10. era of social rela?onships
start: 1995
maturity: 2003‐2007
era of social func?onality
start: 2007
maturity: 2010‐2012
era of social coloniza?on
start: 2009
maturity: 2011
era of social context
THE ERA OF start: 2010
maturity: 2012
THE SOCIAL WEB era of social commerce
start: 2011
maturity: 2013
2006 2007 2008 2009 2010 2011 2012 2013
Photo: Hedi Slimane source: forrester research, inc
15. SOCIAL MEDIA is media designed to be disseminated through social
interacaon, created using highly accessible and scalable publishing techniques. Social
Media uses Internet and web‐based technologies to transform broadcast media
monologues [one to many] into social media dialogues [many to many]
An arena where connec?ons, conversa?ons, listening,
sharing [and now commerce] take place.
Source: Wikipedia Photo: Hedi Slimane
17. .
For the first ame in history you don’t have to be If people are interested in it they will find it,
a corporaaon to say and distribute what you and all of a sudden you are a publisher,
think. You can talk, share, create and distribute
content [at almost no cost] to the world. or a medium, or a media brand.
. ‐ Faris Yakob, farisyakob.typepad.com
Photo: flickr.com/apoptopic
18.
It’s the nature
of your ac?vity
that is important,
not your choice
Photo: Hedi Slimane
of technology. ‐ www.180360720.no
Helge Tennø
21. CONVERSATIONS
[the informal exchange of
ideas by spoken words]
Lots of people are talking.
They’re not only talking one to one, they are talking one to many…
which fundamentally changes how rela?onships work.
‐ Faris Yakob
farisyakob.typepad.com
Photo:Hedi Slimane
22. “A CONVERSATION IS MORE THAN JUST
THE EXCHANGE OF VOCABULARY
LANGUAGE BETWEEN TWO OR MORE
PEOPLE. RATHER A CONVERSATION IS A
RICH EXCHANGE OF IDEAS THROUGH
SEVERAL LANGUAGES EXPRESSED
SYNCHRONOUSLY AND CONSCIOUSLY,
SUBCONSCIOUYSLY OR UNCONSCIOUSLY
BETWEEN IDENTITIES.”
‐ Helge Tennø
www.180360720.no
Photo:Hedi Slimane
24. “THE SOCIAL WEB TODAY IS NOT THE
FUTURE OF THE CONVERSATION.
THE FUTURE OF THECONVERSATION
IS EVERYWHERE, AS DIGITAL IS
EVERYWHERE AND MARKETING IS
EVERYWHERE. AND OUR FUTURE
FRIENDS ARE IDENTITIES, WHICH
MIGHT AS WELL BE PEOPLE AS
OBJECTS.”
‐ Helge Tennø
www.180360720.no
Photo:Hedi Slimane
25. NOTHING IS TRUE UNTIL ITS BEEN RECORDED
‐ Virginia Woolf‐English Novelist
we are constantly recording and
propaga?ng ourselves
for the world to see.
Photo:Hedi Slimane
26. PHATIC COMMUNICATION [conversaaonal speech used to
communicate sociability more than
informaaon]
The establishment and reinforcement
of social bonds (i.e. small talk, poke).
A pulse on the network that keeps
the relaaonship alive. If the pulse
stops, the relaaonship will die.
‐ Faris Yakob
farisyakob.typepad.com
Photo: flickr.com/mikekaram
27. TRUST
[reliance on the integrity,
strength, ability, surety, etc., of
a person or thing]
We rely on the social web to inform our decisions.
We trust a stranger wriang a blog in another part of
the world, more than we trust a TV commercial or
established expert.
Photo:Hedi Slimane
28. publish a blog
24% publish your own web pages
CREATORS upload video you created
upload audio/music you created
write aracles and post them
33% update status on a social networking site
CONVERSATIONALISTS post updates on Twi:er
post raangs/reviews of products or services
37% comment on someone else’s blog
CRITICS contribute to online forums
contribute to/edit aracles in wiki
20% use rss feeds
COLLECTORS add “tags” to pgs/photos
59% maintain social profiles
JOINEARS visit social networking sites
read blogs
70% listen to podcasts
SPECTATORS watch video from other users
read online forums / tweets
read customer raaons / reviews
59%
INACTIVES none of the above
Source: January 2010 “Introducing The New Social Technographics®” * US online adults
31. Facebook is the ulamate social networking site where users can add friends, send them
msgs, update their status / noafy friends about what’s on their mind . Users can join
networks and groups organized by city, workplace and school ‐ users can also create
groups for things they like and become a fan of brands, universiaes, etc.
Facebook is the biggest social plaYorm worldwide with over 400 million
ac?ve users ‐ paving the way for next era of the social web.
Photo:Hedi Slimane
38. LANGUAGE
TWEET: a message sent via Twi:er, or the sending of a message via Twi:er
RETWEET (RT): forwarding of someone else’s tweet
#HASTAG: a way to group ‘like’ tweets
TWITTERVIEW: an interview conducted on Twi:er
TWEETUP: a meeang of Twi:er users offline
TWEEPLE: people who use Twi:er
TWITTERATI: the a‐list tweeple everyone wants to follow, including many celebs
Photo:Hedi Slimane
39. [number of tweets
on twi:er per day]
Nov. ‘09
Image: jessesaves.youtube.com Photo:Hedi Slimane
42. YouTube launched in 2006 as a video sharing site, where users can upload and
share user generated video content; including movie clips, TV clips, and
music videos, as well as amateur content such as video blogging and
short original videos.
Most of the content on YouTube has been uploaded by individuals, although media
corps (i.e. CBS, BBC) offer some of their material via the site, as part of the YouTube
partnership program.
Source: Wikipedia Photo:Hedi Slimane
47. Flickr is an image hos?ng site and social community
built around peoples’ passion for photos.
image: flicker.com/tarotasTc image: jessesaves, youtube.com
It's a repository of creaavity organized organically.
It's countless stories intertwined by visual conversa?on.
Photo:Hedi Slimane
49. Foursquare is a loca?on based social plaYorm that allows people to find new
ways to connect, explore and experience people and places along the way.
They surpassed 500,000 registered users, and had its biggest day ever
March 11, ‘10 with more than 275,000 acave “check‐ins”
[“check‐in” is foursquare
speak for lewng
people know where
you are]
Photo: Hedi Slimane
51. 1
Social media is a market research tool.
People right now are talking about your
brand in real ame, across all kinds of
plaxorms. LISTEN and RESPOND.
Photo: flickr.com/mikekaram
52. PEOPLE EXPECT
THEIR VOICE
TO BE HEARD
Photo: Cesar Casier
53. 3
Social networks require content, or
communiaes to form around…they
need things.
[flickr is a community of people who
like pictures, and the pictures are the
objects around which the community
forms]
crea?ng social objects is a good way to
inspire conversa?ons ‐ it brings people
together and gives them something to
do.
Photo: flickr.com/mikekaram
54. “THE KEY IS TO PRODUCE SOMETHING THAT BOTH PULLS PEOPLE
TOGETHER AND GIVES THEM SOMETHING TO DO …I DON’T HAVE TO
CONTROL THE CONVERSATION TO BENEFIT FROM THEIR INTEREST ”
‐ Henry Jenkins, author of “Convergence Culture”
and ComparaTve Media Studies Program Director at MIT
Photo: Hedi Slimane
55. 4
Brands must give an honest non‐biased
opinion or truth when posang content.
They must be transparent.
Meaning, I am who I say I am and my
reason for posang does not have any
hidden agendas.
Photo: flickr.com/mikekaram
56. 5
Play a role and join the conversa?on.
You may not be able to control what
people say, but you can inspire
and ignite conversaaon –paracipate with
an authenac point‐of‐view.
Photo: flickr.com/mikekaram
58. INFORM + IDENTIFY
know how your
BEHAVIOR audience behaves on
the social web
define objecaves and
OBJECTIVES what you want to
accomplish
decide which plaxorm and
PLATFORM technologies to use
(each plaorm has a role)
59. BUILD THE COMMUNITY
LET YOUR AUDIENCE CONNECT
AND SHARE:
Pros:
+ authenac way to use the social web
+ inexpensive to operate
Cons:
+ takes a lot of work to manage
+ the crowd can turn on you if you’re unresponsive
Make sure:
+ you set expectaaons
+ what does success look like?
60. ENEGERGIZE PASSIONATE PEOPLE +
DEPLOY CONTENT
IT’S ABOUT INSPIRING INDIVIDUALS TO
CARRY YOUR CONTENT INTO THE PLACES
THEY TALK, CONECT, AND CREATE:
Pros:
+ builds relaaonships with influencers
+ enables social amplified reach
Cons:
+ scale is limited to personal networks
+ opens you up for back‐lash
Make sure:
+ you are transparent (don’t hide the negaaves)
+ content is shareable and open for comments
+ you have a POV
61. IGNITE CONVERSATIONS
IN A WORLD OF SHARING, BRANDS MUST
IGNITE CONVERSATIONS, NOT
INTERUPT THEM.
Pros:
+ increases credibility
+ builds community and fans
Cons:
+ opens you up for back‐lash
Make sure:
+ you are transparent
+ you have a POV
62. PROVIDE VALUE + UTILITY
GIVE PEOPLE SOMEHTING THEY NEED
AND PROVIDE VALUE
Pros:
+ creates conversaaon
+ builds brand percepaons and experiences
Cons:
+ can be difficult to do
+ tends to be long‐term commitment
Make sure:
+ you test before you go live
63. MEASURE + REPORT + OPTIMIZE
MEASURING / REPORTING ANALYTICS AND
OPTIMIZING IS KEY TO SUCCESS:
Pros:
+ allows you to understand and shape behavior
+ gives you benchmarks for future social “stuff”
Cons:
+ can be difficult to do
+ tends to be long‐term commitment
Make sure you:
+ define social currency / social roi