also http://www.ted.com/talks/dan_pink_on_motivation.html. David Rock has a similar model SCARF for groups. 36
  • 36. Eustress = good stress. The prefrontal cortex needs just the right amount of stress to be at peek performance. That means the right balance of dopamine and norepenephrine (noradrenaline). 37
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  • 38. Relax One type of creativity can spark others Remember a related experience Ask questions View, touch related objects Do something simple to warm up 39
  • 39. It actually helps to tell yourself and your collaborators to “Be creative!” Visual stimulation helps – think colored sticky notes and drawings. Physical, tactile, body-in-motion activities use more of the brain by a factor of a billion compared to working alone with a computer. 40
  • 40. R: What a cute doggy. R: Mark, does your dog bite? M: No, he is pretty mellow. R: Hi doggy. D: Rowf R: Ouch. I thought you said your dog didn’t bite? M: That’s not my dog. Morale: the solution space may be different from what you assume. Avoid lightpost effect – looking for your lost keys where the light is brightest rather than where you last had them. 41
  • 41. How many experiments did Edison make before he found the right filament for the electric light? What if he had stopped at the first “failure”? Experiments tell us if our hypothesis is correct. We take action accordingly. Therefore “failure” is simply one type of knowledge acquisition. 42
  • 42. We think more creatively when we are having fun. Recall the TV Show writers room. For more, see http://www.ted.com/talks/tim_brown_on_creativity_and_play.html 43
  • 43. Let your subconscious do the heavy lifting. And sleep for integration. Ohlsson in Rock p 79 says to deliberately do something else to stop conscious processing at impasse. Zimmer: When your mind wanders, the brain’s default network (self referential thought) is working with its executive control system (prefrontal cortex) to reach distant goals. New ideas may emerge and be surprising. 44
  • 44. Create 30 circles. In 60 seconds, see how many you can turn into a picture. Going fast helps us to keep from editing ourselves (judging quality or cleverness) which slows us down. But the time pressure may reduce our creativity, too. So try 120 seconds. 45
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  • 46. This is a picture of the band Paul McCartney was in before Wings. ;-) Were they creative? Musicologists are still trying to figure out how they did what they did in many of their melodies. 47
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  • 48. Wright Brothers were not the first Fulton was not the first Edison was not the first Ford was not the first Darwin… 49
  • 49. Flow for individuals is defined by Mihaly Csikszentmihalyi (Cheek-sent-me-high) in Flow: The Psychology of Peak Performance Characteristics: • energizing • engaging • use your strengths • do something slightly out of the ordinary • many new but safe neural connections are made • major driver of happiness • happiness -> neurotransmitters -> right balance –> cycles It is described for groups in Group Creativity by Keith Sawyer 50
  • 50. Common, agreed-upon goal Enables focus so one can know if we are approaching a solution Basketball (clear goal) vs. Jazz/improv (create good performance) Clear objectives, problem-solving or “innovate”, problem-finding goal (post-it, Elixir strings) 51
  • 51. Divergent – that’s generate as many ideas as possible, widening the solution space Convergence – pruning the ideas Right kinds of topics (not assembly or silo tasks) Better for evaluating than for creating ideas Use proven patterns -Have a structure - facilitate - pairing works well - free-form with no judgement - focus on quantity - filter 52
  • 52. Engage people from other domains to help see patterns and results that you cannot see due to familiarity. We edit reality to match what we already know and believe. New people in new environments Lehrer – Wired 1/10 The Neuroscience of Screwing Up 53
  • 53. - quiet, open, curious, receptive mind - focused but not stressed - jazz metaphor - not defensive, intrusive, argumentative 54
  • 54. All members in sync Whole is greater than sum of parts Ideas build on each other 55
  • 55. Equivalent skill levels No one in charge 56
  • 56. Know other members strengths and weaknesses All share tacit knowledge (music, rule of improv, domain, tools) Plus conventions, customs and unwritten rules 57
  • 57. http://www.sxc.hu/browse.phtml?f=download&id=128 4819 •Innovation Games ™ www.innovationgames.com •Edward de Bono’s Six Hats technique www.debonogroup.com •Agile Games discussion group www.agilegames.org •Creative Problem Solving with SCAMPER: http://litemind.com/scamper/ •Tasty Cupcakes (Agile Games): http://tastycupcakes.com/ •ThinkerToys (Book) http://creativethinking.net/ 58
  • 58. Group creativity technique made popular by Alex Faickney Osborn in the late 1930s. Rules usually applied: • Collect as many ideas as possible from all participants with no criticisms or judgments made while ideas are being generated. • All ideas are welcome no matter how silly or far out they seem. The more ideas the better, because at this point you don't know what might work. • Absolutely no discussion during the brainstorming activity. Talking about the ideas will take place after brainstorming is complete. • Do not criticize or judge. Don't even groan, frown, or laugh. All ideas are equally valid at this point. • Do build on others' ideas. 59
  • 59. Systems Thinking William Wake - Jean Tabaka 2009 60
  • 60. These are the awards won by Malcom in the Middle over its history. Can your team do this well? Now you know some ways to help them. 61
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