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DESIGN BETTER PRODUCTS
IN JUST 5 DAYS
OCT 17, 2016
THE1STMOVEMENT
http://www.the1stmovement.com
@the1stmovement
JOE GRAY
CREATIVE DIRECTOR
The1stMovement
joe_gray@the1stmovement.com
MING CHAN
CEO
The1stMovement
ming_chan@the1stmovement.com
@mingAtT1M
WE DESIGN, BUILD
AND MARKET
DIGITAL PRODUCTS.
GETTING TO KNOW YOU
WHAT WE WILL COVER
1. PRODUCT DESIGN CHALLENGES
2. INTRO TO DESIGN SPRINT
3. WHEN TO USE DESIGN SPRINT
4. HOW TO RUN A DESIGN SPRINT
5. DESIGN SPRINT EXERCISES
CHALLENGES
GOOGLE VENTURES
QUALITY
WHAT IF...
You could discover what your target customers want,
come up with dozen of UX, UI and feature ideas,
prototype and validate them with real users, together in
just 5 days?
BUILD
2
4
3 LAUNCHIDEA
LEARN
1
1
2
4
BUILD
3 LAUNCHIDEA
LEARN
5 DAYS SPRINT
?? WEEKS
DESIGN SPRINT IS
FOR YOU IF...
I have a product idea,
but I don’t know how
to get started.
“
”
I need to quickly
validate a
product idea.
“
”
I need to define the
features users want
the most.
“
”
I need to quickly
improve an existing
product.
“
”
I need to get everyone
on the team aligned
about the product.
“
”
DESIGN SPRINT
IS NOT FOR YOU IF...
My product is
already well defined.
“
”
I need significant
research and user data
to validate the product.
“
”
I don’t need validation,
I just need to build the
product.
“
”
I don’t believe in MVP,
or anything about
“iterative design”.
“
”
I have all the time
and money to fail.
“
”
HOW DOES
IT WORK?
DAY 1 DAY 2 DAY 3 DAY 4 DAY 5
DAY 1 DAY 2 DAY 3 DAY 4 DAY 5
UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST & LEARN
EXERCISES
Pitch Exercise
USP Generator
Stakeholder Interviews
User Interviews
Competitive Analysis
Goals/Anti-Goals
Problem Statement
User Personas
Who/Do
User Journey Mapping
Challenge Maps
Post-it Ideations
8-Up
Mind Mapping
Storyboard
Emotions Mapping
Individual Wireframing
User Stories Mapping
Silent Critique
Group Critique
Dot Voting
Super Vote
$100 Test/Risks
Customer Value Matrix
User Stories Value Matrix
Paper
Powerpoint/
Keynote
Prototyping Digital Tools
(Axure, InVision, etc.)
HTML/JS/CSS
In-person User Testing
Stakeholder Validation
Technical Feasibility Test
Digital Tools
(UserTesting.com,
TryMyUI, WebEx, Zoom,
etc.)
BEFORE YOU START
1.
THE RIGHT SPACE
2.
THE RIGHT PEOPLE
3.
THE RIGHT TOOLS
DESIGN SPRINT
EXERCISES
FOCUS ON SOLVING THE
BIGGEST PROBLEMS.
DAY 1
GOALS & ANTI-GOALS
APPROXIMATE TIME: 30 mins
MATERIAL: Whiteboard, markers, large sticky pad, sharpies
SIZE: 3-10
HOW:
1. Draw two columns on whiteboard - “Goals” & “Anti-Goals”
2. Start with “Goals”, and ask the team to brainstorm a goal of the project. The goal
should be high level objective, not feature.
3. Discuss each goal, refine wording and agree. If not, consider moving it to anti-goals
column
4. List 5- 10 goals and then vote and prioritize for the top 3 goals. Underline and
highlight the #1 goal.
5. Capture top 3 goals and anti-goals on a large sticky pad with sharpie and post for
references for future exercises.
WHO/DO
APPROXIMATE TIME: 20-30 mins
MATERIAL: Whiteboard, markers
SIZE: 3-10 (if more than 5, recommend split into pairs/teams)
HOW:
1. Draw two columns on Whiteboard: “Who”, “Do”
2. Write a list of “Who” could be using the product
3. For each who, write: What do they need to do, or do differently?
What do they need to do for this project to be successful? Under the “Do” column
4. Group by similarities and prioritize by using one of the “Ideation prioritization”
exercises
TIPS:
For the “Who”, think who are the stakeholders? Whose support is critical to this project’s
success?
DAY 2
GENERATING AS MANY
IDEAS AS POSSIBLE.
POST-IT IDEATIONS
APPROXIMATE TIME: 30-45 mins
MATERIAL: 3x5 cards, tape, markers
SIZE: 3-8
HOW:
1. Define a specific problem to brainstorm around “How do we…”
2. 5 mins of silence and individually generate ideas to solve the specific problem
3. Go around and post each idea on one card on wall
4. Group by similarities and prioritize by using one of the “Ideation prioritization”
exercises
SELECT THE BEST IDEAS.
DAY 3
DOT VOTING
APPROXIMATE TIME: 5-15 mins
MATERIAL: marker, dot stickers
SIZE: 3-8
HOW:
1. Determine what you are voting for
2. Each participant gets a fixed number of dot stickers or votes
3. All participants place their votes all at once
4. Prioritize based on votes
5. Discuss if necessary
TIPS:
Use “Super Vote” to break ties
PROTOTYPE FOR TESTING.
DAY 4
VALIDATE WITH
REAL USERS.
DAY 5
DAY 1 DAY 2 DAY 3 DAY 4 DAY 5
Discover what your target customers want, come up
with dozen of UX, UI and feature ideas, prototype and
validate them with real users, together in just 5 days.
WHAT NOW
“Life’s too short
to build
something
nobody wants.”
“
”Ash Maurya, author of “Running Lean”
JOE GRAY
CREATIVE DIRECTOR
The1stMovement
joe_gray@the1stmovement.com
MING CHAN
CEO
The1stMovement
ming_chan@the1stmovement.com
@mingAtT1M

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Design better products in just 5 days

  • 1. DESIGN BETTER PRODUCTS IN JUST 5 DAYS OCT 17, 2016 THE1STMOVEMENT http://www.the1stmovement.com @the1stmovement
  • 2. JOE GRAY CREATIVE DIRECTOR The1stMovement joe_gray@the1stmovement.com MING CHAN CEO The1stMovement ming_chan@the1stmovement.com @mingAtT1M
  • 3. WE DESIGN, BUILD AND MARKET DIGITAL PRODUCTS.
  • 5. WHAT WE WILL COVER
  • 6. 1. PRODUCT DESIGN CHALLENGES 2. INTRO TO DESIGN SPRINT 3. WHEN TO USE DESIGN SPRINT 4. HOW TO RUN A DESIGN SPRINT 5. DESIGN SPRINT EXERCISES
  • 9.
  • 11. WHAT IF... You could discover what your target customers want, come up with dozen of UX, UI and feature ideas, prototype and validate them with real users, together in just 5 days?
  • 14. DESIGN SPRINT IS FOR YOU IF...
  • 15. I have a product idea, but I don’t know how to get started. “ ”
  • 16. I need to quickly validate a product idea. “ ”
  • 17. I need to define the features users want the most. “ ”
  • 18. I need to quickly improve an existing product. “ ”
  • 19. I need to get everyone on the team aligned about the product. “ ”
  • 20. DESIGN SPRINT IS NOT FOR YOU IF...
  • 21. My product is already well defined. “ ”
  • 22. I need significant research and user data to validate the product. “ ”
  • 23. I don’t need validation, I just need to build the product. “ ”
  • 24. I don’t believe in MVP, or anything about “iterative design”. “ ”
  • 25. I have all the time and money to fail. “ ”
  • 27. DAY 1 DAY 2 DAY 3 DAY 4 DAY 5
  • 28. DAY 1 DAY 2 DAY 3 DAY 4 DAY 5 UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST & LEARN EXERCISES Pitch Exercise USP Generator Stakeholder Interviews User Interviews Competitive Analysis Goals/Anti-Goals Problem Statement User Personas Who/Do User Journey Mapping Challenge Maps Post-it Ideations 8-Up Mind Mapping Storyboard Emotions Mapping Individual Wireframing User Stories Mapping Silent Critique Group Critique Dot Voting Super Vote $100 Test/Risks Customer Value Matrix User Stories Value Matrix Paper Powerpoint/ Keynote Prototyping Digital Tools (Axure, InVision, etc.) HTML/JS/CSS In-person User Testing Stakeholder Validation Technical Feasibility Test Digital Tools (UserTesting.com, TryMyUI, WebEx, Zoom, etc.)
  • 34. FOCUS ON SOLVING THE BIGGEST PROBLEMS. DAY 1
  • 35. GOALS & ANTI-GOALS APPROXIMATE TIME: 30 mins MATERIAL: Whiteboard, markers, large sticky pad, sharpies SIZE: 3-10 HOW: 1. Draw two columns on whiteboard - “Goals” & “Anti-Goals” 2. Start with “Goals”, and ask the team to brainstorm a goal of the project. The goal should be high level objective, not feature. 3. Discuss each goal, refine wording and agree. If not, consider moving it to anti-goals column 4. List 5- 10 goals and then vote and prioritize for the top 3 goals. Underline and highlight the #1 goal. 5. Capture top 3 goals and anti-goals on a large sticky pad with sharpie and post for references for future exercises.
  • 36. WHO/DO APPROXIMATE TIME: 20-30 mins MATERIAL: Whiteboard, markers SIZE: 3-10 (if more than 5, recommend split into pairs/teams) HOW: 1. Draw two columns on Whiteboard: “Who”, “Do” 2. Write a list of “Who” could be using the product 3. For each who, write: What do they need to do, or do differently? What do they need to do for this project to be successful? Under the “Do” column 4. Group by similarities and prioritize by using one of the “Ideation prioritization” exercises TIPS: For the “Who”, think who are the stakeholders? Whose support is critical to this project’s success?
  • 37. DAY 2 GENERATING AS MANY IDEAS AS POSSIBLE.
  • 38. POST-IT IDEATIONS APPROXIMATE TIME: 30-45 mins MATERIAL: 3x5 cards, tape, markers SIZE: 3-8 HOW: 1. Define a specific problem to brainstorm around “How do we…” 2. 5 mins of silence and individually generate ideas to solve the specific problem 3. Go around and post each idea on one card on wall 4. Group by similarities and prioritize by using one of the “Ideation prioritization” exercises
  • 39. SELECT THE BEST IDEAS. DAY 3
  • 40. DOT VOTING APPROXIMATE TIME: 5-15 mins MATERIAL: marker, dot stickers SIZE: 3-8 HOW: 1. Determine what you are voting for 2. Each participant gets a fixed number of dot stickers or votes 3. All participants place their votes all at once 4. Prioritize based on votes 5. Discuss if necessary TIPS: Use “Super Vote” to break ties
  • 42.
  • 44.
  • 45. DAY 1 DAY 2 DAY 3 DAY 4 DAY 5
  • 46. Discover what your target customers want, come up with dozen of UX, UI and feature ideas, prototype and validate them with real users, together in just 5 days.
  • 48.
  • 49. “Life’s too short to build something nobody wants.” “ ”Ash Maurya, author of “Running Lean”
  • 50. JOE GRAY CREATIVE DIRECTOR The1stMovement joe_gray@the1stmovement.com MING CHAN CEO The1stMovement ming_chan@the1stmovement.com @mingAtT1M