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Innovation needs waste - XP Days Benelux 2011

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Here are the slides of the workshop version of Innovation Needs Waste, as presented at XP Days Benelux

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Innovation needs waste - XP Days Benelux 2011

  1. 1. Innovation needs Waste! Dirk Lässig http://blog.laessig.com Pierluigi Pugliese ConneX o X http://blog.connexxo.com
  2. 2. Right for your customer Innovative Are you building the right product?
  3. 3. What comes before Agility? How to get the right ideas? How to choose the best feature set?
  4. 4. The Concept “Waterfally” Business Requirements Implementation We’re agile!=> 4
  5. 5. Design Thinking Fills Gap: Is a Body of Includes Business Knowledge Brainstorming vs. IT Promotes NOT about Fits well Creativity & Project with Agile Innovation Execution 5
  6. 6. Who influences a solution? In design thinking solutions are driven by user needs. viable Business desirable Stakeholder User feasible Engineer The solution space
  7. 7. Learn to Create and Select Waste! Fe ed Create choices Make choices ba ck Prototype Divergent Convergent and Learn thinking thinking Iterate
  8. 8. Innovation Needs Waste Remove waste = remove the opportunity for Innovation Learning and gaining information should not be seen as waste
  9. 9. Design Thinking Culture
  10. 10. Interdisciplinary Team 10
  11. 11. Iterative & Timeboxed 11
  12. 12. Encourage Experiments 12
  13. 13. Collective Ownership of Ideas 13
  14. 14. Reframe Failures 14
  15. 15. Be Empathic 15
  16. 16. Be Inspired 16
  17. 17. Involve real users 17
  18. 18. Process Ideate Observe Prototype Start here Understand Execute Learn 18
  19. 19. • Generate variations • All ideas are equal • Feedback & Select • Probe, Sense, Respond Ideate
  20. 20. A Design Thinking Phase... 1. Read the stories Iterate 4. Demo & 2. Ideate Feedback 3. Converge
  21. 21. 1. Stories: A New Electric Car
  22. 22. Innovation 2. Ideate Games Mindmaps Brainstorming ...
  23. 23. 6-3-5 Bob Alice Mary John Andrew Lisa Idea 1 ... ... ... ... ... ... Idea 2 ... ... ... ... ... Idea 3 ... ... ... 6 People 3 Ideas each 5 Minutes each 23
  24. 24. Morphological Boxes Our company party... Location To Eat Music Games ... Restaurant Vegetarian Alice’s Band ... ... “The Lake” John’s Pre-recorded Thai ... ... house music Alf’s Jazz Golf Club ... ... ... Quintet ... ... ... ... ... ... ... ... ... ... 24
  25. 25. Disney Strategy 1. Dreamer 2. Implementer 3. Criticiser 25
  26. 26. Bob Alice Mary John Andrew Lisa Idea 1 ... ... ... ... ... ... Now Ideate... Idea 2 ... ... ... ... ... Idea 3 ... ... ... Location To Eat Music Games ... Restaurant Vegetarian Alice’s Band ... ... “The Lake” Pre-recorded John’s house Thai ... ... music Alf’s Jazz Golf Club ... ... ... Quintet ... ... ... ... ... ... ... ... ... ... 26
  27. 27. 3. Converge
  28. 28. Prototyping
  29. 29. Feasibility Select Criteria Time to Market Cost Viability Desirability
  30. 30. Convergence Tools Strengthen Good Ideas Reframing Inclusive Principles
  31. 31. Now Converge...
  32. 32. 4. Demo & Feedback 32
  33. 33. Design Thinking How will you use it?
  34. 34. Dirk Lässig http://blog.laessig.com Pierluigi Pugliese ConneX o X http://blog.connexxo.com
  35. 35. Essential Bibliography • Kaner, Sam et al. - “Facilitator’s Guide to Participatory Decision-Making” • Malik, Fredmund - „Strategie des Managements komplexer Systeme“ • http://designthinking.ideo.com • Gray, Dave et al. - “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” • Hohmann, Luke - “Innovation Games: Creating Breakthrough Products Through Collaborative Play”

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