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Overview of the Game Industry
in Thailand
Pisal Setthawong
About the Speaker
Pisal Setthawong
• Award Winning and Early
Pioneer in the Thai Game
Industry
– Co-Founded Pigsss Games
• Developer Community
Volunteer/Organizer
• Well-travelled Game
Educator
• Committees at various
Game Events /Organizations
Pisal Setthawong © 2014 2
Outline of Talk
• Overview of the Game Industry in Thailand
– Timeline
– Actors/Stakeholders in Thailand
– The Gamers
• Future Opportunities and Challenges of the
Industry
Pisal Setthawong © 2014 3
TIMELINE
Overview of the Game Industry in Thailand
Maturity
Trials
Early
Pisal Setthawong © 2014 4
Major Period Classifications in
the Thai Game Development Industry (1/2)
PC
• Start of Industry
• 2000
PC
Mobile
PDA
• Rise of Mobile
• 2002-2005
???
• Mobile Market Crash
• 2005
Maturity
Trials
Early
Pisal Setthawong © 2014 5
Major Period Classifications in
the Thai Game Industry (2/2)
MMOG
Console
PC Casual
• Transition Phase
• 2005-2008
FB
Mobile
• The Rise of Facebook and the App Store
• 2009-2011
• Increasing Maturity
• 2011-Present
Maturity
Trials
Early
Pisal Setthawong © 2014 6
View the Timeline
• View the timeline at:
http://www.tiki-toki.com/
timeline/imagemode/291692/
Thai-Game-Industry-Timeline/
http://tinyurl.com/pnz3wn6
Maturity
Trials
Early
Pisal Setthawong © 2014 7
ACTORS/STAKEHOLDERS
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 8
Actors/Stakeholders
Pisal Setthawong © 2014 9
Developers (Overview)
• Industry started in 2000
• Virtually all of the Early Game Development Studios
were self-funded
• Huge Expansion during 2011-Present
– Open Publishing Platforms
– Lower Cost of Entry
– Seed Funding/Incubators/Investors
– Foreign Investment
– Increased Acceptance by Society
• Most Studios are small in size (less than 10 people)
focused on creating original IPs on Mobile Platform
Pisal Setthawong © 2014 10
Developers
• Industry started in 2000
• Virtually all of the Early Game Development
Studios were self-funded
• Huge Expansion during 2011-Present
– Open Publishing Platforms
– Lower Cost of Entry
– Seed Funding/Incubators/Investors
– Foreign Investment
– Expanding Game Market
– Increased Acceptance by Society
Pisal Setthawong © 2014 11
Developers
• Currently most Studios are small in size (less
than 10 people) and focused on creating
original IPs on Mobile Platform
• Different Developers have different focus,
leading to products on different platforms and
services provided
• Strong entrepreneur spirit, more experienced
developers have a tendency to start their own
company
Pisal Setthawong © 2014 12
Developers
• Thai Developer have a good record in
developing hits and original IPs over the years
– Juice Cubes
– Unblock Me
– Candy Meleon
– Jigsaw Mansion
– Glow Hockey
– Etc.
Pisal Setthawong © 2014 13
Publishers
• Traditionally focus on MMOGs
– Ragnarok Online was first major hit
– Influx of imported games (mainly Korean)
• Some Local Publishers Publish Local
Developed MMOGs Games
Pisal Setthawong © 2014 14
Publishers
• Currently publishers are entering the Mobile
Publishing sphere
– Many different publishing models are offered
• Microinvestment in Projects
– Some Provide Development/Publishing Platforms
– Publishing process, guidelines, best practices are
still being ironed out
• Potential for increasing collaboration with
local developers
Pisal Setthawong © 2014 15
Investors
• Investment in the game development sector is
minimal until about 2010 (Coincide with
Global Game/Startup Culture Boom)
• Foreign and Local Investments in Game
Development Studios is becoming common
– A number of Japanese Companies have created
subsidiaries in Thailand
Pisal Setthawong © 2014 16
Investors
• Local Publishers/Investors/Banks have
improved perception of the Game Industry
• Investment from Thai investors comes in many
flavors:
– Seed Funding
– Support Funding
– Investment
– Grants
– Competition Grants
Pisal Setthawong © 2014 17
Government
• ICT Ministry and SIPA supports Thai Game
Development
– Thailand Ministry of ICT Awards with Categories in
Entertainment
– Periodical Contests for Seed Funding
– Funding to join Overseas Events (e.g. Games
Connection, GDC, Tokyo Game Show, etc.)
– Business Matching Events
– Funding for Trade Association Events
• Other Notable Agencies – DEP (Department of
Export Promotion), Software Park, TK Park
• Board of Investment (BOI) Incentives available
Pisal Setthawong © 2014 18
Associations
Game & Interactive Digital
Entertainment Association
Thai Game Software Industry Association
Thai Digital Entertainment
Content Federation
Thai Animation and Computer
Graphic Association
Software Association of Thailand
Pisal Setthawong © 2014 19
Developer Community
• TGDC is the Largest Thai Game Developer
Community (on FB)
• https://www.facebook.com/groups/thaigamepad
• Most discussions in the Local Game Developer Community are done in Thai
• However, most developers are Bilingual (Thai/English)
• Approval are admin-approval
Pisal Setthawong © 2014 20
Academic
• Most Major Universities offer Major/Minor in
Game Development
• Game Developers/Association have contacts with
many Universities
• Challenges
– Effectiveness hampered by University Regulations
– Coursework needs realignment with Industry Needs
– Potential for too much dependency on Tools
– Student Attitudes
Pisal Setthawong © 2014 21
Media
• Traditional Strong in Print Media
• Online Media surpassing Print Media in
Popularity
• Word of Mouth via social network is an important
media
• E-Sports is increasing in popularity
• G-Square is Thailand’s dedicated gaming channel
(Sadly Closed 2013)
Pisal Setthawong © 2014 22
THE GAMERS
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 23
Quick Statistics
• Population: 65,479,453 (2010 Census)
• Major Language: Thai
• Major Consumer of Media, Games, and
Mobile
Pisal Setthawong © 2014 24
Thailand Mobile Overview
Post-Paid 6,481,372 7,050,943 7,256,473 7,938,934 9,782,683 10,740,629
Pre-Paid 55,355,792 58,901,370 64,469,827 69,510,532 75,229,728 79,244,232
Total 61,837,164 65,952,313 71,726,300 77,449,466 85,012,411 89,984,861
0
10,000,000
20,000,000
30,000,000
40,000,000
50,000,000
60,000,000
70,000,000
80,000,000
90,000,000
100,000,000
2008 2009 2010 2011 2012 2013
NBTC, Thailand, June 25, 2013
Mobile Penetration (131%) (2013 Q2)
85% of Mobile Phones Sold in 2013 are Smart Phones
GfK Retail and Technology Asia 2013
Pisal Setthawong © 2014 25
Thailand Internet Usage
Overview
• 60% of Mobile Users Access Internet through Mobile
Device
• 72% of People Under 24 have access to the Internet
• Out of ~22 mil households, only about 1 mil household
have wired Internet
– Internet Cafes traditionally provide Internet connectivity to
the masses but decreasing in significance due to mobile
Internet connectivity
National Statistic Office 2012 Pisal Setthawong © 2014 26
Thailand App Market Analysis
App Annie – Intelligence Jul 2013 Pisal Setthawong © 2014 27
Revenue 2M USD 1M USD 3M USD
Download 25M 50M 75M
ARPDL ~0.09 USD ~0.02 USD ~0.04 USD
Monthly Statistics of Thailand App Market (July 2013)
ARPDL - Average Revenue Per Download
Thai Gamer Quirks
• Typically avoid paying for Premium games
• Less resistant to paying Games as a Service
• High tendency of migration between F2P
games
• Female Gamers usually pay than Male Gamers
• Vibrant Item Auction Community
• Mobile is the Gaming Device of Choice
Pisal Setthawong © 2014 28
Thai Gamer Quirks
• Low ARPDL
• Credit Card Issues
– Lack of Trust in Using Credit Card for Online
Transaction
– Low Credit Card Penetration (~15 Mil Cards)
• Payment Gateways/Game Cards are popular
among gamers
Pisal Setthawong © 2014 29
BOT Report July 2012
Thai Gamer Quirks
• Social Media is very popular
– Line (22 Million Accts) 1
– FB (18 Million Accts) 2
• Social Media Users are also heavy consumers
of digital media and games
Pisal Setthawong © 2014 30
1. Line 2014
2. Zocial Inc 2013
FUTURE OPPORTUNITIES AND
CHALLENGES OF THE INDUSTRY
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 31
Opportunities
• The Whole ecosystem in Thailand is Now Finally
Complete
– Support from all relevant agencies and units can help
push forward the Industry
• Increased investment both local and abroad
• Increasing maturity of the academic sector in the
production of personnel to the market
• Increasing experience of newly founded Game
Development Studios
• Thais are known to be very creative and artistic
Pisal Setthawong © 2014 32
Challenges
• Local Investors and Publishers are relatively
new to the Mobile Ecosystem
• Thai personnel can be very individualized
• Academic may not be supplying the right type
of developer to the gaming industry
• Making the local market more sustainable for
a wider genre/platforms by changing
consumer attitudes
• Increasing Cost
Pisal Setthawong © 2014 33
POTENTIAL COLLABORATION
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 34
Potential Collaborations
• Thailand and Japan share many common
characteristics but are also in the same way
quite different
• There are many areas of potential
collaboration
Pisal Setthawong © 2014 35
Potential Collaborations
For Developers
• Outsourcing
• Co-Production
• Talent Exchange
• Localization
Publishers
• Publish Games specific
to locale
• Co-Publish Games
• Exchange of Knowledge
about Individual Market
Quirks
Pisal Setthawong © 2014 36
Potential Collaborations
• Other Collaborations
– Tradeshows
– Joint Developer Events
– Knowledge Exchange
– Academic Exchange
– Investment in Local Partners
Pisal Setthawong © 2014 37
Q&A SESSION
Pisal Setthawong © 2014 38
Thank You!
• For additional queries, feel
free to drop me an e-mail
at:
pisal@pigsssgames.com
• I can also be contacted via my
personal page at FB:
https://www.facebook.com/pisal.setthawong
Pisal Setthawong © 2014 39

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Thai Game Industry Overview

  • 1. Overview of the Game Industry in Thailand Pisal Setthawong
  • 2. About the Speaker Pisal Setthawong • Award Winning and Early Pioneer in the Thai Game Industry – Co-Founded Pigsss Games • Developer Community Volunteer/Organizer • Well-travelled Game Educator • Committees at various Game Events /Organizations Pisal Setthawong © 2014 2
  • 3. Outline of Talk • Overview of the Game Industry in Thailand – Timeline – Actors/Stakeholders in Thailand – The Gamers • Future Opportunities and Challenges of the Industry Pisal Setthawong © 2014 3
  • 4. TIMELINE Overview of the Game Industry in Thailand Maturity Trials Early Pisal Setthawong © 2014 4
  • 5. Major Period Classifications in the Thai Game Development Industry (1/2) PC • Start of Industry • 2000 PC Mobile PDA • Rise of Mobile • 2002-2005 ??? • Mobile Market Crash • 2005 Maturity Trials Early Pisal Setthawong © 2014 5
  • 6. Major Period Classifications in the Thai Game Industry (2/2) MMOG Console PC Casual • Transition Phase • 2005-2008 FB Mobile • The Rise of Facebook and the App Store • 2009-2011 • Increasing Maturity • 2011-Present Maturity Trials Early Pisal Setthawong © 2014 6
  • 7. View the Timeline • View the timeline at: http://www.tiki-toki.com/ timeline/imagemode/291692/ Thai-Game-Industry-Timeline/ http://tinyurl.com/pnz3wn6 Maturity Trials Early Pisal Setthawong © 2014 7
  • 8. ACTORS/STAKEHOLDERS Overview of the Game Industry in Thailand Pisal Setthawong © 2014 8
  • 10. Developers (Overview) • Industry started in 2000 • Virtually all of the Early Game Development Studios were self-funded • Huge Expansion during 2011-Present – Open Publishing Platforms – Lower Cost of Entry – Seed Funding/Incubators/Investors – Foreign Investment – Increased Acceptance by Society • Most Studios are small in size (less than 10 people) focused on creating original IPs on Mobile Platform Pisal Setthawong © 2014 10
  • 11. Developers • Industry started in 2000 • Virtually all of the Early Game Development Studios were self-funded • Huge Expansion during 2011-Present – Open Publishing Platforms – Lower Cost of Entry – Seed Funding/Incubators/Investors – Foreign Investment – Expanding Game Market – Increased Acceptance by Society Pisal Setthawong © 2014 11
  • 12. Developers • Currently most Studios are small in size (less than 10 people) and focused on creating original IPs on Mobile Platform • Different Developers have different focus, leading to products on different platforms and services provided • Strong entrepreneur spirit, more experienced developers have a tendency to start their own company Pisal Setthawong © 2014 12
  • 13. Developers • Thai Developer have a good record in developing hits and original IPs over the years – Juice Cubes – Unblock Me – Candy Meleon – Jigsaw Mansion – Glow Hockey – Etc. Pisal Setthawong © 2014 13
  • 14. Publishers • Traditionally focus on MMOGs – Ragnarok Online was first major hit – Influx of imported games (mainly Korean) • Some Local Publishers Publish Local Developed MMOGs Games Pisal Setthawong © 2014 14
  • 15. Publishers • Currently publishers are entering the Mobile Publishing sphere – Many different publishing models are offered • Microinvestment in Projects – Some Provide Development/Publishing Platforms – Publishing process, guidelines, best practices are still being ironed out • Potential for increasing collaboration with local developers Pisal Setthawong © 2014 15
  • 16. Investors • Investment in the game development sector is minimal until about 2010 (Coincide with Global Game/Startup Culture Boom) • Foreign and Local Investments in Game Development Studios is becoming common – A number of Japanese Companies have created subsidiaries in Thailand Pisal Setthawong © 2014 16
  • 17. Investors • Local Publishers/Investors/Banks have improved perception of the Game Industry • Investment from Thai investors comes in many flavors: – Seed Funding – Support Funding – Investment – Grants – Competition Grants Pisal Setthawong © 2014 17
  • 18. Government • ICT Ministry and SIPA supports Thai Game Development – Thailand Ministry of ICT Awards with Categories in Entertainment – Periodical Contests for Seed Funding – Funding to join Overseas Events (e.g. Games Connection, GDC, Tokyo Game Show, etc.) – Business Matching Events – Funding for Trade Association Events • Other Notable Agencies – DEP (Department of Export Promotion), Software Park, TK Park • Board of Investment (BOI) Incentives available Pisal Setthawong © 2014 18
  • 19. Associations Game & Interactive Digital Entertainment Association Thai Game Software Industry Association Thai Digital Entertainment Content Federation Thai Animation and Computer Graphic Association Software Association of Thailand Pisal Setthawong © 2014 19
  • 20. Developer Community • TGDC is the Largest Thai Game Developer Community (on FB) • https://www.facebook.com/groups/thaigamepad • Most discussions in the Local Game Developer Community are done in Thai • However, most developers are Bilingual (Thai/English) • Approval are admin-approval Pisal Setthawong © 2014 20
  • 21. Academic • Most Major Universities offer Major/Minor in Game Development • Game Developers/Association have contacts with many Universities • Challenges – Effectiveness hampered by University Regulations – Coursework needs realignment with Industry Needs – Potential for too much dependency on Tools – Student Attitudes Pisal Setthawong © 2014 21
  • 22. Media • Traditional Strong in Print Media • Online Media surpassing Print Media in Popularity • Word of Mouth via social network is an important media • E-Sports is increasing in popularity • G-Square is Thailand’s dedicated gaming channel (Sadly Closed 2013) Pisal Setthawong © 2014 22
  • 23. THE GAMERS Overview of the Game Industry in Thailand Pisal Setthawong © 2014 23
  • 24. Quick Statistics • Population: 65,479,453 (2010 Census) • Major Language: Thai • Major Consumer of Media, Games, and Mobile Pisal Setthawong © 2014 24
  • 25. Thailand Mobile Overview Post-Paid 6,481,372 7,050,943 7,256,473 7,938,934 9,782,683 10,740,629 Pre-Paid 55,355,792 58,901,370 64,469,827 69,510,532 75,229,728 79,244,232 Total 61,837,164 65,952,313 71,726,300 77,449,466 85,012,411 89,984,861 0 10,000,000 20,000,000 30,000,000 40,000,000 50,000,000 60,000,000 70,000,000 80,000,000 90,000,000 100,000,000 2008 2009 2010 2011 2012 2013 NBTC, Thailand, June 25, 2013 Mobile Penetration (131%) (2013 Q2) 85% of Mobile Phones Sold in 2013 are Smart Phones GfK Retail and Technology Asia 2013 Pisal Setthawong © 2014 25
  • 26. Thailand Internet Usage Overview • 60% of Mobile Users Access Internet through Mobile Device • 72% of People Under 24 have access to the Internet • Out of ~22 mil households, only about 1 mil household have wired Internet – Internet Cafes traditionally provide Internet connectivity to the masses but decreasing in significance due to mobile Internet connectivity National Statistic Office 2012 Pisal Setthawong © 2014 26
  • 27. Thailand App Market Analysis App Annie – Intelligence Jul 2013 Pisal Setthawong © 2014 27 Revenue 2M USD 1M USD 3M USD Download 25M 50M 75M ARPDL ~0.09 USD ~0.02 USD ~0.04 USD Monthly Statistics of Thailand App Market (July 2013) ARPDL - Average Revenue Per Download
  • 28. Thai Gamer Quirks • Typically avoid paying for Premium games • Less resistant to paying Games as a Service • High tendency of migration between F2P games • Female Gamers usually pay than Male Gamers • Vibrant Item Auction Community • Mobile is the Gaming Device of Choice Pisal Setthawong © 2014 28
  • 29. Thai Gamer Quirks • Low ARPDL • Credit Card Issues – Lack of Trust in Using Credit Card for Online Transaction – Low Credit Card Penetration (~15 Mil Cards) • Payment Gateways/Game Cards are popular among gamers Pisal Setthawong © 2014 29 BOT Report July 2012
  • 30. Thai Gamer Quirks • Social Media is very popular – Line (22 Million Accts) 1 – FB (18 Million Accts) 2 • Social Media Users are also heavy consumers of digital media and games Pisal Setthawong © 2014 30 1. Line 2014 2. Zocial Inc 2013
  • 31. FUTURE OPPORTUNITIES AND CHALLENGES OF THE INDUSTRY Overview of the Game Industry in Thailand Pisal Setthawong © 2014 31
  • 32. Opportunities • The Whole ecosystem in Thailand is Now Finally Complete – Support from all relevant agencies and units can help push forward the Industry • Increased investment both local and abroad • Increasing maturity of the academic sector in the production of personnel to the market • Increasing experience of newly founded Game Development Studios • Thais are known to be very creative and artistic Pisal Setthawong © 2014 32
  • 33. Challenges • Local Investors and Publishers are relatively new to the Mobile Ecosystem • Thai personnel can be very individualized • Academic may not be supplying the right type of developer to the gaming industry • Making the local market more sustainable for a wider genre/platforms by changing consumer attitudes • Increasing Cost Pisal Setthawong © 2014 33
  • 34. POTENTIAL COLLABORATION Overview of the Game Industry in Thailand Pisal Setthawong © 2014 34
  • 35. Potential Collaborations • Thailand and Japan share many common characteristics but are also in the same way quite different • There are many areas of potential collaboration Pisal Setthawong © 2014 35
  • 36. Potential Collaborations For Developers • Outsourcing • Co-Production • Talent Exchange • Localization Publishers • Publish Games specific to locale • Co-Publish Games • Exchange of Knowledge about Individual Market Quirks Pisal Setthawong © 2014 36
  • 37. Potential Collaborations • Other Collaborations – Tradeshows – Joint Developer Events – Knowledge Exchange – Academic Exchange – Investment in Local Partners Pisal Setthawong © 2014 37
  • 39. Thank You! • For additional queries, feel free to drop me an e-mail at: pisal@pigsssgames.com • I can also be contacted via my personal page at FB: https://www.facebook.com/pisal.setthawong Pisal Setthawong © 2014 39