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Power of Agile UXPetr Douša, Kerio@PetrDousa
Welcome!
Hi Beer Cool = Ahoj = Pivo = Hustý
So how do we fit … User researchSketchingWireframeMockupPrototypeSpecificationUsability testing … into two weeks?
So how do we fit … User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting … into two weeks?
We don’t
Do just enough
Three Tools Design workshops Agile usability testing User feedback
DESIGN WORKSHOPS
Users Developers QA Product Manager
  1. Get them into one room
  2. Everybody can sketch
  3. Sketch six ideas                 8 minutes
  4. Discuss                               20 minutes
  5. Sketch whole screen        8 minutes
  6. Discuss                               20 minutes
  7. Agree what’s good          10 minutes
Intro Sketch six ideas Discuss Sketch whole screen Discuss Agree what’s good 5 minutes 8 minutes 20 minutes 8 minutes 20 minutes 10 minutes    Good result in                    2 hours
Users Developers USER NEEDS TECHNICAL LIMITS QA IDEAS Product Manager BUSINESS GOALS
Users Developers USER NEEDS TECHNICAL LIMITS QA IDEAS Product Manager BUSINESS GOALS
Three Tools Design workshops Agile usability testing User feedback
AGILE USABILITY TESTING
Involve the team
Team is watching In observation room Good idea may come from anybody Shared ownership of design Users are different
2 hours every 6 weeks  Is a Fast Path to Great UX  (Jared Spool)
Team evaluates   1. Everyone writes the problems
  2. First person sorts by priority
  3. Then second
  4. Then others
  4. Then others
  5. Collision = discussion
  6. Decide what gets fixed
Three Tools Design workshops Agile usability testing User feedback (demo)
When in doubt,leave it out
Wrap-up Design workshops Agile usability testing User feedback (demo)
Learn more Design workshopsThe Design of Design Studiohttp://blog.semanticfoundry.com/2011/07/10/the-design-of-design-studio/ Usability testsSteve Krug: Rocket Surgery Made EasyThe Do-It-Yourself Guide to Finding and Fixing Usability Problems Agile UXBalanced Teams blog & conferencehttp://www.balancedteam.org/
Take Aways                                             Questions? Do just enough Involve the team 2 hours every 6 weeks When in doubt,   leave it out Ahoj – Pivo – Hustý Petr Douša @PetrDousa pdousa@kerio.com www.kerio.com/connect

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Power of Agile UX - EuroIA 2011

  • 1. Power of Agile UXPetr Douša, Kerio@PetrDousa
  • 3. Hi Beer Cool = Ahoj = Pivo = Hustý
  • 4.
  • 5.
  • 6.
  • 7. So how do we fit … User researchSketchingWireframeMockupPrototypeSpecificationUsability testing … into two weeks?
  • 8. So how do we fit … User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting … into two weeks?
  • 11. Three Tools Design workshops Agile usability testing User feedback
  • 13. Users Developers QA Product Manager
  • 14. 1. Get them into one room
  • 15. 2. Everybody can sketch
  • 16. 3. Sketch six ideas 8 minutes
  • 17. 4. Discuss 20 minutes
  • 18. 5. Sketch whole screen 8 minutes
  • 19. 6. Discuss 20 minutes
  • 20. 7. Agree what’s good 10 minutes
  • 21. Intro Sketch six ideas Discuss Sketch whole screen Discuss Agree what’s good 5 minutes 8 minutes 20 minutes 8 minutes 20 minutes 10 minutes Good result in 2 hours
  • 22. Users Developers USER NEEDS TECHNICAL LIMITS QA IDEAS Product Manager BUSINESS GOALS
  • 23. Users Developers USER NEEDS TECHNICAL LIMITS QA IDEAS Product Manager BUSINESS GOALS
  • 24. Three Tools Design workshops Agile usability testing User feedback
  • 27. Team is watching In observation room Good idea may come from anybody Shared ownership of design Users are different
  • 28. 2 hours every 6 weeks Is a Fast Path to Great UX (Jared Spool)
  • 29. Team evaluates 1. Everyone writes the problems
  • 30. 2. First person sorts by priority
  • 31. 3. Then second
  • 32. 4. Then others
  • 33. 4. Then others
  • 34. 5. Collision = discussion
  • 35. 6. Decide what gets fixed
  • 36. Three Tools Design workshops Agile usability testing User feedback (demo)
  • 38. Wrap-up Design workshops Agile usability testing User feedback (demo)
  • 39. Learn more Design workshopsThe Design of Design Studiohttp://blog.semanticfoundry.com/2011/07/10/the-design-of-design-studio/ Usability testsSteve Krug: Rocket Surgery Made EasyThe Do-It-Yourself Guide to Finding and Fixing Usability Problems Agile UXBalanced Teams blog & conferencehttp://www.balancedteam.org/
  • 40. Take Aways Questions? Do just enough Involve the team 2 hours every 6 weeks When in doubt, leave it out Ahoj – Pivo – Hustý Petr Douša @PetrDousa pdousa@kerio.com www.kerio.com/connect

Hinweis der Redaktion

  1. Good afternoon , ladies & gentlemenI’m Petr Dousa from Kerio, Czech….
  2. … and I welcome you to Prague! And to my beautiful country, Czech Republic.To help you enjoy it more, I’ll give you some practical information.
  3. So who of (except for Czechs) knows how to say HI in Czech? shout.… Cool – expert levelCongratulations what’s your name? – applause for [name]!I hope you feel bit more at home now.
  4. Let’s start with topicWho of you works like this?I did at career startSeparated from several dev teamsSpecsDesign = weeks
  5. HOW MANY OF YOU?ME – TRYING TO REACH THISCO-LOCATED2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
  6. OUR PRODUCT
  7. Maximum value in miminum timeUseful also for non-agile
  8. Pick, mix, shorten
  9. At beginning of design
  10. USER, DEV, TESTER, PMSketchingDesigner moderates
  11. Week in advance+ EXPLAIN THE GOAL
  12. Then designer refines ->review with same group or usability testing
  13. Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
  14. AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
  15. 6 -> 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM
  16. If we miss important one, it appears next time
  17. Conference happens NOW in San Francisco – watch