SlideShare ist ein Scribd-Unternehmen logo
1 von 76
Downloaden Sie, um offline zu lesen
COSC 426: Augmented Reality
Mark Billinghurst
mark.billinghurst@hitlabnz.org
July 12th 2013
Lecture 1: Introduction
Mark Billinghurst
  PhD Electrical Engineering
  University of Washington
  Interaction Design
  Museum experiences
  Tools for designers
  Augmented Reality
  Mobile AR, Evaluation,
  Multimodal Interfaces, Collaborative
  Collaboration
  Enhanced FtF and remote collaboration
  Social networking
Overview
  One two hour lecture a week
  Friday 11am – 1pm
  You will learn
  Introduction to Augmented Reality
  Augmented Reality technology
  AR Interaction techniques
  Interaction Design
  AR authoring tools
  Research directions in AR
  Complete a simple project
Course Outline
  Wk 1 (July 8th): Introduction to Augmented Reality (AR)
  Wk 2 (July 15th): AR Technology
  Wk 3 (July 22nd): AR Developer Tools
  Wk 4 (July 29th): AR Interaction Techniques
  Wk 5 (Aug 5th): AR Applications
  Wk 6 (Aug 12th): Outdoor and Mobile AR
  Wk 9 (Sept 2nd): Collaborative AR
  Wk 10 (Sept 9th): AR research Directions
  Wk 11 (Sept 16th): Final Project Presentations
Assessment
  Research project – 40%
  Group work (2-4 people)
  Due Sept 27th
  Two Class Assignments – 20 %
  Programming assignments, individual work
  Final Exam – 40%
  Exam week Oct 3rd – 14th
Introduction
A Brief History of Time
  Trend
  smaller, cheaper, more functions, more intimate
  Technology becomes invisible
  Intuitive to use
  Interface over internals
  Form more important than function
  Human centered design
A Brief History of Computing
  Trend
  smaller, cheaper, faster, more intimate, intelligent objects
  Computers need to become invisible
  hide the computer in the real world
-  Ubiquitous / Tangible Computing
  put the user inside the computer
-  Virtual Reality
Invisible Interfaces
Jun Rekimoto, Sony CSL
Graphical User Interfaces
  Separation between real and digital worlds
  WIMP (Windows, Icons, Menus, Pointer) metaphor
Ubiquitous Computing
  Computing and sensing embedded in real world
  Particle devices, RFID, motes, arduino, etc
Virtual Reality
  1985…
Virtual Reality
  Immersive VR
  Head mounted display, gloves
  Separation from the real world
1977 – Star Wars
Augmented Reality Definition
  Defining Characteristics [Azuma 97]
  Combines Real and Virtual Images
-  Both can be seen at the same time
  Interactive in real-time
-  The virtual content can be interacted with
  Registered in 3D
-  Virtual objects appear fixed in space
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
2008 - CNN
  Put AR pictures here
Augmented Reality Examples
AR vs VR
  Virtual Reality: Replaces Reality
  Scene Generation: requires realistic images
  Display Device: fully immersive, wide FOV
  Tracking and Sensing: low accuracy is okay
  Augmented Reality: Enhances Reality
  Scene Generation: minimal rendering okay
  Display Device: non-immersive, small FOV
  Tracking and Sensing: high accuracy needed
Milgram’s Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays
IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Augmented Virtuality
  VR with windows into the real world
Metaverse
  Neal Stephenson’s “SnowCrash”
  The Metaverse is the convergence of:
  1) virtually enhanced physical reality
  2) physically persistent virtual space
  Metaverse Roadmap
  http://metaverseroadmap.org/
Metaverse Dimensions
• Augmentation technologies that layer information onto
our perception of the physical environment.
• Simulation refers to technologies that model reality
• Intimate technologies are focused inwardly, on the
identity and actions of the individual or object;
• External technologies are focused outwardly, towards
the world at large;
Metaverse Components
  Four Key Components
  Virtual Worlds
  Augmented Reality
  Mirror Worlds
  Lifelogging
Mirror Worlds
  Mirror worlds are informationally-enhanced
virtual models of the physical world.
  Google Earth, MS Street View, Google Maps
LifeLogging
  Technologies record and report the intimate
states and life histories of objects and users
  Nokia LifeBlog, Nike+, FitBits
  Steve Mann - LifeLogging
Gordon Bell: LifeLogging
1 TB to store 65 years of data
Summary
  Augmented Reality has three key features
  Combines Real and Virtual Images
  Interactive in real-time
  Registered in 3D
  AR can be classified alongside other technologies
  Invisible Interfaces
  Milgram’s Mixed Reality continuum
  MetaVerse
AR History
A Brief History of AR (1)
  1960’s: Sutherland / Sproull’s
first HMD system was see-
through
A Brief History of AR (2)
F16 – Head Up Display
A Brief History of AR (3)
1960 - 70’s: US Air Force helmet mounted
displays (T. Furness)
A Brief History of AR (4)
1970 - 80’s: US Air Force Super Cockpit (T. Furness)
A Brief History of AR (5)
  Early 1990’s: Boeing coined the term “AR.” Wire harness
assembly application begun (T. Caudell, D. Mizell).
A Brief History of AR (6)
  1994: Motion stabilized display [Azuma]
  1995: Fiducial tracking in video see-through [Bajura / Neumann]
  1996: UNC hybrid magnetic-vision tracker
A Brief History of AR (7)
  1996: MIT Wearable Computing efforts
  1998: Dedicated conferences begin (ISMAR)
  Late 90’s: Collaboration, outdoor, interaction
  Late 90’s: Augmented sports broadcasts
History Summary
  1960’s – 80’s: Early Experimentation
  1980’s – 90’s: Basic Research
  Tracking, displays
  1995 – 2005: Tools/Applications
  Interaction, usability, theory
  2005 - : Commercial Applications
  Games, Medical, Industry
2007 - AR Reaches Mainstream
  MIT Technology Review
  March 2007
  list of the 10 most
exciting technologies
  Economist
  Dec 6th 2007
  Reality, only better
Gartner Hype Cycle
2009 - AR in Magazines
  Esquire Magazine
  Dec 2009 issue
  12 pages AR content
  Many Others
  Wired
  Colors
  Red Bull
  Etc
Google Searches for AR
2008 - Browser Based AR
  Flash + camera + 3D graphics
  High impact
  High marketing value
  Large potential install base
  1.6 Billion web users
  Ease of development
  Lots of developers, mature tools
  Low cost of entry
  Browser, web camera
Impact of Web-based AR
  Boffswana Living Sasquatch
  http://www.boffswana.com/news/?p=605
  In first month
  100K unique visits
  500K page views
  6 minutes on page
2005 - Mobile Phone AR
  Mobile Phones
  camera
  processor
  display
  AR on Mobile Phones
  Simple graphics
  Optimized computer vision
  Collaborative Interaction
AR Advertising (HIT Lab NZ 2007)
  Txt message to download AR application (200K)
  See virtual content popping out of real paper advert
  Tested May 2007 by Saatchi and Saatchi
2008: Location Aware Phones
Nokia NavigatorMotorola Droid
2009 - Outdoor Information Overlay
  Mobile phone based
  Tag real world locations
  GPS + Compass input
  Overlay graphics data on live video
  Applications
  Travel guide, Advertising, etc
  Wikitude, Layar, Junaio, etc..
  Android based, Public API released
Layar (www.layar.com)
  Location based data
  GPS + compass location
  Map + camera view
  AR Layers on real world
  Customized data
  Audio, 3D, 2D content
  Easy authoring
  Android, iPhone
AR Today
 Key Technologies Available
-  Robust tracking (Computer Vision, GPS/sensors)
-  Display (Handheld HMDs)
-  Input Devices (Kinect, etc)
-  Developer tools (Qualcomm, Metaio, ARTW)
 Commercial Business Growing
-  Gaming, GPS/Mobile, Online Advertisement
•  >$5 Billion USD by 2016 (Markets andMarkets)
•  >$1.5 Billion USD in Mobile AR by 2014 (Juniper Research)
  Web based AR
  Flash, HTML 5 based AR
  Marketing, education
  Outdoor Mobile AR
  GPS, compass tracking
  Viewing Points of Interest in real world
  Eg: Junaio, Layar, Wikitude
  Handheld AR
  Vision based tracking
  Marketing, gaming
  Location Based Experiences
  HMD, fixed screens
  Museums, point of sale, advertising
Typical AR Experiences
AR Business Today
  Marketing
  Web-based, mobile
  Mobile AR
  Geo-located information and service
  Driving demand for high end phones
  Gaming
  Mobile, Physical input (Kinect, PS Move)
  Upcoming areas
  Manufacturing, Medical, Military
Some Commercial AR Companies
  ARToolworks (http://www.artoolworks.com/)
  ARToolKit, FLARToolKit, SDKs
  Metaio (http://www.metaio.com/)
  Marketing, Industry, SDKs
  Total Immersion (http://www.t-immersion.com/)
  Marketing, Theme Parks, AR Experiences
  Qualcomm (http://www.vuforia.com/)
  Mobile AR, Vuforia SDK
  Many small start-ups (String, Ogmento, etc)
Summary
  Augmented Reality has a long history going
back to the 1960’s
  Interest in AR has exploded over the last few
years and is being commercialized quickly
  AR is growing in a number of areas
  Mobile AR
  Web based AR
  Marketing experiences
Sample AR Applications
Applications
  Medicine
  Manufacturing
  Information overlay
  Architecture
  Museum
  Marketing
  Gaming
Applications: medical
  “X-ray vision” for surgeons
  Aid visualization, minimally-invasive operations.
Training. MRI, CT data.
  Ultrasound project, UNC Chapel Hill.
Courtesy
UNC
Chapel
Hill
Medical AR Trials
  Sauer et al. 2000 at Siemens
Corporate Research, NJ
  Stereo video see through
F. Sauer, Ali Khamene, S. Vogt: An Augmented Reality Navigation System with a
Single-Camera Tracker: System Design and Needle Biopsy Phantom Trial,
MICCAI 2002
Assembly and maintenance
© 1993 S. Feiner, B. MacIntyre, &
D. Seligmann, Columbia University
© 1996 S. Feiner, B. MacIntyre, &
A. Webster, Columbia University
PS3 - Eye of Judgment (2007)
  Computer Vision Tracking
  Card based battle game
  Collaborative AR
  October 24th 2007
AR Books – Markerless Tracking
AR Annotations
Columbia
University
HRL
© 1993 S. Feiner, B. MacIntyre,
M. Haupt, & E. Solomon,
Columbia University
© 1997 S. Feiner, B. MacIntyre,
T. Höllerer, & A. Webster,
Columbia University
Broadcast TV
Interactive Museum Experiences
  BlackMagic
  Virtual America’s Cup
  410,000 people in six months
  MagicPlanet
  TeManawa science museum
  Virtual Astronomy
  Collaborative AR experience
  ARVolcano
  Interactive AR kiosk
  Scienceworks museum, Melbourne
Digital Binocular Station
http://www.DigitalBinocularStation.com/
Museum Archeology
  LifePlus (2002-2004)
  Natural feature tracking
  Virtual characters
  Mobile AR system
  Archeoguide (2000-2002)
  Cultural heritage on-site guide
  Hybrid tracking
  Virtual overlay
Sales and Marketing
  Connect with brands and branded objects
  Location Based Experiences
  Lynx Angels
  Web based
  Rayban glasses
  Mobile
  Ford Ka campaign
  Print based
  Red Bull Magazine
Summary
  AR technology can be used to develop a wide
range of applications
  Promising application areas include
  Games
  Education
  Engineering
  Medicine
  Museums
  Etc..
Things to Do..
  Find your favourite YouTube video showing
an AR interface – send to mark
  Read – Feiner Scientific American article
  Find a friend for the project
  Think about project ideas

Weitere ähnliche Inhalte

Was ist angesagt?

Augmented reality(my ppt)
Augmented reality(my ppt)Augmented reality(my ppt)
Augmented reality(my ppt)Srilakshmi Alla
 
Presentation on Virtual reality
Presentation on Virtual realityPresentation on Virtual reality
Presentation on Virtual realityMd. Salman Ahmed
 
Augmented Reality - the next big thing in mobile
Augmented Reality - the next big thing in mobileAugmented Reality - the next big thing in mobile
Augmented Reality - the next big thing in mobileHari Gottipati
 
virtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.pptvirtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.pptBarkha Manral
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VRMark Billinghurst
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality pptSourav Rout
 
VR - Virtual reality
VR - Virtual realityVR - Virtual reality
VR - Virtual realityRohit Jain
 
Augmented Reality (AR)
Augmented Reality (AR)Augmented Reality (AR)
Augmented Reality (AR)Samsil Arefin
 
Future of Augmented Reality
Future of Augmented RealityFuture of Augmented Reality
Future of Augmented RealityOsamaAliMangi
 
Virtual reality (vr) presentation
Virtual reality (vr) presentation Virtual reality (vr) presentation
Virtual reality (vr) presentation Ranjeet Kumar
 
Comp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XRComp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XRMark Billinghurst
 
Augmented Reality - General conclusions and recommendations
Augmented Reality - General conclusions and recommendationsAugmented Reality - General conclusions and recommendations
Augmented Reality - General conclusions and recommendationsbanholzer76
 

Was ist angesagt? (20)

Challenges In Augmented Reality
Challenges In Augmented RealityChallenges In Augmented Reality
Challenges In Augmented Reality
 
Augmented reality(my ppt)
Augmented reality(my ppt)Augmented reality(my ppt)
Augmented reality(my ppt)
 
Presentation on Virtual reality
Presentation on Virtual realityPresentation on Virtual reality
Presentation on Virtual reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented Reality - the next big thing in mobile
Augmented Reality - the next big thing in mobileAugmented Reality - the next big thing in mobile
Augmented Reality - the next big thing in mobile
 
virtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.pptvirtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.ppt
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
VR - Virtual reality
VR - Virtual realityVR - Virtual reality
VR - Virtual reality
 
Augmented Reality (AR)
Augmented Reality (AR)Augmented Reality (AR)
Augmented Reality (AR)
 
Virtual Reality(VR)
Virtual Reality(VR)Virtual Reality(VR)
Virtual Reality(VR)
 
Future of Augmented Reality
Future of Augmented RealityFuture of Augmented Reality
Future of Augmented Reality
 
Virtual reality (vr) presentation
Virtual reality (vr) presentation Virtual reality (vr) presentation
Virtual reality (vr) presentation
 
Comp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XRComp 4010 2021 Lecture1-Introduction to XR
Comp 4010 2021 Lecture1-Introduction to XR
 
Augmented Reality - General conclusions and recommendations
Augmented Reality - General conclusions and recommendationsAugmented Reality - General conclusions and recommendations
Augmented Reality - General conclusions and recommendations
 

Andere mochten auch

AUGMENTED REALITY PPT's
AUGMENTED REALITY PPT'sAUGMENTED REALITY PPT's
AUGMENTED REALITY PPT'sVenu Gopal
 
2013 Lecture4: Designing AR Interfaces
2013 Lecture4: Designing AR Interfaces2013 Lecture4: Designing AR Interfaces
2013 Lecture4: Designing AR InterfacesMark Billinghurst
 
426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.com
426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.com426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.com
426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.comThùy Linh
 
Stc summit ar in tech comm 6.24.2015
Stc summit ar in tech comm 6.24.2015Stc summit ar in tech comm 6.24.2015
Stc summit ar in tech comm 6.24.2015Sally Martir
 
COSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative ARCOSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative ARMark Billinghurst
 
44328856 augmented-reality
44328856 augmented-reality44328856 augmented-reality
44328856 augmented-realityalmas gauri
 
Mobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-UpsMobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-UpsPaul Golding
 
Mixed reality whole-body Interaction for healthy living Mario Romero 2015
Mixed reality whole-body Interaction for healthy living Mario Romero 2015Mixed reality whole-body Interaction for healthy living Mario Romero 2015
Mixed reality whole-body Interaction for healthy living Mario Romero 2015Mario Romero, Ph.D.
 
Bài thảo luận Luật kinh tế
Bài thảo luận Luật kinh tếBài thảo luận Luật kinh tế
Bài thảo luận Luật kinh tếKim Trương
 
COSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityCOSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Robin de Lange
 
"Smart maintenance". An Augmented Reality Platform for Training and Field Ope...
"Smart maintenance". An Augmented Reality Platform for Training and Field Ope..."Smart maintenance". An Augmented Reality Platform for Training and Field Ope...
"Smart maintenance". An Augmented Reality Platform for Training and Field Ope...Graziano Terenzi
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality TechnologyMark Billinghurst
 
Bai tap-luat-kinh-te-co-ha-co-giai
Bai tap-luat-kinh-te-co-ha-co-giaiBai tap-luat-kinh-te-co-ha-co-giai
Bai tap-luat-kinh-te-co-ha-co-giaixuanduong92
 
COMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionCOMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionMark Billinghurst
 
2013 426 Lecture 2: Augmented Reality Technology
2013 426 Lecture 2:  Augmented Reality Technology2013 426 Lecture 2:  Augmented Reality Technology
2013 426 Lecture 2: Augmented Reality TechnologyMark Billinghurst
 
FIELD ASTRONOMY SURVEYING
FIELD ASTRONOMY SURVEYINGFIELD ASTRONOMY SURVEYING
FIELD ASTRONOMY SURVEYINGKavin Raval
 
Augmented reality applications in manufacturing and maintenance
Augmented reality applications in manufacturing and maintenance Augmented reality applications in manufacturing and maintenance
Augmented reality applications in manufacturing and maintenance Jeffrey Funk
 
Augmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsAugmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsMark Billinghurst
 

Andere mochten auch (20)

AUGMENTED REALITY PPT's
AUGMENTED REALITY PPT'sAUGMENTED REALITY PPT's
AUGMENTED REALITY PPT's
 
2013 Lecture4: Designing AR Interfaces
2013 Lecture4: Designing AR Interfaces2013 Lecture4: Designing AR Interfaces
2013 Lecture4: Designing AR Interfaces
 
426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.com
426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.com426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.com
426 câu hỏi trắc nghiệm tư tưởng hồ chí minh - có đáp án - tincanban.com
 
Stc summit ar in tech comm 6.24.2015
Stc summit ar in tech comm 6.24.2015Stc summit ar in tech comm 6.24.2015
Stc summit ar in tech comm 6.24.2015
 
COSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative ARCOSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative AR
 
44328856 augmented-reality
44328856 augmented-reality44328856 augmented-reality
44328856 augmented-reality
 
Mobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-UpsMobile Augmented Reality and Mash-Ups
Mobile Augmented Reality and Mash-Ups
 
Mixed reality whole-body Interaction for healthy living Mario Romero 2015
Mixed reality whole-body Interaction for healthy living Mario Romero 2015Mixed reality whole-body Interaction for healthy living Mario Romero 2015
Mixed reality whole-body Interaction for healthy living Mario Romero 2015
 
Bài thảo luận Luật kinh tế
Bài thảo luận Luật kinh tếBài thảo luận Luật kinh tế
Bài thảo luận Luật kinh tế
 
COSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented RealityCOSC 426 Lecture 1: Introduction to Augmented Reality
COSC 426 Lecture 1: Introduction to Augmented Reality
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art
 
"Smart maintenance". An Augmented Reality Platform for Training and Field Ope...
"Smart maintenance". An Augmented Reality Platform for Training and Field Ope..."Smart maintenance". An Augmented Reality Platform for Training and Field Ope...
"Smart maintenance". An Augmented Reality Platform for Training and Field Ope...
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology
 
Bai tap-luat-kinh-te-co-ha-co-giai
Bai tap-luat-kinh-te-co-ha-co-giaiBai tap-luat-kinh-te-co-ha-co-giai
Bai tap-luat-kinh-te-co-ha-co-giai
 
COMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionCOMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR Interaction
 
2013 426 Lecture 2: Augmented Reality Technology
2013 426 Lecture 2:  Augmented Reality Technology2013 426 Lecture 2:  Augmented Reality Technology
2013 426 Lecture 2: Augmented Reality Technology
 
Astronomical surveying
Astronomical surveyingAstronomical surveying
Astronomical surveying
 
FIELD ASTRONOMY SURVEYING
FIELD ASTRONOMY SURVEYINGFIELD ASTRONOMY SURVEYING
FIELD ASTRONOMY SURVEYING
 
Augmented reality applications in manufacturing and maintenance
Augmented reality applications in manufacturing and maintenance Augmented reality applications in manufacturing and maintenance
Augmented reality applications in manufacturing and maintenance
 
Augmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsAugmented Reality: The Next 20 Years
Augmented Reality: The Next 20 Years
 

Ähnlich wie 2013 426 Lecture 1: Introduction to Augmented Reality

426 lecture1: Introduction to AR
426 lecture1: Introduction to AR426 lecture1: Introduction to AR
426 lecture1: Introduction to ARMark Billinghurst
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARMark Billinghurst
 
VRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst KeynoteVRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst KeynoteMark Billinghurst
 
A Survey of Augmented Reality
A Survey of Augmented RealityA Survey of Augmented Reality
A Survey of Augmented RealityMark Billinghurst
 
Augmented reality technical presentation
 Augmented reality technical presentation Augmented reality technical presentation
Augmented reality technical presentationsairamgoud16
 
Virtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesVirtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
 
Agumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddyAgumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddySai Kiran Kasireddy
 
Augmented reality [2]final copy2
Augmented reality [2]final copy2Augmented reality [2]final copy2
Augmented reality [2]final copy2Tylar Robison
 
Augmented reality final copy
Augmented reality final copyAugmented reality final copy
Augmented reality final copyTylar Robison
 
Augmented Reality possibilities
Augmented Reality possibilitiesAugmented Reality possibilities
Augmented Reality possibilitiesElisa Aunola
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.pptAjayPoonia22
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.pptNagulahimasri
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented RealityMark Billinghurst
 
Augmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan GangulyAugmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan Gangulysinghanganguly
 
Scramboo mobile roundup - dec 2014
Scramboo   mobile roundup - dec 2014Scramboo   mobile roundup - dec 2014
Scramboo mobile roundup - dec 2014Jon Twigg
 

Ähnlich wie 2013 426 Lecture 1: Introduction to Augmented Reality (20)

426 lecture1: Introduction to AR
426 lecture1: Introduction to AR426 lecture1: Introduction to AR
426 lecture1: Introduction to AR
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to AR
 
SVR2011 Keynote
SVR2011 KeynoteSVR2011 Keynote
SVR2011 Keynote
 
VRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst KeynoteVRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst Keynote
 
A Survey of Augmented Reality
A Survey of Augmented RealityA Survey of Augmented Reality
A Survey of Augmented Reality
 
Augmented reality technical presentation
 Augmented reality technical presentation Augmented reality technical presentation
Augmented reality technical presentation
 
Virtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesVirtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New Ventures
 
Virtual Reality Continuum
Virtual Reality ContinuumVirtual Reality Continuum
Virtual Reality Continuum
 
Agumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddyAgumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran Kasireddy
 
Augmented reality [2]final copy2
Augmented reality [2]final copy2Augmented reality [2]final copy2
Augmented reality [2]final copy2
 
Augmented reality final copy
Augmented reality final copyAugmented reality final copy
Augmented reality final copy
 
Augmented Reality possibilities
Augmented Reality possibilitiesAugmented Reality possibilities
Augmented Reality possibilities
 
The Future Is Agumented
The Future Is AgumentedThe Future Is Agumented
The Future Is Agumented
 
AR(mobas2012)s
AR(mobas2012)sAR(mobas2012)s
AR(mobas2012)s
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented Reality
 
Augmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan GangulyAugmented Reality Report by Singhan Ganguly
Augmented Reality Report by Singhan Ganguly
 
Scramboo mobile roundup - dec 2014
Scramboo   mobile roundup - dec 2014Scramboo   mobile roundup - dec 2014
Scramboo mobile roundup - dec 2014
 

Mehr von Mark Billinghurst

IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024Mark Billinghurst
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented RealityMark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesMark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR SystemsMark Billinghurst
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR SystemsMark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR PrototypingMark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR InteractionMark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR TechnologyMark Billinghurst
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: PerceptionMark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XRMark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional InterfacesMark Billinghurst
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsMark Billinghurst
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsMark Billinghurst
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsMark Billinghurst
 

Mehr von Mark Billinghurst (20)

IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research Directions
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 

Kürzlich hochgeladen

SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Commit University
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 

Kürzlich hochgeladen (20)

SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 

2013 426 Lecture 1: Introduction to Augmented Reality

  • 1. COSC 426: Augmented Reality Mark Billinghurst mark.billinghurst@hitlabnz.org July 12th 2013 Lecture 1: Introduction
  • 2. Mark Billinghurst   PhD Electrical Engineering   University of Washington   Interaction Design   Museum experiences   Tools for designers   Augmented Reality   Mobile AR, Evaluation,   Multimodal Interfaces, Collaborative   Collaboration   Enhanced FtF and remote collaboration   Social networking
  • 3. Overview   One two hour lecture a week   Friday 11am – 1pm   You will learn   Introduction to Augmented Reality   Augmented Reality technology   AR Interaction techniques   Interaction Design   AR authoring tools   Research directions in AR   Complete a simple project
  • 4. Course Outline   Wk 1 (July 8th): Introduction to Augmented Reality (AR)   Wk 2 (July 15th): AR Technology   Wk 3 (July 22nd): AR Developer Tools   Wk 4 (July 29th): AR Interaction Techniques   Wk 5 (Aug 5th): AR Applications   Wk 6 (Aug 12th): Outdoor and Mobile AR   Wk 9 (Sept 2nd): Collaborative AR   Wk 10 (Sept 9th): AR research Directions   Wk 11 (Sept 16th): Final Project Presentations
  • 5. Assessment   Research project – 40%   Group work (2-4 people)   Due Sept 27th   Two Class Assignments – 20 %   Programming assignments, individual work   Final Exam – 40%   Exam week Oct 3rd – 14th
  • 7. A Brief History of Time   Trend   smaller, cheaper, more functions, more intimate   Technology becomes invisible   Intuitive to use   Interface over internals   Form more important than function   Human centered design
  • 8. A Brief History of Computing   Trend   smaller, cheaper, faster, more intimate, intelligent objects   Computers need to become invisible   hide the computer in the real world -  Ubiquitous / Tangible Computing   put the user inside the computer -  Virtual Reality
  • 10. Graphical User Interfaces   Separation between real and digital worlds   WIMP (Windows, Icons, Menus, Pointer) metaphor
  • 11. Ubiquitous Computing   Computing and sensing embedded in real world   Particle devices, RFID, motes, arduino, etc
  • 13. Virtual Reality   Immersive VR   Head mounted display, gloves   Separation from the real world
  • 15. Augmented Reality Definition   Defining Characteristics [Azuma 97]   Combines Real and Virtual Images -  Both can be seen at the same time   Interactive in real-time -  The virtual content can be interacted with   Registered in 3D -  Virtual objects appear fixed in space Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
  • 17.   Put AR pictures here Augmented Reality Examples
  • 18. AR vs VR   Virtual Reality: Replaces Reality   Scene Generation: requires realistic images   Display Device: fully immersive, wide FOV   Tracking and Sensing: low accuracy is okay   Augmented Reality: Enhances Reality   Scene Generation: minimal rendering okay   Display Device: non-immersive, small FOV   Tracking and Sensing: high accuracy needed
  • 19. Milgram’s Reality-Virtuality continuum Mixed Reality Reality - Virtuality (RV) Continuum Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Environment "...anywhere between the extrema of the virtuality continuum." P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
  • 20. Augmented Virtuality   VR with windows into the real world
  • 21. Metaverse   Neal Stephenson’s “SnowCrash”   The Metaverse is the convergence of:   1) virtually enhanced physical reality   2) physically persistent virtual space   Metaverse Roadmap   http://metaverseroadmap.org/
  • 22. Metaverse Dimensions • Augmentation technologies that layer information onto our perception of the physical environment. • Simulation refers to technologies that model reality • Intimate technologies are focused inwardly, on the identity and actions of the individual or object; • External technologies are focused outwardly, towards the world at large;
  • 23. Metaverse Components   Four Key Components   Virtual Worlds   Augmented Reality   Mirror Worlds   Lifelogging
  • 24.
  • 25. Mirror Worlds   Mirror worlds are informationally-enhanced virtual models of the physical world.   Google Earth, MS Street View, Google Maps
  • 26.
  • 27. LifeLogging   Technologies record and report the intimate states and life histories of objects and users   Nokia LifeBlog, Nike+, FitBits
  • 28.   Steve Mann - LifeLogging
  • 29. Gordon Bell: LifeLogging 1 TB to store 65 years of data
  • 30. Summary   Augmented Reality has three key features   Combines Real and Virtual Images   Interactive in real-time   Registered in 3D   AR can be classified alongside other technologies   Invisible Interfaces   Milgram’s Mixed Reality continuum   MetaVerse
  • 32. A Brief History of AR (1)   1960’s: Sutherland / Sproull’s first HMD system was see- through
  • 33. A Brief History of AR (2) F16 – Head Up Display
  • 34. A Brief History of AR (3) 1960 - 70’s: US Air Force helmet mounted displays (T. Furness)
  • 35. A Brief History of AR (4) 1970 - 80’s: US Air Force Super Cockpit (T. Furness)
  • 36. A Brief History of AR (5)   Early 1990’s: Boeing coined the term “AR.” Wire harness assembly application begun (T. Caudell, D. Mizell).
  • 37. A Brief History of AR (6)   1994: Motion stabilized display [Azuma]   1995: Fiducial tracking in video see-through [Bajura / Neumann]   1996: UNC hybrid magnetic-vision tracker
  • 38. A Brief History of AR (7)   1996: MIT Wearable Computing efforts   1998: Dedicated conferences begin (ISMAR)   Late 90’s: Collaboration, outdoor, interaction   Late 90’s: Augmented sports broadcasts
  • 39. History Summary   1960’s – 80’s: Early Experimentation   1980’s – 90’s: Basic Research   Tracking, displays   1995 – 2005: Tools/Applications   Interaction, usability, theory   2005 - : Commercial Applications   Games, Medical, Industry
  • 40. 2007 - AR Reaches Mainstream   MIT Technology Review   March 2007   list of the 10 most exciting technologies   Economist   Dec 6th 2007   Reality, only better
  • 42. 2009 - AR in Magazines   Esquire Magazine   Dec 2009 issue   12 pages AR content   Many Others   Wired   Colors   Red Bull   Etc
  • 44. 2008 - Browser Based AR   Flash + camera + 3D graphics   High impact   High marketing value   Large potential install base   1.6 Billion web users   Ease of development   Lots of developers, mature tools   Low cost of entry   Browser, web camera
  • 45.
  • 46.
  • 47. Impact of Web-based AR   Boffswana Living Sasquatch   http://www.boffswana.com/news/?p=605   In first month   100K unique visits   500K page views   6 minutes on page
  • 48. 2005 - Mobile Phone AR   Mobile Phones   camera   processor   display   AR on Mobile Phones   Simple graphics   Optimized computer vision   Collaborative Interaction
  • 49. AR Advertising (HIT Lab NZ 2007)   Txt message to download AR application (200K)   See virtual content popping out of real paper advert   Tested May 2007 by Saatchi and Saatchi
  • 50. 2008: Location Aware Phones Nokia NavigatorMotorola Droid
  • 51. 2009 - Outdoor Information Overlay   Mobile phone based   Tag real world locations   GPS + Compass input   Overlay graphics data on live video   Applications   Travel guide, Advertising, etc   Wikitude, Layar, Junaio, etc..   Android based, Public API released
  • 52. Layar (www.layar.com)   Location based data   GPS + compass location   Map + camera view   AR Layers on real world   Customized data   Audio, 3D, 2D content   Easy authoring   Android, iPhone
  • 53.
  • 54.
  • 55. AR Today  Key Technologies Available -  Robust tracking (Computer Vision, GPS/sensors) -  Display (Handheld HMDs) -  Input Devices (Kinect, etc) -  Developer tools (Qualcomm, Metaio, ARTW)  Commercial Business Growing -  Gaming, GPS/Mobile, Online Advertisement •  >$5 Billion USD by 2016 (Markets andMarkets) •  >$1.5 Billion USD in Mobile AR by 2014 (Juniper Research)
  • 56.   Web based AR   Flash, HTML 5 based AR   Marketing, education   Outdoor Mobile AR   GPS, compass tracking   Viewing Points of Interest in real world   Eg: Junaio, Layar, Wikitude   Handheld AR   Vision based tracking   Marketing, gaming   Location Based Experiences   HMD, fixed screens   Museums, point of sale, advertising Typical AR Experiences
  • 57. AR Business Today   Marketing   Web-based, mobile   Mobile AR   Geo-located information and service   Driving demand for high end phones   Gaming   Mobile, Physical input (Kinect, PS Move)   Upcoming areas   Manufacturing, Medical, Military
  • 58. Some Commercial AR Companies   ARToolworks (http://www.artoolworks.com/)   ARToolKit, FLARToolKit, SDKs   Metaio (http://www.metaio.com/)   Marketing, Industry, SDKs   Total Immersion (http://www.t-immersion.com/)   Marketing, Theme Parks, AR Experiences   Qualcomm (http://www.vuforia.com/)   Mobile AR, Vuforia SDK   Many small start-ups (String, Ogmento, etc)
  • 59.
  • 60. Summary   Augmented Reality has a long history going back to the 1960’s   Interest in AR has exploded over the last few years and is being commercialized quickly   AR is growing in a number of areas   Mobile AR   Web based AR   Marketing experiences
  • 62. Applications   Medicine   Manufacturing   Information overlay   Architecture   Museum   Marketing   Gaming
  • 63. Applications: medical   “X-ray vision” for surgeons   Aid visualization, minimally-invasive operations. Training. MRI, CT data.   Ultrasound project, UNC Chapel Hill. Courtesy UNC Chapel Hill
  • 64. Medical AR Trials   Sauer et al. 2000 at Siemens Corporate Research, NJ   Stereo video see through F. Sauer, Ali Khamene, S. Vogt: An Augmented Reality Navigation System with a Single-Camera Tracker: System Design and Needle Biopsy Phantom Trial, MICCAI 2002
  • 65. Assembly and maintenance © 1993 S. Feiner, B. MacIntyre, & D. Seligmann, Columbia University © 1996 S. Feiner, B. MacIntyre, & A. Webster, Columbia University
  • 66. PS3 - Eye of Judgment (2007)   Computer Vision Tracking   Card based battle game   Collaborative AR   October 24th 2007
  • 67.
  • 68. AR Books – Markerless Tracking
  • 69. AR Annotations Columbia University HRL © 1993 S. Feiner, B. MacIntyre, M. Haupt, & E. Solomon, Columbia University © 1997 S. Feiner, B. MacIntyre, T. Höllerer, & A. Webster, Columbia University
  • 71. Interactive Museum Experiences   BlackMagic   Virtual America’s Cup   410,000 people in six months   MagicPlanet   TeManawa science museum   Virtual Astronomy   Collaborative AR experience   ARVolcano   Interactive AR kiosk   Scienceworks museum, Melbourne
  • 73. Museum Archeology   LifePlus (2002-2004)   Natural feature tracking   Virtual characters   Mobile AR system   Archeoguide (2000-2002)   Cultural heritage on-site guide   Hybrid tracking   Virtual overlay
  • 74. Sales and Marketing   Connect with brands and branded objects   Location Based Experiences   Lynx Angels   Web based   Rayban glasses   Mobile   Ford Ka campaign   Print based   Red Bull Magazine
  • 75. Summary   AR technology can be used to develop a wide range of applications   Promising application areas include   Games   Education   Engineering   Medicine   Museums   Etc..
  • 76. Things to Do..   Find your favourite YouTube video showing an AR interface – send to mark   Read – Feiner Scientific American article   Find a friend for the project   Think about project ideas