8. Trend #1- The Internet of Everything
Cisco's definition:
“IoE brings together people, process, data, and
things to make networked connections more
relevant and valuable than ever before —
turning information into actions that create
new capabilities, richer experiences, and
unprecedented economic opportunity for
businesses, individuals, and countries.”
9. Trend #1- The Internet of Everything
- 30+ billion connected devices by 2020 (ABI)
- dozens of trillions connections between them
- huge anticipated impact on supply of water
and food, education, fitness and healthcare,
climate change, and countless other 'things'
15. Trend #2 - Lean Hardware & Robotics
- More and more entrepreneurs take the 'lean',
agile approach to hardware manufacturing
- using “modern tools of digital fabrication,
online collaboration and e-commerce to create
a new way to make and distribute things”
- Minimize waste and risk to maximize chances
of success and return on investment
21. Trend #3- Smart Wearable Technology
- Wearable computers, meet ubiquitous
computing. Be nice to each other.
- Making technology pervasive in all aspects of
life, in ways no other computer would be able to
- Realtime everything: monitoring + recording
27. Trend #4 – Connected Cars & Fleets
- Car as Internet-connected platforms
- Allowing drivers to connect with their cars via
smart devices, even from a distance
- Opportunities for entertainment, data,
location and network sharing, etc.
31. Trend #5 – Personal Health Monitoring
- Rising 'Quantified Self' wave
- It's not just about 'lifelogging', it's about using
data to improve and maintain our health
- Fitness and activity tracking, genetics,
personal analytics, sleep monitoring
32. Trend #5 – Personal Health Monitoring
Runtastic (Austria)
33. Trend #5 – Personal Health Monitoring
Scanadu (Belgium)
34. Trend #5 – Personal Health Monitoring
Withings (France)
36. Trend #6 – Gesture Recognition & Control
- Interpreting and acting on human gestures via
mathematical algorithms
- Will make text and graphical user interfaces
look primitive over time (for certain things)
- Opportunities for entertainment but also
education, healthcare, and more
41. Trend #7 – 3D Printing
- From digital model to three-dimensional solid
object in no time (additive manufacturing)
- Both for mass production, domestic
(hobbyist) use - fashion and art
- Applications in architecture, engineering,
construction, industrial design, automotive,
aerospace, military, healthcare, etc.
47. Trend #8 – Collaborative Consumption
- 'Sharing economy': shift from ownership to
access, both businesses and consumers
- Enables distribution, sharing and reuse of
excess capacity in property, goods and services
- Rise of social media usage, broadband
penetration and information technology