SlideShare ist ein Scribd-Unternehmen logo
1 von 20
Here comes Virtual Reality! What’s
happening & the impact for marketers
July 2015
With E3 now behind us, we felt it
would be useful to review where the
VR offer really is and what it means
to marketers over the next few
years .  
We have had the chance to
experience the bleeding edge of
virtual reality and see how the
games industry is pushing the frontier
of VR/AR, embracing this new format
in story telling.
Where VR is heading should be of
interest to all marketers as they think
about their content, story telling &
marketing strategies.
Oculus, the re-creator of the VR industry
were showcasing their first consumer Rift at
E3 & also providing a first look at the latest
innovation, Oculus Touch. 
Sony have been building their VR story
around PS4 with Project Morpheus and at
E3 offered hands-on experience.
Microsoft are in VR in a couple of ways.
With their announced enabling partnership
with Oculus (taking in Xbox) as well as their
own offer, HoloLens.
HTC were conspicuous by their absence
from E3.
Over the next few pages we provide a
quick snap shot of their offers.
Key players in the VR space
Oculus	
  Ri)	
   Sony	
  Morpheus	
  	
  
Microso)	
  HoloLens	
   HTC	
  Vive	
  
Facebook owned Oculus pretty
much kickstarted the virtual reality
industry back into life and since then
have showcased a number of
d e v e l o p e r m o d e l s a n d
demonstrations (DK1, DK2 and
Crescent Bay) as well as its wireless
partnership with Samsung in the form
of the GEAR VR.
This E3 was different however, hot on
the heels of the San Francisco press
conference this was the first chance
to really see the Rift in action along
with its Xbox controller and desktop
motion monitoring device. More
importantly it was a chance to get
hands on with the Rift gaming
content. 
oculus
Oculus Rift requires a high-end PC
with enhanced graphics cards
(Nvidia GTX 980) and therefore if you
are not a hardcore gamer you’re
probably into a c. £1,000 investment
for a PC to power the Rift. 
There were a number of great titles
a v a i l a b l e t o t r y i n c l u d i n g
EVE:  Valkyrie,   Edge of Nowhere,
Lucky’s Tail and Chronos. For us
EVE: Valkyrie was the standout
example of the realised potential of
VR gaming, a completely immersive
experience where you fly a heavily
armed space fighter and dogfight
your way around the galaxy. 
oculus
Eve:	
  Valkyrie	
  gameplay	
  	
  
Oculus Touch was the first demo of
Oculus’s new style “input device”.
Two handheld controllers which fit
naturally and snuggly put your hands
& gestures into the VR space. They
were truly impressive, feeling
absolutely natural and allowing one
to point, thumbs up, flick and catch
without a second thought.
Inside the demo we were able to
play in the “sandbox” experience
pushing toys around, shooting ray
guns and catapults, not to mention
the shrink ray which suddenly made
the user a few inches tall.
oculus
What was shocking about the
experience was the total immersion;
having been lucky enough to try a
few VR demos in the past, this was
the first truly 100% total immersion.
The room we were standing in, the
controllers, the headset were all
forgotten as the VR space was
explored with another person (who
could have been the other side of
the world), enjoying the space
together, socially, totally free of the
world we’d been in moments
before.
20 minutes felt like 2 as we played
together and explored the VR
environment.
oculus
Morpheus works on the PS4 and
utilises all its graphic and gaming
capability and will, we suspect,
quickly take it to its limits.
The Morpheus headset is a futuristic
looking glowing white visor complete
with LED details which works as part
of the head tracking system.
At E3, Sony’s Project Morpheus
experience used a slick app based
booking system to gain access to
the experience.
Sony Morpheus
In-game control is through the PS4
controllers and also through the
wireless “Move” controllers where
the game/experience permitted.
Putting users hands into the game
but without real gesture. 
A number of game experiences
were on offer at E3 including London
H e i s t : G e t a w a y a n d R i g s :
Mechanized Combat League - both
first person shooters and impressive
along with softer experiences (tech
demos) such as Summer Lesson.
Sony Morpheus
Microsoft’s foray into VR/AR (aside
from providing some deep
integration with Oculus through
Window 10 and Xbox Live) takes the
shape of the HoloLens.
Microsoft showcased it on stage at
their Xbox briefing at the beginning
of the week, showing a compelling
Minecraft demo where the presenter
was able to see his Minecraft game
come to life on the table in front of
him and then play with other users
within the space, seeing the game in
a completely new way.
Microsoft HoloLens
The live experience for HoloLens was
linked to the Xbox mega title, Halo5.
HoloLens is AR rather than VR and
allowed the user to see the real
environment through a perspex visor.
The virtual (digitally crafted images
and experiences) overlaid onto the
real environment along with a
convincing audio layer.
At E3 as one walked through the
Halo5 briefing centre the imaginary
commander from the game
instructed and directed players
through the physical space as well
as the game objectives. Glorious 3D
maps prepared you for a foray into
Halo5.
Microsoft HoloLens
Microsoft HoloLens
The HoloLens experience was unlike
anything experienced before and
provided a holographic wire-framed
type view of content.
Importantly this experience was an
augmentation with the real world,
wonderful things happening in the
spaces people are familiar with and
as such was a unique experience.
One that will no doubt develop with
more content and hardware
developments.
HoloLens still feels very experimental
and at an early point in its
development cycle. We are looking
forward to seeing more in the
consumer space but suspect this is
going to be some way off.
HTC’s Vive product, created in
partnership with Steam is due to be on
sale in late 2015 and therefore was
surprisingly absence from E3.
The early demos have been extremely
well received. Vive will give players the
chance to move around their physical
room, interrogating the virtual
environment they are in (assuming they
have the physical space to do so). It will
also provide input through handheld
controllers.
No news isn’t always bad news but
there does seem to be a lack of
i n f o r m a t i o n c o m i n g t h r o u g h
surrounding the content & game titles
that might appear with it debut release. 
HTC Vive
The key take out from all the
demonstrations on show at E3 is that
VR has certainly arrived and over the
next 2-3 years will really start to move
into the household and become
part of people’s gaming and video
consumption at home.
Aside from the platforms outlined
here, there are at least another 10
developing.
It is fair to assume that by the end of
2016 there is likely to be an installed
base in the region of 1-2 million units
and that this figure is likely to grow
three fold during 2017. 
VR & AR all around
Gaming will be the
driver for this adoption
closely followed by
film.
Ridley Scott is reported
to be previewing a VR
short as part of his
Martians release at the
end of this year and
there are numerous
reports of studios
planning to use VR to
preview/tease films in
2016. 
VR & AR all around
The impact for marketers
VR is teetering on the edge of
becoming a major new story telling
medium through CGI and pure film
content.
The market is going to grow fast with
the focus of the big players, Oculus,
Mircosoft, Sony and HTC and there is
no doubt that millions of VR
consumers will be ready, willing and
able to step right into and interact
with the developing narrative from
2016.
By 2018 there could be as many as
10-15M VR users worldwide.
The impact for marketers
Ahead of that 360
o
video is going to
gain massive traction and provide a
much lower tech entry point (via an
enabled mobile device). Leaders
such as RedBull & Bjork are already
exploring the medium.
YouTube recently opened up its
platform to 360
o
and Facebook will
opening up feeds to 360
o
very soon.
With Youtube now drawing over a
billion users, 360
o
video represents a
fantastic way to learn and leverage
immersive story telling within a
mainstream audience.  
Subscribe to our slideshare channel
for our guide to 360
o
video which will
be released shortly. 
To date brands have successfully
used VR as part of their experiential
activity (Mercedes recent activation
at Goodwood or TopShop’s virtual
catwalk at London Fashion Week). 
Now is the time to start creating
mobile and at home storytelling
experiences that can catch the
immediate wave of 360
o
video as
well as the developing VR consumer
audience.
Begin to reimagine and articulate
your brand’s story into an immersive
mobile experience that will then
t r a n s i t i o n i n t o t h e a m a z i n g
possibilities that VR offers as the
installed base develops. 
Start now; immersive story telling VR /AR & 360
o
video 
A communications agency for the
Experience Age
Creating ideas and telling stories that will travel
within a mobile-connected, experience-hungry
audience. From idea to execution.
Contact
Richard or Chris @ Fundamental London
+44 207 193 9199
hello@fundamental.london
www.fundamental.london

Weitere ähnliche Inhalte

Was ist angesagt?

VR digest. November 2017
VR digest. November 2017VR digest. November 2017
VR digest. November 2017ElifTech
 
VR/AR Meetup Frankfurt #1 cinematic VR Analytics
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsVR/AR Meetup Frankfurt #1 cinematic VR Analytics
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
 
VR market for GI s 15
VR market for GI s 15VR market for GI s 15
VR market for GI s 15Guy Ben-dov
 
Sydney VR Meetup #8 Pres
Sydney VR Meetup #8 PresSydney VR Meetup #8 Pres
Sydney VR Meetup #8 PresKain Tietzel
 
VR Entertainment goes to XR metaverse
VR Entertainment goes to XR metaverseVR Entertainment goes to XR metaverse
VR Entertainment goes to XR metaverseGREE VR Studio Lab
 
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Digiday
 
VR, a new technology over 40,000 years old
VR, a new technology over 40,000 years oldVR, a new technology over 40,000 years old
VR, a new technology over 40,000 years oldWithTheBest
 
Making Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileMaking Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileQualcomm Research
 
The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
 
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...琳証 黃
 
Consumer Virtual Reality: State of the Market
Consumer Virtual Reality: State of the MarketConsumer Virtual Reality: State of the Market
Consumer Virtual Reality: State of the MarketKZero Worldswide
 
Augmented & Virtual Reallity Market Trends for 2016
Augmented & Virtual Reallity Market Trends for 2016Augmented & Virtual Reallity Market Trends for 2016
Augmented & Virtual Reallity Market Trends for 2016Isidro Navarro
 
Introduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & FutureIntroduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & FutureSam Watts
 
Goldman Sachs VR & AR report 2015
Goldman Sachs VR & AR report 2015Goldman Sachs VR & AR report 2015
Goldman Sachs VR & AR report 2015Vasily Ryzhonkov
 
Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017Cool Blue Company, LLC
 
20 Interesting Things: Augmented Reality
20 Interesting Things: Augmented Reality20 Interesting Things: Augmented Reality
20 Interesting Things: Augmented RealityDavid Stutts
 
Gaming Update E3 2011
Gaming Update E3 2011Gaming Update E3 2011
Gaming Update E3 2011Advance A/S
 
Some thoughts from the Las Vegas Consumer Electronic Show 2014
Some thoughts from the Las Vegas Consumer Electronic Show 2014Some thoughts from the Las Vegas Consumer Electronic Show 2014
Some thoughts from the Las Vegas Consumer Electronic Show 2014MindshareSlovakia
 

Was ist angesagt? (20)

VR digest. November 2017
VR digest. November 2017VR digest. November 2017
VR digest. November 2017
 
VR/AR Meetup Frankfurt #1 cinematic VR Analytics
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsVR/AR Meetup Frankfurt #1 cinematic VR Analytics
VR/AR Meetup Frankfurt #1 cinematic VR Analytics
 
VR market for GI s 15
VR market for GI s 15VR market for GI s 15
VR market for GI s 15
 
Sydney VR Meetup #8 Pres
Sydney VR Meetup #8 PresSydney VR Meetup #8 Pres
Sydney VR Meetup #8 Pres
 
VR Entertainment goes to XR metaverse
VR Entertainment goes to XR metaverseVR Entertainment goes to XR metaverse
VR Entertainment goes to XR metaverse
 
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
 
VR, a new technology over 40,000 years old
VR, a new technology over 40,000 years oldVR, a new technology over 40,000 years old
VR, a new technology over 40,000 years old
 
Making Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileMaking Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in Mobile
 
The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?
 
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
 
Brands in Virtual Reality
Brands in Virtual RealityBrands in Virtual Reality
Brands in Virtual Reality
 
Consumer Virtual Reality: State of the Market
Consumer Virtual Reality: State of the MarketConsumer Virtual Reality: State of the Market
Consumer Virtual Reality: State of the Market
 
Augmented & Virtual Reallity Market Trends for 2016
Augmented & Virtual Reallity Market Trends for 2016Augmented & Virtual Reallity Market Trends for 2016
Augmented & Virtual Reallity Market Trends for 2016
 
Introduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & FutureIntroduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & Future
 
Goldman Sachs VR & AR report 2015
Goldman Sachs VR & AR report 2015Goldman Sachs VR & AR report 2015
Goldman Sachs VR & AR report 2015
 
Game On! The New Reality of Virtual Reality at the GDC16
Game On! The New Reality of Virtual Reality at the GDC16Game On! The New Reality of Virtual Reality at the GDC16
Game On! The New Reality of Virtual Reality at the GDC16
 
Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017
 
20 Interesting Things: Augmented Reality
20 Interesting Things: Augmented Reality20 Interesting Things: Augmented Reality
20 Interesting Things: Augmented Reality
 
Gaming Update E3 2011
Gaming Update E3 2011Gaming Update E3 2011
Gaming Update E3 2011
 
Some thoughts from the Las Vegas Consumer Electronic Show 2014
Some thoughts from the Las Vegas Consumer Electronic Show 2014Some thoughts from the Las Vegas Consumer Electronic Show 2014
Some thoughts from the Las Vegas Consumer Electronic Show 2014
 

Ähnlich wie Here comes Virtual Reality! What’s happening & the impact for marketers

Sophic Capital Virtual Reality Report #3
Sophic Capital Virtual Reality Report #3Sophic Capital Virtual Reality Report #3
Sophic Capital Virtual Reality Report #3Sean Peasgood
 
VR digest. June 2018
VR digest. June 2018VR digest. June 2018
VR digest. June 2018ElifTech
 
AR / VR -- Rise of Technology
AR / VR -- Rise of Technology AR / VR -- Rise of Technology
AR / VR -- Rise of Technology ShaheenTaj10
 
15 vr trends 2017 yariv levski
15 vr trends 2017 yariv levski15 vr trends 2017 yariv levski
15 vr trends 2017 yariv levskiAppReal-VR
 
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityCapitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityAdobe Experience Cloud
 
E3 - Electronic Entertainment Expo report June 2014
E3 - Electronic Entertainment Expo report June 2014E3 - Electronic Entertainment Expo report June 2014
E3 - Electronic Entertainment Expo report June 2014Eldad Sotnick-Yogev
 
Market Based Analysis of Virtual Reality Products - IT Strategy
Market Based Analysis of Virtual Reality Products - IT StrategyMarket Based Analysis of Virtual Reality Products - IT Strategy
Market Based Analysis of Virtual Reality Products - IT StrategyMohitMhapuskar
 
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...Digiday
 
10 Men in Virtual Reality Industry You Should Follow
10 Men in Virtual Reality Industry You Should Follow10 Men in Virtual Reality Industry You Should Follow
10 Men in Virtual Reality Industry You Should FollowDejan Gajsek
 
VR digest. January 2018
VR digest. January 2018VR digest. January 2018
VR digest. January 2018ElifTech
 
Why is virtual reality important?
Why is virtual reality important?Why is virtual reality important?
Why is virtual reality important?VRsutz Brossard
 
When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015Rori DuBoff
 
When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015 When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015 Havas Media
 
The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017Yann Kronberg
 
In The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project reportsanamsanam7
 

Ähnlich wie Here comes Virtual Reality! What’s happening & the impact for marketers (20)

Chris Holzworth E3 Article
Chris Holzworth E3 ArticleChris Holzworth E3 Article
Chris Holzworth E3 Article
 
Sophic Capital Virtual Reality Report #3
Sophic Capital Virtual Reality Report #3Sophic Capital Virtual Reality Report #3
Sophic Capital Virtual Reality Report #3
 
VR digest. June 2018
VR digest. June 2018VR digest. June 2018
VR digest. June 2018
 
AR / VR -- Rise of Technology
AR / VR -- Rise of Technology AR / VR -- Rise of Technology
AR / VR -- Rise of Technology
 
15 vr trends 2017 yariv levski
15 vr trends 2017 yariv levski15 vr trends 2017 yariv levski
15 vr trends 2017 yariv levski
 
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityCapitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
 
E3 - Electronic Entertainment Expo report June 2014
E3 - Electronic Entertainment Expo report June 2014E3 - Electronic Entertainment Expo report June 2014
E3 - Electronic Entertainment Expo report June 2014
 
Market Based Analysis of Virtual Reality Products - IT Strategy
Market Based Analysis of Virtual Reality Products - IT StrategyMarket Based Analysis of Virtual Reality Products - IT Strategy
Market Based Analysis of Virtual Reality Products - IT Strategy
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
 
10 Men in Virtual Reality Industry You Should Follow
10 Men in Virtual Reality Industry You Should Follow10 Men in Virtual Reality Industry You Should Follow
10 Men in Virtual Reality Industry You Should Follow
 
VR digest. January 2018
VR digest. January 2018VR digest. January 2018
VR digest. January 2018
 
Why is virtual reality important?
Why is virtual reality important?Why is virtual reality important?
Why is virtual reality important?
 
When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015
 
When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015 When will Virtual Reality become Reality? @NED2015
When will Virtual Reality become Reality? @NED2015
 
The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017
 
virtual reality.pptx
virtual reality.pptxvirtual reality.pptx
virtual reality.pptx
 
In The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VR
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project report
 
AR/VR basics
AR/VR basicsAR/VR basics
AR/VR basics
 

Kürzlich hochgeladen

Word Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample GenresWord Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample GenresLisa M. Masiello
 
Fueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdfFueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdfVWO
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingJuan Pineda
 
Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentationdgtivemarketingagenc
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceSapana Sha
 
Fiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview AssignmentFiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview AssignmentFarrel Brest
 
Digital Marketing Spotlight: Lifecycle Advertising Strategies.pdf
Digital Marketing Spotlight: Lifecycle Advertising Strategies.pdfDigital Marketing Spotlight: Lifecycle Advertising Strategies.pdf
Digital Marketing Spotlight: Lifecycle Advertising Strategies.pdfDemandbase
 
What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...
What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...
What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...Ahrefs
 
Jai Institute for Parenting Program Guide
Jai Institute for Parenting Program GuideJai Institute for Parenting Program Guide
Jai Institute for Parenting Program Guidekiva6
 
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024CIO Business World
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfmayanksharma0441
 
Common Culture: Paul Willis Symbolic Creativity
Common Culture: Paul Willis Symbolic CreativityCommon Culture: Paul Willis Symbolic Creativity
Common Culture: Paul Willis Symbolic CreativityMonishka Adhikari
 
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdfDGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdfDemandbase
 
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdfMost Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdfCIO Business World
 
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon GarsideInbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garsiderobwhite630290
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一s SS
 
The Impact of Digital Technologies
The Impact of Digital Technologies The Impact of Digital Technologies
The Impact of Digital Technologies bruguardarib
 
Talent Management for mba 3rd sem useful
Talent Management for mba 3rd sem usefulTalent Management for mba 3rd sem useful
Talent Management for mba 3rd sem usefulAtifaArbar
 
pptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxpptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxarsathsahil
 
Michael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysisMichael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysisjunaid794917
 

Kürzlich hochgeladen (20)

Word Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample GenresWord Count for Writers: Examples of Word Counts for Sample Genres
Word Count for Writers: Examples of Word Counts for Sample Genres
 
Fueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdfFueling A_B experiments with behavioral insights (1).pdf
Fueling A_B experiments with behavioral insights (1).pdf
 
The Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO CopywritingThe Pitfalls of Keyword Stuffing in SEO Copywriting
The Pitfalls of Keyword Stuffing in SEO Copywriting
 
Influencer Marketing Power point presentation
Influencer Marketing  Power point presentationInfluencer Marketing  Power point presentation
Influencer Marketing Power point presentation
 
VIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts ServiceVIP Call Girls In Green Park 9654467111 Escorts Service
VIP Call Girls In Green Park 9654467111 Escorts Service
 
Fiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview AssignmentFiverr's Product Marketing Interview Assignment
Fiverr's Product Marketing Interview Assignment
 
Digital Marketing Spotlight: Lifecycle Advertising Strategies.pdf
Digital Marketing Spotlight: Lifecycle Advertising Strategies.pdfDigital Marketing Spotlight: Lifecycle Advertising Strategies.pdf
Digital Marketing Spotlight: Lifecycle Advertising Strategies.pdf
 
What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...
What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...
What I learned from auditing over 1,000,000 websites - SERP Conf 2024 Patrick...
 
Jai Institute for Parenting Program Guide
Jai Institute for Parenting Program GuideJai Institute for Parenting Program Guide
Jai Institute for Parenting Program Guide
 
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
The 10 Most Inspirational Leaders LEADING THE WAY TO SUCCESS, 2024
 
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdfDIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
DIGITAL MARKETING STRATEGY_INFOGRAPHIC IMAGE.pdf
 
Common Culture: Paul Willis Symbolic Creativity
Common Culture: Paul Willis Symbolic CreativityCommon Culture: Paul Willis Symbolic Creativity
Common Culture: Paul Willis Symbolic Creativity
 
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdfDGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
DGR_Digital Advertising Strategies for a Cookieless World_Presentation.pdf
 
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdfMost Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
Most Influential HR Leaders Leading the Corporate World, 2024 (Final file).pdf
 
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon GarsideInbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
 
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
定制(ULV毕业证书)拉文大学毕业证成绩单原版一比一
 
The Impact of Digital Technologies
The Impact of Digital Technologies The Impact of Digital Technologies
The Impact of Digital Technologies
 
Talent Management for mba 3rd sem useful
Talent Management for mba 3rd sem usefulTalent Management for mba 3rd sem useful
Talent Management for mba 3rd sem useful
 
pptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptxpptx.marketing strategy of tanishq. pptx
pptx.marketing strategy of tanishq. pptx
 
Michael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysisMichael Kors marketing assignment swot analysis
Michael Kors marketing assignment swot analysis
 

Here comes Virtual Reality! What’s happening & the impact for marketers

  • 1. Here comes Virtual Reality! What’s happening & the impact for marketers July 2015
  • 2. With E3 now behind us, we felt it would be useful to review where the VR offer really is and what it means to marketers over the next few years .   We have had the chance to experience the bleeding edge of virtual reality and see how the games industry is pushing the frontier of VR/AR, embracing this new format in story telling. Where VR is heading should be of interest to all marketers as they think about their content, story telling & marketing strategies.
  • 3. Oculus, the re-creator of the VR industry were showcasing their first consumer Rift at E3 & also providing a first look at the latest innovation, Oculus Touch.  Sony have been building their VR story around PS4 with Project Morpheus and at E3 offered hands-on experience. Microsoft are in VR in a couple of ways. With their announced enabling partnership with Oculus (taking in Xbox) as well as their own offer, HoloLens. HTC were conspicuous by their absence from E3. Over the next few pages we provide a quick snap shot of their offers. Key players in the VR space Oculus  Ri)   Sony  Morpheus     Microso)  HoloLens   HTC  Vive  
  • 4. Facebook owned Oculus pretty much kickstarted the virtual reality industry back into life and since then have showcased a number of d e v e l o p e r m o d e l s a n d demonstrations (DK1, DK2 and Crescent Bay) as well as its wireless partnership with Samsung in the form of the GEAR VR. This E3 was different however, hot on the heels of the San Francisco press conference this was the first chance to really see the Rift in action along with its Xbox controller and desktop motion monitoring device. More importantly it was a chance to get hands on with the Rift gaming content.  oculus
  • 5. Oculus Rift requires a high-end PC with enhanced graphics cards (Nvidia GTX 980) and therefore if you are not a hardcore gamer you’re probably into a c. £1,000 investment for a PC to power the Rift.  There were a number of great titles a v a i l a b l e t o t r y i n c l u d i n g EVE:  Valkyrie,   Edge of Nowhere, Lucky’s Tail and Chronos. For us EVE: Valkyrie was the standout example of the realised potential of VR gaming, a completely immersive experience where you fly a heavily armed space fighter and dogfight your way around the galaxy.  oculus Eve:  Valkyrie  gameplay    
  • 6. Oculus Touch was the first demo of Oculus’s new style “input device”. Two handheld controllers which fit naturally and snuggly put your hands & gestures into the VR space. They were truly impressive, feeling absolutely natural and allowing one to point, thumbs up, flick and catch without a second thought. Inside the demo we were able to play in the “sandbox” experience pushing toys around, shooting ray guns and catapults, not to mention the shrink ray which suddenly made the user a few inches tall. oculus
  • 7. What was shocking about the experience was the total immersion; having been lucky enough to try a few VR demos in the past, this was the first truly 100% total immersion. The room we were standing in, the controllers, the headset were all forgotten as the VR space was explored with another person (who could have been the other side of the world), enjoying the space together, socially, totally free of the world we’d been in moments before. 20 minutes felt like 2 as we played together and explored the VR environment. oculus
  • 8. Morpheus works on the PS4 and utilises all its graphic and gaming capability and will, we suspect, quickly take it to its limits. The Morpheus headset is a futuristic looking glowing white visor complete with LED details which works as part of the head tracking system. At E3, Sony’s Project Morpheus experience used a slick app based booking system to gain access to the experience. Sony Morpheus
  • 9. In-game control is through the PS4 controllers and also through the wireless “Move” controllers where the game/experience permitted. Putting users hands into the game but without real gesture.  A number of game experiences were on offer at E3 including London H e i s t : G e t a w a y a n d R i g s : Mechanized Combat League - both first person shooters and impressive along with softer experiences (tech demos) such as Summer Lesson. Sony Morpheus
  • 10. Microsoft’s foray into VR/AR (aside from providing some deep integration with Oculus through Window 10 and Xbox Live) takes the shape of the HoloLens. Microsoft showcased it on stage at their Xbox briefing at the beginning of the week, showing a compelling Minecraft demo where the presenter was able to see his Minecraft game come to life on the table in front of him and then play with other users within the space, seeing the game in a completely new way. Microsoft HoloLens
  • 11. The live experience for HoloLens was linked to the Xbox mega title, Halo5. HoloLens is AR rather than VR and allowed the user to see the real environment through a perspex visor. The virtual (digitally crafted images and experiences) overlaid onto the real environment along with a convincing audio layer. At E3 as one walked through the Halo5 briefing centre the imaginary commander from the game instructed and directed players through the physical space as well as the game objectives. Glorious 3D maps prepared you for a foray into Halo5. Microsoft HoloLens
  • 12. Microsoft HoloLens The HoloLens experience was unlike anything experienced before and provided a holographic wire-framed type view of content. Importantly this experience was an augmentation with the real world, wonderful things happening in the spaces people are familiar with and as such was a unique experience. One that will no doubt develop with more content and hardware developments. HoloLens still feels very experimental and at an early point in its development cycle. We are looking forward to seeing more in the consumer space but suspect this is going to be some way off.
  • 13. HTC’s Vive product, created in partnership with Steam is due to be on sale in late 2015 and therefore was surprisingly absence from E3. The early demos have been extremely well received. Vive will give players the chance to move around their physical room, interrogating the virtual environment they are in (assuming they have the physical space to do so). It will also provide input through handheld controllers. No news isn’t always bad news but there does seem to be a lack of i n f o r m a t i o n c o m i n g t h r o u g h surrounding the content & game titles that might appear with it debut release.  HTC Vive
  • 14. The key take out from all the demonstrations on show at E3 is that VR has certainly arrived and over the next 2-3 years will really start to move into the household and become part of people’s gaming and video consumption at home. Aside from the platforms outlined here, there are at least another 10 developing. It is fair to assume that by the end of 2016 there is likely to be an installed base in the region of 1-2 million units and that this figure is likely to grow three fold during 2017.  VR & AR all around
  • 15. Gaming will be the driver for this adoption closely followed by film. Ridley Scott is reported to be previewing a VR short as part of his Martians release at the end of this year and there are numerous reports of studios planning to use VR to preview/tease films in 2016.  VR & AR all around
  • 16. The impact for marketers VR is teetering on the edge of becoming a major new story telling medium through CGI and pure film content. The market is going to grow fast with the focus of the big players, Oculus, Mircosoft, Sony and HTC and there is no doubt that millions of VR consumers will be ready, willing and able to step right into and interact with the developing narrative from 2016. By 2018 there could be as many as 10-15M VR users worldwide.
  • 17. The impact for marketers Ahead of that 360 o video is going to gain massive traction and provide a much lower tech entry point (via an enabled mobile device). Leaders such as RedBull & Bjork are already exploring the medium. YouTube recently opened up its platform to 360 o and Facebook will opening up feeds to 360 o very soon. With Youtube now drawing over a billion users, 360 o video represents a fantastic way to learn and leverage immersive story telling within a mainstream audience.   Subscribe to our slideshare channel for our guide to 360 o video which will be released shortly. 
  • 18. To date brands have successfully used VR as part of their experiential activity (Mercedes recent activation at Goodwood or TopShop’s virtual catwalk at London Fashion Week).  Now is the time to start creating mobile and at home storytelling experiences that can catch the immediate wave of 360 o video as well as the developing VR consumer audience. Begin to reimagine and articulate your brand’s story into an immersive mobile experience that will then t r a n s i t i o n i n t o t h e a m a z i n g possibilities that VR offers as the installed base develops.  Start now; immersive story telling VR /AR & 360 o video 
  • 19. A communications agency for the Experience Age Creating ideas and telling stories that will travel within a mobile-connected, experience-hungry audience. From idea to execution.
  • 20. Contact Richard or Chris @ Fundamental London +44 207 193 9199 hello@fundamental.london www.fundamental.london

Hinweis der Redaktion

  1. https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/11209515_677532549014929_4958974987516743868_n.jpg?oh=c7e3d31a49cfb19844ceba78ef8643e7&oe=562F4A8F