The document discusses the evolution of online communities and social networks, how individuals participate and engage in these environments, and various tools and technologies that can be used to model 21st century society such as semantic web applications, augmented reality, and affective computing. It also examines concepts like communities of practice, legitimate peripheral participation, and reciprocal determinism in understanding how people interact and influence one another and their environments both online and offline.
35. “The Semantic Web is a major research
initiative of the World Wide Web
Consortium (W3C) to create a metadata-
rich Web of resources that can describe
themselves not only by how they should
be displayed (HTML) or syntactically
(XML), but also by the meaning of the
metadata.”
From W3C Semantic Web Activity Page
“The Semantic Web is an extension of
the current web in which information is
given well-defined meaning, better
enabling computers and people to work
in cooperation.”
Tim Berners-Lee, James Hendler, Ora
Lassila, The Semantic Web, Scientific
American, May 2001
134. User eXperience (UX)
• ISO: User eXperience (UX) is
– a person's perceptions
– responses
– resulting from
• use and/or
• anticipated use of a
product, system or service
• UX is subjective
• UX focuses on the use
141. Co‐Engagement Factors
1. Perception via the senses
2. Action via the body/kinaesthetic – physical body
functions
3. Emotion via the heart – emotional & instinctual
nature functions
4. Cognition via the mind – rational consciousness
functions
5. Co‐creativity via imagination & intuition –
higher consciousness thinking functions
6. All of the above
154. Example: Kinect
• An action motion sensing input device based
around a webcam‐style add‐on peripheral (e.g.
for the Xbox 360 console) that enables users to
control and interact with the device without
the need to touch a game controller, through a
natural user interface using gestures and
spoken commands.
CRINTE ‐ UOWM, Kandroudi, Bratitsis, Lambropoulos @ECGBL, 2014
168. COMPOOL
• Web 3.0 Collaboration
Platform
• Semantic Analysis
• Immersive Experience
• User Innovation Networks
aiming at
• bridging governmental
organisations and
academia in the field of
composite materials with
real industrial applications
in various areas such as
aerospace, automotive,
construction, wind energy
and sports.
Lambropoulos, N., Tsotra, P., Kotinas, I. and Mporas I. (2013). Composites Ideas in COMPOOL Immersion: A Semantics Engineering Innovation Network Community Platfom HCII2013