SlideShare ist ein Scribd-Unternehmen logo
1 von 37
Downloaden Sie, um offline zu lesen
VIRTUAL HERITAGE: TECHNIQUES
TO IMPROVE PAPER SELECTION’
Erik Champion, Curtin University, Perth
Intern project Agathe Limouzy Toulouse (Collaborative Learning)
Why VH?
• Why should we do it?

• How to engage and educate on:
cultural significance

• What to preserve: survey data;
models; cultural knowledge;
remains; paradata; audience
understanding and feedback..

• When to stop: artistry, findings,
audience interaction, experts,
technical platforms..

• Where to find .. Run into a good
virtual heritage project lately?
Important
controversies,
debates,
issues
• Recreation or “the fallacy of”
reconstruction (Jeff Clarke)

• Completeness or
authenticity

• Levels of realism

• Ownership and shareholders

• Cultural appropriation

• Obsolescence 

• Gamification
EU Chess project DH2013 Marseilles
VR cannot match the real thing??
• … the emotions you feel when you have a virtual
experience are not as valuable. When you actually see
Niagara Falls, especially if you get up close, you feel awe
and even fear in the face of an overpowering force of
nature… Computer simulations, however good, contain
only what photography, laser technology and pre-existing
expertise put into them… Real experiences connect us to
the deeds of past people and place us in contexts where
history was made… VR will never be a substitute for
encounters with the real thing. 

Janna Thompson, Professor of Philosophy, La Trobe University https://
theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035
https://youtu.be/Vo4hCg91Xhk
Computer Visualisation
• The London Charter [Den09] defined
computer-based visualization as
‘[t]he process of representing
information visually with the aid of
computer technologies.’ 

• implies visualization is only visual,
that all is required is to represent (in
a visual format) content to an end
user. 

• Does not explain the cultural
significance of the object or process
simulated, and reasons for why it
should be preserved and
communicated.
VH is..#1
• ..a fusion of virtual reality technology with cultural heritage content
[Addison 2008] [Roussou 2000]. 

• … the use of computer-based interactive technologies to record,
preserve, or recreate artifacts, sites and actors of historic, artistic,
religious, and cultural significance and to deliver the results openly
to a global audience in such a way as to provide formative
educational experiences through electronic manipulations of time
and space. Stone and Ojika [2O08] 

• NB intangible heritage, ‘practices, representations, expressions,
knowledge, skills – as well as the instruments, objects, artefacts
and cultural spaces associated therewith – that communities,
groups and, in some cases, individuals recognize as part of their
cultural heritage’ [UNESCO 2003].
‘In	game’	footage:	Sims	4	machinima -3rd Person-
Susannah	Emery Honours -with	Michele	Wilson
VH is #2
Champion [2008]: ‘the attempt to
convey not just the appearance but
also the meaning and significance
of cultural artefacts and the
associated social agency that
designed and used them, through
the use of interactive and immersive
digital media.’ 

NB I distinguish between digital &
virtual heritage.
New media growing pains
• New media constantly changing 

• NM can potentially suggest new
perceptions and behaviour for end users. 

• DH aims to preserve heritage content. So
there is an implicit conflict here.

• VH =latest tech, but cannot bridge both
new media & digital heritage.

• HOW MANY VH PROJECTS VERIFIED
FOR FUTURE ROBUSTNESS AND
USAGE?

• …the purpose of new heritage is to
‘examine the user experience that digital
media can provide for the understanding
and experiencing of tangible and
intangible cultural heritage’.
VH issues
• Levels of authenticity (not fabrication)

• Contribution, clear stage of progress listed

• Accuracy, completeness listed

• Provided complete data (counter views)
• Appropriate statistical procedures (e.g. Likert)

• Originality (Not old findings) + Credit 

• Citing sources of information ideas and words

• Observing copyright and permissions 

• Disclosure of conflicts of interest etc

GUIDELINES FOR RESEARCH WRITING Ethics in writing slide 44 https://
www.slideshare.net/kmahmood2/how-to-write-a-journal-article-73216063
Stromatolites http://www.visitpinnaclescountry.com.au/pages/
lake-thetis-and-stromatolites/
Selecting a (VH) journal
1. Select clearly reviewed journals. manuscripts must be peer reviewed to be research articles.

2. Focus: technical, conceptual, theoretically based, articles review each other? Discussion?

3. Indexing: Indexed in Scopus Web of Science ACM IEEE…? Are there related tools?

4. Availability: Is journal broadly available and online? OA? PDF? Or HTML? 3D or VR friendly?

5. Reputation?

6. Format:: format, typeface, and references style? Clear templates?

7. Figures: Resolution quality? Time to Print: (“date submitted” to “date accepted”)? 

8. Charges: Some journals charge, like JCAA but there are often special issue fee waivers etc..

Abridged-modified from a UNL website https://www.unl.edu/gradstudies/current/news/twenty-steps-writing-research-article Twenty Steps to Writing a
Research, which reproduces with permission from Beth A. Fischer and Michael J. Zigmond, Survival Skills and Ethics Program, University of Pittsburgh
Targeting a journal or book
1. Compare your article’s research quality to published articles in the same area

2. The reputation of a journal is best found by journals that leaders in your area
publish in

3. How articles are refereed, if blind or recommended is worth discussing

4. How long articles take to publish is a factor for all esp in VH. 

5. Are you writing about area X to audience Y? Will readers X and Y Read this book?

6. IS the format acceptable to you? Some publishers don’t give templates, some
have strict page limits or don’t publish appendices or link to updatable webpages.

7. Fees; are they upfront on costs? Are costs legitimate? B

Best practices for scholarly authors in the age of predatory journals https://
www.ncbi.nlm.nih.gov/pmc/articles/PMC5210492/
www.etc.cmu.edu/etc-press/publication/game-mods/
What VH reviewers want
• Is the title focused, relevant and informative?

• Abstract captures the essential elements of the paper--does it spark reader interest?

• Paper has a clear key message..clearly contributes something relevant / new?

• Is the paper firmly grounded in the relevant theory or methodology?

• Is the issue sufficiently well-explained for the target audience?

• Good use of evidence that demonstrates a sophisticated understanding of the literature
available on the topic (even if it contradicts you)?

• Is the paper well-structured and well-written? Is the paper referenced appropriately to
the journal's style? Do all aspects of presentation conform to the journal's house-style?

ANU Turning a chapter into an article http://www.anu.edu.au/students/learning-development/research-writing/journal-article-writing/turning-a-
chapter-into-an
Z
References
• https://www.insidehighered.com/advice/2017/05/09/how-write-effective-journal-article-and-get-it-
published-essay

• https://www.proof-reading-service.com/en/blog/write-journal-article/ 

• http://www.anu.edu.au/students/learning-development/research-writing/journal-article-writing esp
http://www.anu.edu.au/students/learning-development/research-writing/journal-article-writing/
targeting-a-journal targeting a journal

Some lists of relevant journals:
• https://erikchampion.wordpress.com/2015/10/07/are-there-open-access-virtual-heritagedigital-
archaeology-journals/ (add https://scholarworks.iu.edu/journals/index.php/sdh/index and https://
journal.caa-international.org/) 

• http://www.openaccessarchaeology.org/journal-search.html#.VpY6B1Lgq4o 

• http://ancientworldonline.blogspot.com/2010/12/open-access-journal-virtual-archaeology.html 

• https://scholarworks.iu.edu/journals/index.php/sdh/index
A 3D Model Can..
• Zoom in, zoom out, rotate, and walk around.

• Certain points in text can link to camera views.

• Can remove or add parts of the model.

• Can change from wireframe to textured view.

• Can take screenshots.

• Can incorporate annotations.

• Can pose and change field of view.

• Can measure between parts of the online model.

• Can handle large file sizes.

• Import and export various options.

• Can work with timelines, so that the model can show changes over time.
http://publicvr.org/, Jeffrey Jacobson
• Continual feedback and review missing

• Frozen products

• Lack of situated agency

• No dynamic linked resources

• Designed mostly by one individual

• Sense of scale and proportion

• Lacks rich range of interactivity

• No inherent measuring or analytical tools
GLAM+ Councils most
interested in sharing..
2018 National Digital Forum (19–21 November, Wellington)

• How can we work collaboratively and effectively with people outside the sector?

• How does our sector work with educators and students in the digital realm?
How should it?

• How can we share experiences of things not going well and learn from our
mistakes?

• How can we embrace new modes of research?

• How can we share the work we’re doing to make a tangible impact in our
communities

• http://www.ndf.org.nz/call-for-presentations/
CAA Session 2017 Atlanta Georgia
BUT: 3D Format issues
• Non standard formats nor created
specifically for preservation

• Archive versus presentation

• understanding the quantity, quality,
accessibility and usefulness of virtual
heritage models

• Missing survey on relative strengths,
weaknesses, suitability and popularity
of 3D file formats 

• DAE, OBJ, and VRML/X3D popular,
suitable?

• Game formats (UNITY) assets not
easily exported to other software.
https://xkcd.com/927/
IKROM: Integrating 3d
Models & GIS for DH
• Capture + modelling of 3D DH
objects increasingly affordable for
GLAMs

• 3D geometric modelling methods
and file formats: number in
hundreds!

• What is most appropriate 3D
geometric modelling method + file
format for DH?

• Most-common 3D geometric
modelling methods (constructive
solid geometry, non-uniform
rational B-splines, triangle
meshes)?

• 3D file formats for architecture,
Ikrom Nishanbaev
3D Model author: Stefan A Vollger: Split Point, Victoria (Australia) 

URL: https://sketchfab.com/models/d95f3ad4d0044c20a56ebb7bd507d515
3D: a Key scholarly resource?
(Di Benedetto et al,, 2014).
• Teaching VH via careful inspection, contextualization + modification of
3D=problematic.

• Hard to find, download or edit; unwieldy + obsolete formats, standalone
meshes, no metadata or info on how data acquired or how sharable,
accuracy of scanning or modelling, paradata?

• Problem #1 VH dev, #2 lacks aims, #3 infrastructure.

• Scholarly ecosystem: media assets & communities (scholars,
shareholders and public) active participants in development.

• VH IS NOT DH if it cannot preserve its own models; so leverage digital
real-time reconfiguration to suit learner, device & task at hand;
personalisation; increased sense of agency; auto tracking + evaluation;
filtered feedback.
3D MODELS in Journals
VHEs/Games aren’t
gamification
Don’t seriously entertain or
work easily with dynamic,
valuable interactive content
Are NOT easily preserved,
let alone scholarly
accessible
Forbidden City: Beyond
Space & Time
Challenges of access affect
everyone: The ‘Vanishing virtual’
• Disappearing Virtual Heritage-Becoming Archaeological , p33, Ruth
Tringham University of California Berkeley, USA, Michael Ashley CODA
• While searching in 2014 in Erik Champion’s Playing with the Past
(2011) for web-based virtual cultural environments that could act as
models for a game, Dead Women Do Tell Tales, that was being
developed about Çatalhöy k (Tringham n.d. 3; see also Tringham
2015), we found that at least half of his examples have
disappeared by now, which seems to be a common trend with
games and other web-based interfaces in general. It’s not surprising—
according to the Library of Congress, the average lifespan of a
webpage is only 100 days. Many of the disappeared, like Okapi
Island, can be seen as tempting frag ments displayed through video
documentation on YouTube or Vimeo (e.g. Leavy n.d.).
AR software, hosting + Data-Gone
Advanced Challenges: 3D Modeling, UCLA USA
2016
3D models (& article) ideally
1. Traceable: links to previous works and to related info.

• Component-based so that parts can be directly linked, updated, online
3D created at runtime. 

• Formats easy to find, reliable, compact.

• Metadata records completeness, measurement methodology and
accuracy. LOD preferable.

2. Communal: scholars, students and public involved, incorporate their
understanding & feedback, and engage: play-testing & evaluation required.

3. Linkable to journals + refereed conference papers, tools and methods
used in project; robust feedback system; levels of learning skills and
knowledge required (or cultural knowledge that needs to be hidden..)
Biofeedback
Phillips, P., Hartup, M., and Champion, E. (2009). “A survey of 10 free massive multiplayer online
games that may help augment social interaction and positive mental health.” The ANZ Association
of Psychiatry, Psychology And Law (Inc.) Conference, Fremantle, 26-29 September. Poster.
Eval data??
Virtual Past-Palestine
Rusaila Bazlamit, Curtin PhD student (supervisor:
Andrew Hutchison Erik Champion)
Subj. Experiences
Beata Dawson, Curtin PhD student (Dr Pauline Joseph, Erik Champion)
Walkable VR
Seated/Standing VR
Phone-based VR
Shared Experiences?
Interaction Issues
Holo RecogiTo
Figure 1: A conceptual model of the ARrecogito application. The user sees through the HoloLens an expedition route map
generated from historical texts (annotated and extracted via Recogito) and interacts with the map.
Dr Hafizur Rahaman
NICE to haves
• Clear, “why” “how” “what” papers

• More shared virtual heritage and history

• Increased participation & community
involvement

• Improved eval., tracking & sharing of data

• Flexible formats, agreed standards

• Multimodal / sensory interfaces

• Open access online courses

• 3D models: uses for heritage

• 3D model database linked to data research
What can You do about it?
• Bekele et al., Guidelines for Integrating Spatial
Information and Immersive Visualisation in
Virtual Heritage, GI FORUM Journal.

• Rahaman et al., Upcoming paper-Missing 3D
Models

• Rahaman, H. FOSS Photogrammetry, paper in
process. 

• Champion, E. (2018: in press). From Historical
Models to Virtual Heritage Simulations. OA
chapter for Der Modelle Tugend 2.0,
Heidelberg University Press, Germany. 

• Champion, E. (2018: in press). Rethinking
Virtual Places. Indiana University Press,
Spatial Humanities series.

• Champion, E. (Ed.). (2018: in press). The
Phenomenology of Real and Virtual Places.
Routledge Studies in Contemporary
Philosophy series.
Erik Champion, @nzerik

erik.champion@curtin.edu.au

Weitere ähnliche Inhalte

Was ist angesagt?

Ebslg cambridge june 2013
Ebslg cambridge june 2013Ebslg cambridge june 2013
Ebslg cambridge june 2013Stephen Abram
 
Miami Demystifying DH session 1 slides-FINAL
Miami   Demystifying DH   session 1 slides-FINALMiami   Demystifying DH   session 1 slides-FINAL
Miami Demystifying DH session 1 slides-FINALPaige Morgan
 
Worldview 2010 Symposium Community Colleges
Worldview 2010 Symposium Community CollegesWorldview 2010 Symposium Community Colleges
Worldview 2010 Symposium Community CollegesErin Lyjak
 
Why Library 2
Why Library 2Why Library 2
Why Library 2BEKINC
 
Talk about moocs 2013-05-15
Talk about moocs 2013-05-15Talk about moocs 2013-05-15
Talk about moocs 2013-05-15George Roberts
 
Library As Place
Library As PlaceLibrary As Place
Library As PlaceTom Ipri
 
Starting at the beginning: digital literacy for your school
Starting at the beginning: digital literacy for your schoolStarting at the beginning: digital literacy for your school
Starting at the beginning: digital literacy for your schoolJune Wall
 
Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...Joyce Seitzinger
 
Digital storytelling: an opportunity for libraries to lead in the digital age
Digital storytelling: an opportunity for libraries to lead in the digital ageDigital storytelling: an opportunity for libraries to lead in the digital age
Digital storytelling: an opportunity for libraries to lead in the digital ageHazel Hall
 
RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1Joyce Seitzinger
 
Transformational Learning Design for Open and Blended Learning
Transformational Learning Design for Open and Blended LearningTransformational Learning Design for Open and Blended Learning
Transformational Learning Design for Open and Blended LearningGeorge Roberts
 
Establishing personal learning environments on tablet computers:
Establishing personal learning environments on tablet computers:Establishing personal learning environments on tablet computers:
Establishing personal learning environments on tablet computers:Brian Whalley
 
UEA DTS programme - Blended learning workshop (May 2015)
UEA DTS programme - Blended learning workshop (May 2015)UEA DTS programme - Blended learning workshop (May 2015)
UEA DTS programme - Blended learning workshop (May 2015)Florence Dujardin
 
Technology Enhanced Learning
Technology Enhanced LearningTechnology Enhanced Learning
Technology Enhanced LearningGeorge Roberts
 
Fostering Teacher Collaboration and Technology Integration in the Library Med...
Fostering Teacher Collaboration and Technology Integration in the Library Med...Fostering Teacher Collaboration and Technology Integration in the Library Med...
Fostering Teacher Collaboration and Technology Integration in the Library Med...Peter Richter
 
What is DH and the CCDH
What is DH and the CCDHWhat is DH and the CCDH
What is DH and the CCDHjwernimo
 
Vikki Windsor Day 1 Partic Culture Iste
Vikki Windsor Day 1 Partic Culture IsteVikki Windsor Day 1 Partic Culture Iste
Vikki Windsor Day 1 Partic Culture Istevpriddle
 
Introduction to Information Architecture & Design - 3/21/15
Introduction to Information Architecture & Design - 3/21/15Introduction to Information Architecture & Design - 3/21/15
Introduction to Information Architecture & Design - 3/21/15Robert Stribley
 

Was ist angesagt? (20)

Ebslg cambridge june 2013
Ebslg cambridge june 2013Ebslg cambridge june 2013
Ebslg cambridge june 2013
 
Miami Demystifying DH session 1 slides-FINAL
Miami   Demystifying DH   session 1 slides-FINALMiami   Demystifying DH   session 1 slides-FINAL
Miami Demystifying DH session 1 slides-FINAL
 
Walz "Impacts of OER Flexibility: Understanding, Navigating, and Leveraging t...
Walz "Impacts of OER Flexibility: Understanding, Navigating, and Leveraging t...Walz "Impacts of OER Flexibility: Understanding, Navigating, and Leveraging t...
Walz "Impacts of OER Flexibility: Understanding, Navigating, and Leveraging t...
 
Worldview 2010 Symposium Community Colleges
Worldview 2010 Symposium Community CollegesWorldview 2010 Symposium Community Colleges
Worldview 2010 Symposium Community Colleges
 
Why Library 2
Why Library 2Why Library 2
Why Library 2
 
Memo oct2013
Memo oct2013Memo oct2013
Memo oct2013
 
Talk about moocs 2013-05-15
Talk about moocs 2013-05-15Talk about moocs 2013-05-15
Talk about moocs 2013-05-15
 
Library As Place
Library As PlaceLibrary As Place
Library As Place
 
Starting at the beginning: digital literacy for your school
Starting at the beginning: digital literacy for your schoolStarting at the beginning: digital literacy for your school
Starting at the beginning: digital literacy for your school
 
Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...
 
Digital storytelling: an opportunity for libraries to lead in the digital age
Digital storytelling: an opportunity for libraries to lead in the digital ageDigital storytelling: an opportunity for libraries to lead in the digital age
Digital storytelling: an opportunity for libraries to lead in the digital age
 
RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1
 
Transformational Learning Design for Open and Blended Learning
Transformational Learning Design for Open and Blended LearningTransformational Learning Design for Open and Blended Learning
Transformational Learning Design for Open and Blended Learning
 
Establishing personal learning environments on tablet computers:
Establishing personal learning environments on tablet computers:Establishing personal learning environments on tablet computers:
Establishing personal learning environments on tablet computers:
 
UEA DTS programme - Blended learning workshop (May 2015)
UEA DTS programme - Blended learning workshop (May 2015)UEA DTS programme - Blended learning workshop (May 2015)
UEA DTS programme - Blended learning workshop (May 2015)
 
Technology Enhanced Learning
Technology Enhanced LearningTechnology Enhanced Learning
Technology Enhanced Learning
 
Fostering Teacher Collaboration and Technology Integration in the Library Med...
Fostering Teacher Collaboration and Technology Integration in the Library Med...Fostering Teacher Collaboration and Technology Integration in the Library Med...
Fostering Teacher Collaboration and Technology Integration in the Library Med...
 
What is DH and the CCDH
What is DH and the CCDHWhat is DH and the CCDH
What is DH and the CCDH
 
Vikki Windsor Day 1 Partic Culture Iste
Vikki Windsor Day 1 Partic Culture IsteVikki Windsor Day 1 Partic Culture Iste
Vikki Windsor Day 1 Partic Culture Iste
 
Introduction to Information Architecture & Design - 3/21/15
Introduction to Information Architecture & Design - 3/21/15Introduction to Information Architecture & Design - 3/21/15
Introduction to Information Architecture & Design - 3/21/15
 

Ähnlich wie Virtual Heritage Techniques to improve paper selection

1st meeting on 2017-06-23 in Yu Kan Hing Secondary School
1st meeting on 2017-06-23 in Yu Kan Hing Secondary School1st meeting on 2017-06-23 in Yu Kan Hing Secondary School
1st meeting on 2017-06-23 in Yu Kan Hing Secondary SchoolClifford Choy
 
Social media and blogging to develop and communicate research in the arts and...
Social media and blogging to develop and communicate research in the arts and...Social media and blogging to develop and communicate research in the arts and...
Social media and blogging to develop and communicate research in the arts and...EDINA, University of Edinburgh
 
Maker Culture and STEAM education
Maker Culture and STEAM educationMaker Culture and STEAM education
Maker Culture and STEAM educationClifford Choy
 
Meaningful making (20 jul 2016)
Meaningful making (20 jul 2016)Meaningful making (20 jul 2016)
Meaningful making (20 jul 2016)Clifford Choy
 
What is DH? And What’s it Doing at the Claremont Colleges?
What is DH? And What’s it Doing at the Claremont Colleges?What is DH? And What’s it Doing at the Claremont Colleges?
What is DH? And What’s it Doing at the Claremont Colleges?Ashley Sanders, Ph.D.
 
Experiments in digital engagement
Experiments in digital engagementExperiments in digital engagement
Experiments in digital engagementDave Patten
 
Forms of Innovation: Collaboration, Attribution, Access
 Forms of Innovation: Collaboration, Attribution, Access Forms of Innovation: Collaboration, Attribution, Access
Forms of Innovation: Collaboration, Attribution, AccessDr Ernesto Priego
 
Crowdsourcing and Cultural Heritage workshop
Crowdsourcing and Cultural Heritage workshopCrowdsourcing and Cultural Heritage workshop
Crowdsourcing and Cultural Heritage workshopMia
 
Design challenges, content and tools for cultural heritage
Design challenges, content and tools for cultural heritageDesign challenges, content and tools for cultural heritage
Design challenges, content and tools for cultural heritageISMB
 
Modern Languages Approaches to Digital Culture
Modern Languages Approaches to Digital CultureModern Languages Approaches to Digital Culture
Modern Languages Approaches to Digital CultureRenata Brandão
 
Maker culture and education
Maker culture and educationMaker culture and education
Maker culture and educationClifford Choy
 
Publishing about Educational Technology
Publishing about Educational TechnologyPublishing about Educational Technology
Publishing about Educational TechnologyShalin Hai-Jew
 
Evaluating Digital Scholarship, Alison Byerly
Evaluating Digital Scholarship, Alison ByerlyEvaluating Digital Scholarship, Alison Byerly
Evaluating Digital Scholarship, Alison ByerlyNITLE
 
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...Mia
 
At the Center of Academic Innovation: Two Examples from UCLA
At the Center of Academic Innovation: Two Examples from UCLAAt the Center of Academic Innovation: Two Examples from UCLA
At the Center of Academic Innovation: Two Examples from UCLAAnnelie Rugg
 
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Clifford Choy
 
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Clifford Choy
 

Ähnlich wie Virtual Heritage Techniques to improve paper selection (20)

2019 TURIN scholarly publishing
2019 TURIN scholarly publishing2019 TURIN scholarly publishing
2019 TURIN scholarly publishing
 
1st meeting on 2017-06-23 in Yu Kan Hing Secondary School
1st meeting on 2017-06-23 in Yu Kan Hing Secondary School1st meeting on 2017-06-23 in Yu Kan Hing Secondary School
1st meeting on 2017-06-23 in Yu Kan Hing Secondary School
 
Social media and blogging to develop and communicate research in the arts and...
Social media and blogging to develop and communicate research in the arts and...Social media and blogging to develop and communicate research in the arts and...
Social media and blogging to develop and communicate research in the arts and...
 
Maker Culture and STEAM education
Maker Culture and STEAM educationMaker Culture and STEAM education
Maker Culture and STEAM education
 
Meaningful making (20 jul 2016)
Meaningful making (20 jul 2016)Meaningful making (20 jul 2016)
Meaningful making (20 jul 2016)
 
What is DH? And What’s it Doing at the Claremont Colleges?
What is DH? And What’s it Doing at the Claremont Colleges?What is DH? And What’s it Doing at the Claremont Colleges?
What is DH? And What’s it Doing at the Claremont Colleges?
 
Experiments in digital engagement
Experiments in digital engagementExperiments in digital engagement
Experiments in digital engagement
 
Forms of Innovation: Collaboration, Attribution, Access
 Forms of Innovation: Collaboration, Attribution, Access Forms of Innovation: Collaboration, Attribution, Access
Forms of Innovation: Collaboration, Attribution, Access
 
Crowdsourcing and Cultural Heritage workshop
Crowdsourcing and Cultural Heritage workshopCrowdsourcing and Cultural Heritage workshop
Crowdsourcing and Cultural Heritage workshop
 
Design challenges, content and tools for cultural heritage
Design challenges, content and tools for cultural heritageDesign challenges, content and tools for cultural heritage
Design challenges, content and tools for cultural heritage
 
Modern Languages Approaches to Digital Culture
Modern Languages Approaches to Digital CultureModern Languages Approaches to Digital Culture
Modern Languages Approaches to Digital Culture
 
Maker culture and education
Maker culture and educationMaker culture and education
Maker culture and education
 
Publishing about Educational Technology
Publishing about Educational TechnologyPublishing about Educational Technology
Publishing about Educational Technology
 
Evaluating Digital Scholarship, Alison Byerly
Evaluating Digital Scholarship, Alison ByerlyEvaluating Digital Scholarship, Alison Byerly
Evaluating Digital Scholarship, Alison Byerly
 
Oglc april29 2014
Oglc april29 2014Oglc april29 2014
Oglc april29 2014
 
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
 
At the Center of Academic Innovation: Two Examples from UCLA
At the Center of Academic Innovation: Two Examples from UCLAAt the Center of Academic Innovation: Two Examples from UCLA
At the Center of Academic Innovation: Two Examples from UCLA
 
Meaningful Making
Meaningful MakingMeaningful Making
Meaningful Making
 
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)
 
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)
 

Mehr von University of South Australlia

Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...University of South Australlia
 
Time-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum TemplateTime-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum TemplateUniversity of South Australlia
 
Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)
Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)
Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)University of South Australlia
 
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...University of South Australlia
 
Digital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around UsDigital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around UsUniversity of South Australlia
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricUniversity of South Australlia
 

Mehr von University of South Australlia (20)

20231204-IVEworkshop-Champion.pptx
20231204-IVEworkshop-Champion.pptx20231204-IVEworkshop-Champion.pptx
20231204-IVEworkshop-Champion.pptx
 
Games, XR, DH-Graz talk, 06.10.2021
Games, XR, DH-Graz talk, 06.10.2021Games, XR, DH-Graz talk, 06.10.2021
Games, XR, DH-Graz talk, 06.10.2021
 
20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s
 
2021 CAA2021 Digital Infrastructures
2021 CAA2021 Digital Infrastructures2021 CAA2021 Digital Infrastructures
2021 CAA2021 Digital Infrastructures
 
Cultural Tourism XR
Cultural Tourism XR Cultural Tourism XR
Cultural Tourism XR
 
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
 
Time-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum TemplateTime-Layered Gamic Interaction with a Virtual Museum Template
Time-Layered Gamic Interaction with a Virtual Museum Template
 
Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)
Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)
Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)
 
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
 
Digital Heritage: Presenting Futures Past
Digital Heritage: Presenting Futures Past Digital Heritage: Presenting Futures Past
Digital Heritage: Presenting Futures Past
 
connections between heritage, gaming and tourism
connections between heritage, gaming and tourismconnections between heritage, gaming and tourism
connections between heritage, gaming and tourism
 
2019 TURIN Summer School- Game Design Workshop
2019 TURIN Summer School- Game Design Workshop2019 TURIN Summer School- Game Design Workshop
2019 TURIN Summer School- Game Design Workshop
 
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
 
3D-DH&VH Downunder
3D-DH&VH Downunder3D-DH&VH Downunder
3D-DH&VH Downunder
 
Game prototyping workshop
Game prototyping workshopGame prototyping workshop
Game prototyping workshop
 
Inside Out: Avatars, Agents, Cultural Agents
Inside Out: Avatars, Agents, Cultural AgentsInside Out: Avatars, Agents, Cultural Agents
Inside Out: Avatars, Agents, Cultural Agents
 
Computing, 3d models and intangible heritage
Computing, 3d models and intangible heritageComputing, 3d models and intangible heritage
Computing, 3d models and intangible heritage
 
Archaeological Game Genres, Mechanics
Archaeological Game Genres, MechanicsArchaeological Game Genres, Mechanics
Archaeological Game Genres, Mechanics
 
Digital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around UsDigital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around Us
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
 

Kürzlich hochgeladen

Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxruthvilladarez
 
Dust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEDust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEaurabinda banchhor
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxElton John Embodo
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 

Kürzlich hochgeladen (20)

YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docx
 
Dust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEDust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSE
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docx
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 

Virtual Heritage Techniques to improve paper selection

  • 1. VIRTUAL HERITAGE: TECHNIQUES TO IMPROVE PAPER SELECTION’ Erik Champion, Curtin University, Perth Intern project Agathe Limouzy Toulouse (Collaborative Learning)
  • 2. Why VH? • Why should we do it? • How to engage and educate on: cultural significance • What to preserve: survey data; models; cultural knowledge; remains; paradata; audience understanding and feedback.. • When to stop: artistry, findings, audience interaction, experts, technical platforms.. • Where to find .. Run into a good virtual heritage project lately?
  • 3. Important controversies, debates, issues • Recreation or “the fallacy of” reconstruction (Jeff Clarke) • Completeness or authenticity • Levels of realism • Ownership and shareholders • Cultural appropriation • Obsolescence • Gamification EU Chess project DH2013 Marseilles
  • 4. VR cannot match the real thing?? • … the emotions you feel when you have a virtual experience are not as valuable. When you actually see Niagara Falls, especially if you get up close, you feel awe and even fear in the face of an overpowering force of nature… Computer simulations, however good, contain only what photography, laser technology and pre-existing expertise put into them… Real experiences connect us to the deeds of past people and place us in contexts where history was made… VR will never be a substitute for encounters with the real thing. Janna Thompson, Professor of Philosophy, La Trobe University https:// theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035 https://youtu.be/Vo4hCg91Xhk
  • 5. Computer Visualisation • The London Charter [Den09] defined computer-based visualization as ‘[t]he process of representing information visually with the aid of computer technologies.’ • implies visualization is only visual, that all is required is to represent (in a visual format) content to an end user. • Does not explain the cultural significance of the object or process simulated, and reasons for why it should be preserved and communicated.
  • 6. VH is..#1 • ..a fusion of virtual reality technology with cultural heritage content [Addison 2008] [Roussou 2000]. • … the use of computer-based interactive technologies to record, preserve, or recreate artifacts, sites and actors of historic, artistic, religious, and cultural significance and to deliver the results openly to a global audience in such a way as to provide formative educational experiences through electronic manipulations of time and space. Stone and Ojika [2O08] • NB intangible heritage, ‘practices, representations, expressions, knowledge, skills – as well as the instruments, objects, artefacts and cultural spaces associated therewith – that communities, groups and, in some cases, individuals recognize as part of their cultural heritage’ [UNESCO 2003]. ‘In game’ footage: Sims 4 machinima -3rd Person- Susannah Emery Honours -with Michele Wilson
  • 7. VH is #2 Champion [2008]: ‘the attempt to convey not just the appearance but also the meaning and significance of cultural artefacts and the associated social agency that designed and used them, through the use of interactive and immersive digital media.’ NB I distinguish between digital & virtual heritage.
  • 8. New media growing pains • New media constantly changing • NM can potentially suggest new perceptions and behaviour for end users. • DH aims to preserve heritage content. So there is an implicit conflict here. • VH =latest tech, but cannot bridge both new media & digital heritage. • HOW MANY VH PROJECTS VERIFIED FOR FUTURE ROBUSTNESS AND USAGE? • …the purpose of new heritage is to ‘examine the user experience that digital media can provide for the understanding and experiencing of tangible and intangible cultural heritage’.
  • 9. VH issues • Levels of authenticity (not fabrication) • Contribution, clear stage of progress listed • Accuracy, completeness listed • Provided complete data (counter views) • Appropriate statistical procedures (e.g. Likert) • Originality (Not old findings) + Credit • Citing sources of information ideas and words • Observing copyright and permissions • Disclosure of conflicts of interest etc GUIDELINES FOR RESEARCH WRITING Ethics in writing slide 44 https:// www.slideshare.net/kmahmood2/how-to-write-a-journal-article-73216063 Stromatolites http://www.visitpinnaclescountry.com.au/pages/ lake-thetis-and-stromatolites/
  • 10. Selecting a (VH) journal 1. Select clearly reviewed journals. manuscripts must be peer reviewed to be research articles. 2. Focus: technical, conceptual, theoretically based, articles review each other? Discussion? 3. Indexing: Indexed in Scopus Web of Science ACM IEEE…? Are there related tools? 4. Availability: Is journal broadly available and online? OA? PDF? Or HTML? 3D or VR friendly? 5. Reputation? 6. Format:: format, typeface, and references style? Clear templates? 7. Figures: Resolution quality? Time to Print: (“date submitted” to “date accepted”)? 8. Charges: Some journals charge, like JCAA but there are often special issue fee waivers etc.. Abridged-modified from a UNL website https://www.unl.edu/gradstudies/current/news/twenty-steps-writing-research-article Twenty Steps to Writing a Research, which reproduces with permission from Beth A. Fischer and Michael J. Zigmond, Survival Skills and Ethics Program, University of Pittsburgh
  • 11. Targeting a journal or book 1. Compare your article’s research quality to published articles in the same area 2. The reputation of a journal is best found by journals that leaders in your area publish in 3. How articles are refereed, if blind or recommended is worth discussing 4. How long articles take to publish is a factor for all esp in VH. 5. Are you writing about area X to audience Y? Will readers X and Y Read this book? 6. IS the format acceptable to you? Some publishers don’t give templates, some have strict page limits or don’t publish appendices or link to updatable webpages. 7. Fees; are they upfront on costs? Are costs legitimate? B Best practices for scholarly authors in the age of predatory journals https:// www.ncbi.nlm.nih.gov/pmc/articles/PMC5210492/ www.etc.cmu.edu/etc-press/publication/game-mods/
  • 12. What VH reviewers want • Is the title focused, relevant and informative? • Abstract captures the essential elements of the paper--does it spark reader interest? • Paper has a clear key message..clearly contributes something relevant / new? • Is the paper firmly grounded in the relevant theory or methodology? • Is the issue sufficiently well-explained for the target audience? • Good use of evidence that demonstrates a sophisticated understanding of the literature available on the topic (even if it contradicts you)? • Is the paper well-structured and well-written? Is the paper referenced appropriately to the journal's style? Do all aspects of presentation conform to the journal's house-style? ANU Turning a chapter into an article http://www.anu.edu.au/students/learning-development/research-writing/journal-article-writing/turning-a- chapter-into-an Z
  • 13. References • https://www.insidehighered.com/advice/2017/05/09/how-write-effective-journal-article-and-get-it- published-essay • https://www.proof-reading-service.com/en/blog/write-journal-article/ • http://www.anu.edu.au/students/learning-development/research-writing/journal-article-writing esp http://www.anu.edu.au/students/learning-development/research-writing/journal-article-writing/ targeting-a-journal targeting a journal Some lists of relevant journals: • https://erikchampion.wordpress.com/2015/10/07/are-there-open-access-virtual-heritagedigital- archaeology-journals/ (add https://scholarworks.iu.edu/journals/index.php/sdh/index and https:// journal.caa-international.org/) • http://www.openaccessarchaeology.org/journal-search.html#.VpY6B1Lgq4o • http://ancientworldonline.blogspot.com/2010/12/open-access-journal-virtual-archaeology.html • https://scholarworks.iu.edu/journals/index.php/sdh/index
  • 14. A 3D Model Can.. • Zoom in, zoom out, rotate, and walk around. • Certain points in text can link to camera views. • Can remove or add parts of the model. • Can change from wireframe to textured view. • Can take screenshots. • Can incorporate annotations. • Can pose and change field of view. • Can measure between parts of the online model. • Can handle large file sizes. • Import and export various options. • Can work with timelines, so that the model can show changes over time. http://publicvr.org/, Jeffrey Jacobson • Continual feedback and review missing • Frozen products • Lack of situated agency • No dynamic linked resources • Designed mostly by one individual • Sense of scale and proportion • Lacks rich range of interactivity • No inherent measuring or analytical tools
  • 15. GLAM+ Councils most interested in sharing.. 2018 National Digital Forum (19–21 November, Wellington) • How can we work collaboratively and effectively with people outside the sector? • How does our sector work with educators and students in the digital realm? How should it? • How can we share experiences of things not going well and learn from our mistakes? • How can we embrace new modes of research? • How can we share the work we’re doing to make a tangible impact in our communities • http://www.ndf.org.nz/call-for-presentations/ CAA Session 2017 Atlanta Georgia
  • 16. BUT: 3D Format issues • Non standard formats nor created specifically for preservation • Archive versus presentation • understanding the quantity, quality, accessibility and usefulness of virtual heritage models • Missing survey on relative strengths, weaknesses, suitability and popularity of 3D file formats • DAE, OBJ, and VRML/X3D popular, suitable? • Game formats (UNITY) assets not easily exported to other software.
  • 18. IKROM: Integrating 3d Models & GIS for DH • Capture + modelling of 3D DH objects increasingly affordable for GLAMs • 3D geometric modelling methods and file formats: number in hundreds! • What is most appropriate 3D geometric modelling method + file format for DH? • Most-common 3D geometric modelling methods (constructive solid geometry, non-uniform rational B-splines, triangle meshes)? • 3D file formats for architecture, Ikrom Nishanbaev 3D Model author: Stefan A Vollger: Split Point, Victoria (Australia) URL: https://sketchfab.com/models/d95f3ad4d0044c20a56ebb7bd507d515
  • 19. 3D: a Key scholarly resource? (Di Benedetto et al,, 2014). • Teaching VH via careful inspection, contextualization + modification of 3D=problematic. • Hard to find, download or edit; unwieldy + obsolete formats, standalone meshes, no metadata or info on how data acquired or how sharable, accuracy of scanning or modelling, paradata? • Problem #1 VH dev, #2 lacks aims, #3 infrastructure. • Scholarly ecosystem: media assets & communities (scholars, shareholders and public) active participants in development. • VH IS NOT DH if it cannot preserve its own models; so leverage digital real-time reconfiguration to suit learner, device & task at hand; personalisation; increased sense of agency; auto tracking + evaluation; filtered feedback.
  • 20. 3D MODELS in Journals
  • 21. VHEs/Games aren’t gamification Don’t seriously entertain or work easily with dynamic, valuable interactive content Are NOT easily preserved, let alone scholarly accessible Forbidden City: Beyond Space & Time
  • 22. Challenges of access affect everyone: The ‘Vanishing virtual’ • Disappearing Virtual Heritage-Becoming Archaeological , p33, Ruth Tringham University of California Berkeley, USA, Michael Ashley CODA • While searching in 2014 in Erik Champion’s Playing with the Past (2011) for web-based virtual cultural environments that could act as models for a game, Dead Women Do Tell Tales, that was being developed about Çatalhöy k (Tringham n.d. 3; see also Tringham 2015), we found that at least half of his examples have disappeared by now, which seems to be a common trend with games and other web-based interfaces in general. It’s not surprising— according to the Library of Congress, the average lifespan of a webpage is only 100 days. Many of the disappeared, like Okapi Island, can be seen as tempting frag ments displayed through video documentation on YouTube or Vimeo (e.g. Leavy n.d.).
  • 23. AR software, hosting + Data-Gone Advanced Challenges: 3D Modeling, UCLA USA 2016
  • 24. 3D models (& article) ideally 1. Traceable: links to previous works and to related info. • Component-based so that parts can be directly linked, updated, online 3D created at runtime. • Formats easy to find, reliable, compact. • Metadata records completeness, measurement methodology and accuracy. LOD preferable. 2. Communal: scholars, students and public involved, incorporate their understanding & feedback, and engage: play-testing & evaluation required. 3. Linkable to journals + refereed conference papers, tools and methods used in project; robust feedback system; levels of learning skills and knowledge required (or cultural knowledge that needs to be hidden..)
  • 25. Biofeedback Phillips, P., Hartup, M., and Champion, E. (2009). “A survey of 10 free massive multiplayer online games that may help augment social interaction and positive mental health.” The ANZ Association of Psychiatry, Psychology And Law (Inc.) Conference, Fremantle, 26-29 September. Poster. Eval data??
  • 26.
  • 27. Virtual Past-Palestine Rusaila Bazlamit, Curtin PhD student (supervisor: Andrew Hutchison Erik Champion) Subj. Experiences
  • 28. Beata Dawson, Curtin PhD student (Dr Pauline Joseph, Erik Champion)
  • 34. Holo RecogiTo Figure 1: A conceptual model of the ARrecogito application. The user sees through the HoloLens an expedition route map generated from historical texts (annotated and extracted via Recogito) and interacts with the map.
  • 36. NICE to haves • Clear, “why” “how” “what” papers • More shared virtual heritage and history • Increased participation & community involvement • Improved eval., tracking & sharing of data • Flexible formats, agreed standards • Multimodal / sensory interfaces • Open access online courses • 3D models: uses for heritage • 3D model database linked to data research
  • 37. What can You do about it? • Bekele et al., Guidelines for Integrating Spatial Information and Immersive Visualisation in Virtual Heritage, GI FORUM Journal. • Rahaman et al., Upcoming paper-Missing 3D Models • Rahaman, H. FOSS Photogrammetry, paper in process. • Champion, E. (2018: in press). From Historical Models to Virtual Heritage Simulations. OA chapter for Der Modelle Tugend 2.0, Heidelberg University Press, Germany. • Champion, E. (2018: in press). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series. • Champion, E. (Ed.). (2018: in press). The Phenomenology of Real and Virtual Places. Routledge Studies in Contemporary Philosophy series. Erik Champion, @nzerik
 erik.champion@curtin.edu.au