2. I
am
par*cularly
interested
in
the
field
of
social
interac*on
design.
This
is
a
role
that
blends
tradi*onal
interac*on
design
with
ethnography
and
social
research
methods
3. How
do
I
think?
(in
pictures
generally)
lots
of
them.
I
collect
images,
concepts
and
designs.
In
an
analy*cal/obsessive
fashion
I
write
lists,
make
drawings,
look
around
and
take
notes.
When
I
am
working
on
a
project
I
research
the
subject
maDer
and
problems
space
I
am
working
in.
The
amount
of
*me
I
can
get
to
do
this
is
dependant
on
clients,
deadlines,
and
a
bunch
of
other
factors
but
the
goal
is
the
same.
I
want
to
get
a
sense
of
the
context
around
what
I
am
thinking
about.
With
a
background
in
art
and
architecture,
the
process
of
sketching,
researching,
forming
a
structural
sense
of
what
I
am
aiming
towards
via
notes,
lists
and
concepts
is
a
preDy
hardwired
part
of
my
process.
I
keep
sketchbooks,
and
folders
of
research
into
subjects
with
the
goal
of
helping
my
clients
beDer
understand
the
landscape
of
their
goals.
4. My
background
is
in
art
and
architecture
with
a
focus
on
collabora*on,
community
art
and
social
prac*ce.
I
studied
Video
and
Pain*ng
for
my
B.F.A,
Architecture
for
my
B.S.
and
Visual
Studies
and
Par*cipatory
Culture
for
my
M.F.A.
I
have
worked
at
homeless
shelters,
bicycle
coopera*ves,
bars,
universi*es
and
corpora*ons.
As
the
director
of
a
prominent
art
gallery
I
founded
an
ar*st
residency
program,
and
I
have
curated
for
two
galleries.
I
have
been
a
member
of
Red76art
group
for
the
last
9
years.
My
artwork
has
been
exhibited
in
Portland,
Los
Angeles,
New
York,
Miami,
Istanbul
and
Venice.
I
currently
work
at
Wieden
+Kennedy
in
Portland,
Oregon
as
a
strategic
planner.
5. In
2005
I
did
a
project
called
LiDle
Ci*es.
Social
crea*vity
and
place-‐making.
This
project
changed
the
way
I
thought
about
the
rela*onship
between
design,
crea*vity
and
collec*ve
agency.
6. Since
2006
I
have
worked
in
social
media.
Focusing
on
loca*ve
media,
place-‐making
and
community
building.
7. I
make
books,
applica*ons,
photographs,
drawings.
Anything
to
document
my
thinking.
The
first
book
I
made
was
an
interac*ve
book.
Using
qr-‐codes,
photographs
and
an
essay
I
described
my
feelings
on
tangible
memory
and
music.
8. ReacDng
to
what
I
saw
as
a
personal
fe*shiza*on
with
the
intangible,
I
started
making
quilts,
cardboard
prototypes,
fake
wearable
computers.
I
realized
I
wanted
playfulness.
9. In
this
role
I
write,
consult
and
work
with
designers
and
crea*ves
to
help
them
shape
their
projects
strategically
to
align
with
the
larger
business/campaign
goals.
Recently
I
wrote
a
60
page
report
on
the
future
of
mobile
shopping
technologies
with
the
aim
of
helping
Target
outline
their
go-‐to-‐market
strategy
for
the
coming
3
years.
I
read
up
on
the
psychology
of
shopping
and
consumer
culture,
current
trends
in
retail
experience
design,
e-‐commerce,
supply
chain
technologies,
in-‐home
technologies
and
mobile.
I
geared
the
report
towards
helping
them
understand
the
wants
and
needs
of
their
target
audience,
and
how
to
restructure
their
thinking
on
their
goals.
As
a
company
they
are
s*ll
very
brick-‐and-‐mortar
focused.
They
want
to
increase
trips
to
the
store
and
thus
increase
sales
in
a
given
demographic.
But
that
same
demographic
that
they
want
to
reach
is
more
reachable
outside
of
the
store
than
in.
I
presented
an
alterna*ve-‐
bring
the
store
to
the
customer
as
opposed
to
the
customer
to
the
store.
Current
project
at
WK
Working
at
WK
for
the
last
year
my
work
has
shied
from
designer
to
researcher
and
strategist.
10. I
work
frequently
with
Anselm
Hook,
a
hacker/developer
in
Palo
Alto,
California.
He
and
I
have
been
collabora*ng
for
3
years.
I
prefer
to
work
with
others,
instead
of
alone.
I
like
the
feedback,
the
give
and
take,
the
comraderie.
11. Together
we
make
mobile
geoloca*on-‐based
social
applica*ons
for
mobile
phones.
Whereis,
a
geoloca*onal
mapping
tool,
and
Imagewiki
a
way
to
create
physical
hyperlinks
or
‘thinglinks’
in
the
real
world.
Both
applica*ons
focused
on
ge`ng
people
out
of
the
house
and
off
the
machine.
12. Makerlab
Anselm
Hook
and
I
formed
a
group
called
Makerlab.
We
invited
others
to
join
us
and
many
did.
We
would
meet
every
Sunday
at
my
house,
discuss
readings,
collaborate
on
projects
and
cook
food
all
day
long.
13. Makerlab
became
a
lot
of
things
to
a
lot
of
people.
Trying
to
find
a
way
to
create,
socially
was
the
goal.
We
wanted
code
sprints
that
would
turn
into
dance
par*es.
And
we
got
it.
14. Makerlab
dinner
party
about
diy
wearable
compu*ng,
ea*ng
design
(different
aspects
of
maker
culture
coming
together)
15. Everyday
Magic
(MFA
Thesis
2009)
Thesis
project,
thesis
thinking,
image,
cra,
collabora*on
and
reuse.
The
sense
of
autonomy,
ownership
of
pedagogical
models
16. Everyday
Magic
was
my
MFA
Thesis
Paper.
Make
it
up
if
you
can’t
figure
it
out.
you
will
s*ll
learn
something.
17. Bothered,
Tethered
and
Willing
The
current
book,
November
2009
with
Amber
Case
and
Rebecca
Steele.
“So
much
of
what
we
do
online
is
invisible,
weightless.
We
have
moved
into
an
environment
which
is
robustly
connected
and
yet
floa*ng.
Each
string
that
connects
us
is
elas*c.”
19. What
inspires
me?
Design
thinking,
crea*ve
commons,
art
collec*ves,
place-‐making,
social
currency,
cyberne*cs,
cyborg
anthropology,
cra,
mobile
applica*on
design
for
problem
solving,
memory,
the
social
life
of
things.
The
sheer
possibility
of
what
can
be
done
with
communica*ve
and
collabora*ve
technologies
today.
20. Future
Projects
I
am
eager
to
con*nue
collabora*ng
with
others.
Hoping
to
find
ways
to
talk
about
america,
new
kinds
of
economies,
maker
culture,
and
hacker
culture.