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lean user experience
applying lean thinking in user experience design
                      Ramakant Gawande
              lead ux designer, clarice technologies
why lean UX ?
new distribution channels
continuous innovations based on market feedback
one IDEA many MINDS
continuous design experiments
what is lean UX?
Inspired by Lean and Agile
development theories, Lean
UX is the practice of bringing
the true nature of our work to
light faster, with less
emphasis on deliverables and
greater focus on the actual
experience being designed.
Design            Agile       Lean
      Thinking        Development   Startup




lean UX foundations
Assumptions &
                     Hypothesis

                                          Validate
                                           Validate




  Vision   Define
                     Strategy                         MVP   Pursue   Accelerate
                                           Pivot

                   Measurement with
                       Matrices

                      Reduce Cycle Time




lean startup framework
An approach for building companies
                           that are creating new product and
                           services in situation of extreme
                           uncertainty.

                           The approach advocates creating of
                           rapid prototypes that test market
                           assumptions and uses customer
                           feedback in an effort to evolve design
                           faster and reduce waste.

               Eric Ries




lean startup
What are we making ?




Are we making the right thing ?       How do we make it ?




why lean UX is different ?
lean UX principles
cross functional teams
Small - Dedicated-
                Co-located

                Build shared
                understanding

                Focused

                Communication

                Less
                Documentation

2 pizza teams
measure progress by outcomes NOT output
Overproduction - Extra Features         Waiting - Delays            Defects - Defects           Transportation - Handoffs




 Over processing - Unwanted       Inventory - Partially completed     Motion - Task Switching
         Processes                             Work




remove WASTE
focus on solving the right problem
no upfront detailed design - design what is required
Continuous
                       engagement of
                       your customers
                       during design &
                       development
                       process




continuous discovery
Idea
                               Product
                               Features
                               Design



every decision is hypothesis
hypothesis examples
get out of the building (GOOB)
externalize
rapid experiments & FAIL fast
short cycle time
lean UX process
Generative Research
                            Ideation
                     Mental models       Think
                   behavior models
                         Test Result
                Competitive Analysis




                                                         Prototype
                                                       Wireframes
                                                        Value Prop
                                        Reduce        Landing Page
                                                       Hypotheses

                                       Cycle Time           Comps
                                                    Deployed Code

          Check                                     Make
           A/B Testing
         Site Analytics
       Usability Testing
                Funnels                             Iterative Development
               Sign-Ups




lean UX cycle
Identify
                                assumptions you
                                have about your
                                customers and
                                create a clear
                                picture of their
                                needs and goals.




Think - envision your customer / users
Prepare for and run
                                     customer interviews
                                     that will help you
                                     validate your
                                     customer
                                     assumptions




Think - conduct quality interviews
Debrief from
                               customer
                               interviews, sort the
                               insights you’ve
                               gleaned and
                               validate your
                               persona.




Think - learn from customer development
Start with
                                     Assumptions
                                     instead of
                                     Requirements




Think - declare assumptions & hypothesis
The current goal of
                                                the product /
                                                system
      [Our service/product] was designed to
      achieve [these goals]. We have            The problem the
      observed that the product/service isn’t
      meeting [these goals], which is
                                                business
      causing [this adverse effect] to our      stakeholders wants
      business. How might we improve
      [service/product] so that our customer    to addressed
      are more successful based on [these
      measurable criteria] ?
                                                An explicit request
                                                for improvement
                                                that doesn’t dictate
                                                a specific solution

Think - problem statement
We believe [this statement is true].
     We will know we’re [right/wrong] when
     we see the following feedback from the
     market : [Qualitative feedback] and /or
     [quantitative feedback] and/or [key
     performance indicator change]
                                               More granular
                                               description of our
                                               assumptions that
     We believe that [doing this/ building     target specific
     this feature/creating this                areas of our
     experience]for [these people/
     personas] will achieve [this outcome]     product for
     We will know this is true when we see
     [this market feedback, quantitative
                                               experimentation
     measure or qualitative insight] .




Think - hypothesis statement
Get set to deliver
                      on the value
                      proposition for your
                      product by mapping
                      out the features of
                      the MVP. The
                      emphasis is
                      focusing, and
                      figuring out what
                      not to build at this
                      time.


Make - identify MVP
“That version of a new
      product that will allow a team
      to collect the maximum
      amount of validated learning
      about customers with the
      least effort.” -Eric Ries

      The goal of an MVP is get to a pivot in
      as short amount of time as possible.


MVP
Just making one big pain point for users go away can be your entire MVP
   Painkiller
                              manually rename or move files


                              This can be a great for products or services that you will want users to

   Fast Money                 pay for in some way. If you are providing some type of expert advice, MVP
                              could be Email Newsletter.


                              Manually simulate features that eventually will be accomplished by the
                              system
   Turk It
                              Dating - Matchmaking Sites with complex algorithm


                              This is a great strategy for a product where a core part is some

   Go Ugly & Early            engineering special sauce, or in which a key product risk is
                              technological connect with parts warehouses all over the globe


                              Rather than try to build the actual product, we instead imagine that the

   Fake it till you make it   product already has been built and create the marketing page for
                              selling it




MVP design strategies
• Aardvark,	
  a	
  company	
  subsequently	
  
                                                                                                                        acquired	
  by	
  Google,	
  developed	
  a	
  social	
  
                                                                                                                        search	
  engine.	
  The	
  product	
  enables	
  
 • Skinned	
  Wordpress	
  blog	
  and	
          • Before	
  star=ng	
  significant	
  technical	
  
                                                                                                                        users	
  to	
  ask	
  ques=ons,	
  mainly	
  
 posted	
  daily                                  development,	
  made	
  a	
  3min	
  video	
  to	
                    subjec=ve,	
  that	
  are	
  then	
  distributed	
  to	
  
                                                  demonstrate	
  how	
  the	
  Dropbox	
  is	
                          the	
  social	
  graph	
  for	
  users	
  for	
  answers.	
  
 • Used	
  FileMaker	
  to	
  create	
  PDF	
     meant	
  to	
  work,	
  targe=ng	
  at	
  early	
  
 coupons	
  and	
  emailed                        adopters                                                              Build	
  a	
  series	
  of	
  prototypes	
  for	
  ways	
  
                                                                                                                        customers	
  could	
  interact	
  with	
  the
 • Effec=vely	
  validated	
  the	
  demand	
      • Call	
  to	
  ac=on	
  was	
  to	
  sign	
  up	
  for	
  beta	
     virtual	
  assistant	
  and	
  get	
  their	
  ques=ons	
  
 for	
  such	
  service	
  without                wai=ng	
  list                                                        answered,	
  measuring	
  their
 developing	
  a	
  seamless	
  system                                                                                  engagement
                                                  • Effec=vely	
  validated	
  its	
  assump=on	
  
                                                  that	
  customers	
  wanted	
  the	
  product	
                       • Once	
  Aardvark	
  (the	
  sixth	
  prototype)	
  
                                                  that	
  Dropbox	
  was	
  developing                                  was	
  chosen,	
  con=nued
                                                                                                                        refinement	
  with	
  humans	
  replica=ng	
  
                                                                                                                        pieces	
  of	
  the	
  backend	
  as	
  much	
  as	
  
                                                                                                                        possible(Wizard	
  of	
  Oz	
  tes=ng	
  
                                                                                                                        technique.)to	
  avoid	
  premature	
  and	
  
                                                                                                                        unnecessary	
  technical	
  development



MVP examples
User Acquisition


             User Engagement


             User Monetization




Make - define measurable metrics
Make - collaborative design & sketching
Validated Learnings / Meaningful Feedback
                                                                        Lean UX
                                                                        recommend live
                                                                        data prototype but
                                                                        you can choose
                                                                        level of MVP
  Whiteboard          Detail            Interactive        Live Data    prototype based on
  Sketching         Wireframes           Prototype         Prototypes

                                                                        •Who will be interacting
                                                                        with it
  Whiteboard
                                                                        •What you hope to learn
                      Keynote             Axuare            XCode

                                                                        •How much time you have
                           Level of Fidelity
                                                                        to create it



Make - prototype / deploy
Launch Live
                         Prototype

                         Run Demo

                         Collaborative
                         Research

                         Continuous
                         Research


Check - run experiment
Quantitative
                                   •A/B Testing
                                   •Analytics
                                   •KPI’s




                                   Qualitative
                                   •Usability Testing




Check - feedback analysis & research
Change in
                     STRATEGY
                     without change in
                     VISION




prepare for PIVOTS
Thanks for your time !
Images Used
                                                                                                                                http://500px.com/photo/7583468
                                                                                                                                http://ethosworld.com/library/library6.jpg
                                                                                                                                http://i.imgur.com/ysoCR.jpg

                                                                                                                                http://www.coroflot.com/helenfurber/Other-Portfolio-work

                                                                                                                                http://lssacademy.com/wp-content/uploads/2007/02/gavel.jpg
                                                                                                                                http://www.flagship-housing.co.uk/mediaFiles/images/
                                                                                                                                img94joktmu72911.jpg
                                                                                                                                http://www.lowdensitylifestyle.com/media/uploads/2009/09/
                                                                                                                                sands-of-time1.jpg
                                                                                                                                http://www.flickr.com/photos/villorejo/8274195689/lightbox/
                                                                                                                                http://www.flickr.com/photos/
                                                                                                                                76245693@N04/6969367298/lightbox/
                                                                                                                                http://joshlinkner.com/images/2012/05/SAN.jpg


                                                                                                                               Blogs Referred
                                                                                                                                http://www.andersramsay.com/2012/04/24/agile-ux-vs-lean-ux/
                                                                                                                               http://www.custdevframework.com/p/minimum-viable-
                                                                                                                               product.html

                                                                                                                               http://theleanstartup.com/

                                                                                                                                http://blog.bullethq.com/lean-startup-zappos-how-zappos-
                                                                                                                                validated-their-business-model-with-lean/




credits & references                                                                                                             http://www.linkedin.com/in/ramakantg




All images used are found on the internet and believed to be in the public domain. In the event that there is still a problem or error with copyrighted material, the break of the copyright is

unintentional and non-commercial and the material will be removed upon request.

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Lean UX: Applying Lean Thinking in User Experience Design

  • 1. lean user experience applying lean thinking in user experience design Ramakant Gawande lead ux designer, clarice technologies
  • 4. continuous innovations based on market feedback
  • 8. Inspired by Lean and Agile development theories, Lean UX is the practice of bringing the true nature of our work to light faster, with less emphasis on deliverables and greater focus on the actual experience being designed.
  • 9. Design Agile Lean Thinking Development Startup lean UX foundations
  • 10. Assumptions & Hypothesis Validate Validate Vision Define Strategy MVP Pursue Accelerate Pivot Measurement with Matrices Reduce Cycle Time lean startup framework
  • 11. An approach for building companies that are creating new product and services in situation of extreme uncertainty. The approach advocates creating of rapid prototypes that test market assumptions and uses customer feedback in an effort to evolve design faster and reduce waste. Eric Ries lean startup
  • 12. What are we making ? Are we making the right thing ? How do we make it ? why lean UX is different ?
  • 15. Small - Dedicated- Co-located Build shared understanding Focused Communication Less Documentation 2 pizza teams
  • 16. measure progress by outcomes NOT output
  • 17. Overproduction - Extra Features Waiting - Delays Defects - Defects Transportation - Handoffs Over processing - Unwanted Inventory - Partially completed Motion - Task Switching Processes Work remove WASTE
  • 18. focus on solving the right problem
  • 19. no upfront detailed design - design what is required
  • 20. Continuous engagement of your customers during design & development process continuous discovery
  • 21. Idea Product Features Design every decision is hypothesis
  • 23. get out of the building (GOOB)
  • 25. rapid experiments & FAIL fast
  • 28. Generative Research Ideation Mental models Think behavior models Test Result Competitive Analysis Prototype Wireframes Value Prop Reduce Landing Page Hypotheses Cycle Time Comps Deployed Code Check Make A/B Testing Site Analytics Usability Testing Funnels Iterative Development Sign-Ups lean UX cycle
  • 29. Identify assumptions you have about your customers and create a clear picture of their needs and goals. Think - envision your customer / users
  • 30. Prepare for and run customer interviews that will help you validate your customer assumptions Think - conduct quality interviews
  • 31. Debrief from customer interviews, sort the insights you’ve gleaned and validate your persona. Think - learn from customer development
  • 32. Start with Assumptions instead of Requirements Think - declare assumptions & hypothesis
  • 33. The current goal of the product / system [Our service/product] was designed to achieve [these goals]. We have The problem the observed that the product/service isn’t meeting [these goals], which is business causing [this adverse effect] to our stakeholders wants business. How might we improve [service/product] so that our customer to addressed are more successful based on [these measurable criteria] ? An explicit request for improvement that doesn’t dictate a specific solution Think - problem statement
  • 34. We believe [this statement is true]. We will know we’re [right/wrong] when we see the following feedback from the market : [Qualitative feedback] and /or [quantitative feedback] and/or [key performance indicator change] More granular description of our assumptions that We believe that [doing this/ building target specific this feature/creating this areas of our experience]for [these people/ personas] will achieve [this outcome] product for We will know this is true when we see [this market feedback, quantitative experimentation measure or qualitative insight] . Think - hypothesis statement
  • 35. Get set to deliver on the value proposition for your product by mapping out the features of the MVP. The emphasis is focusing, and figuring out what not to build at this time. Make - identify MVP
  • 36. “That version of a new product that will allow a team to collect the maximum amount of validated learning about customers with the least effort.” -Eric Ries The goal of an MVP is get to a pivot in as short amount of time as possible. MVP
  • 37. Just making one big pain point for users go away can be your entire MVP Painkiller manually rename or move files This can be a great for products or services that you will want users to Fast Money pay for in some way. If you are providing some type of expert advice, MVP could be Email Newsletter. Manually simulate features that eventually will be accomplished by the system Turk It Dating - Matchmaking Sites with complex algorithm This is a great strategy for a product where a core part is some Go Ugly & Early engineering special sauce, or in which a key product risk is technological connect with parts warehouses all over the globe Rather than try to build the actual product, we instead imagine that the Fake it till you make it product already has been built and create the marketing page for selling it MVP design strategies
  • 38. • Aardvark,  a  company  subsequently   acquired  by  Google,  developed  a  social   search  engine.  The  product  enables   • Skinned  Wordpress  blog  and   • Before  star=ng  significant  technical   users  to  ask  ques=ons,  mainly   posted  daily development,  made  a  3min  video  to   subjec=ve,  that  are  then  distributed  to   demonstrate  how  the  Dropbox  is   the  social  graph  for  users  for  answers.   • Used  FileMaker  to  create  PDF   meant  to  work,  targe=ng  at  early   coupons  and  emailed adopters Build  a  series  of  prototypes  for  ways   customers  could  interact  with  the • Effec=vely  validated  the  demand   • Call  to  ac=on  was  to  sign  up  for  beta   virtual  assistant  and  get  their  ques=ons   for  such  service  without wai=ng  list answered,  measuring  their developing  a  seamless  system engagement • Effec=vely  validated  its  assump=on   that  customers  wanted  the  product   • Once  Aardvark  (the  sixth  prototype)   that  Dropbox  was  developing was  chosen,  con=nued refinement  with  humans  replica=ng   pieces  of  the  backend  as  much  as   possible(Wizard  of  Oz  tes=ng   technique.)to  avoid  premature  and   unnecessary  technical  development MVP examples
  • 39. User Acquisition User Engagement User Monetization Make - define measurable metrics
  • 40. Make - collaborative design & sketching
  • 41. Validated Learnings / Meaningful Feedback Lean UX recommend live data prototype but you can choose level of MVP Whiteboard Detail Interactive Live Data prototype based on Sketching Wireframes Prototype Prototypes •Who will be interacting with it Whiteboard •What you hope to learn Keynote Axuare XCode •How much time you have Level of Fidelity to create it Make - prototype / deploy
  • 42. Launch Live Prototype Run Demo Collaborative Research Continuous Research Check - run experiment
  • 43. Quantitative •A/B Testing •Analytics •KPI’s Qualitative •Usability Testing Check - feedback analysis & research
  • 44. Change in STRATEGY without change in VISION prepare for PIVOTS
  • 45. Thanks for your time !
  • 46. Images Used http://500px.com/photo/7583468 http://ethosworld.com/library/library6.jpg http://i.imgur.com/ysoCR.jpg http://www.coroflot.com/helenfurber/Other-Portfolio-work http://lssacademy.com/wp-content/uploads/2007/02/gavel.jpg http://www.flagship-housing.co.uk/mediaFiles/images/ img94joktmu72911.jpg http://www.lowdensitylifestyle.com/media/uploads/2009/09/ sands-of-time1.jpg http://www.flickr.com/photos/villorejo/8274195689/lightbox/ http://www.flickr.com/photos/ 76245693@N04/6969367298/lightbox/ http://joshlinkner.com/images/2012/05/SAN.jpg Blogs Referred http://www.andersramsay.com/2012/04/24/agile-ux-vs-lean-ux/ http://www.custdevframework.com/p/minimum-viable- product.html http://theleanstartup.com/ http://blog.bullethq.com/lean-startup-zappos-how-zappos- validated-their-business-model-with-lean/ credits & references http://www.linkedin.com/in/ramakantg All images used are found on the internet and believed to be in the public domain. In the event that there is still a problem or error with copyrighted material, the break of the copyright is unintentional and non-commercial and the material will be removed upon request.