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USING SMARTPHONES AS PERSONAL
MONITORING TOOLS FOR THE ACOUSTIC
ENVIRONMENT!
João Cordeiro!
Álvaro Barbosa!
School of Arts - Portuguese Catholic University – C. R. Porto!
CITAR - Research Centre for Science And Technology of The Arts (Porto)!
Faculty of Creative Industries - University of Saint Joseph – Macau, China!
Outline!
•  Main goals!
•  Problem statement!
•  System design!
•  Experimental procedure!
•  Results!
•  Conclusions!
•  Future work!
Main goals!
Better
quality

of life!
Achieve better
soundscapes in 

urban areas!
Increase awareness for the
acoustic phenomenon!
Problem statement!
How to promote
sound awareness? !
Education!
Music > Sound !
Sound walks!
Sound design!
Public Politics!
Campaigns !
Laws!
Training!
Technology!
Entertaining / Useful / Social!
Problem statement!
Entertaining / Useful / Social MOBILE Technology!
!!
Advantages!
!- People are keen to new technologies!
!- Mostly mobile-based!
!- Powerful computing processing!
!- Feature several sensors (microphones, camera, accelerometer…)!
!- Open to developers!
!- …!
!
Disadvantages!
!- Not rigorously calibrated!
!- Not multitasking friendly!
!- Power autonomy!
!- Privacy issues !!
!- Latency communication!
!- …!
!
Problem statement!
!
!
>> SOUND BASED <<!
!
!
Audio Games!
(ex: Murky Shooting)!
!
!
Entertaining / Useful / Social MOBILE Technology!
Problem statement!
!
!
>> SOUND BASED <<!
!
!
Audio Games!
!
!
Sound Maps!
(ex. Freesound uploads) !
!
!
Entertaining / Useful / Social MOBILE Technology!
Problem statement!
!
!
>> SOUND BASED <<!
!
!
Audio Games!
!
!
Sound Maps!
!
!
Sound-Based Social Networks!
(ex. Hurly-Burly)!
Entertaining / Useful / Social MOBILE Technology!
Problem statement!
Can we use soundscapes to improve
Online Social Networking?!
(thus creating an engaging service based on sound)!
System design!
Hurly-Burly!
(means: boisterous activity) !
!
•  senses the sound environment surrounding each user!
•  classifies it according to the sound sources!
•  measures the sound pressure level!
•  implements a online social network!
•  distributes the sound metadata through the social network!
•  keep a record of user’s soundscapes automatic metadata!
System design!
System design!
•  iOS platform!
•  Senses the soundscapes using built
in microphone!
•  Classification: Music, Speech,
Environmental Sounds, Silence!
•  Measures SPL – dB(A)Leq, 3s!
•  Continuous Monitoring (background)!
•  Online Social Network!
•  Movement Sensing!
System design!
System design!
•  MySQL database!
•  PHP web interface!
•  Users’ soundscape logs

!- timestamp

!- soundscape type

!- SPL!
•  Relational table (who is friends with who)!
System design!
•  Interactive timeline graph with users’
soundscapes and movement data!
•  Affords horizontal zoom in/out and
timeline “traveling”!
System design!
Experimental procedure!
•  Test the system with 3 test groups!
•  Total 23 users + 2 control devices!
•  3 days each test!
•  Surveys and data logs were collected!
Each group is a
Social Network!
with Cluster
Coefficient = 1!
Results!
1	
  
10	
  
2	
  
1	
  
5	
  
1	
  
1	
   1	
  
1	
  
USJ	
   UCP	
   HB	
  
Portuguese	
   Philippine	
   Chinese	
   Israeli	
   Spanish	
   Brazilian	
   Czech	
  
Sample characterization | nationality !
Results!
Sample characterization | age distribution!
0	
  
1	
  
2	
  
3	
  
4	
  
19	
   20	
   21	
   22	
   23	
   24	
   25	
   26	
   27	
   28	
   29	
   30	
   31	
   32	
   33	
   34	
   35	
   36	
   37	
   38	
   39	
   40	
   41	
   42	
   43	
  
Number	
  of	
  subjects	
  
Age	
  range	
  
USJ	
   UCP	
   HB	
  
Results!
Sample characterization | frequency of Social Media usage !
18	
  
2	
  
2	
  
1	
  
Everyday	
  
Twice	
  a	
  week	
  
Once	
  a	
  month	
  
I'm	
  no	
  sure	
  
Results!
Sample characterization | favourite way to access Social Media!
35%	
  
48%	
  
13%	
  
4%	
  
Mobile	
  devices	
  (smartphones,	
  iPods...)	
  
Laptops	
  
Tablets	
  
Desktops	
  
3	
  
3	
  
4	
  
7	
  
9	
  
13	
  
14	
  
17	
  
Who	
  is	
  with	
  me	
  
My	
  Loca[on	
  
What	
  music	
  Am	
  I	
  
Videos	
  
Audio	
  
Things	
  I	
  Like	
  
Textual	
  messages	
  
Photos	
  
Results!
Sample characterization | what users prefer to share on Social Media!
non-contextual cues !
Results!
Experiment characterization | users proximity with the device during exp.!
48%	
  
52%	
  
Yes,	
  I	
  carried	
  the	
  device	
  always	
  with	
  me	
  
Most	
  of	
  the	
  [me,	
  but	
  not	
  always	
  
No,	
  We	
  were	
  separate	
  
Results!
Experiment characterization | devices used to run the application!
65%	
  
18%	
  
17%	
  
iPhone	
  
iPod	
  
iPad	
  
Results!
Experiment characterization | application performance per device!
0%	
  
10%	
  
20%	
  
30%	
  
40%	
  
50%	
  
60%	
  
70%	
  
80%	
  
90%	
  
100%	
  
iphone	
   ipod	
   ipad	
  
Major	
  Porblems	
  
Minor	
  Porblems	
  
Excelent	
  
Results!
User experience | what was the first reason to switch of the application!
1	
  
10	
  
3	
  
0	
  
0	
  
0	
  
All	
  the	
  above	
  
Low	
  ba_ery	
  
Privacy	
  issues	
  
Keeps	
  my	
  device	
  slow	
  
I	
  don't	
  likethe	
  red	
  bar	
  
I'm	
  not	
  sure	
  
Results!
User experience | audio clips v.s. soundscapes automatic metadata!
3	
  
7	
  
9	
  
4	
  
I	
  would	
  use	
  it,	
  I	
  think	
  it	
  increases	
  the	
  sense	
  of	
  
realism	
  of	
  the	
  social	
  experience	
  
I	
  might	
  use	
  it	
  with	
  cau[on	
  
I	
  would	
  use	
  it	
  only	
  in	
  very	
  controlled	
  situa[ons.	
  
I	
  would	
  never	
  use	
  an	
  applica[on	
  like	
  that,	
  it	
  
violates	
  my	
  privacy	
  
Results!
User experience | users’ knowledge of the term soundscape !
70%	
  
4%	
  
26%	
  
Yes	
  
No	
  
More	
  or	
  less	
  
Results!
User experience | hurly-burly systems as environmental gauges!
2	
  
7	
  
14	
  
I	
  doubt	
   I	
  guess	
  so	
   Yes,	
  definitely	
  
Results!
User experience | choices according the knowledge of soundscapes !
0%	
  
10%	
  
20%	
  
30%	
  
40%	
  
50%	
  
60%	
  
70%	
  
80%	
  
90%	
  
100%	
  
I	
  know	
   More	
  or	
  Less	
  
I	
  Doubt	
  
Maybe	
  
Define_ly	
  
Results!
Soundscape history | Example 1 – two days with the same pattern!
Results!
Soundscape history | Example 2 – office at CITAR – 3 weeks log!
Results!
Soundscape history | Example 2a – detail – 10h to 2h (late meeting)!
Results!
Soundscape history | Example 3 – 1,5 days - Macau!
Conclusions!
•  Mobile devices are a great opportunity for sensing the environment,
however, multitasking and power constraints may hinder this use!
•  Soundscapes provide an interesting description of people’s activity,
which can be applied to many areas where this information is relevant,
for example Social Networking!
•  Recording and sharing audio clips may hinder the use of sound in
Social Networking, due to privacy issues. Classifying the sound with
machine audition techniques represents a good option!
•  There’s a relation between knowing the concept of soundscape and
acknowledging it as an important resource. Thus an increase of
education on this field will lead to more conscientious citizens about
their sound environment!
Future work!
•  Port the application for other platforms (Android)!
•  Enrich the study with more users!
•  Interleave the application with existent Online Social Networks (e.g.
Facebook, Google +, Twitter…)!
•  Developing other technological applications that may lead to an
increase of the sound awareness among non-experts!
•  …!
Questions?!
Thank you!!
João Cordeiro!
Álvaro Barbosa!
School of Arts - Portuguese Catholic University – C. R. Porto!
CITAR - Research Centre for Science And Technology of The Arts (Porto)!
Faculty of Creative Industries - University of Saint Joseph – Macau, China!

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Presentation tecniacustica 2013

  • 1. USING SMARTPHONES AS PERSONAL MONITORING TOOLS FOR THE ACOUSTIC ENVIRONMENT! João Cordeiro! Álvaro Barbosa! School of Arts - Portuguese Catholic University – C. R. Porto! CITAR - Research Centre for Science And Technology of The Arts (Porto)! Faculty of Creative Industries - University of Saint Joseph – Macau, China!
  • 2. Outline! •  Main goals! •  Problem statement! •  System design! •  Experimental procedure! •  Results! •  Conclusions! •  Future work!
  • 3. Main goals! Better quality
 of life! Achieve better soundscapes in 
 urban areas! Increase awareness for the acoustic phenomenon!
  • 4. Problem statement! How to promote sound awareness? ! Education! Music > Sound ! Sound walks! Sound design! Public Politics! Campaigns ! Laws! Training! Technology! Entertaining / Useful / Social!
  • 5. Problem statement! Entertaining / Useful / Social MOBILE Technology! !! Advantages! !- People are keen to new technologies! !- Mostly mobile-based! !- Powerful computing processing! !- Feature several sensors (microphones, camera, accelerometer…)! !- Open to developers! !- …! ! Disadvantages! !- Not rigorously calibrated! !- Not multitasking friendly! !- Power autonomy! !- Privacy issues !! !- Latency communication! !- …! !
  • 6. Problem statement! ! ! >> SOUND BASED <<! ! ! Audio Games! (ex: Murky Shooting)! ! ! Entertaining / Useful / Social MOBILE Technology!
  • 7. Problem statement! ! ! >> SOUND BASED <<! ! ! Audio Games! ! ! Sound Maps! (ex. Freesound uploads) ! ! ! Entertaining / Useful / Social MOBILE Technology!
  • 8. Problem statement! ! ! >> SOUND BASED <<! ! ! Audio Games! ! ! Sound Maps! ! ! Sound-Based Social Networks! (ex. Hurly-Burly)! Entertaining / Useful / Social MOBILE Technology!
  • 9. Problem statement! Can we use soundscapes to improve Online Social Networking?! (thus creating an engaging service based on sound)!
  • 10. System design! Hurly-Burly! (means: boisterous activity) ! ! •  senses the sound environment surrounding each user! •  classifies it according to the sound sources! •  measures the sound pressure level! •  implements a online social network! •  distributes the sound metadata through the social network! •  keep a record of user’s soundscapes automatic metadata!
  • 12. System design! •  iOS platform! •  Senses the soundscapes using built in microphone! •  Classification: Music, Speech, Environmental Sounds, Silence! •  Measures SPL – dB(A)Leq, 3s! •  Continuous Monitoring (background)! •  Online Social Network! •  Movement Sensing!
  • 14. System design! •  MySQL database! •  PHP web interface! •  Users’ soundscape logs
 !- timestamp
 !- soundscape type
 !- SPL! •  Relational table (who is friends with who)!
  • 15. System design! •  Interactive timeline graph with users’ soundscapes and movement data! •  Affords horizontal zoom in/out and timeline “traveling”!
  • 17. Experimental procedure! •  Test the system with 3 test groups! •  Total 23 users + 2 control devices! •  3 days each test! •  Surveys and data logs were collected! Each group is a Social Network! with Cluster Coefficient = 1!
  • 18. Results! 1   10   2   1   5   1   1   1   1   USJ   UCP   HB   Portuguese   Philippine   Chinese   Israeli   Spanish   Brazilian   Czech   Sample characterization | nationality !
  • 19. Results! Sample characterization | age distribution! 0   1   2   3   4   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   Number  of  subjects   Age  range   USJ   UCP   HB  
  • 20. Results! Sample characterization | frequency of Social Media usage ! 18   2   2   1   Everyday   Twice  a  week   Once  a  month   I'm  no  sure  
  • 21. Results! Sample characterization | favourite way to access Social Media! 35%   48%   13%   4%   Mobile  devices  (smartphones,  iPods...)   Laptops   Tablets   Desktops  
  • 22. 3   3   4   7   9   13   14   17   Who  is  with  me   My  Loca[on   What  music  Am  I   Videos   Audio   Things  I  Like   Textual  messages   Photos   Results! Sample characterization | what users prefer to share on Social Media! non-contextual cues !
  • 23. Results! Experiment characterization | users proximity with the device during exp.! 48%   52%   Yes,  I  carried  the  device  always  with  me   Most  of  the  [me,  but  not  always   No,  We  were  separate  
  • 24. Results! Experiment characterization | devices used to run the application! 65%   18%   17%   iPhone   iPod   iPad  
  • 25. Results! Experiment characterization | application performance per device! 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   100%   iphone   ipod   ipad   Major  Porblems   Minor  Porblems   Excelent  
  • 26. Results! User experience | what was the first reason to switch of the application! 1   10   3   0   0   0   All  the  above   Low  ba_ery   Privacy  issues   Keeps  my  device  slow   I  don't  likethe  red  bar   I'm  not  sure  
  • 27. Results! User experience | audio clips v.s. soundscapes automatic metadata! 3   7   9   4   I  would  use  it,  I  think  it  increases  the  sense  of   realism  of  the  social  experience   I  might  use  it  with  cau[on   I  would  use  it  only  in  very  controlled  situa[ons.   I  would  never  use  an  applica[on  like  that,  it   violates  my  privacy  
  • 28. Results! User experience | users’ knowledge of the term soundscape ! 70%   4%   26%   Yes   No   More  or  less  
  • 29. Results! User experience | hurly-burly systems as environmental gauges! 2   7   14   I  doubt   I  guess  so   Yes,  definitely  
  • 30. Results! User experience | choices according the knowledge of soundscapes ! 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   100%   I  know   More  or  Less   I  Doubt   Maybe   Define_ly  
  • 31. Results! Soundscape history | Example 1 – two days with the same pattern!
  • 32. Results! Soundscape history | Example 2 – office at CITAR – 3 weeks log!
  • 33. Results! Soundscape history | Example 2a – detail – 10h to 2h (late meeting)!
  • 34. Results! Soundscape history | Example 3 – 1,5 days - Macau!
  • 35. Conclusions! •  Mobile devices are a great opportunity for sensing the environment, however, multitasking and power constraints may hinder this use! •  Soundscapes provide an interesting description of people’s activity, which can be applied to many areas where this information is relevant, for example Social Networking! •  Recording and sharing audio clips may hinder the use of sound in Social Networking, due to privacy issues. Classifying the sound with machine audition techniques represents a good option! •  There’s a relation between knowing the concept of soundscape and acknowledging it as an important resource. Thus an increase of education on this field will lead to more conscientious citizens about their sound environment!
  • 36. Future work! •  Port the application for other platforms (Android)! •  Enrich the study with more users! •  Interleave the application with existent Online Social Networks (e.g. Facebook, Google +, Twitter…)! •  Developing other technological applications that may lead to an increase of the sound awareness among non-experts! •  …!
  • 38. Thank you!! João Cordeiro! Álvaro Barbosa! School of Arts - Portuguese Catholic University – C. R. Porto! CITAR - Research Centre for Science And Technology of The Arts (Porto)! Faculty of Creative Industries - University of Saint Joseph – Macau, China!