SlideShare ist ein Scribd-Unternehmen logo
1 von 94
Downloaden Sie, um offline zu lesen
COSC 426: Augmented Reality

           Mark Billinghurst
     mark.billinghurst@hitlabnz.org

             July 11th 2012

        Lecture 1: Introduction
Mark Billinghurst
  PhD Electrical Engineering
     University of Washington
  Interaction Design
     Museum experiences
     Tools for designers
  Augmented Reality
     Mobile AR, Evaluation,
     Multimodal Interfaces, Collaborative
  Collaboration
     Enhanced FtF and remote collaboration
     Social networking
Overview
  One two hour lecture a week
     Wednesday 1pm – 3pm
  You will learn
       Introduction to Augmented Reality
       Augmented Reality technology
       AR Interaction techniques
       Interaction Design
       AR authoring tools
       Research directions in AR
  Complete a simple project
Course Outline
    Wk 1 (July 11th): Introduction to Augmented Reality (AR)
    Wk 2 (July 18th): AR Technology
    Wk 3 (July 25th): AR Developer Tools
    Wk 4 (Aug 1st): AR Interaction Techniques
    Wk 5 (Aug 8th): AR Applications
    Wk 6 (Aug 15th): Outdoor and Mobile AR
    Wk 7,8 (Aug 22nd, Aug 29th): Holidays
    Wk 9 (Sept 5th): Collaborative AR
    Wk 10 (Sept 12th): Usability Testing
    Wk 11 (Sept 19th): AR research Directions
    Wk 12 (Sept 26th): Final Project Presentations
Assessment - Update
  Research project – 40%
    Group work (2-4 people)
    Due Sept 28th
  Two Class Assignments – 20 %
    Programming assignments, individual work
  Final Exam – 40%
    Exam week Oct 3rd – 14th
Introduction
A Brief History of Time



  Trend
     smaller, cheaper, more functions, more intimate
  Technology becomes invisible
       Intuitive to use
       Interface over internals
       Form more important than function
       Human centered design
A Brief History of Computing



  Trend
    smaller, cheaper, faster, more intimate, intelligent objects
  Computers need to become invisible
    hide the computer in the real world
     -  Ubiquitous / Tangible Computing
    put the user inside the computer
     -  Virtual Reality
Invisible Interfaces




              Jun Rekimoto, Sony CSL
Graphical User Interfaces




  Separation between real and digital worlds
    WIMP (Windows, Icons, Menus, Pointer) metaphor
Ubiquitous Computing




  Computing and sensing embedded in real world
    Particle devices, RFID, motes, arduino, etc
Virtual Reality




  1985…
Virtual Reality




  Immersive VR
    Head mounted display, gloves
    Separation from the real world
1977 – Star Wars
Augmented Reality Definition
  Defining Characteristics [Azuma 97]
    Combines Real and Virtual Images
     -  Both can be seen at the same time
    Interactive in real-time
     -  The virtual content can be interacted with
    Registered in 3D
     -  Virtual objects appear fixed in space
2008 - CNN
Augmented Reality Examples
  Put AR pictures here
AR vs VR
  Virtual Reality: Replaces Reality
    Scene Generation: requires realistic images
    Display Device: fully immersive, wide FOV
    Tracking and Sensing: low accuracy is okay
  Augmented Reality: Enhances Reality
    Scene Generation: minimal rendering okay
    Display Device: non-immersive, small FOV
    Tracking and Sensing: high accuracy needed
Milgram’s Reality-Virtuality continuum
              "...anywhere between the extrema of the virtuality continuum."

                                      Mixed Reality


   Real                   Augmented                     Augmented                  Virtual
Environment               Reality (AR)                 Virtuality (AV)           Environment




                        Reality - Virtuality (RV) Continuum

P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays
IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Augmented Virtuality




  VR with windows into the real world
Metaverse
  Neal Stephenson’s “SnowCrash”
  The Metaverse is the convergence of:
    1) virtually enhanced physical reality
    2) physically persistent virtual space
  Metaverse Roadmap
    http://metaverseroadmap.org/
Metaverse Dimensions
• Augmentation technologies that layer information onto
   our perception of the physical environment.
• Simulation refers to technologies that model reality
• Intimate technologies are focused inwardly, on the
   identity and actions of the individual or object;
• External technologies are focused outwardly, towards
   the world at large;
Metaverse Components
  Four Key Components
    Virtual Worlds
    Augmented Reality
    Mirror Worlds
    Lifelogging
Mirror Worlds
  Mirror worlds are informationally-enhanced
   virtual models of the physical world.
    Google Earth, MS Street View, Google Maps
LifeLogging
  Technologies record and report the intimate
   states and life histories of objects and users
    Nokia LifeBlog, Nike+, FitBits
  Steve Mann - LifeLogging
Gordon Bell: LifeLogging




1 TB to store 65 years of data
Summary
  Augmented Reality has three key features
    Combines Real and Virtual Images
    Interactive in real-time
    Registered in 3D
  AR can be classified alongside other technologies
    Invisible Interfaces
    Milgram’s Mixed Reality continuum
    MetaVerse
AR History
A Brief History of AR (1)
  1960’s: Sutherland / Sproull’s
   first HMD system was see-
   through
A Brief History of AR (2)




                 F16 – Head Up Display
A Brief History of AR (3)




1960 - 70’s: US Air Force helmet mounted
  displays (T. Furness)
A Brief History of AR (4)




1970 - 80’s: US Air Force Super Cockpit (T. Furness)
A Brief History of AR (5)




  Early 1990’s: Boeing coined the term “AR.” Wire harness
   assembly application begun (T. Caudell, D. Mizell).
A Brief History of AR (6)




  1994: Motion stabilized display [Azuma]
  1995: Fiducial tracking in video see-through [Bajura / Neumann]
  1996: UNC hybrid magnetic-vision tracker
A Brief History of AR (7)




    1996: MIT Wearable Computing efforts
    1998: Dedicated conferences begin (ISMAR)
    Late 90’s: Collaboration, outdoor, interaction
    Late 90’s: Augmented sports broadcasts
History Summary
  1960’s – 80’s: Early Experimentation
  1980’s – 90’s: Basic Research
    Tracking, displays
  1995 – 2005: Tools/Applications
    Interaction, usability, theory
  2005 - : Commercial Applications
    Games, Medical, Industry
2007 - AR Reaches Mainstream
  MIT Technology Review
     March 2007
     list of the 10 most
      exciting technologies
  Economist
     Dec 6th 2007
     Reality, only better
Gartner Hype Cycle
2009 - AR in Magazines
  Esquire Magazine
    Dec 2009 issue
    12 pages AR content
  Many Others
    Wired
    Colors
    Red Bull
    Etc
Google Searches for AR
2008 - Browser Based AR
  Flash + camera + 3D graphics
  High impact
     High marketing value
  Large potential install base
     1.6 Billion web users
  Ease of development
     Lots of developers, mature tools
  Low cost of entry
     Browser, web camera
Impact of Web-based AR
  Boffswana Living Sasquatch
    http://www.boffswana.com/news/?p=605
  In first month
    100K unique visits
    500K page views
    6 minutes on page
2005 - Mobile Phone AR
  Mobile Phones
    camera
    processor
    display
  AR on Mobile Phones
    Simple graphics
    Optimized computer vision
    Collaborative Interaction
AR Advertising (HIT Lab NZ 2007)




  Txt message to download AR application (200K)
  See virtual content popping out of real paper advert
  Tested May 2007 by Saatchi and Saatchi
2008: Location Aware Phones




Motorola Droid      Nokia Navigator
2009 - Outdoor Information Overlay
  Mobile phone based
  Tag real world locations
    GPS + Compass input
    Overlay graphics data on live video

  Applications
    Travel guide, Advertising, etc
  Wikitude, Layar, Junaio, etc..
    Android based, Public API released
Layar (www.layar.com)
  Location based data
    GPS + compass location
    Map + camera view
  AR Layers on real world
    Customized data
    Audio, 3D, 2D content
  Easy authoring
  Android, iPhone
$784 million USD in 2014
AR Today
  Key Technologies Available
  -  Robust tracking (Computer Vision, GPS/sensors)
  -  Display (Handheld HMDs)
  -  Input Devices (Kinect, etc)
  -  Developer tools (Qualcomm, Metaio, ARTW)
  Commercial Business Growing
  -  Gaming, GPS/Mobile, Online Advertisement
     •  >$5 Billion USD by 2016 (Markets andMarkets)
     •  >$1.5 Billion USD in Mobile AR by 2014 (Juniper Research)
AR Business Today
  Marketing
    Web-based, mobile
  Mobile AR
    Geo-located information and service
    Driving demand for high end phones
  Gaming
    Mobile, Physical input (Kinect, PS Move)
  Upcoming areas
    Manufacturing, Medical, Military
Some Commercial AR Companies
  ARToolworks (http://www.artoolworks.com/)
     ARToolKit, FLARToolKit, SDKs
  Metaio (http://www.metaio.com/)
     Marketing, Industry, SDKs
  Total Immersion (http://www.t-immersion.com/)
     Marketing, Theme Parks, AR Experiences
  Qualcomm (http://developer.qualcomm.com/dev/augmented-
  reality)
     Mobile AR, Vuforia SDK
  Many small start-ups (String, Ogmento, etc)
Summary
  Augmented Reality has a long history going
   back to the 1960’s
  Interest in AR has exploded over the last few
   years and is being commercialized quickly
  AR is growing in a number of areas
    Mobile AR
    Web based AR
    Marketing experiences
Sample AR Applications
Applications
  Medicine
  Manufacturing
  Information overlay
  Architecture
  Museum
  Marketing
  Gaming
Applications: medical
  “X-ray vision” for surgeons
  Aid visualization, minimally-invasive operations.
   Training. MRI, CT data.
    Ultrasound project, UNC Chapel Hill.

                       Courtesy
                       UNC
                       Chapel
                       Hill
Medical AR Trials
        Sauer et al. 2000 at Siemens
         Corporate Research, NJ
        Stereo video see through




F. Sauer, Ali Khamene, S. Vogt: An Augmented Reality Navigation System with a
Single-Camera Tracker: System Design and Needle Biopsy Phantom Trial,
 MICCAI 2002
Assembly and maintenance
 © 1996 S. Feiner, B. MacIntyre, &
 A. Webster, Columbia University




                                     © 1993 S. Feiner, B. MacIntyre, &
                                     D. Seligmann, Columbia University
PS3 - Eye of Judgment (2007)
    Computer Vision Tracking
    Card based battle game
    Collaborative AR
    October 24th 2007
AR Books – Markerless Tracking
AR Annotations

                                  Columbia
                                  University


© 1993 S. Feiner, B. MacIntyre,                © 1997 S. Feiner, B. MacIntyre,
M. Haupt, & E. Solomon,                        T. Höllerer, & A. Webster,
Columbia University                             Columbia University




                                     HRL
Broadcast TV
Interactive Museum Experiences
  BlackMagic
     Virtual America’s Cup
     410,000 people in six months
  MagicPlanet
     TeManawa science museum
     Virtual Astronomy
     Collaborative AR experience
  AR Volcano
     Interactive AR kiosk
     Scienceworks museum, Melbourne
Digital Binocular Station




http://www.DigitalBinocularStation.com/
Museum Archeology
  LifePlus (2002-2004)
    Natural feature tracking
    Virtual characters
    Mobile AR system
  Archeoguide (2000-2002)
    Cultural heritage on-site guide
    Hybrid tracking
    Virtual overlay
Sales and Marketing
  Connect with brands and branded objects
  Location Based Experiences
     Lynx Angels
  Web based
     Rayban glasses
  Mobile
     Ford Ka campaign
  Print based
     Red Bull Magazine
Summary
  AR technology can be used to develop a wide
   range of applications
  Promising application areas include
    Games
    Education
    Engineering
    Medicine
    Museums
    Etc..
AR Experience Design
“The product is no longer
  the basis of value. The
      experience is.”

      Venkat Ramaswamy
     The Future of Competition.
Gilmore + Pine: Experience Economy

           experiences        Emotion



             services
 Value




             products

                               Function
           components

                                 Sony CSL © 2004
The Value of Good User Experience


                                    50c




                            $3.50

     20c
Good Experience Design
  Reactrix
      Top down projection
      Camera based input
      Reactive Graphics
      No instructions
      No training
Using the N-gage
SideTalking
  http://www.sidetalkin.com
Interaction Design
 “Designing interactive products to support people in their
   everyday and working lives”
                 Preece, J., (2002). Interaction Design

   Design of User Experience with Technology
       Higher in the value chain than product design
  Interaction Design involves answering three questions:
      What do you do? - How do you affect the world?
      What do you feel? – What do you sense of the world?
      What do you know? – What do you learn?
Interaction Design is All About You

   Users should be
    involved throughout
    the Design Process
   Consider all the needs
    of the user
Google Glasses
Interaction Design Process
Building Compelling AR Experiences

          experiences
                         Usability

          applications   Interaction


             tools       Authoring


          components     Tracking, Display
Summary
  In order to build AR applications you need to
   focus on the user experience
  Great user experience is based on
    Low level AR component technology
    Authoring tools
    Application/Interaction design
    User experience texting

Weitere ähnliche Inhalte

Was ist angesagt?

Augmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsAugmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsMark Billinghurst
 
Design Approaches For Immersive Experiences AR/VR/MR
Design Approaches For Immersive Experiences AR/VR/MRDesign Approaches For Immersive Experiences AR/VR/MR
Design Approaches For Immersive Experiences AR/VR/MRMark Melnykowycz
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality TechnologyMark Billinghurst
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Realitydrstupid
 
Tangible AR Interface
Tangible AR InterfaceTangible AR Interface
Tangible AR InterfaceJongHyoun
 
COMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityCOMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityMark Billinghurst
 
RBI paper, CHI 2008
RBI paper, CHI 2008RBI paper, CHI 2008
RBI paper, CHI 2008guest0dd2a1
 
Steve Feiner (Columbia University): The Future of AR
Steve Feiner (Columbia University): The Future of ARSteve Feiner (Columbia University): The Future of AR
Steve Feiner (Columbia University): The Future of ARAugmentedWorldExpo
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented RealityAnkit Raj
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Robin de Lange
 
The future of immersive tech 02112017
The future of immersive tech 02112017The future of immersive tech 02112017
The future of immersive tech 02112017Let's Learn Digital
 
Augmented Reality - 8th Mass Media
Augmented Reality - 8th Mass MediaAugmented Reality - 8th Mass Media
Augmented Reality - 8th Mass MediaQualcomm
 
User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...Stuart Murphy
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project reportsanamsanam7
 

Was ist angesagt? (20)

Augmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsAugmented Reality: The Next 20 Years
Augmented Reality: The Next 20 Years
 
Design Approaches For Immersive Experiences AR/VR/MR
Design Approaches For Immersive Experiences AR/VR/MRDesign Approaches For Immersive Experiences AR/VR/MR
Design Approaches For Immersive Experiences AR/VR/MR
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Reality
 
Tangible AR Interface
Tangible AR InterfaceTangible AR Interface
Tangible AR Interface
 
COMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityCOMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual Reality
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
RBI paper, CHI 2008
RBI paper, CHI 2008RBI paper, CHI 2008
RBI paper, CHI 2008
 
Empathic Computing
Empathic ComputingEmpathic Computing
Empathic Computing
 
Steve Feiner (Columbia University): The Future of AR
Steve Feiner (Columbia University): The Future of ARSteve Feiner (Columbia University): The Future of AR
Steve Feiner (Columbia University): The Future of AR
 
Mixed reality
Mixed realityMixed reality
Mixed reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art
 
The future of immersive tech 02112017
The future of immersive tech 02112017The future of immersive tech 02112017
The future of immersive tech 02112017
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented Reality - 8th Mass Media
Augmented Reality - 8th Mass MediaAugmented Reality - 8th Mass Media
Augmented Reality - 8th Mass Media
 
'The History of Virtual Reality'
'The History of Virtual Reality''The History of Virtual Reality'
'The History of Virtual Reality'
 
User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project report
 

Andere mochten auch

Keynote MobileTechConference 2010, Mainz
Keynote MobileTechConference 2010, MainzKeynote MobileTechConference 2010, Mainz
Keynote MobileTechConference 2010, MainzMarc René Gardeya
 
Augmented Reality: Merging Our Real World WIth The Virtual
Augmented Reality: Merging Our Real World WIth The VirtualAugmented Reality: Merging Our Real World WIth The Virtual
Augmented Reality: Merging Our Real World WIth The VirtualLynne d Johnson
 
Clearn: Studies in application of augmented reality in E Learning Courses - P...
Clearn: Studies in application of augmented reality in E Learning Courses - P...Clearn: Studies in application of augmented reality in E Learning Courses - P...
Clearn: Studies in application of augmented reality in E Learning Courses - P...Mannu Amrit
 
Augmented Reality & Ecommerce - The Future Of Online Product Engagement
Augmented Reality & Ecommerce - The Future Of Online Product EngagementAugmented Reality & Ecommerce - The Future Of Online Product Engagement
Augmented Reality & Ecommerce - The Future Of Online Product EngagementMatthew Szymczyk
 
Augmented Reality is just a feature!
Augmented Reality is just a feature!Augmented Reality is just a feature!
Augmented Reality is just a feature!Rob Manson
 
A Study on Augmented Reality as a Marketing Tool
A Study on Augmented Reality as a Marketing ToolA Study on Augmented Reality as a Marketing Tool
A Study on Augmented Reality as a Marketing ToolMridul Dohutia
 
Web Standards adoption in the AR market
Web Standards adoption in the AR marketWeb Standards adoption in the AR market
Web Standards adoption in the AR marketRob Manson
 
Augmented reality mehrwert für marken
Augmented reality mehrwert für markenAugmented reality mehrwert für marken
Augmented reality mehrwert für markenStephan Ganser
 

Andere mochten auch (8)

Keynote MobileTechConference 2010, Mainz
Keynote MobileTechConference 2010, MainzKeynote MobileTechConference 2010, Mainz
Keynote MobileTechConference 2010, Mainz
 
Augmented Reality: Merging Our Real World WIth The Virtual
Augmented Reality: Merging Our Real World WIth The VirtualAugmented Reality: Merging Our Real World WIth The Virtual
Augmented Reality: Merging Our Real World WIth The Virtual
 
Clearn: Studies in application of augmented reality in E Learning Courses - P...
Clearn: Studies in application of augmented reality in E Learning Courses - P...Clearn: Studies in application of augmented reality in E Learning Courses - P...
Clearn: Studies in application of augmented reality in E Learning Courses - P...
 
Augmented Reality & Ecommerce - The Future Of Online Product Engagement
Augmented Reality & Ecommerce - The Future Of Online Product EngagementAugmented Reality & Ecommerce - The Future Of Online Product Engagement
Augmented Reality & Ecommerce - The Future Of Online Product Engagement
 
Augmented Reality is just a feature!
Augmented Reality is just a feature!Augmented Reality is just a feature!
Augmented Reality is just a feature!
 
A Study on Augmented Reality as a Marketing Tool
A Study on Augmented Reality as a Marketing ToolA Study on Augmented Reality as a Marketing Tool
A Study on Augmented Reality as a Marketing Tool
 
Web Standards adoption in the AR market
Web Standards adoption in the AR marketWeb Standards adoption in the AR market
Web Standards adoption in the AR market
 
Augmented reality mehrwert für marken
Augmented reality mehrwert für markenAugmented reality mehrwert für marken
Augmented reality mehrwert für marken
 

Ähnlich wie 426 lecture1: Introduction to AR

2013 426 Lecture 1: Introduction to Augmented Reality
2013 426 Lecture 1: Introduction to Augmented Reality2013 426 Lecture 1: Introduction to Augmented Reality
2013 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
 
COSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityCOSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
 
A Survey of Augmented Reality
A Survey of Augmented RealityA Survey of Augmented Reality
A Survey of Augmented RealityMark Billinghurst
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.pptAjayPoonia22
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.pptNagulahimasri
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionMark Billinghurst
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented RealityMark Billinghurst
 
Augmented Reality possibilities
Augmented Reality possibilitiesAugmented Reality possibilities
Augmented Reality possibilitiesElisa Aunola
 
ICISTS 2011 Conference Mobile AR Presentation
ICISTS 2011 Conference Mobile AR PresentationICISTS 2011 Conference Mobile AR Presentation
ICISTS 2011 Conference Mobile AR PresentationMark Billinghurst
 
모바일 AR 개요 및 Scan Search 사례 2부
모바일 AR 개요 및 Scan Search 사례 2부모바일 AR 개요 및 Scan Search 사례 2부
모바일 AR 개요 및 Scan Search 사례 2부mosaicnet
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality pptSourav Rout
 
Building Mobile AR Applications Using the Outdoor AR Library (Part 1)
Building Mobile AR Applications Using the Outdoor AR Library (Part 1)Building Mobile AR Applications Using the Outdoor AR Library (Part 1)
Building Mobile AR Applications Using the Outdoor AR Library (Part 1)Mark Billinghurst
 
Agumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddyAgumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddySai Kiran Kasireddy
 
2016 AR Summer School - Lecture1
2016 AR Summer School - Lecture12016 AR Summer School - Lecture1
2016 AR Summer School - Lecture1Mark Billinghurst
 
2013 426 Lecture 2: Augmented Reality Technology
2013 426 Lecture 2:  Augmented Reality Technology2013 426 Lecture 2:  Augmented Reality Technology
2013 426 Lecture 2: Augmented Reality TechnologyMark Billinghurst
 
Augmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan GangulyAugmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan Gangulysinghanganguly
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
 

Ähnlich wie 426 lecture1: Introduction to AR (20)

2013 426 Lecture 1: Introduction to Augmented Reality
2013 426 Lecture 1: Introduction to Augmented Reality2013 426 Lecture 1: Introduction to Augmented Reality
2013 426 Lecture 1: Introduction to Augmented Reality
 
COSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityCOSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented Reality
 
SVR2011 Keynote
SVR2011 KeynoteSVR2011 Keynote
SVR2011 Keynote
 
A Survey of Augmented Reality
A Survey of Augmented RealityA Survey of Augmented Reality
A Survey of Augmented Reality
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-Perception
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented Reality
 
AR(mobas2012)s
AR(mobas2012)sAR(mobas2012)s
AR(mobas2012)s
 
Augmented Reality possibilities
Augmented Reality possibilitiesAugmented Reality possibilities
Augmented Reality possibilities
 
ICISTS 2011 Conference Mobile AR Presentation
ICISTS 2011 Conference Mobile AR PresentationICISTS 2011 Conference Mobile AR Presentation
ICISTS 2011 Conference Mobile AR Presentation
 
모바일 AR 개요 및 Scan Search 사례 2부
모바일 AR 개요 및 Scan Search 사례 2부모바일 AR 개요 및 Scan Search 사례 2부
모바일 AR 개요 및 Scan Search 사례 2부
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
 
Building Mobile AR Applications Using the Outdoor AR Library (Part 1)
Building Mobile AR Applications Using the Outdoor AR Library (Part 1)Building Mobile AR Applications Using the Outdoor AR Library (Part 1)
Building Mobile AR Applications Using the Outdoor AR Library (Part 1)
 
Agumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddyAgumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran Kasireddy
 
2016 AR Summer School - Lecture1
2016 AR Summer School - Lecture12016 AR Summer School - Lecture1
2016 AR Summer School - Lecture1
 
2013 426 Lecture 2: Augmented Reality Technology
2013 426 Lecture 2:  Augmented Reality Technology2013 426 Lecture 2:  Augmented Reality Technology
2013 426 Lecture 2: Augmented Reality Technology
 
Augmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan GangulyAugmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan Ganguly
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
 

Mehr von Mark Billinghurst

IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024Mark Billinghurst
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented RealityMark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesMark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VRMark Billinghurst
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR SystemsMark Billinghurst
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR SystemsMark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR PrototypingMark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR InteractionMark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR TechnologyMark Billinghurst
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: PerceptionMark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XRMark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsMark Billinghurst
 

Mehr von Mark Billinghurst (20)

IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
 

Kürzlich hochgeladen

The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxhariprasad279825
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxBkGupta21
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionDilum Bandara
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 

Kürzlich hochgeladen (20)

The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptx
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptx
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An Introduction
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 

426 lecture1: Introduction to AR

  • 1. COSC 426: Augmented Reality Mark Billinghurst mark.billinghurst@hitlabnz.org July 11th 2012 Lecture 1: Introduction
  • 2. Mark Billinghurst   PhD Electrical Engineering   University of Washington   Interaction Design   Museum experiences   Tools for designers   Augmented Reality   Mobile AR, Evaluation,   Multimodal Interfaces, Collaborative   Collaboration   Enhanced FtF and remote collaboration   Social networking
  • 3. Overview   One two hour lecture a week   Wednesday 1pm – 3pm   You will learn   Introduction to Augmented Reality   Augmented Reality technology   AR Interaction techniques   Interaction Design   AR authoring tools   Research directions in AR   Complete a simple project
  • 4. Course Outline   Wk 1 (July 11th): Introduction to Augmented Reality (AR)   Wk 2 (July 18th): AR Technology   Wk 3 (July 25th): AR Developer Tools   Wk 4 (Aug 1st): AR Interaction Techniques   Wk 5 (Aug 8th): AR Applications   Wk 6 (Aug 15th): Outdoor and Mobile AR   Wk 7,8 (Aug 22nd, Aug 29th): Holidays   Wk 9 (Sept 5th): Collaborative AR   Wk 10 (Sept 12th): Usability Testing   Wk 11 (Sept 19th): AR research Directions   Wk 12 (Sept 26th): Final Project Presentations
  • 5. Assessment - Update   Research project – 40%   Group work (2-4 people)   Due Sept 28th   Two Class Assignments – 20 %   Programming assignments, individual work   Final Exam – 40%   Exam week Oct 3rd – 14th
  • 7. A Brief History of Time   Trend   smaller, cheaper, more functions, more intimate   Technology becomes invisible   Intuitive to use   Interface over internals   Form more important than function   Human centered design
  • 8. A Brief History of Computing   Trend   smaller, cheaper, faster, more intimate, intelligent objects   Computers need to become invisible   hide the computer in the real world -  Ubiquitous / Tangible Computing   put the user inside the computer -  Virtual Reality
  • 9. Invisible Interfaces Jun Rekimoto, Sony CSL
  • 10. Graphical User Interfaces   Separation between real and digital worlds   WIMP (Windows, Icons, Menus, Pointer) metaphor
  • 11. Ubiquitous Computing   Computing and sensing embedded in real world   Particle devices, RFID, motes, arduino, etc
  • 13. Virtual Reality   Immersive VR   Head mounted display, gloves   Separation from the real world
  • 15. Augmented Reality Definition   Defining Characteristics [Azuma 97]   Combines Real and Virtual Images -  Both can be seen at the same time   Interactive in real-time -  The virtual content can be interacted with   Registered in 3D -  Virtual objects appear fixed in space
  • 17. Augmented Reality Examples   Put AR pictures here
  • 18. AR vs VR   Virtual Reality: Replaces Reality   Scene Generation: requires realistic images   Display Device: fully immersive, wide FOV   Tracking and Sensing: low accuracy is okay   Augmented Reality: Enhances Reality   Scene Generation: minimal rendering okay   Display Device: non-immersive, small FOV   Tracking and Sensing: high accuracy needed
  • 19. Milgram’s Reality-Virtuality continuum "...anywhere between the extrema of the virtuality continuum." Mixed Reality Real Augmented Augmented Virtual Environment Reality (AR) Virtuality (AV) Environment Reality - Virtuality (RV) Continuum P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
  • 20. Augmented Virtuality   VR with windows into the real world
  • 21. Metaverse   Neal Stephenson’s “SnowCrash”   The Metaverse is the convergence of:   1) virtually enhanced physical reality   2) physically persistent virtual space   Metaverse Roadmap   http://metaverseroadmap.org/
  • 22. Metaverse Dimensions • Augmentation technologies that layer information onto our perception of the physical environment. • Simulation refers to technologies that model reality • Intimate technologies are focused inwardly, on the identity and actions of the individual or object; • External technologies are focused outwardly, towards the world at large;
  • 23. Metaverse Components   Four Key Components   Virtual Worlds   Augmented Reality   Mirror Worlds   Lifelogging
  • 24.
  • 25. Mirror Worlds   Mirror worlds are informationally-enhanced virtual models of the physical world.   Google Earth, MS Street View, Google Maps
  • 26.
  • 27. LifeLogging   Technologies record and report the intimate states and life histories of objects and users   Nokia LifeBlog, Nike+, FitBits
  • 28.   Steve Mann - LifeLogging
  • 29. Gordon Bell: LifeLogging 1 TB to store 65 years of data
  • 30. Summary   Augmented Reality has three key features   Combines Real and Virtual Images   Interactive in real-time   Registered in 3D   AR can be classified alongside other technologies   Invisible Interfaces   Milgram’s Mixed Reality continuum   MetaVerse
  • 32. A Brief History of AR (1)   1960’s: Sutherland / Sproull’s first HMD system was see- through
  • 33. A Brief History of AR (2) F16 – Head Up Display
  • 34. A Brief History of AR (3) 1960 - 70’s: US Air Force helmet mounted displays (T. Furness)
  • 35. A Brief History of AR (4) 1970 - 80’s: US Air Force Super Cockpit (T. Furness)
  • 36. A Brief History of AR (5)   Early 1990’s: Boeing coined the term “AR.” Wire harness assembly application begun (T. Caudell, D. Mizell).
  • 37. A Brief History of AR (6)   1994: Motion stabilized display [Azuma]   1995: Fiducial tracking in video see-through [Bajura / Neumann]   1996: UNC hybrid magnetic-vision tracker
  • 38. A Brief History of AR (7)   1996: MIT Wearable Computing efforts   1998: Dedicated conferences begin (ISMAR)   Late 90’s: Collaboration, outdoor, interaction   Late 90’s: Augmented sports broadcasts
  • 39. History Summary   1960’s – 80’s: Early Experimentation   1980’s – 90’s: Basic Research   Tracking, displays   1995 – 2005: Tools/Applications   Interaction, usability, theory   2005 - : Commercial Applications   Games, Medical, Industry
  • 40. 2007 - AR Reaches Mainstream   MIT Technology Review   March 2007   list of the 10 most exciting technologies   Economist   Dec 6th 2007   Reality, only better
  • 42. 2009 - AR in Magazines   Esquire Magazine   Dec 2009 issue   12 pages AR content   Many Others   Wired   Colors   Red Bull   Etc
  • 44. 2008 - Browser Based AR   Flash + camera + 3D graphics   High impact   High marketing value   Large potential install base   1.6 Billion web users   Ease of development   Lots of developers, mature tools   Low cost of entry   Browser, web camera
  • 45.
  • 46.
  • 47. Impact of Web-based AR   Boffswana Living Sasquatch   http://www.boffswana.com/news/?p=605   In first month   100K unique visits   500K page views   6 minutes on page
  • 48. 2005 - Mobile Phone AR   Mobile Phones   camera   processor   display   AR on Mobile Phones   Simple graphics   Optimized computer vision   Collaborative Interaction
  • 49. AR Advertising (HIT Lab NZ 2007)   Txt message to download AR application (200K)   See virtual content popping out of real paper advert   Tested May 2007 by Saatchi and Saatchi
  • 50. 2008: Location Aware Phones Motorola Droid Nokia Navigator
  • 51. 2009 - Outdoor Information Overlay   Mobile phone based   Tag real world locations   GPS + Compass input   Overlay graphics data on live video   Applications   Travel guide, Advertising, etc   Wikitude, Layar, Junaio, etc..   Android based, Public API released
  • 52. Layar (www.layar.com)   Location based data   GPS + compass location   Map + camera view   AR Layers on real world   Customized data   Audio, 3D, 2D content   Easy authoring   Android, iPhone
  • 53. $784 million USD in 2014
  • 54. AR Today   Key Technologies Available -  Robust tracking (Computer Vision, GPS/sensors) -  Display (Handheld HMDs) -  Input Devices (Kinect, etc) -  Developer tools (Qualcomm, Metaio, ARTW)   Commercial Business Growing -  Gaming, GPS/Mobile, Online Advertisement •  >$5 Billion USD by 2016 (Markets andMarkets) •  >$1.5 Billion USD in Mobile AR by 2014 (Juniper Research)
  • 55. AR Business Today   Marketing   Web-based, mobile   Mobile AR   Geo-located information and service   Driving demand for high end phones   Gaming   Mobile, Physical input (Kinect, PS Move)   Upcoming areas   Manufacturing, Medical, Military
  • 56. Some Commercial AR Companies   ARToolworks (http://www.artoolworks.com/)   ARToolKit, FLARToolKit, SDKs   Metaio (http://www.metaio.com/)   Marketing, Industry, SDKs   Total Immersion (http://www.t-immersion.com/)   Marketing, Theme Parks, AR Experiences   Qualcomm (http://developer.qualcomm.com/dev/augmented- reality)   Mobile AR, Vuforia SDK   Many small start-ups (String, Ogmento, etc)
  • 57. Summary   Augmented Reality has a long history going back to the 1960’s   Interest in AR has exploded over the last few years and is being commercialized quickly   AR is growing in a number of areas   Mobile AR   Web based AR   Marketing experiences
  • 59. Applications   Medicine   Manufacturing   Information overlay   Architecture   Museum   Marketing   Gaming
  • 60. Applications: medical   “X-ray vision” for surgeons   Aid visualization, minimally-invasive operations. Training. MRI, CT data.   Ultrasound project, UNC Chapel Hill. Courtesy UNC Chapel Hill
  • 61. Medical AR Trials   Sauer et al. 2000 at Siemens Corporate Research, NJ   Stereo video see through F. Sauer, Ali Khamene, S. Vogt: An Augmented Reality Navigation System with a Single-Camera Tracker: System Design and Needle Biopsy Phantom Trial, MICCAI 2002
  • 62. Assembly and maintenance © 1996 S. Feiner, B. MacIntyre, & A. Webster, Columbia University © 1993 S. Feiner, B. MacIntyre, & D. Seligmann, Columbia University
  • 63. PS3 - Eye of Judgment (2007)   Computer Vision Tracking   Card based battle game   Collaborative AR   October 24th 2007
  • 64.
  • 65. AR Books – Markerless Tracking
  • 66. AR Annotations Columbia University © 1993 S. Feiner, B. MacIntyre, © 1997 S. Feiner, B. MacIntyre, M. Haupt, & E. Solomon, T. Höllerer, & A. Webster, Columbia University Columbia University HRL
  • 68. Interactive Museum Experiences   BlackMagic   Virtual America’s Cup   410,000 people in six months   MagicPlanet   TeManawa science museum   Virtual Astronomy   Collaborative AR experience   AR Volcano   Interactive AR kiosk   Scienceworks museum, Melbourne
  • 70. Museum Archeology   LifePlus (2002-2004)   Natural feature tracking   Virtual characters   Mobile AR system   Archeoguide (2000-2002)   Cultural heritage on-site guide   Hybrid tracking   Virtual overlay
  • 71. Sales and Marketing   Connect with brands and branded objects   Location Based Experiences   Lynx Angels   Web based   Rayban glasses   Mobile   Ford Ka campaign   Print based   Red Bull Magazine
  • 72. Summary   AR technology can be used to develop a wide range of applications   Promising application areas include   Games   Education   Engineering   Medicine   Museums   Etc..
  • 74.
  • 75. “The product is no longer the basis of value. The experience is.” Venkat Ramaswamy The Future of Competition.
  • 76. Gilmore + Pine: Experience Economy experiences Emotion services Value products Function components Sony CSL © 2004
  • 77. The Value of Good User Experience 50c $3.50 20c
  • 78. Good Experience Design   Reactrix   Top down projection   Camera based input   Reactive Graphics   No instructions   No training
  • 79.
  • 80.
  • 83.
  • 84.
  • 85. Interaction Design “Designing interactive products to support people in their everyday and working lives” Preece, J., (2002). Interaction Design   Design of User Experience with Technology   Higher in the value chain than product design
  • 86.
  • 87.   Interaction Design involves answering three questions:   What do you do? - How do you affect the world?   What do you feel? – What do you sense of the world?   What do you know? – What do you learn?
  • 88. Interaction Design is All About You   Users should be involved throughout the Design Process   Consider all the needs of the user
  • 89.
  • 90.
  • 93. Building Compelling AR Experiences experiences Usability applications Interaction tools Authoring components Tracking, Display
  • 94. Summary   In order to build AR applications you need to focus on the user experience   Great user experience is based on   Low level AR component technology   Authoring tools   Application/Interaction design   User experience texting