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Theory of Knowledge, Learning & Research



                    Term Paper



            Experiential Learning

‘For the things we have to learn before we can do them, we learn by doing them.’
                                   By Aristotle




                                      By
                          Pulkit Arora
        Jaypee Institute of Information Technology, Noida
Abstract
This paper explains the Experiential Learning theories and models given by great psychologists and
educators, and how these frameworks are / can be used practically in order to improve upon the
human thought process and understand the learning process in a better way. It provides an in depth
explanation of Kolb’s theory, stating its pros and cons and further, how many more theories evolved in
order to improve upon it.

What is Experiential Learning?
Experiential learning has come to mean two different types of learning:
   1. Learning by yourself
   2. Experiential education
With so much attention on simulations and action learning in education literature, it's unfortunate that
many people don't know the underlying discipline of these two topics and arguably the foundation of
most everything we learn: Experiential Education.

The concept of experiential learning explores the cyclical pattern of all learning from Experience
through Reflection and Conceptualizing to Action and on to further Experience.

Experiential Learning Theory emphasizes on the role that true experiences play in the learning process.
It is this emphasis that distinguishes itself from other learning theories. Cognitive Learning Theories
emphasize on cognition over affect and Behavioral Learning Theories deny any role for subjective
experience in the learning process.

Scholars in the field of education have two contrasting views when it comes to the concept of
experiential learning. The first view defines experiential learning as a sort of learning which enables
students to apply newly acquired knowledge in a relevant setting. The relevant setting can be a
sponsored institution of learning with trainers, instructors, teachers, or professors to guide the lesson.
The other school of thought defines experiential learning as "education that occurs as a direct
participation in the events of life" (Houle, 1980, p. 221).

Kolb furthers the second definition of experiential learning by developing a model which details
learning process through experiences. Kolb and Fry's (1975) experiential learning model is a continuous
spiral process which consists of four basic elements:

       Concrete experience                                      Forming abstract concepts
       Observation and reflection                               Testing in new situations
Immediate or concrete experiences are the basis for observation and reflections. These reflections are
assimilated and distilled into abstract concepts from which new implications for action can be drawn
(Kolb & Fry).

According to Kolb and Fry (1975), the adult learner moves to the next step once he or she processes
their experience in the previous step. Thus, learning is not achieved in a formal setting, but in the
practice of reflection of daily experiences.


How did it all start?
Several authors (e.g., Kraft, 1991; Richards, 1977) have pointed out that experiential learning dates
back beyond recorded history and remains pervasive in current society, whether formalized by
educational institutions or occurring informally in day-to-day life. In this sense, experiential learning is
not an alternative approach, but the most traditional and fundamental method of human learning.

      ‘Experience is not what happens to a man; it is what a man does with what happens to him.’
                                            - Aldous Huxley

What is experience?

Experience refers to the nature of events someone or something has undergone. Experience is what is
happening to us all the time - as we long we exist. Period.

Many of us engaged in professional learning have a broad understanding of the work of David A. Kolb.
His highly influential book entitled 'Experiential Learning: Experience as the source of learning and
development' was first published in 1984 since when his ideas have had a dramatic impact on the
design and development of lifelong learning models. Of course, David Kolb's work can be traced back
to that famous dictum of Confucius around 450 BC:

     "Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand."

We take in information through our senses, yet we ultimately learn by doing. First, we watch and listen
to others. Then we try doing things on our own. This sparks our interest and generates our motivation
to self-discover.

Think back on learning to ride a bicycle, use a computer, dance, or sing. We took an action, saw the
consequences of that action, and chose either to continue, or to take a new and different action. What
allowed us to master the new skill was our active participation in the event and our reflection on what
we attained. Experience and reflection taught more than any manual or lecture ever could.

Experiential learning thus involves a direct encounter with the phenomena being studied rather than
merely thinking about the encounter, or only considering the possibility of doing something about it.
In the book ‘Experiential Learning’, David Kolb describes learning as a four-step process. He identifies
the steps as (1) watching and (2) thinking (mind), (3) feeling (emotion), and (4) doing (muscle). He
draws primarily on the works of Dewey (who emphasized the need for learning to be grounded in
experience), Lewin (who stressed the importance of a people being active in learning), and Jean Piaget
(who described intelligence as the result of the interaction of the person and the environment).

Kolb wrote that learners have immediate concrete experiences that allow us to reflect on new
experience from different perspectives. From these reflective observations, we engage in abstract
conceptualization, creating generalizations or principles that integrate our observations into sound
theories. Finally, we use these generalizations or theories as guides to further action. Active
experimentation allows us to test what we learn in new and more complex situations. The result is
another concrete experience, but this time at a more complex level.

Experiential Learning (Kolb)
David A. Kolb is Professor of Organizational Behavior in the Weatheread School of Management. Born
in 1939, Kolb received his Bachelor of Arts from Knox College in 1961, his MA from Harvard in 1964 and
his PhD from Harvard in 1967. Besides his work on experiential learning, David A. Kolb is also known for
his contribution to thinking around organizational behavior.

Building upon earlier work by John Dewey and Kurt Levin, American educational theorist David A. Kolb
believes “learning is the process whereby knowledge is created through the transformation of
experience” (1984, p. 38). The theory presents a cyclical model of learning, consisting of four stages
shown below. One may begin at any stage, but must follow each other in the sequence:

       concrete experience (or “DO”)
       reflective observation (or “OBSERVE”)
       abstract conceptualization (or “THINK”)
       active experimentation (or “PLAN”)




                                Figure 1. Kolb’s Experiential Learning Cycle.
Kolb’s four-stage learning cycle shows how experience is translated through reflection into concepts,
which in turn are used as guides for active experimentation and the choice of new experiences. The
first stage, concrete experience (CE), is where the learner actively experiences an activity such as a lab
session or field work. The second stage, reflective observation (RO), is when the learner consciously
reflects back on that experience. The third stage, abstract conceptualization (AC), is where the learner
attempts to conceptualize a theory or model of what is observed. The fourth stage, active
experimentation (AE), is where the learner is trying to plan how to test a model or theory or plan for a
forthcoming experience.

Kolb and Fry (1975) argue that the learning cycle can begin at any one of the four points - and that it
should really be approached as a continuous spiral.

Kolb identified four learning styles which correspond to these stages. The styles highlight conditions
under which learners learn better. These styles are:

       Assimilators, who learn better when presented with sound logical theories to consider
       Convergers, who learn better when provided with practical applications of concepts and
       theories
       Accommodators, who learn better when provided with “hands-on” experiences
       Divergers, who learn better when allowed to observe and collect a wide range of information


       Learning style              Learning characteristic                     Description
                                                                  strong in practical application of
                                Abstract conceptualization +       ideas
         Converger                active experimentation          unemotional
                                                                  has narrow interests
                                                                  strong in imaginative ability
                                    Concrete experience +         good at generating ideas
          Diverger
                                    reflective observation         interested in people
                                                                  broad cultural interests
                                                                  strong ability to create theoretical
                                Abstract conceptualization +       models
         Assimilator                                              excels in inductive reasoning
                                   reflective observation
                                                                  concerned with abstract concepts
                                                                   rather than people
                                                                  greatest strength is doing things
                                                                  more of a risk taker
                                Concrete experience + active
      Accommodator                                                performs well when required to
                                     experimentation
                                                                   react to immediate circumstances
                                                                  solves problems intuitively
Understanding one's preferred learning style has two benefits:
      It helps us understand our areas of weakness, giving us the opportunity to work on becoming
      more proficient in the other modes.
      Or, it helps us realize our strengths, which might be useful in certain social situations, such as
      deciding on a career.

Even today, most education is still essentialist, an approach that ignores learner experience. It also
allows teachers to cover materials in a way that best fits the diversity of the classroom.


Elaborations of the Experiential Learning Cycle

Not all forms of skill and knowledge emphasize all the stages of the Cycle to the same extent, and Kolb
has carried the argument further by relating topics and subject areas to the cycle in the following ways:

       Concrete Experience corresponds to "knowledge by acquaintance", direct practical experience
       (or "Apprehension" in Kolb's terms), as opposed to "knowledge about" something, which is
       theoretical, but perhaps more comprehensive, (hence "Comprehension") and represented
       by Abstract Conceptualization. This distinction was first made by Aristotle, and has been
       discussed by epistemologists ever since.
Reflective Observation concentrates on what the experience means to the experiencer, (it is
       transformed by "Intension") or its connotations, while Active Experimentation transforms the
       theory of Abstract Conceptualization by testing it in practice (by "Extension") and relates to
       its denotations.




Summary: A four-stage cyclical theory of learning, Kolb’s experiential learning theory is a holistic
perspective that combines experience, perception, cognition, and behavior.

Limitations of Kolb's Theory
Not all writers agree with Kolb's theory. Rogers, for example points out that "learning includes goals,
purposes, intentions, choice and decision-making, and it is not at all clear where these elements fit into
the learning cycle.” Moreover, referring to (Boud et al 1983), it claims that, “Kolb’s theory pays
insufficient attention to the process of reflection itself”. David Kolb is putting forward a particular
learning style. The problem here is that the Experiential Learning Model does not apply to all
situations. There are alternatives - such as Information Assimilation. There are also others such as
Memorization. Each of these may be appropriate to different situations.
As Anderson (1988, cited in Tennant 1996) highlights, there is a need to take account of differences in
cognitive and communication styles that are culturally-based. Here we need to attend to different
models of selfhood - and the extent to which these may differ from the 'western' assumptions that
underpin the Kolb and Fry model.
Major Developments
Peter Jarvis on (experiential) learning
Jarvis (1987, 1995) set out to show that there are a number of responses to the potential learning
situation. He used Kolb's model with a number of different adult groups and asked them to explore it
based on their own experience of learning. He was then able to develop a model of which allowed
different routes. Some of these are non-learning, some non-reflective learning, and some reflective
learning.
Non-learning:
Presumption: This is where people interact through patterned behaviour. Saying hello etc.
Non-consideration: Here the person does not respond to a potential learning situation.
Rejection

Non-reflective:
Pre-conscious: This form occurs to every person as a result of having experiences in daily living that are
not really thought about i.e. skimming across the surface.
Practice: Traditionally this has been restricted to things like training for a manual occupation or
acquiring particular physical skills. It may also refer to the acquisition of language itself.
Memorization

Reflective learning:
Contemplation: Here the person considers it and makes an intellectual decision about it.
Reflective: This is close to what Schön describes as reflection on and in action.
Experiential learning: The way in which pragmatic knowledge may be learned.

Experiential Learning (C. Rogers)
Rogers distinguished two types of learning: cognitive (meaningless) and experiential (significant). The
former corresponds to academic knowledge such as learning vocabulary or multiplication tables and
the latter refers to applied knowledge such as learning about engines in order to repair a car. The key
to the distinction is that experiential learning addresses the needs and wants of the learner.
Rogers lists these qualities of experiential learning:
        personal involvement                                     evaluated by learner
        self-initiated                                           pervasive effects on learner
To Rogers, experiential learning is equivalent to personal change and growth. Rogers feels that all
human beings have a natural propensity to learn; the role of the teacher is to facilitate such learning.
This includes:
        setting a positive climate for learning
        clarifying the purposes of the learner(s)
        organizing and making available learning resources
        balancing intellectual and emotional components of learning
        sharing feelings and thoughts with learners but not dominating.

According to Rogers, learning is facilitated when: (1) the student participates completely in the learning
process and has control over its nature and direction, (2) it is primarily based upon direct confrontation
with practical, social, personal or research problems, and (3) self-evaluation is the principal method of
assessing progress or success. Rogers also emphasizes the importance of learning to learn and an
openness to change.
Roger's theory of learning evolved as part of the humanistic education movement (e.g., Patterson,
1973; Valett, 1977)

Why Experiential Learning is so Effective (Luckner & Nadler), 2004

Equality
It provides a common and yet novel experience where all participants are equal in their knowledge
about the tasks and projects that will confront them. A unique set of projects and situations requires
people to draw upon genuine team process skills as opposed to just functional ones.

Disequilibrium
The unfamiliarity of the challenges and problems places people in a state of disequilibrium or disorder.
They cannot easily stand behind their normal status, roles, and defenses. This can allow emphasis to be
placed upon both task and process related themes as the group has to organize itself around the
challenge.

Projective technique
In organizing the instability or disequilibrium, the group projects their problem-solving skills, project
management ability, and leadership style onto the experience. The experience provides a unique
opportunity to catch participants doing what they typically do, in spite of knowing otherwise.

Decreased time cycle
The space between the project or challenge and the outcomes are compressed, so the consequences
of organizational decisions can be easily examined and improved. Typically in an organization, there is
more of a time lag and more variables to consider, so any review or learning risks being diluted or
delayed.
Meta Learning
In the experiential 'learning laboratory", as the projections and simulations shed light on the teams
process, the group is asked to step back and evaluate their performance. The review is about
themselves, their leadership, and problem solving skills, teamwork, and communication and managing
change.

Chaos and Crisis in a Safe Environment
Teams are able to experience chaos, disorder, crisis, and changing requirements for success in a safe
environment where the consequences for failure are limited. The team can develop strategies and best
practices for managing these issues both in this environment and back at work.

Kinesthetic Imprint
Experiential learning is an anchor for cognitive material. Participants have a kinesthetic imprint or
whole body learning of cognitive principles because the learning is graphic as it involves physical,
mental, and behavioral dimensions.

Common language / company mythology
The experience provides a common language, experience, and story, which can be related to the work
environment. The experience can provide a short cut in communicating a shared vision very quickly.
The experience (and stories attached thereto) can serve as a catalyst for continuing the theme in the
organization.

Encourage Risk Taking
The experience allows participants to take new risks, try on new roles, and make mistakes with no
danger or cost. Risks are naturally perceived rather than actual. Each person taking a risk pushes others
to take on something outside of their comfort zone.

Diversity of Strengths
The team challenges and activities are designed to include a variety of elements that will challenge a
range of team role skills. In other words input from all team members will be required to produce
outcomes from projects specifically designed not to suit just one team role style or behavior. One
person cannot possibly succeed alone and so the interdependence of the team is highlighted along
with the importance of diversity within the team.
Applications in Computer Science

   1. Mei-Fen Chen, “Integrate Experiential Learning to Simulate a Website Design Project Process”,
      ISBN 978-1-60558-466-9/08/0008

The current literature suggests that experiential learning is a necessary component of formal
instruction in higher education. Experiential learning as a formal part of college and university curricula
extends across the range of subject areas and disciplines. Based on the conceptualization in
experiential learning and Internet technology development, a teaching and learning project flows in
the practice of web design development is designed to facilitate students in this process. The case
study approach is utilized to proceed through a university service-learning project. Following the
project, students keep tracking qualitative journals based on their weekly learning and execution
experiences; a number of semi-structured interviews are conducted with students and faculty in order
to get an insight into their perceptions and experiences of the learning exercise. This result of study
benefits the academic community with an understanding of the theory to practice between education,
work, and technology. The finding also brings positive impact for program design and development
and operation in web learning community.

   2. IGOR M. VERNER, “Robot Contest as a Laboratory for Experiential Engineering Education”, 2005
      ACM 1531-4278/04/0600-ART1

Many educators have found that robotics is a suitable subject for project-based learning at
undergraduate and high school levels. Experience in designing, building, and operating robots leads to
the acquisition of knowledge in high-tech engineering areas and promotes development of systems-
thinking, problem-solving, and teamwork skills that are in high demand in industry. The involvement of
students in a robot contest offers the additional educational benefits of a focused, open-ended,
interdisciplinary project that is a strong motivator of student creativity, self-directed learning, and
research. Following the Kolbian approach, this article presents ways to integrate experiential learning
cycles in robot design projects and to evaluate their outcomes. The team has provided an example of
an undergraduate introductory course that uses the fire-fighting contest as the medium for
experiential learning of engineering design concepts and the development of the students’ technical
knowledge and skills.
3. Francis Suraweera, “Enhancing the Quality of Learning and Understanding of First-Year
      Mathematics for Computer Science Related Majors”, SIGCSE Bulletin, Vol. 34, No 4, 2002
      December

Most courses on discrete mathematics are designed to emphasize knowledge acquisition, and are
given to large first year classes, in general. When the goal is to cover the content, the understanding
takes a second place. This practice leads to non-enjoyment of the course, a great deal of anxiety, poor
performance, and a large percentage of failures. On the surface, it appears that we have to tell stories
and keep them entertained in the classrooms. In contrast, what is actually happening is that they are
assisting the freshmen students in developing strategies to pick up the major concepts (the
abstractions, the theory etc.) by relating to the students’ experience. Effective instruction builds upon
this experience deliberately because functionally individuals will interpret and incorporate new ideas
through their existing frames of reference. The author firmly believes that, as according to Kolb’s
learning model individuals form abstract concepts and generalizations by reflecting on experience,
good instruction should guide students consciously through this process.

   4. Ed Crowley, “Experiential Learning and Security Lab Design”, 2004 ACM 1-58113-936-5/04/0010

Awareness of the need for Information Systems Security continues to expand. This expansion has
created a need for security focused lab modules. By design, these lab modules should optimize student
learning experiences. By incorporating Kolb’s experiential learning model helps assure an optimum
learning experience. This work, presents procedures and methodologies utilized in developing security
lab modules. As part of the pre-lab, the students are asked to vision what the lab results will be,
providing the students with a structured opportunity for abstract conceptualization (AC). Prior to going
to the lab, the students are given a demonstration (RO). During the lab, the students work through
structured lab exercises. This provides the students with concrete experience. Here, the students “get
the feel” of the tools by installing, configuring, and using them (AE). Post lab exercises provide more
opportunity for reflecting upon their concrete lab experiences. Finally, the lab finishes with an abstract
section where the students are asked to envision future labs.
A Quick Recap

   Experiential learning recognizes that people learn best from their own experiences and their own
   reviews.
   It subscribes to the notion that what people do is more important than what they know.
   Experiential learning renders behaviors and attitudes visible and thereby can become
   acknowledged and then addressed.
   Experiential learning is built on the premise that it is not enough to explain to people what to do,
   they must be shown how to actually do it and then how to improve it
   It moves beyond knowledge and into skill by generating a learning experience - the more
   experience the greater the skill.
   Experiential learning understands that to be remembered over a long period of time the learning
   process should be enjoyable, motivating, and rewarding.



References
1. Overview of 9 Experiential Learning Cycle Models
   [http://wilderdom.com/experiential/elc/ExperientialLearningCycle.htm]
2. Experiential Learning articles and critiques of David Kolb's theory
   [http://www.reviewing.co.uk/research/experiential.learning.htm#26]
3. david a. kolb on experiential learning [http://www.infed.org/biblio/b-explrn.htm]
4. kolb learning styles [http://www.businessballs.com/kolblearningstyles.htm]
5. Experiential Learning Cycles [http://reviewing.co.uk/research/learning.cycles.htm]
6. David Kolb, The Theory of Experiential Learning and ESL [http://iteslj.org/Articles/Kelly-
   Experiential/]
7. Stavenga de Jong, J.A., Wierstra, R.F.A. and Hermanussen, J. (2006) "An exploration of the
   relationship between academic and experiential learning approaches in vocational education
8. Smith, M. K. (2001) 'David A. Kolb on experiential learning', the encyclopedia of informal education,
   [http://www.infed.org/b-explrn.htm]

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Term Paper TKLR

  • 1. Theory of Knowledge, Learning & Research Term Paper Experiential Learning ‘For the things we have to learn before we can do them, we learn by doing them.’ By Aristotle By Pulkit Arora Jaypee Institute of Information Technology, Noida
  • 2. Abstract This paper explains the Experiential Learning theories and models given by great psychologists and educators, and how these frameworks are / can be used practically in order to improve upon the human thought process and understand the learning process in a better way. It provides an in depth explanation of Kolb’s theory, stating its pros and cons and further, how many more theories evolved in order to improve upon it. What is Experiential Learning? Experiential learning has come to mean two different types of learning: 1. Learning by yourself 2. Experiential education With so much attention on simulations and action learning in education literature, it's unfortunate that many people don't know the underlying discipline of these two topics and arguably the foundation of most everything we learn: Experiential Education. The concept of experiential learning explores the cyclical pattern of all learning from Experience through Reflection and Conceptualizing to Action and on to further Experience. Experiential Learning Theory emphasizes on the role that true experiences play in the learning process. It is this emphasis that distinguishes itself from other learning theories. Cognitive Learning Theories emphasize on cognition over affect and Behavioral Learning Theories deny any role for subjective experience in the learning process. Scholars in the field of education have two contrasting views when it comes to the concept of experiential learning. The first view defines experiential learning as a sort of learning which enables students to apply newly acquired knowledge in a relevant setting. The relevant setting can be a sponsored institution of learning with trainers, instructors, teachers, or professors to guide the lesson. The other school of thought defines experiential learning as "education that occurs as a direct participation in the events of life" (Houle, 1980, p. 221). Kolb furthers the second definition of experiential learning by developing a model which details learning process through experiences. Kolb and Fry's (1975) experiential learning model is a continuous spiral process which consists of four basic elements: Concrete experience Forming abstract concepts Observation and reflection Testing in new situations
  • 3. Immediate or concrete experiences are the basis for observation and reflections. These reflections are assimilated and distilled into abstract concepts from which new implications for action can be drawn (Kolb & Fry). According to Kolb and Fry (1975), the adult learner moves to the next step once he or she processes their experience in the previous step. Thus, learning is not achieved in a formal setting, but in the practice of reflection of daily experiences. How did it all start? Several authors (e.g., Kraft, 1991; Richards, 1977) have pointed out that experiential learning dates back beyond recorded history and remains pervasive in current society, whether formalized by educational institutions or occurring informally in day-to-day life. In this sense, experiential learning is not an alternative approach, but the most traditional and fundamental method of human learning. ‘Experience is not what happens to a man; it is what a man does with what happens to him.’ - Aldous Huxley What is experience? Experience refers to the nature of events someone or something has undergone. Experience is what is happening to us all the time - as we long we exist. Period. Many of us engaged in professional learning have a broad understanding of the work of David A. Kolb. His highly influential book entitled 'Experiential Learning: Experience as the source of learning and development' was first published in 1984 since when his ideas have had a dramatic impact on the design and development of lifelong learning models. Of course, David Kolb's work can be traced back to that famous dictum of Confucius around 450 BC: "Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand." We take in information through our senses, yet we ultimately learn by doing. First, we watch and listen to others. Then we try doing things on our own. This sparks our interest and generates our motivation to self-discover. Think back on learning to ride a bicycle, use a computer, dance, or sing. We took an action, saw the consequences of that action, and chose either to continue, or to take a new and different action. What allowed us to master the new skill was our active participation in the event and our reflection on what we attained. Experience and reflection taught more than any manual or lecture ever could. Experiential learning thus involves a direct encounter with the phenomena being studied rather than merely thinking about the encounter, or only considering the possibility of doing something about it.
  • 4. In the book ‘Experiential Learning’, David Kolb describes learning as a four-step process. He identifies the steps as (1) watching and (2) thinking (mind), (3) feeling (emotion), and (4) doing (muscle). He draws primarily on the works of Dewey (who emphasized the need for learning to be grounded in experience), Lewin (who stressed the importance of a people being active in learning), and Jean Piaget (who described intelligence as the result of the interaction of the person and the environment). Kolb wrote that learners have immediate concrete experiences that allow us to reflect on new experience from different perspectives. From these reflective observations, we engage in abstract conceptualization, creating generalizations or principles that integrate our observations into sound theories. Finally, we use these generalizations or theories as guides to further action. Active experimentation allows us to test what we learn in new and more complex situations. The result is another concrete experience, but this time at a more complex level. Experiential Learning (Kolb) David A. Kolb is Professor of Organizational Behavior in the Weatheread School of Management. Born in 1939, Kolb received his Bachelor of Arts from Knox College in 1961, his MA from Harvard in 1964 and his PhD from Harvard in 1967. Besides his work on experiential learning, David A. Kolb is also known for his contribution to thinking around organizational behavior. Building upon earlier work by John Dewey and Kurt Levin, American educational theorist David A. Kolb believes “learning is the process whereby knowledge is created through the transformation of experience” (1984, p. 38). The theory presents a cyclical model of learning, consisting of four stages shown below. One may begin at any stage, but must follow each other in the sequence: concrete experience (or “DO”) reflective observation (or “OBSERVE”) abstract conceptualization (or “THINK”) active experimentation (or “PLAN”) Figure 1. Kolb’s Experiential Learning Cycle.
  • 5. Kolb’s four-stage learning cycle shows how experience is translated through reflection into concepts, which in turn are used as guides for active experimentation and the choice of new experiences. The first stage, concrete experience (CE), is where the learner actively experiences an activity such as a lab session or field work. The second stage, reflective observation (RO), is when the learner consciously reflects back on that experience. The third stage, abstract conceptualization (AC), is where the learner attempts to conceptualize a theory or model of what is observed. The fourth stage, active experimentation (AE), is where the learner is trying to plan how to test a model or theory or plan for a forthcoming experience. Kolb and Fry (1975) argue that the learning cycle can begin at any one of the four points - and that it should really be approached as a continuous spiral. Kolb identified four learning styles which correspond to these stages. The styles highlight conditions under which learners learn better. These styles are: Assimilators, who learn better when presented with sound logical theories to consider Convergers, who learn better when provided with practical applications of concepts and theories Accommodators, who learn better when provided with “hands-on” experiences Divergers, who learn better when allowed to observe and collect a wide range of information Learning style Learning characteristic Description  strong in practical application of Abstract conceptualization + ideas Converger active experimentation  unemotional  has narrow interests  strong in imaginative ability Concrete experience +  good at generating ideas Diverger reflective observation interested in people  broad cultural interests  strong ability to create theoretical Abstract conceptualization + models Assimilator  excels in inductive reasoning reflective observation  concerned with abstract concepts rather than people  greatest strength is doing things  more of a risk taker Concrete experience + active Accommodator  performs well when required to experimentation react to immediate circumstances  solves problems intuitively
  • 6. Understanding one's preferred learning style has two benefits: It helps us understand our areas of weakness, giving us the opportunity to work on becoming more proficient in the other modes. Or, it helps us realize our strengths, which might be useful in certain social situations, such as deciding on a career. Even today, most education is still essentialist, an approach that ignores learner experience. It also allows teachers to cover materials in a way that best fits the diversity of the classroom. Elaborations of the Experiential Learning Cycle Not all forms of skill and knowledge emphasize all the stages of the Cycle to the same extent, and Kolb has carried the argument further by relating topics and subject areas to the cycle in the following ways: Concrete Experience corresponds to "knowledge by acquaintance", direct practical experience (or "Apprehension" in Kolb's terms), as opposed to "knowledge about" something, which is theoretical, but perhaps more comprehensive, (hence "Comprehension") and represented by Abstract Conceptualization. This distinction was first made by Aristotle, and has been discussed by epistemologists ever since.
  • 7. Reflective Observation concentrates on what the experience means to the experiencer, (it is transformed by "Intension") or its connotations, while Active Experimentation transforms the theory of Abstract Conceptualization by testing it in practice (by "Extension") and relates to its denotations. Summary: A four-stage cyclical theory of learning, Kolb’s experiential learning theory is a holistic perspective that combines experience, perception, cognition, and behavior. Limitations of Kolb's Theory Not all writers agree with Kolb's theory. Rogers, for example points out that "learning includes goals, purposes, intentions, choice and decision-making, and it is not at all clear where these elements fit into the learning cycle.” Moreover, referring to (Boud et al 1983), it claims that, “Kolb’s theory pays insufficient attention to the process of reflection itself”. David Kolb is putting forward a particular learning style. The problem here is that the Experiential Learning Model does not apply to all situations. There are alternatives - such as Information Assimilation. There are also others such as Memorization. Each of these may be appropriate to different situations. As Anderson (1988, cited in Tennant 1996) highlights, there is a need to take account of differences in cognitive and communication styles that are culturally-based. Here we need to attend to different models of selfhood - and the extent to which these may differ from the 'western' assumptions that underpin the Kolb and Fry model.
  • 8. Major Developments Peter Jarvis on (experiential) learning Jarvis (1987, 1995) set out to show that there are a number of responses to the potential learning situation. He used Kolb's model with a number of different adult groups and asked them to explore it based on their own experience of learning. He was then able to develop a model of which allowed different routes. Some of these are non-learning, some non-reflective learning, and some reflective learning. Non-learning: Presumption: This is where people interact through patterned behaviour. Saying hello etc. Non-consideration: Here the person does not respond to a potential learning situation. Rejection Non-reflective: Pre-conscious: This form occurs to every person as a result of having experiences in daily living that are not really thought about i.e. skimming across the surface. Practice: Traditionally this has been restricted to things like training for a manual occupation or acquiring particular physical skills. It may also refer to the acquisition of language itself. Memorization Reflective learning: Contemplation: Here the person considers it and makes an intellectual decision about it. Reflective: This is close to what Schön describes as reflection on and in action. Experiential learning: The way in which pragmatic knowledge may be learned. Experiential Learning (C. Rogers) Rogers distinguished two types of learning: cognitive (meaningless) and experiential (significant). The former corresponds to academic knowledge such as learning vocabulary or multiplication tables and the latter refers to applied knowledge such as learning about engines in order to repair a car. The key to the distinction is that experiential learning addresses the needs and wants of the learner. Rogers lists these qualities of experiential learning: personal involvement evaluated by learner self-initiated pervasive effects on learner To Rogers, experiential learning is equivalent to personal change and growth. Rogers feels that all human beings have a natural propensity to learn; the role of the teacher is to facilitate such learning.
  • 9. This includes: setting a positive climate for learning clarifying the purposes of the learner(s) organizing and making available learning resources balancing intellectual and emotional components of learning sharing feelings and thoughts with learners but not dominating. According to Rogers, learning is facilitated when: (1) the student participates completely in the learning process and has control over its nature and direction, (2) it is primarily based upon direct confrontation with practical, social, personal or research problems, and (3) self-evaluation is the principal method of assessing progress or success. Rogers also emphasizes the importance of learning to learn and an openness to change. Roger's theory of learning evolved as part of the humanistic education movement (e.g., Patterson, 1973; Valett, 1977) Why Experiential Learning is so Effective (Luckner & Nadler), 2004 Equality It provides a common and yet novel experience where all participants are equal in their knowledge about the tasks and projects that will confront them. A unique set of projects and situations requires people to draw upon genuine team process skills as opposed to just functional ones. Disequilibrium The unfamiliarity of the challenges and problems places people in a state of disequilibrium or disorder. They cannot easily stand behind their normal status, roles, and defenses. This can allow emphasis to be placed upon both task and process related themes as the group has to organize itself around the challenge. Projective technique In organizing the instability or disequilibrium, the group projects their problem-solving skills, project management ability, and leadership style onto the experience. The experience provides a unique opportunity to catch participants doing what they typically do, in spite of knowing otherwise. Decreased time cycle The space between the project or challenge and the outcomes are compressed, so the consequences of organizational decisions can be easily examined and improved. Typically in an organization, there is more of a time lag and more variables to consider, so any review or learning risks being diluted or delayed.
  • 10. Meta Learning In the experiential 'learning laboratory", as the projections and simulations shed light on the teams process, the group is asked to step back and evaluate their performance. The review is about themselves, their leadership, and problem solving skills, teamwork, and communication and managing change. Chaos and Crisis in a Safe Environment Teams are able to experience chaos, disorder, crisis, and changing requirements for success in a safe environment where the consequences for failure are limited. The team can develop strategies and best practices for managing these issues both in this environment and back at work. Kinesthetic Imprint Experiential learning is an anchor for cognitive material. Participants have a kinesthetic imprint or whole body learning of cognitive principles because the learning is graphic as it involves physical, mental, and behavioral dimensions. Common language / company mythology The experience provides a common language, experience, and story, which can be related to the work environment. The experience can provide a short cut in communicating a shared vision very quickly. The experience (and stories attached thereto) can serve as a catalyst for continuing the theme in the organization. Encourage Risk Taking The experience allows participants to take new risks, try on new roles, and make mistakes with no danger or cost. Risks are naturally perceived rather than actual. Each person taking a risk pushes others to take on something outside of their comfort zone. Diversity of Strengths The team challenges and activities are designed to include a variety of elements that will challenge a range of team role skills. In other words input from all team members will be required to produce outcomes from projects specifically designed not to suit just one team role style or behavior. One person cannot possibly succeed alone and so the interdependence of the team is highlighted along with the importance of diversity within the team.
  • 11. Applications in Computer Science 1. Mei-Fen Chen, “Integrate Experiential Learning to Simulate a Website Design Project Process”, ISBN 978-1-60558-466-9/08/0008 The current literature suggests that experiential learning is a necessary component of formal instruction in higher education. Experiential learning as a formal part of college and university curricula extends across the range of subject areas and disciplines. Based on the conceptualization in experiential learning and Internet technology development, a teaching and learning project flows in the practice of web design development is designed to facilitate students in this process. The case study approach is utilized to proceed through a university service-learning project. Following the project, students keep tracking qualitative journals based on their weekly learning and execution experiences; a number of semi-structured interviews are conducted with students and faculty in order to get an insight into their perceptions and experiences of the learning exercise. This result of study benefits the academic community with an understanding of the theory to practice between education, work, and technology. The finding also brings positive impact for program design and development and operation in web learning community. 2. IGOR M. VERNER, “Robot Contest as a Laboratory for Experiential Engineering Education”, 2005 ACM 1531-4278/04/0600-ART1 Many educators have found that robotics is a suitable subject for project-based learning at undergraduate and high school levels. Experience in designing, building, and operating robots leads to the acquisition of knowledge in high-tech engineering areas and promotes development of systems- thinking, problem-solving, and teamwork skills that are in high demand in industry. The involvement of students in a robot contest offers the additional educational benefits of a focused, open-ended, interdisciplinary project that is a strong motivator of student creativity, self-directed learning, and research. Following the Kolbian approach, this article presents ways to integrate experiential learning cycles in robot design projects and to evaluate their outcomes. The team has provided an example of an undergraduate introductory course that uses the fire-fighting contest as the medium for experiential learning of engineering design concepts and the development of the students’ technical knowledge and skills.
  • 12. 3. Francis Suraweera, “Enhancing the Quality of Learning and Understanding of First-Year Mathematics for Computer Science Related Majors”, SIGCSE Bulletin, Vol. 34, No 4, 2002 December Most courses on discrete mathematics are designed to emphasize knowledge acquisition, and are given to large first year classes, in general. When the goal is to cover the content, the understanding takes a second place. This practice leads to non-enjoyment of the course, a great deal of anxiety, poor performance, and a large percentage of failures. On the surface, it appears that we have to tell stories and keep them entertained in the classrooms. In contrast, what is actually happening is that they are assisting the freshmen students in developing strategies to pick up the major concepts (the abstractions, the theory etc.) by relating to the students’ experience. Effective instruction builds upon this experience deliberately because functionally individuals will interpret and incorporate new ideas through their existing frames of reference. The author firmly believes that, as according to Kolb’s learning model individuals form abstract concepts and generalizations by reflecting on experience, good instruction should guide students consciously through this process. 4. Ed Crowley, “Experiential Learning and Security Lab Design”, 2004 ACM 1-58113-936-5/04/0010 Awareness of the need for Information Systems Security continues to expand. This expansion has created a need for security focused lab modules. By design, these lab modules should optimize student learning experiences. By incorporating Kolb’s experiential learning model helps assure an optimum learning experience. This work, presents procedures and methodologies utilized in developing security lab modules. As part of the pre-lab, the students are asked to vision what the lab results will be, providing the students with a structured opportunity for abstract conceptualization (AC). Prior to going to the lab, the students are given a demonstration (RO). During the lab, the students work through structured lab exercises. This provides the students with concrete experience. Here, the students “get the feel” of the tools by installing, configuring, and using them (AE). Post lab exercises provide more opportunity for reflecting upon their concrete lab experiences. Finally, the lab finishes with an abstract section where the students are asked to envision future labs.
  • 13. A Quick Recap Experiential learning recognizes that people learn best from their own experiences and their own reviews. It subscribes to the notion that what people do is more important than what they know. Experiential learning renders behaviors and attitudes visible and thereby can become acknowledged and then addressed. Experiential learning is built on the premise that it is not enough to explain to people what to do, they must be shown how to actually do it and then how to improve it It moves beyond knowledge and into skill by generating a learning experience - the more experience the greater the skill. Experiential learning understands that to be remembered over a long period of time the learning process should be enjoyable, motivating, and rewarding. References 1. Overview of 9 Experiential Learning Cycle Models [http://wilderdom.com/experiential/elc/ExperientialLearningCycle.htm] 2. Experiential Learning articles and critiques of David Kolb's theory [http://www.reviewing.co.uk/research/experiential.learning.htm#26] 3. david a. kolb on experiential learning [http://www.infed.org/biblio/b-explrn.htm] 4. kolb learning styles [http://www.businessballs.com/kolblearningstyles.htm] 5. Experiential Learning Cycles [http://reviewing.co.uk/research/learning.cycles.htm] 6. David Kolb, The Theory of Experiential Learning and ESL [http://iteslj.org/Articles/Kelly- Experiential/] 7. Stavenga de Jong, J.A., Wierstra, R.F.A. and Hermanussen, J. (2006) "An exploration of the relationship between academic and experiential learning approaches in vocational education 8. Smith, M. K. (2001) 'David A. Kolb on experiential learning', the encyclopedia of informal education, [http://www.infed.org/b-explrn.htm]