In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this talk, I walk attendees through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
4. ServiceNow makes work, work better for people.
Transform old, manual ways of working into
modern digital workflows, so employees and
customers get what they need, when they need it
—fast, simple, easy.
When people work better, business works better.
7. a design
a specification of an object,
manifested by an agent,
intended to accomplish goals,
in a particular environment,
using a set of primitive components,
satisfying a set of requirements,
subject to constraints
10. deliverables
‘deliverable’ is a term used in project management
to describe a tangible or intangible object,
produced as a result of the project,
that is intended to be delivered to a customer
(either internal or external).
67. why document a process?
1. to agree on what ‘things’ are called
2. to link design activities with other processes
3. to increase efficiency through standardization
4. to speed up integration of team members
5. to explain to your client where they are involved
6. to measure your work, so you can improve it
93. 10 steps
1.identify your current deliverables
2.create diagram with deliverables & phases
3.describe activities, specifying input & output
4.present process to rest of company
5.improve diagram & descriptions
...
94. 10 steps
...
6.create templates & instructions for deliverables
7.update diagram & descriptions
8.promote your process, internally & externally
9.measure & evaluate working with the process
10. continue to improve the process
100. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
101. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
102. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
105. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
108. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
109. success for a design
product usage
compliments vs. complaints
value of the brand
110. success for a design team
on time & within budget
efficient & effective
valued by colleagues
111. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
113. a plan for improvement
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
114. write a plan
I will <do something>
together with <another role>
and we will change <a part of the process>
to improve <a success metric>
before <a deadline>.
115. to design
to create a design,
in an environment
where the designer operates
and keeps improving
116. you can do better!
improve your
design process
@pboersma