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USING EXPERIENCE 
PROFILES 
phillip hunter :: :: phillip.hunter@gmail.com :: :: @designoutloud 
al youngblood :: :: postmodern@gmail.com :: :: @alyoungblood 
PUGET SOUND WORLD USABILITY DAY 2014
Significant emotions are 
qualities of experience; 
esthetic quality that rounds 
out an experience into 
completeness and unity. 
John Dewey
I FELT _____.
fast 
fluid 
compelling 
award-winning 
pleasing 
useful delightful 
clear 
fulfilling 
engaging 
usable 
leading 
intuitive 
powerful 
familiar 
full-featured 
lightweight
TECHNOLOGY 
≠ 
Experience was first 
EXPERIENCE
INTERFACE 
≠ 
Experience was first 
EXPERIENCE
fast 
fluid 
award-winning 
pleasing 
compelling 
easy delightful 
clear 
fun 
clean engaging 
beautiful 
intuitive 
powerful 
familiar 
full-featured 
lightweight
uncooperative 
apathetic 
good 
pleased 
empowered 
able irritated 
clear 
not able 
relaxed 
rushed 
delighted 
interested 
powerful 
negative 
frustrated 
confused
Experiential qualities must be 
distinguished from the 
properties of objects. They 
are intuited and not subject to 
error or judgment. 
CI Lewis
QUALIA
Experiential qualities must be 
distinguished from the 
properties of objects. They 
are intuited and not subject to 
error or judgment. 
CI Lewis
fast 
fluid 
award-winning 
pleasing 
compelling 
easy delightful 
clear 
fun 
clean engaging 
beautiful 
intuitive 
powerful 
familiar 
full-featured 
lightweight
uncooperative 
apathetic 
good 
pleased 
empowered 
able irritated 
clear 
not able 
relaxed 
rushed 
delighted 
interested 
powerful 
negative 
frustrated 
confused
INTERFACE 
PROPERTIES 
≠ 
Experience was first 
EXPERIENCE 
QUALITIES
less cooperative 
difficult environment 
insecurity/uncertainty 
understanding 
unclear understanding 
apathy concern 
ignorance 
randomness 
confidence 
serendipity 
skill 
Experience Profiles 
detachment engagement 
leisureliness 
attention elsewhere 
inability 
priority/urgency 
negative experience 
strangeness 
few choices 
unimportance 
positive experience 
familiarity 
hurriedness 
focus 
knowledge 
more choices 
more cooperative 
conducive environment 
thoughtful/purposeful automatic/unconscious
less cooperative 
difficult environment 
insecurity/uncertainty 
understanding 
unclear understanding 
apathy concern 
ignorance 
randomness 
confidence 
serendipity 
skill 
detachment engagement 
leisureliness 
attention elsewhere 
inability 
priority/urgency 
negative experience 
strangeness 
few choices 
unimportance 
positive experience 
familiarity 
hurriedness 
focus 
knowledge 
more choices 
more cooperative 
conducive environment 
thoughtful/purposeful automatic/unconscious
less cooperative 
difficult environment 
insecurity/uncertainty 
unclear understanding 
understanding 
apathy concern 
ignorance 
randomness 
confidence 
serendipity 
skill 
detachment engagement 
leisureliness 
attention elsewhere 
inability 
unimportance 
negative experience 
familiarity 
few choices 
priority/urgency 
positive experience 
strangeness 
hurriedness 
focus 
knowledge 
more choices 
more cooperative 
conducive environment 
thoughtful/purposeful automatic/unconscious
less cooperative 
difficult environment 
insecurity/uncertainty 
understanding 
unclear understanding 
apathy concern 
ignorance 
randomness 
confidence 
serendipity 
skill 
detachment engagement 
leisureliness 
attention elsewhere 
inability 
unimportance 
negative experience 
familiarity 
few choices 
priority/urgency 
positive experience 
strangeness 
hurriedness 
focus 
knowledge 
more choices 
more cooperative 
conducive environment 
thoughtful/purposeful automatic/unconscious
less cooperative 
difficult environment 
insecurity/uncertainty 
understanding 
unclear understanding 
apathy concern 
ignorance 
randomness 
confidence 
serendipity 
skill 
detachment engagement 
leisureliness 
attention elsewhere 
inability 
unimportance 
negative experience 
familiarity 
few choices 
priority/urgency 
positive experience 
strangeness 
hurriedness 
focus 
knowledge 
more choices 
more cooperative 
conducive environment 
thoughtful/purposeful automatic/unconscious
less cooperative 
difficult environment 
insecurity/uncertainty 
understanding 
unclear understanding 
apathy concern 
ignorance 
randomness 
confidence 
serendipity 
skill 
detachment engagement 
leisureliness 
attention elsewhere 
inability 
unimportance 
negative experience 
familiarity 
few choices 
priority/urgency 
positive experience 
strangeness 
hurriedness 
focus 
knowledge 
more choices 
more cooperative 
conducive environment 
thoughtful/purposeful automatic/unconscious
Use Experiences Profiles to… 
Understand and focus on Qualia, the 
actual qualities of personal experience 
Discover and identify Qualia in context 
Assess Qualia before, during, and after 
experiences, over time and across 
changes in context and circumstance
less cooperative 
difficult environment 
insecurity/uncertainty 
understanding 
unclear understanding 
apathy concern 
ignorance 
randomness 
confidence 
serendipity 
skill 
Experience Profiles 
detachment engagement 
leisureliness 
attention elsewhere 
inability 
priority/urgency 
negative experience 
strangeness 
few choices 
unimportance 
positive experience 
familiarity 
hurriedness 
focus 
knowledge 
more choices 
more cooperative 
conducive environment 
thoughtful/purposeful automatic/unconscious
WE’VE BEEN 
HERE 
Experience was first 
BEFORE
1950s Deming and Morita 
Process Controls and TQM 
1964 Osgood 
Semantic Differential 
1965 Mizuno and Akao 
Quality Function Deployment 
1970s Nagamachi 
Kansei Engineering 
1980s NASA – TLX 
HMI Load Index – Inspired Phillip 
1990s Market Research Innovation 
Voice of the Customer (Griffin, Hauser) 
Conjoint Analysis (Srinivasan) 
1997 Jordan 
Product Personality Assessment
The challenge of Human 
Factors is to look beyond 
success and task completion; 
we must address this 
question holistically 
Patrick Jordan (1997)
Product Personality originally 
used Meyers Briggs but 
remade as Semantic Scale 
209 descriptors 
17 dimensions
KAExperNience wSas firstEI
People are diverse but 
fundamentally all people seek 
a pleasant and emotional 
satisfaction in life quality 
Mitsuo Nagamachi
KANSEI 
= 
FEELINGS 
Experience was first 
+ 
EXPERIENCE
KANSEI 
= 
Experience was first 
QUALIA?
KANSEI 
AFFECTIVE 
Experience was first 
ENGINEERING
Experience was first KAE
GET KANSEI 
DESIGN SD SCALE 
ASSIGN TO PRODUCT 
Experience was first 
TEST WITH CUSTOMER 
INTERPRET 
DESIGN
PCA + PLS 
Experience was first 
Principal Component Analysis + Partial Least Squares
EXPERIENCE 
PROFILES 
Experience was first 
WORK IN PROGRESS
GENERATIVE 
OR 
Experience was first 
PRESCRIPTIVE
GENERATIVE 
OR 
Experience was first 
PRESCRIPTIVE
LARGE SEMANTIC SET 
FILTER BY INSPECTION 
TEST 
Experience was first 
INTERPRET 
DESIGN
Experience was first SIMPLE VERSION
Experience was first FACTOR ANALYSIS
Experience was first HARD VERSION
CLUSTER ANALYSIS 
(K-MEANS) 
Experience was first 
PCA + VERIMAXROTATION
THIS IS JUST 
MODEST 
Experience was first 
START
THANK YOU!! 
phillip hunter :: :: phillip.hunter@gmail.com :: :: @designoutloud 
al youngblood :: :: postmodern@gmail.com :: :: @alyoungblood

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Puget Sound World Usability Day 2014 Experience Profiles

  • 1. USING EXPERIENCE PROFILES phillip hunter :: :: phillip.hunter@gmail.com :: :: @designoutloud al youngblood :: :: postmodern@gmail.com :: :: @alyoungblood PUGET SOUND WORLD USABILITY DAY 2014
  • 2. Significant emotions are qualities of experience; esthetic quality that rounds out an experience into completeness and unity. John Dewey
  • 3.
  • 4.
  • 6. fast fluid compelling award-winning pleasing useful delightful clear fulfilling engaging usable leading intuitive powerful familiar full-featured lightweight
  • 7.
  • 8.
  • 9.
  • 10. TECHNOLOGY ≠ Experience was first EXPERIENCE
  • 11. INTERFACE ≠ Experience was first EXPERIENCE
  • 12.
  • 13.
  • 14. fast fluid award-winning pleasing compelling easy delightful clear fun clean engaging beautiful intuitive powerful familiar full-featured lightweight
  • 15. uncooperative apathetic good pleased empowered able irritated clear not able relaxed rushed delighted interested powerful negative frustrated confused
  • 16. Experiential qualities must be distinguished from the properties of objects. They are intuited and not subject to error or judgment. CI Lewis
  • 18. Experiential qualities must be distinguished from the properties of objects. They are intuited and not subject to error or judgment. CI Lewis
  • 19. fast fluid award-winning pleasing compelling easy delightful clear fun clean engaging beautiful intuitive powerful familiar full-featured lightweight
  • 20. uncooperative apathetic good pleased empowered able irritated clear not able relaxed rushed delighted interested powerful negative frustrated confused
  • 21. INTERFACE PROPERTIES ≠ Experience was first EXPERIENCE QUALITIES
  • 22.
  • 23.
  • 24.
  • 25.
  • 26. less cooperative difficult environment insecurity/uncertainty understanding unclear understanding apathy concern ignorance randomness confidence serendipity skill Experience Profiles detachment engagement leisureliness attention elsewhere inability priority/urgency negative experience strangeness few choices unimportance positive experience familiarity hurriedness focus knowledge more choices more cooperative conducive environment thoughtful/purposeful automatic/unconscious
  • 27.
  • 28. less cooperative difficult environment insecurity/uncertainty understanding unclear understanding apathy concern ignorance randomness confidence serendipity skill detachment engagement leisureliness attention elsewhere inability priority/urgency negative experience strangeness few choices unimportance positive experience familiarity hurriedness focus knowledge more choices more cooperative conducive environment thoughtful/purposeful automatic/unconscious
  • 29. less cooperative difficult environment insecurity/uncertainty unclear understanding understanding apathy concern ignorance randomness confidence serendipity skill detachment engagement leisureliness attention elsewhere inability unimportance negative experience familiarity few choices priority/urgency positive experience strangeness hurriedness focus knowledge more choices more cooperative conducive environment thoughtful/purposeful automatic/unconscious
  • 30. less cooperative difficult environment insecurity/uncertainty understanding unclear understanding apathy concern ignorance randomness confidence serendipity skill detachment engagement leisureliness attention elsewhere inability unimportance negative experience familiarity few choices priority/urgency positive experience strangeness hurriedness focus knowledge more choices more cooperative conducive environment thoughtful/purposeful automatic/unconscious
  • 31. less cooperative difficult environment insecurity/uncertainty understanding unclear understanding apathy concern ignorance randomness confidence serendipity skill detachment engagement leisureliness attention elsewhere inability unimportance negative experience familiarity few choices priority/urgency positive experience strangeness hurriedness focus knowledge more choices more cooperative conducive environment thoughtful/purposeful automatic/unconscious
  • 32. less cooperative difficult environment insecurity/uncertainty understanding unclear understanding apathy concern ignorance randomness confidence serendipity skill detachment engagement leisureliness attention elsewhere inability unimportance negative experience familiarity few choices priority/urgency positive experience strangeness hurriedness focus knowledge more choices more cooperative conducive environment thoughtful/purposeful automatic/unconscious
  • 33. Use Experiences Profiles to… Understand and focus on Qualia, the actual qualities of personal experience Discover and identify Qualia in context Assess Qualia before, during, and after experiences, over time and across changes in context and circumstance
  • 34. less cooperative difficult environment insecurity/uncertainty understanding unclear understanding apathy concern ignorance randomness confidence serendipity skill Experience Profiles detachment engagement leisureliness attention elsewhere inability priority/urgency negative experience strangeness few choices unimportance positive experience familiarity hurriedness focus knowledge more choices more cooperative conducive environment thoughtful/purposeful automatic/unconscious
  • 35. WE’VE BEEN HERE Experience was first BEFORE
  • 36. 1950s Deming and Morita Process Controls and TQM 1964 Osgood Semantic Differential 1965 Mizuno and Akao Quality Function Deployment 1970s Nagamachi Kansei Engineering 1980s NASA – TLX HMI Load Index – Inspired Phillip 1990s Market Research Innovation Voice of the Customer (Griffin, Hauser) Conjoint Analysis (Srinivasan) 1997 Jordan Product Personality Assessment
  • 37. The challenge of Human Factors is to look beyond success and task completion; we must address this question holistically Patrick Jordan (1997)
  • 38. Product Personality originally used Meyers Briggs but remade as Semantic Scale 209 descriptors 17 dimensions
  • 39.
  • 41. People are diverse but fundamentally all people seek a pleasant and emotional satisfaction in life quality Mitsuo Nagamachi
  • 42. KANSEI = FEELINGS Experience was first + EXPERIENCE
  • 43. KANSEI = Experience was first QUALIA?
  • 44.
  • 45. KANSEI AFFECTIVE Experience was first ENGINEERING
  • 47.
  • 48.
  • 49. GET KANSEI DESIGN SD SCALE ASSIGN TO PRODUCT Experience was first TEST WITH CUSTOMER INTERPRET DESIGN
  • 50. PCA + PLS Experience was first Principal Component Analysis + Partial Least Squares
  • 51. EXPERIENCE PROFILES Experience was first WORK IN PROGRESS
  • 52. GENERATIVE OR Experience was first PRESCRIPTIVE
  • 53. GENERATIVE OR Experience was first PRESCRIPTIVE
  • 54. LARGE SEMANTIC SET FILTER BY INSPECTION TEST Experience was first INTERPRET DESIGN
  • 55. Experience was first SIMPLE VERSION
  • 56. Experience was first FACTOR ANALYSIS
  • 57. Experience was first HARD VERSION
  • 58. CLUSTER ANALYSIS (K-MEANS) Experience was first PCA + VERIMAXROTATION
  • 59. THIS IS JUST MODEST Experience was first START
  • 60. THANK YOU!! phillip hunter :: :: phillip.hunter@gmail.com :: :: @designoutloud al youngblood :: :: postmodern@gmail.com :: :: @alyoungblood

Hinweis der Redaktion

  1. Experience profile assessment Semantic differential
  2. “Kansei” is a Japanese word corresponding to “feelings” or “impression.” Kansei engineering originated with Nagamachi about 30 years ago and is a method to convert customers’ ambiguous ideas about products into a detailed product design and thereby to assist designers by providing guidance for product development that is in tune with customers’ Kansei. It also helps customers choose from a variety of products those that fit their Kansei. Kansei engineering procedures are based on psychological evaluation and multivariate analyses. This technique has advanced by incorporating artificial intelligence approaches, such as neural networks, genetic algorithms, and rough set theory, and by including various computer graphics (CG) techniques such as 3D CG and virtual reality (VR). Kansei engineering has been introduced into many industries worldwide, such as the manufacture of automobiles (e.g., Mazda Miata, MX5 in Europe), construction machines (KOMATSU), forklifts (BT industries), electric home appliances (SANYO), welfare, and home products (PANASONIC) (Nagamachi et al. [1–7]).
  3. Qualia, the actual qualities of personal experience “Kansei” is a Japanese word corresponding to “feelings” or “impression.”
  4. “Kansei” is a Japanese word corresponding to “feelings” or “impression.” Kansei engineering originated with Nagamachi about 30 years ago and is a method to convert customers’ ambiguous ideas about products into a detailed product design and thereby to assist designers by providing guidance for product development that is in tune with customers’ Kansei. It also helps customers choose from a variety of products those that fit their Kansei. Kansei engineering procedures are based on psychological evaluation and multivariate analyses. This technique has advanced by incorporating artificial intelligence approaches, such as neural networks, genetic algorithms, and rough set theory, and by including various computer graphics (CG) techniques such as 3D CG and virtual reality (VR). Kansei engineering has been introduced into many industries worldwide, such as the manufacture of automobiles (e.g., Mazda Miata, MX5 in Europe), construction machines (KOMATSU), forklifts (BT industries), electric home appliances (SANYO), welfare, and home products (PANASONIC) (Nagamachi et al. [1–7]).
  5. “Kansei” is a Japanese word corresponding to “feelings” or “impression.” Kansei engineering originated with Nagamachi about 30 years ago and is a method to convert customers’ ambiguous ideas about products into a detailed product design and thereby to assist designers by providing guidance for product development that is in tune with customers’ Kansei. It also helps customers choose from a variety of products those that fit their Kansei. Kansei engineering procedures are based on psychological evaluation and multivariate analyses. This technique has advanced by incorporating artificial intelligence approaches, such as neural networks, genetic algorithms, and rough set theory, and by including various computer graphics (CG) techniques such as 3D CG and virtual reality (VR). Kansei engineering has been introduced into many industries worldwide, such as the manufacture of automobiles (e.g., Mazda Miata, MX5 in Europe), construction machines (KOMATSU), forklifts (BT industries), electric home appliances (SANYO), welfare, and home products (PANASONIC) (Nagamachi et al. [1–7]).
  6. stats on the data set- principal component Analysis (PCA) with factor analysis, and Partial Least squares (PLS) to identfy reevant emotions; intperpretation:   PLA will tell use what kansei words have what kinds of design specificaation.  , Factor anaysis tels us about what semantic kensei hand well together;   KAE engineer talks to designer about interpretation; Evaluation of new design with customer using satisfaction measures.  Can use PCA with verimax rotation
  7. Discovery Phase: -generative:  full kansei to use cluster analysis to filter out words organically -prescriptive:  begin with large set of 200-400 semantic items, then filter by inspection using experts or other live users, then pair down to about 50 items, then use cluste
  8. Discovery Phase: -generative:  full kansei to use cluster analysis to filter out words organically -prescriptive:  begin with large set of 200-400 semantic items, then filter by inspection using experts or other live users, then pair down to about 50 items, then use cluste
  9. Our process is relatively simple but needs to be tested If you are interested, join us!
  10. There are two stats methods we can think of
  11. But there is harder and more precise – Tradeoff between hard and simple – precision versus accuracy
  12. PCA is a descriptive statistical model K-means clustering (cluster indicators) is given by PCA C. Ding and X. He. "K-means Clustering via Principal Component Analysis". Proc. of Int'l Conf. Machine Learning (ICML 2004), pp 225–232. July 2004
  13. If you’d like to join our project, we would love to have you! Thanks