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SOCIAL MEDIA: HOW TO
ENGAGE CONSUMERS AND
BUILD BRANDS
Case Study, Concepts, and Debatable
Ideas


Kenny Ong
Takaful IKHLAS Sdn Bhd



                                      1
Business Today…


                  13th April 2009
                  •Two Domino’s employees
                  •YouTube
                  •Apology from Domino’s after
                  48 hours
                  •1 million hits
                  •Twitter: questions on silence
                  •LinkedIn: suggestions by users
                  in forum

                                                   2
     BusinessWeek, May 4, 2009
Guess Who?
TAKAFUL IKHLAS CORPORATE PROFILE
•   Shareholder              : MNRB Holdings Berhad (100%)

•   Established Date         : 18 September 2002

•   Operational since        : 2 July 2003

•   Takaful Model            : Al-Wakalah

•   Business Portfolio       : General and Family Takaful

•   Number Products          : More than 90

•   Number of Participants   : More than 1,800,000

•   Number of Agents         : More than 6,000

•   Number of Staff          : 490

•   Regional Offices         : 11

•   Paid Up Capital          : RM295 million

                                                             5
IKHLAS Customized Healthcare Solutions


                      Smart
                   Partnerships



Medical
                                     Wellness
Advisory
                                     Program
 Board




                                 Cost
       Flexible
                              Management

                                                      6
Menu


1.   Business Model and Strategy
2.   Social and Consumer Psychology
3.   Facebook
4.   What’s Next?


           Technical Details – I’ll leave it to the
              Specialists in the next 2 days



                                                      7
Business Model and Strategy


  And what this means to businesses
                today



                                      8
“…in the past 18 months, we have heard
that profit is more important than revenue,
     quality is more important that profit,
    people are more important than profit,
   customers are more important than our
 people, big customers are more important
  than small customers, and that growth is
   the key to our success. No wonder our
        performance is inconsistent"
                            CEO, Anonymous
                                              9
What is the purpose of
    Marketing & Branding?
Ultimate Objective of Marketing:
“Get more people, to buy more
things, more frequently, at higher
prices.”

“Retention and Loyalty are useless if
No Conversion is happening.”
                   Sergio Zyman
                                        10
What is the purpose of
    Marketing & Branding?

“Retention and Loyalty are useless if
No Conversion is happening.”

“Communication is useless if No
Conversion is happening.”



                                        11
What is the Objective?


1.Comm = Relationship (something
  like Dating)
2.Comm ≠ Media glitz
3.Comm ≠ ATL/BTL/BwTL/ArTL/FTL
4.Comm ≠ CSR
5.Comm = Get more people, to buy
  more, more frequently, at higher
  prices

                                     12
Alignment: 4-Wheels Model


                                              Business
                  Person
Structure                                      Model
                                   Strategy

            Culture
                      Leadership

     Resources


                                                  13
The McPlaybook*


 Make it easy to eat              Make it easy to prepare
 • 50% drive-thru                 • High Turnover
 • Meals held in one              • Tasks simple to learn
   hand                             & repeat

 Make it quick        Make what customers want
 • “Fast Food”        • Prowls market for new
 • Tests new products   products
   for Cooking Times • Monitored field tests
*Adapted from: Businessweek , Februrary 5th 2007
                                                            17
What is the Business Model?


•Google
•Tata Nano       USP




                           Market
  Profit Model
                          Discipline


                                       18
Business Model: USP


“The Product is Not the Product”

• What is the customer really buying?

• What is the “Core Buying Purpose”?




                                        19
Business Model: USP


  Unique Selling Proposition (USP)
                  =
         Targeted Customer
                  =
Core Buying Purpose/ Customer Value
 Proposition/ Job To Be Done (JBTD)




                                      20
Business Model: Profit Model


          Revenue

Assets                    Cost


   Cash
                      Margin
   Flow
                                 21
What is the Business Model?



               USP




                          Market
Profit Model
                         Discipline


                                      22
Market Discipline
                           • Features,
                    "They are the most innovative"
       Product
    Leadership                 Benefits
                    "Constantly renewing and creative"
                             • Limited
                    "Always on the leading edge"
                                 Range
                                                                      Customer
                  Operational                                         Intimacy
                  Excellence                    "Exactly what I need"
"A great deal!"
                                                    Customized products
   Excellent/attractive price
   Minimal acquisition cost and
                                                      • Solutions
                                                    Personalized communications
                                                "They're very responsive"
   hassle                                       • Preferential service and
                                                    Customization
           • Cost
   Lowest overall cost of                            • Breadth &
                                                    flexibility
     • Convenience
   ownership                                                 Depth
                                                    Recommends what I need
           • firm"
"A no-hassles TCO                               "I'm very loyal to them"
   Convenience and speed                            Helps us to be a success
   Reliable product and
   service
                                                                         23
Market Discipline
       Product        "They are the most innovative"    •LV
    Leadership        "Constantly renewing and creative"
                      "Always on the leading edge"


•Air Asia         Operational
                                                       •Ramly           Customer
                                                                        Intimacy
                  Excellence                      "Exactly what I need"
"A great deal!"
                                                      Customized products
   Excellent/attractive price
                                                      Personalized communications
   Minimal acquisition cost and                   "They're very responsive"
   hassle
                                                      Preferential service and
   Lowest overall cost of                             flexibility
   ownership                                          Recommends what I need
"A no-hassles firm"                               "I'm very loyal to them"
   Convenience and speed                              Helps us to be a success
   Reliable product and
   service
                                                                           24
Alignment & Consistency:
                      Market Disciplines
                                                                      Product Leadership
                                                                        (best product)




   Operational Excellence                                                      Customer Intimacy
    (low cost producer)                                                        (best total solution)


                                                                                                 25
Ref: The Discipline of Market Leaders, Michael Treacy & Fred Wiersema; 1995
Alignment & Consistency:
                      Market Disciplines
                                                                      Product Leadership
                                                                        (best product)




   Operational Excellence                                                      Customer Intimacy
    (low cost producer)                                                        (best total solution)


                                                                                                 26
Ref: The Discipline of Market Leaders, Michael Treacy & Fred Wiersema; 1995
Alignment & Consistency:
                      Market Disciplines
                                                                      Product Leadership
                                                                        (best product)




   Operational Excellence                                                      Customer Intimacy
    (low cost producer)                                                        (best total solution)


                                                                                                 27
Ref: The Discipline of Market Leaders, Michael Treacy & Fred Wiersema; 1995
Alignment & Consistency:
           Disciplines, Priorities, and KPIs

Operational                Product Leadership      Customer Intimacy
  Excellence
                           •   New, state of the   •   Management by
•   Competitive price          art products or         Fact
                               services
•   Error free, reliable                           •   Easy to do
                           •   Risk takers             business with
•   Fast (on demand)
                           •   Meet volatile       •   Have it your way
•   Simple
                               customer needs          (customization)
•   Responsive
                           •   Fast concept-to-    •   Market segments
•   Consistent                 counter                 of one
    information for all
                           •   Never satisfied -   •   Proactive, flexible
•   Transactional              obsolete own and
                                                   •   Relationship and
                               competitors'
•   'Once and Done'                                    consultative
                               products
                                                       selling
                           •   Learning
                                                   •   Cross selling
                               organization                             28
Alignment & Consistency

                           Product Leadership
                             (best product)




Operational Excellence              Customer Intimacy
 (low cost producer)                (best total solution)


                                                      29
Alignment & Consistency

                   Apple powerful Product Leadership
               products, premium    (best product)
             pricing, limited range


                          Still Doing
                            well in        HP well-balanced
 Acer super lean
                          2009/2011          portfolio, mass
 cost structure,
 aggressive pricing                           customization

Operational Excellence                     Customer Intimacy
 (low cost producer)                       (best total solution)


                                                             30
Alignment & Consistency:
  Business Model



               USP




                          Market
Profit Model
                         Discipline


                                      31
Social and Consumer
    Psychology




                      32
What is the purpose of
    Marketing & Branding?
Ultimate Objective of Marketing:
“Get more people, to buy more
things, more frequently, at higher
prices.”

“Retention and Loyalty are useless if
No Conversion is happening.”
                   Sergio Zyman
                                        33
Philosophy


Loyalty is Useless…

• Virtual Consumption vs.
  Real Consumption




                            34
Philosophy


Loyalty is misleading…

• Heavy Consumption ≠ Loyalty
• Loyalty ≠ Heavy Consumption

*Today’s focus is on Loyalty, not Consumption.
*To increase consumption, refer Marketing
                                                 35
What is the Objective?


     1.Comm = Relationship (something
       like Dating)
     2.Comm ≠ Media glitz
     3.Comm ≠ ATL/BTL/BwTL/ArTL/FTL
     4.Comm ≠ CSR
     5.Comm = Get more people, to buy
       more, more frequently, at higher
       prices

                                             36
www.myCNI.com.my                     www.OOBEY.com
Men vs. Women
Recession Generation




                       38
Color Psychology

Cultural Variations; white     remind us of something
= marriage (western) =         familiar
death (China). Purple =        e.g. blue = calm
death (Brazil) Yellow =                  Children = Bright
sacred (Chinese) =                       Primary Colors e.g.
sadness (Greece) =                       toys, clothes and
jealousy (France)                        children's books
 Red , Orange =                          Young = bold colors;
 to eat quickly and                      older = subtle palettes.
 leave
                      carpeting to influence
                      patterns of travel
                                                               39
Market Penetration Overview
 • “Crossing the Chasm”                 Resistant to taking up new
                                        product (prefer ‘safe’ route)




1. Need to attract the    2. The Mass market will     3. If company does not
Early Adopter (willing    follow once they see        innovate or has weak
to try) group first via   early adopters joining      retention plans,
neutral and niche                                     customers will leave
products                                                                42
Target: Decision Chain


                  Again: different type,
Influencer         different strategy


             Buyer

                         User
                                      43
Target: Customer Types


        Buy From you


Value        Swing          Former

                           Opposition



                                     44
What does the Customer
                      want?




           Product/Service Attributes                         Relationship   Image




                                                                                     45
* Treacy & Wiersema, The Discipline of Market Leaders, 1995
What does the Customer
                      want?


      Operational Excellence: Quality and selection in
      key categories with unbeatable prices


           Product/Service Attributes                         Relationship   Image

     Price                        Time                         √              Smart
                                               Selection             √       Shopper
                Quality




                                                                                       46
* Treacy & Wiersema, The Discipline of Market Leaders, 1995
What does the Customer
                      want?


      Product Leadership: Unique products and services
      that push the standards


             Product/Service Attributes                       Relationship   Image

         √                        Time                         √              Best
                                               Function              √       Product
                 Brand




                                                                                       47
* Treacy & Wiersema, The Discipline of Market Leaders, 1995
What does the Customer
                      want?


      Customer Intimacy: Personal service tailored to
      produce results for customer and build long-term
      relationships

   Product/Service Attributes                                 Relationship     Image
         √                            √                       Service          Trusted
                                                   √                            Brand
                       √                                           Relations




                                                                                         48
* Treacy & Wiersema, The Discipline of Market Leaders, 1995
Each Discipline Requires
            Different Priorities & Resources

Organization, jobs,
skills


Culture, values,
norms                 Operational   Product      Customer
                      Excellence    Leadership   Intimacy
Information and
systems


Management
systems




                                                        49
Each Discipline Requires
           Different Priorities & Resources
                   Operational Excellence

Organization,      •Central authority, low level of empowerment
jobs, skills       •High skills at the core of the organization

Culture, values,   •Disciplined Teamwork
norms              •Process, product- driven
                   •Conformance, 'one size fits all' mindset


Information and    •Integrated, low cost transaction systems
systems            •The system is the process


Management         •Command and control
systems            •Quality management

                                                                  50
Each Discipline Requires
           Different Priorities & Resources
                  Product Leadership
Organization, jobs, •Ad hoc, organic and cellular
skills              •High skills abound in loose-knit structures


Culture, values,   •Concept, future-driven
norms              •Experimentation and 'out of the box' mindset


Information and    •Person-to-person communications systems
systems            •Technologies enabling cooperation


Management         •Rewarding individuals' innovative capacity
systems            •Risk and exposure management
                   •Product Life Cycle profitability


                                                                   51
Each Discipline Requires
           Different Priorities & Resources
                   Customer Intimacy

Organization, jobs, •Empowerment close to point of customer contact
skills              •High skills in the field and front-line

Culture, values,   •Customer-driven
norms              •Variation and 'have it your way' mindset


Information and    •Strong customer databases, linking internal and
systems             external information
                   •Strong analytical tools

Management         •Customer equity measures like life time value
systems            •Satisfaction and share management
                   •Focus on ‘Share of Wallet’

                                                                      52
Target: Customer Types


        Buy From you


Value        Swing          Former

                           Opposition



                                     53
Loyalty 2: Swing



Loyalty = Best alternative at the current
 moment until I find another alternative


   Solution Strategy: Base Retention



                                       54
Loyalty 2: Swing

Swing Customers are “loyal” because:
• Individual Relationships
• Convenience (at that point in time)
• Tied-up
• Product Uniqueness
• Promotions
• No better alternative
• Downlines
• No known alternative
• Psychologically lazy
                                        55
Sample Strategies for ‘Swing’


• Increase switching    •   Newsletters
  costs                 •   Personalized alerts
• Mega packages         •   Survey
• Community             •   Suggestion Box
• Reward programs       •   Switching Techniques
  (Points)                  (e.g. Balance
• Membership                Transfer of credit
  Subscription              cards)
• Email communication

                                              56
The often overlooked, but more
important part of Social Media:
SOCIAL PSYCHOLOGY

                                  57
Law of Human Nature # 1

  The most powerful
  emotion – “FEAR”
•The prospect of a loss has a greater impact on
decision making than does the prospect of an
equivalent gain – “Prospect Theory”



                                                  58
Law of Human Nature # 2
 The greatest desire of
     humans – the
“Desire to be Important"
  •The interesting topic in the world – themselves
  •criticism = “lose face” = defense




                                                     59
Law of Human Nature # 3
   There is no such thing
     as No Motivation
•Everyone is motivated.
•It is a matter of Positive or Negative Motivation




                                                     60
Law of Human Nature # 4
ALL our decisions are
emotional first, logical
      second



                             61
Law of Human Nature # 4 (a)
We use ‘logic’ to defend
our emotional decisions




                                62
Law of Human Nature # 5
       Attitudes drive
          Behavior
•Attitudes model attitudes
•It is easier to change the attitude than behavior
•Change the attitude, change the behavior



                                                     63
Law of Human Nature # 6
 Humans have only two
   types of Thinking
•Careful or Lazy – “Dual Process Theory”
•Most people,most of the time, are in Lazy mode
•Lazy Mode Influence: Cues
•Careful Mode changes are more persistent
•Careful Mode Influence: Relevance & Comprehension

                                                  64
Influence Weapons
1. Comparison. When Others Are Doing It, You
   Should, Too.
  1. We view a behavior as correct in a given situation to the
     degree we see others performing it

  2. The greater number of people who find any idea correct,
     the more a given individual will perceive the idea to be
     correct.

  3. We will use the action of others to decide proper
     behavior for ourselves, especially when we view those
     others to be similar to ourselves.

  4. Examples: restaurants, looking in air, tv comedy,
     donation plate
                                                           65
Influence Weapons
2. Liking. When You Like the Source, Do What Is
   Requested.
  1. We prefer to say yes to the requests of people we know
     and like.

  2. We automatically assign to good-looking individuals
     favorable traits as talent, kindness, honesty, and
     intelligence.

  3. We like people who are similar to us. We tend to believe
     praise and to like those who provide it, often when it is
     probably untrue.

  4. An association with either bad things or good things will
     influence how people feel about us.
                                                            66
Influence Weapons


3. Authority. When the Source Is An Authority, You
   Can Believe It.

  1. Humans by nature have a sense of duty to authority.

  1. We are often vulnerable even to the symbols of authority
     as opposed to real authority e.g. titles, clothes, jewelry,
     cars.




                                                             67
Influence Weapons


4. Reciprocity. When Someone Gives You
   Something, You Should Give Something Back.
  1. We should try to repay, in kind, what another person
     has provided for us.

  2. For those who owe a favor, it makes no difference
     whether they like the person or not.

  3. This rule becomes less powerful as time becomes
     longer.

  4. A person can trigger this effect even if it was an
     uninvited favor.

                                                            68
Influence Weapons


4. Reciprocity. When Someone Gives You
   Something, You Should Give Something Back.
  1. There is a strong cultural pressure to return a gift,
     even an unwanted one, but there is no such pressure
     to purchase an unwanted commercial product.

  2. A small initial favor can produce a sense of obligation
     to agree to a substantially larger return favor –
     Unequal Exchange




                                                          69
Influence Weapons


5. Commitment/Consistency. When You Take A
   Stand, You Should Be Consistent.
  – Salesperson: "Excuse me, but do you think that a
    good education is important for your kids?"
  – You: "Yes, of course."
  – S: "And do you think that kids who do their homework
    will get better grades."
  – You: "Yes, I'm sure of that."
  – S: "And reference books would help kids do better on
    their homework, don't you think?"
  – You: "I'd have to say yes to that."
  – S: "Well, I sell reference books. May I come in and
    help improve your child's educations?"
  – You: "Ahhh, wait a minute . . ."
                                                      70
Influence Weapons


5. Commitment/Consistency. When You Take A
   Stand, You Should Be Consistent.
  1. Once we make a choice or take a stand
     (commitment), we will encounter personal and
     interpersonal pressures to behave consistently with
     that commitment (consistency).

  2. The more effort that goes into a commitment, the
     greater is its ability to influence the attitudes of the
     person who made it.

  3. The commitments most effective in changing a
     person’s self-image and future behavior are those
     that are active, public, and effortful.
                                                                71
Influence Weapons


5. Commitment/Consistency. When You Take A
   Stand, You Should Be Consistent.
  1. A person will create his/her own new reasons to
     support and justify their choice even when the
     original reasons are taken away.

  2. Involvement and Buy-in

  3. E.g. Advertisement (Promotion) – Out of Stock




                                                       72
Influence Weapons


6. Scarcity. When It Is Rare, It Is Good
  1. Opportunities seem more valuable to us when they
     are less available.

  2. People seem to be more motivated by the thought of
     losing something than by the thought of gaining
     something of equal value.

  3. The more we are denied the freedom to have
     something, we more we want it – Psychological
     Reactance Theory by Dr. Jack Brehm.

  4. We will find a piece of information more persuasive if
     we think we can’t get it elsewhere – Power of Secrets
                                                         73
Influence Weapons


6. Scarcity. When It Is Rare, It Is Good
  1. Things that can be scare: time, money, opportunity,
     physical

7. Self perception. We learn about ourselves by
   observing our own behavior.
  1. If we observe ourselves doing some thing then we
     reason that we must like the thing.




                                                           74
• SOCIAL MEDIA




                 75
The Unfortunate World of Social Media




                                        76
The Unfortunate World of Social Media


#1: By the time you master the
technology, it’s already irrelevant




                                          77
The Unfortunate World of Social Media


#2: By the time your Social Media
strategy is approved, it’s already
irrelevant




                                          78
The Right Tools for the Job

                       Personal
                       (exp)
Quality/Intensity of
 Communication




                       Personal
                       (info)
                                                            Mass Traditional, In-
                                                            home, Out-Of-Home
                       Impersonal                          Mass Unconventional
                       (info)
                                                                    Mass Online

                                    Individual                          Mass
                                             Reach of Communication
                                                                            80
The Right Tools for the Job

                       Personal
                       (exp)
Quality/Intensity of
 Communication




                                                 Mass Targeted
                                                 Conventional
                       Personal
                                                 Mass Targeted Online
                       (info)
                                                 E.g. Annual Reports,
                                                 Analyst Briefings, IR
                                                 Roadshows, IR Website
                       Impersonal
                       (info)

                                    Individual                           Mass
                                             Reach of Communication
                                                                           81
The Right Tools for the Job

                       Personal      Contests
                       (exp)         One-on-One
Quality/Intensity of
 Communication




                       Personal       Individual Targeted
                                      Conventional
                       (info)
                                      Individual Targeted
                                      Online

                       Impersonal
                       (info)

                                    Individual                           Mass
                                                Reach of Communication
                                                                           82
The Right Tools for the Job

                       Personal
                       (exp)
Quality/Intensity of
 Communication




                       Personal
                       (info)


                       Impersonal
                       (info)

                                    Individual                        Mass
                                             Reach of Communication
                                                                        83
Things to note about Social Media


• Social Media is not a Sales Weapon
• Social Media is not a Media Weapon
• Social Media is not an evolution of Direct
  Marketing
• There is no Silver Bullet




                                               84
So What’s the Use of Social Media?




                                     85
Localizing Platform




                      86
Localizing Platform




                      87
Localizing Platform




                      88
Localizing Platform




                      89
Localizing Platform




                      90
The 36 Rules of Social Media
• FACEBOOK




             92
Facebook: What Do You Want?

 • Share Of Voice (SOV)

       • Click-through?
       • Engagement?
        • Comments?
         • Followers?
           • Share?
            • Like?

  • Sales? Brand? Market Share?
                                  94
Facebook for Business


1.   Simple Starts (for those starting out)
2.   A/B Testing on Facebook
3.   Edge Rank
4.   Facebook Ads




                                              95
Facebook: Simple Starts




                          96
Gen Y Alphabet




                 98
Facebook: Simple Starts


• Keep Your Updates Short
  – Blame it on Twitter
  – Sweet Spot: 100 characters


• Let a photo do the talking
  – Photo Album - 180%
  – Photo       - 120%         More
                               engagement
  – Video       - 100%




                                            99
Nice Photos, Short Sentences




                               100
• Don’t Use URL Shorteners (e.g. bit.ly)
  – URLs are not counted in the 100-140 character rule
  – A shortened URL does not indicate what type of
    website you’re taking them to
  – use a brand-specific URL shortener e.g. Victoria
    Secret: http://i.victoria.com/wSl




                                                     101
Simple Starts

• Time your Posts
  – optimal time to post is between 1:00 pm and 3:00 pm
  – Links posted between 1 and 4 pm get the highest
    click-through rates
  – Links posted before 8:00 am and after 8:00 pm are
    less likely to get shared.
  – Engagement rates are 18% higher on Thursday and
    Friday
  – Engagement rates fall 3.5% below average for posts
    Monday through Wednesday
  – Saturday and Sunday posts get the most likes
                                     Stats from bit.ly and Hubspot

                                                           102
Simple Starts


• Use the Right Words for Higher Engagement
  – “post,” “comment,” “take,” “submit,” “like” or “tell us”
    are the most effective
  – “winner,” “win,” “winning” and “events” will make fans
    excited
  – contest,” “promotion,” “sweepstakes” and “coupon”
    will turn them off.




                                                          103
Simple Starts


• Ask Questions
  –   “Where,” “when” and “should” –> highest engagement
  –   “would” –> most likes
  –   “why” -> lowest engagement, lowest likes
  –   Yes/no: most responses; just seconds to answer.
  –    Feedback
  –   Emotional/provocative
  –   Fun and fast: "Quick: ‘Batman' or 'Avengers'?"




                                                     104
Simple Starts


• Video Teasers
  –   Short -> one to three minutes at most
  –   Ask a question.
  –   Offer a quick tip
  –   Upcoming event
  –   Share a funny story




                                              105
A/B
Testing




          106
Early A/B Testing: Website Designs




                                     107
A/B Testing: Simple




                      108
A/B Testing: More Advanced




                             109
A/B Testing: Advanced




                        110
A/B Testing: Simple & Practical




                                  111
A/B Testing:
Facebook




               112
Edge Rank



            Page Rank

            Edge Rank


                        113
Edge Rank

• "Edgerank" algorithm - decides what
  content appears in News Feeds
• On average, only 16% of company brand
  page posts are actually seen by its fans




                                         114
Edge Rank Algorithm: How it Works

• The closeness of the user to the brand -- or
  person,
  • The more your audience interacts with you, the higher
    their affinity score for you will be.
• The weight of the content.
  • Ranks Comments and Sharing higher than "likes"
    because they require more action on the user's part.
• The time decay factor.
  • Measures the age of your content. If it's older than
    other content, it doesn't get as high a score.



                                                           115
Edge Rank Algorithm: How To


1. The more engagement the better:
   – Instruction or call-to-action
   – ask fans to share or "like" the content.
   – pose questions to spur comments


2. 'Heavy-lifting' interactions help a lot:
   – Drive fans to upload pictures, videos and engage in
     lengthy discussions
   – Video and photo contests can spark more interaction,
     as can simple calls for content.

                                                       116
Edge Rank Algorithm: How To


3. Consistency is imperative:
  –   Post content that drives the audience to react on a
      daily basis -- maybe even several times each day.
  –
4. Content is king:
  –   Write and publish great content.
  –   Content so good fans have to share it




                                                        117
118
119
120
121
122
What’s FB Useful For?




                        123
Closing Quote on Facebook
• What’s Next?




                 125
• What other stuff are more important to notice
  besides Social Media?




                                                  126
What’s Next?


•   Mobile
•   NFC
•   GeoMarketing (including LBT)
•   Gamification
•   Virtual Goods




                                   127
Mobile




         128
129
NFC: Financial Product Innovation from
Non-Traditional Financial Players
  • M&A: bar code readers, inventory
    tracking, location-based deals
  • App: loyalty card, coupon, NFC, mobile
    payment at restaurants and cafés

  • eWallet (soon)


  • eWallet – in collaboration with Citibank,
    MasterCard, Sprint Nexus 4G

                                           130
Find You…



Technology       +      Location


Self Targeting   +      Incentive

                 =
           Call to Action
                                    131
Location-based Social Media




                              132
Case Study: Placecast & Geo-Fencing

                     • Geo-fencing —
                       the act of
                       drawing an
                       invisible
                       boundary
                       around a given
                       location and
                       serving an opt-
                       in SMS
                       message when
                       users enter
                       boundary
                                   133
Case Study: O2, Starbucks, L’Oreal

                    • Six-month trial
                    • Placecast’s geo-
                      fencing
                      technology
                    • 1,500 areas
                      offering deals.
                    • Opt-in
                    • Gender, age and
                      general interests.
                    • Receive Special
                      deals
                                      134
Case Study: McDonald’s, Facebook


                  • Starting June
                    2010
                  • Check in while
                    featuring one of
                    the products,
                    such as a Big
                    Mac, in their
                    activity feed
                  • Geo-couponing


                                   135
Case Study: Google, iPhone, Android
              • Location-aware mobile
                display ads
              • Incorporate maps for
                click-to-call
              • Ad-unit: expands into a
                full ad that includes a
                map overlay with the
                business pinned on a
                Google Map
              • Calls-to-action: “get
                directions” and “click-to-
                call.”
                                       136
Gamification
                                               SPARX




         Developer: University of Auckland


     http://www.springwise.com/health_wellbeing/virtual-roleplaying-game-helps-teenagers-deal-depression/

                                                                                             137
Gamification




               138
Gamification




               139
Gamification: Market Size




                            140
Gamification

              Leader Board
                  (Ego/
              Achievement)




              Activities


Community                      Rewards
(Belonging)                  (Satisfaction)


                                              141
Virtual Goods…


                 $19.90




                          143
End Notes




            144
Which Company?


American Customer Satisfaction Index (ACSI)
• 64 out of100-point scale: lower than IRS (Tax)
• 2nd last among 30 companies surveyed
• Lowest 5% among 223 companies surveyed
• Bottom 5% of all measured private sector
  companies

• 500 million customers
                          2010 American Customer Satisfaction Index
                                         (ACSI) E-Business Report

                                                             145
Which Company?


American Customer Satisfaction Index (ACSI)
• 64 out of100-point scale: lower than IRS (Tax)
• 2nd last among 30 companies surveyed
• Lowest 5% among 223 companies surveyed
• Bottom 5% of all measured private sector
  companies

• 500 million customers
                          2010 American Customer Satisfaction Index
                                         (ACSI) E-Business Report
                                                             146
Popularly Unpopular




      Popularity
          ≠
      Affection
                      147
What is the purpose of
   Marketing & Branding?



Ultimate Objective of Marketing:
“Get more people, to buy more
things, more frequently, at higher
prices.”
                  Sergio Zyman


                                     148
The Business of Business is
Business, not Social Media



                          149
Thank You.

              soft copy of slides:
http://totallyunrelatedrandomanddebatable.
                blogspot.com/

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Social Media: How to Engage Consumers and Build Brands

  • 1. SOCIAL MEDIA: HOW TO ENGAGE CONSUMERS AND BUILD BRANDS Case Study, Concepts, and Debatable Ideas Kenny Ong Takaful IKHLAS Sdn Bhd 1
  • 2. Business Today… 13th April 2009 •Two Domino’s employees •YouTube •Apology from Domino’s after 48 hours •1 million hits •Twitter: questions on silence •LinkedIn: suggestions by users in forum 2 BusinessWeek, May 4, 2009
  • 4.
  • 5. TAKAFUL IKHLAS CORPORATE PROFILE • Shareholder : MNRB Holdings Berhad (100%) • Established Date : 18 September 2002 • Operational since : 2 July 2003 • Takaful Model : Al-Wakalah • Business Portfolio : General and Family Takaful • Number Products : More than 90 • Number of Participants : More than 1,800,000 • Number of Agents : More than 6,000 • Number of Staff : 490 • Regional Offices : 11 • Paid Up Capital : RM295 million 5
  • 6. IKHLAS Customized Healthcare Solutions Smart Partnerships Medical Wellness Advisory Program Board Cost Flexible Management 6
  • 7. Menu 1. Business Model and Strategy 2. Social and Consumer Psychology 3. Facebook 4. What’s Next? Technical Details – I’ll leave it to the Specialists in the next 2 days 7
  • 8. Business Model and Strategy And what this means to businesses today 8
  • 9. “…in the past 18 months, we have heard that profit is more important than revenue, quality is more important that profit, people are more important than profit, customers are more important than our people, big customers are more important than small customers, and that growth is the key to our success. No wonder our performance is inconsistent" CEO, Anonymous 9
  • 10. What is the purpose of Marketing & Branding? Ultimate Objective of Marketing: “Get more people, to buy more things, more frequently, at higher prices.” “Retention and Loyalty are useless if No Conversion is happening.” Sergio Zyman 10
  • 11. What is the purpose of Marketing & Branding? “Retention and Loyalty are useless if No Conversion is happening.” “Communication is useless if No Conversion is happening.” 11
  • 12. What is the Objective? 1.Comm = Relationship (something like Dating) 2.Comm ≠ Media glitz 3.Comm ≠ ATL/BTL/BwTL/ArTL/FTL 4.Comm ≠ CSR 5.Comm = Get more people, to buy more, more frequently, at higher prices 12
  • 13. Alignment: 4-Wheels Model Business Person Structure Model Strategy Culture Leadership Resources 13
  • 14.
  • 15.
  • 16.
  • 17. The McPlaybook* Make it easy to eat Make it easy to prepare • 50% drive-thru • High Turnover • Meals held in one • Tasks simple to learn hand & repeat Make it quick Make what customers want • “Fast Food” • Prowls market for new • Tests new products products for Cooking Times • Monitored field tests *Adapted from: Businessweek , Februrary 5th 2007 17
  • 18. What is the Business Model? •Google •Tata Nano USP Market Profit Model Discipline 18
  • 19. Business Model: USP “The Product is Not the Product” • What is the customer really buying? • What is the “Core Buying Purpose”? 19
  • 20. Business Model: USP Unique Selling Proposition (USP) = Targeted Customer = Core Buying Purpose/ Customer Value Proposition/ Job To Be Done (JBTD) 20
  • 21. Business Model: Profit Model Revenue Assets Cost Cash Margin Flow 21
  • 22. What is the Business Model? USP Market Profit Model Discipline 22
  • 23. Market Discipline • Features, "They are the most innovative" Product Leadership Benefits "Constantly renewing and creative" • Limited "Always on the leading edge" Range Customer Operational Intimacy Excellence "Exactly what I need" "A great deal!" Customized products Excellent/attractive price Minimal acquisition cost and • Solutions Personalized communications "They're very responsive" hassle • Preferential service and Customization • Cost Lowest overall cost of • Breadth & flexibility • Convenience ownership Depth Recommends what I need • firm" "A no-hassles TCO "I'm very loyal to them" Convenience and speed Helps us to be a success Reliable product and service 23
  • 24. Market Discipline Product "They are the most innovative" •LV Leadership "Constantly renewing and creative" "Always on the leading edge" •Air Asia Operational •Ramly Customer Intimacy Excellence "Exactly what I need" "A great deal!" Customized products Excellent/attractive price Personalized communications Minimal acquisition cost and "They're very responsive" hassle Preferential service and Lowest overall cost of flexibility ownership Recommends what I need "A no-hassles firm" "I'm very loyal to them" Convenience and speed Helps us to be a success Reliable product and service 24
  • 25. Alignment & Consistency: Market Disciplines Product Leadership (best product) Operational Excellence Customer Intimacy (low cost producer) (best total solution) 25 Ref: The Discipline of Market Leaders, Michael Treacy & Fred Wiersema; 1995
  • 26. Alignment & Consistency: Market Disciplines Product Leadership (best product) Operational Excellence Customer Intimacy (low cost producer) (best total solution) 26 Ref: The Discipline of Market Leaders, Michael Treacy & Fred Wiersema; 1995
  • 27. Alignment & Consistency: Market Disciplines Product Leadership (best product) Operational Excellence Customer Intimacy (low cost producer) (best total solution) 27 Ref: The Discipline of Market Leaders, Michael Treacy & Fred Wiersema; 1995
  • 28. Alignment & Consistency: Disciplines, Priorities, and KPIs Operational Product Leadership Customer Intimacy Excellence • New, state of the • Management by • Competitive price art products or Fact services • Error free, reliable • Easy to do • Risk takers business with • Fast (on demand) • Meet volatile • Have it your way • Simple customer needs (customization) • Responsive • Fast concept-to- • Market segments • Consistent counter of one information for all • Never satisfied - • Proactive, flexible • Transactional obsolete own and • Relationship and competitors' • 'Once and Done' consultative products selling • Learning • Cross selling organization 28
  • 29. Alignment & Consistency Product Leadership (best product) Operational Excellence Customer Intimacy (low cost producer) (best total solution) 29
  • 30. Alignment & Consistency Apple powerful Product Leadership products, premium (best product) pricing, limited range Still Doing well in HP well-balanced Acer super lean 2009/2011 portfolio, mass cost structure, aggressive pricing customization Operational Excellence Customer Intimacy (low cost producer) (best total solution) 30
  • 31. Alignment & Consistency: Business Model USP Market Profit Model Discipline 31
  • 32. Social and Consumer Psychology 32
  • 33. What is the purpose of Marketing & Branding? Ultimate Objective of Marketing: “Get more people, to buy more things, more frequently, at higher prices.” “Retention and Loyalty are useless if No Conversion is happening.” Sergio Zyman 33
  • 34. Philosophy Loyalty is Useless… • Virtual Consumption vs. Real Consumption 34
  • 35. Philosophy Loyalty is misleading… • Heavy Consumption ≠ Loyalty • Loyalty ≠ Heavy Consumption *Today’s focus is on Loyalty, not Consumption. *To increase consumption, refer Marketing 35
  • 36. What is the Objective? 1.Comm = Relationship (something like Dating) 2.Comm ≠ Media glitz 3.Comm ≠ ATL/BTL/BwTL/ArTL/FTL 4.Comm ≠ CSR 5.Comm = Get more people, to buy more, more frequently, at higher prices 36 www.myCNI.com.my www.OOBEY.com
  • 39. Color Psychology Cultural Variations; white remind us of something = marriage (western) = familiar death (China). Purple = e.g. blue = calm death (Brazil) Yellow = Children = Bright sacred (Chinese) = Primary Colors e.g. sadness (Greece) = toys, clothes and jealousy (France) children's books Red , Orange = Young = bold colors; to eat quickly and older = subtle palettes. leave carpeting to influence patterns of travel 39
  • 40.
  • 41.
  • 42. Market Penetration Overview • “Crossing the Chasm” Resistant to taking up new product (prefer ‘safe’ route) 1. Need to attract the 2. The Mass market will 3. If company does not Early Adopter (willing follow once they see innovate or has weak to try) group first via early adopters joining retention plans, neutral and niche customers will leave products 42
  • 43. Target: Decision Chain Again: different type, Influencer different strategy Buyer User 43
  • 44. Target: Customer Types Buy From you Value Swing Former Opposition 44
  • 45. What does the Customer want? Product/Service Attributes Relationship Image 45 * Treacy & Wiersema, The Discipline of Market Leaders, 1995
  • 46. What does the Customer want? Operational Excellence: Quality and selection in key categories with unbeatable prices Product/Service Attributes Relationship Image Price Time √ Smart Selection √ Shopper Quality 46 * Treacy & Wiersema, The Discipline of Market Leaders, 1995
  • 47. What does the Customer want? Product Leadership: Unique products and services that push the standards Product/Service Attributes Relationship Image √ Time √ Best Function √ Product Brand 47 * Treacy & Wiersema, The Discipline of Market Leaders, 1995
  • 48. What does the Customer want? Customer Intimacy: Personal service tailored to produce results for customer and build long-term relationships Product/Service Attributes Relationship Image √ √ Service Trusted √ Brand √ Relations 48 * Treacy & Wiersema, The Discipline of Market Leaders, 1995
  • 49. Each Discipline Requires Different Priorities & Resources Organization, jobs, skills Culture, values, norms Operational Product Customer Excellence Leadership Intimacy Information and systems Management systems 49
  • 50. Each Discipline Requires Different Priorities & Resources Operational Excellence Organization, •Central authority, low level of empowerment jobs, skills •High skills at the core of the organization Culture, values, •Disciplined Teamwork norms •Process, product- driven •Conformance, 'one size fits all' mindset Information and •Integrated, low cost transaction systems systems •The system is the process Management •Command and control systems •Quality management 50
  • 51. Each Discipline Requires Different Priorities & Resources Product Leadership Organization, jobs, •Ad hoc, organic and cellular skills •High skills abound in loose-knit structures Culture, values, •Concept, future-driven norms •Experimentation and 'out of the box' mindset Information and •Person-to-person communications systems systems •Technologies enabling cooperation Management •Rewarding individuals' innovative capacity systems •Risk and exposure management •Product Life Cycle profitability 51
  • 52. Each Discipline Requires Different Priorities & Resources Customer Intimacy Organization, jobs, •Empowerment close to point of customer contact skills •High skills in the field and front-line Culture, values, •Customer-driven norms •Variation and 'have it your way' mindset Information and •Strong customer databases, linking internal and systems external information •Strong analytical tools Management •Customer equity measures like life time value systems •Satisfaction and share management •Focus on ‘Share of Wallet’ 52
  • 53. Target: Customer Types Buy From you Value Swing Former Opposition 53
  • 54. Loyalty 2: Swing Loyalty = Best alternative at the current moment until I find another alternative Solution Strategy: Base Retention 54
  • 55. Loyalty 2: Swing Swing Customers are “loyal” because: • Individual Relationships • Convenience (at that point in time) • Tied-up • Product Uniqueness • Promotions • No better alternative • Downlines • No known alternative • Psychologically lazy 55
  • 56. Sample Strategies for ‘Swing’ • Increase switching • Newsletters costs • Personalized alerts • Mega packages • Survey • Community • Suggestion Box • Reward programs • Switching Techniques (Points) (e.g. Balance • Membership Transfer of credit Subscription cards) • Email communication 56
  • 57. The often overlooked, but more important part of Social Media: SOCIAL PSYCHOLOGY 57
  • 58. Law of Human Nature # 1 The most powerful emotion – “FEAR” •The prospect of a loss has a greater impact on decision making than does the prospect of an equivalent gain – “Prospect Theory” 58
  • 59. Law of Human Nature # 2 The greatest desire of humans – the “Desire to be Important" •The interesting topic in the world – themselves •criticism = “lose face” = defense 59
  • 60. Law of Human Nature # 3 There is no such thing as No Motivation •Everyone is motivated. •It is a matter of Positive or Negative Motivation 60
  • 61. Law of Human Nature # 4 ALL our decisions are emotional first, logical second 61
  • 62. Law of Human Nature # 4 (a) We use ‘logic’ to defend our emotional decisions 62
  • 63. Law of Human Nature # 5 Attitudes drive Behavior •Attitudes model attitudes •It is easier to change the attitude than behavior •Change the attitude, change the behavior 63
  • 64. Law of Human Nature # 6 Humans have only two types of Thinking •Careful or Lazy – “Dual Process Theory” •Most people,most of the time, are in Lazy mode •Lazy Mode Influence: Cues •Careful Mode changes are more persistent •Careful Mode Influence: Relevance & Comprehension 64
  • 65. Influence Weapons 1. Comparison. When Others Are Doing It, You Should, Too. 1. We view a behavior as correct in a given situation to the degree we see others performing it 2. The greater number of people who find any idea correct, the more a given individual will perceive the idea to be correct. 3. We will use the action of others to decide proper behavior for ourselves, especially when we view those others to be similar to ourselves. 4. Examples: restaurants, looking in air, tv comedy, donation plate 65
  • 66. Influence Weapons 2. Liking. When You Like the Source, Do What Is Requested. 1. We prefer to say yes to the requests of people we know and like. 2. We automatically assign to good-looking individuals favorable traits as talent, kindness, honesty, and intelligence. 3. We like people who are similar to us. We tend to believe praise and to like those who provide it, often when it is probably untrue. 4. An association with either bad things or good things will influence how people feel about us. 66
  • 67. Influence Weapons 3. Authority. When the Source Is An Authority, You Can Believe It. 1. Humans by nature have a sense of duty to authority. 1. We are often vulnerable even to the symbols of authority as opposed to real authority e.g. titles, clothes, jewelry, cars. 67
  • 68. Influence Weapons 4. Reciprocity. When Someone Gives You Something, You Should Give Something Back. 1. We should try to repay, in kind, what another person has provided for us. 2. For those who owe a favor, it makes no difference whether they like the person or not. 3. This rule becomes less powerful as time becomes longer. 4. A person can trigger this effect even if it was an uninvited favor. 68
  • 69. Influence Weapons 4. Reciprocity. When Someone Gives You Something, You Should Give Something Back. 1. There is a strong cultural pressure to return a gift, even an unwanted one, but there is no such pressure to purchase an unwanted commercial product. 2. A small initial favor can produce a sense of obligation to agree to a substantially larger return favor – Unequal Exchange 69
  • 70. Influence Weapons 5. Commitment/Consistency. When You Take A Stand, You Should Be Consistent. – Salesperson: "Excuse me, but do you think that a good education is important for your kids?" – You: "Yes, of course." – S: "And do you think that kids who do their homework will get better grades." – You: "Yes, I'm sure of that." – S: "And reference books would help kids do better on their homework, don't you think?" – You: "I'd have to say yes to that." – S: "Well, I sell reference books. May I come in and help improve your child's educations?" – You: "Ahhh, wait a minute . . ." 70
  • 71. Influence Weapons 5. Commitment/Consistency. When You Take A Stand, You Should Be Consistent. 1. Once we make a choice or take a stand (commitment), we will encounter personal and interpersonal pressures to behave consistently with that commitment (consistency). 2. The more effort that goes into a commitment, the greater is its ability to influence the attitudes of the person who made it. 3. The commitments most effective in changing a person’s self-image and future behavior are those that are active, public, and effortful. 71
  • 72. Influence Weapons 5. Commitment/Consistency. When You Take A Stand, You Should Be Consistent. 1. A person will create his/her own new reasons to support and justify their choice even when the original reasons are taken away. 2. Involvement and Buy-in 3. E.g. Advertisement (Promotion) – Out of Stock 72
  • 73. Influence Weapons 6. Scarcity. When It Is Rare, It Is Good 1. Opportunities seem more valuable to us when they are less available. 2. People seem to be more motivated by the thought of losing something than by the thought of gaining something of equal value. 3. The more we are denied the freedom to have something, we more we want it – Psychological Reactance Theory by Dr. Jack Brehm. 4. We will find a piece of information more persuasive if we think we can’t get it elsewhere – Power of Secrets 73
  • 74. Influence Weapons 6. Scarcity. When It Is Rare, It Is Good 1. Things that can be scare: time, money, opportunity, physical 7. Self perception. We learn about ourselves by observing our own behavior. 1. If we observe ourselves doing some thing then we reason that we must like the thing. 74
  • 76. The Unfortunate World of Social Media 76
  • 77. The Unfortunate World of Social Media #1: By the time you master the technology, it’s already irrelevant 77
  • 78. The Unfortunate World of Social Media #2: By the time your Social Media strategy is approved, it’s already irrelevant 78
  • 79.
  • 80. The Right Tools for the Job Personal (exp) Quality/Intensity of Communication Personal (info) Mass Traditional, In- home, Out-Of-Home Impersonal Mass Unconventional (info) Mass Online Individual Mass Reach of Communication 80
  • 81. The Right Tools for the Job Personal (exp) Quality/Intensity of Communication Mass Targeted Conventional Personal Mass Targeted Online (info) E.g. Annual Reports, Analyst Briefings, IR Roadshows, IR Website Impersonal (info) Individual Mass Reach of Communication 81
  • 82. The Right Tools for the Job Personal Contests (exp) One-on-One Quality/Intensity of Communication Personal Individual Targeted Conventional (info) Individual Targeted Online Impersonal (info) Individual Mass Reach of Communication 82
  • 83. The Right Tools for the Job Personal (exp) Quality/Intensity of Communication Personal (info) Impersonal (info) Individual Mass Reach of Communication 83
  • 84. Things to note about Social Media • Social Media is not a Sales Weapon • Social Media is not a Media Weapon • Social Media is not an evolution of Direct Marketing • There is no Silver Bullet 84
  • 85. So What’s the Use of Social Media? 85
  • 91. The 36 Rules of Social Media
  • 93.
  • 94. Facebook: What Do You Want? • Share Of Voice (SOV) • Click-through? • Engagement? • Comments? • Followers? • Share? • Like? • Sales? Brand? Market Share? 94
  • 95. Facebook for Business 1. Simple Starts (for those starting out) 2. A/B Testing on Facebook 3. Edge Rank 4. Facebook Ads 95
  • 97.
  • 99. Facebook: Simple Starts • Keep Your Updates Short – Blame it on Twitter – Sweet Spot: 100 characters • Let a photo do the talking – Photo Album - 180% – Photo - 120% More engagement – Video - 100% 99
  • 100. Nice Photos, Short Sentences 100
  • 101. • Don’t Use URL Shorteners (e.g. bit.ly) – URLs are not counted in the 100-140 character rule – A shortened URL does not indicate what type of website you’re taking them to – use a brand-specific URL shortener e.g. Victoria Secret: http://i.victoria.com/wSl 101
  • 102. Simple Starts • Time your Posts – optimal time to post is between 1:00 pm and 3:00 pm – Links posted between 1 and 4 pm get the highest click-through rates – Links posted before 8:00 am and after 8:00 pm are less likely to get shared. – Engagement rates are 18% higher on Thursday and Friday – Engagement rates fall 3.5% below average for posts Monday through Wednesday – Saturday and Sunday posts get the most likes Stats from bit.ly and Hubspot 102
  • 103. Simple Starts • Use the Right Words for Higher Engagement – “post,” “comment,” “take,” “submit,” “like” or “tell us” are the most effective – “winner,” “win,” “winning” and “events” will make fans excited – contest,” “promotion,” “sweepstakes” and “coupon” will turn them off. 103
  • 104. Simple Starts • Ask Questions – “Where,” “when” and “should” –> highest engagement – “would” –> most likes – “why” -> lowest engagement, lowest likes – Yes/no: most responses; just seconds to answer. – Feedback – Emotional/provocative – Fun and fast: "Quick: ‘Batman' or 'Avengers'?" 104
  • 105. Simple Starts • Video Teasers – Short -> one to three minutes at most – Ask a question. – Offer a quick tip – Upcoming event – Share a funny story 105
  • 106. A/B Testing 106
  • 107. Early A/B Testing: Website Designs 107
  • 109. A/B Testing: More Advanced 109
  • 111. A/B Testing: Simple & Practical 111
  • 113. Edge Rank Page Rank Edge Rank 113
  • 114. Edge Rank • "Edgerank" algorithm - decides what content appears in News Feeds • On average, only 16% of company brand page posts are actually seen by its fans 114
  • 115. Edge Rank Algorithm: How it Works • The closeness of the user to the brand -- or person, • The more your audience interacts with you, the higher their affinity score for you will be. • The weight of the content. • Ranks Comments and Sharing higher than "likes" because they require more action on the user's part. • The time decay factor. • Measures the age of your content. If it's older than other content, it doesn't get as high a score. 115
  • 116. Edge Rank Algorithm: How To 1. The more engagement the better: – Instruction or call-to-action – ask fans to share or "like" the content. – pose questions to spur comments 2. 'Heavy-lifting' interactions help a lot: – Drive fans to upload pictures, videos and engage in lengthy discussions – Video and photo contests can spark more interaction, as can simple calls for content. 116
  • 117. Edge Rank Algorithm: How To 3. Consistency is imperative: – Post content that drives the audience to react on a daily basis -- maybe even several times each day. – 4. Content is king: – Write and publish great content. – Content so good fans have to share it 117
  • 118. 118
  • 119. 119
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  • 121. 121
  • 122. 122
  • 123. What’s FB Useful For? 123
  • 124. Closing Quote on Facebook
  • 126. • What other stuff are more important to notice besides Social Media? 126
  • 127. What’s Next? • Mobile • NFC • GeoMarketing (including LBT) • Gamification • Virtual Goods 127
  • 128. Mobile 128
  • 129. 129
  • 130. NFC: Financial Product Innovation from Non-Traditional Financial Players • M&A: bar code readers, inventory tracking, location-based deals • App: loyalty card, coupon, NFC, mobile payment at restaurants and cafés • eWallet (soon) • eWallet – in collaboration with Citibank, MasterCard, Sprint Nexus 4G 130
  • 131. Find You… Technology + Location Self Targeting + Incentive = Call to Action 131
  • 133. Case Study: Placecast & Geo-Fencing • Geo-fencing — the act of drawing an invisible boundary around a given location and serving an opt- in SMS message when users enter boundary 133
  • 134. Case Study: O2, Starbucks, L’Oreal • Six-month trial • Placecast’s geo- fencing technology • 1,500 areas offering deals. • Opt-in • Gender, age and general interests. • Receive Special deals 134
  • 135. Case Study: McDonald’s, Facebook • Starting June 2010 • Check in while featuring one of the products, such as a Big Mac, in their activity feed • Geo-couponing 135
  • 136. Case Study: Google, iPhone, Android • Location-aware mobile display ads • Incorporate maps for click-to-call • Ad-unit: expands into a full ad that includes a map overlay with the business pinned on a Google Map • Calls-to-action: “get directions” and “click-to- call.” 136
  • 137. Gamification SPARX Developer: University of Auckland http://www.springwise.com/health_wellbeing/virtual-roleplaying-game-helps-teenagers-deal-depression/ 137
  • 138. Gamification 138
  • 139. Gamification 139
  • 141. Gamification Leader Board (Ego/ Achievement) Activities Community Rewards (Belonging) (Satisfaction) 141
  • 142.
  • 143. Virtual Goods… $19.90 143
  • 144. End Notes 144
  • 145. Which Company? American Customer Satisfaction Index (ACSI) • 64 out of100-point scale: lower than IRS (Tax) • 2nd last among 30 companies surveyed • Lowest 5% among 223 companies surveyed • Bottom 5% of all measured private sector companies • 500 million customers 2010 American Customer Satisfaction Index (ACSI) E-Business Report 145
  • 146. Which Company? American Customer Satisfaction Index (ACSI) • 64 out of100-point scale: lower than IRS (Tax) • 2nd last among 30 companies surveyed • Lowest 5% among 223 companies surveyed • Bottom 5% of all measured private sector companies • 500 million customers 2010 American Customer Satisfaction Index (ACSI) E-Business Report 146
  • 147. Popularly Unpopular Popularity ≠ Affection 147
  • 148. What is the purpose of Marketing & Branding? Ultimate Objective of Marketing: “Get more people, to buy more things, more frequently, at higher prices.” Sergio Zyman 148
  • 149. The Business of Business is Business, not Social Media 149
  • 150. Thank You. soft copy of slides: http://totallyunrelatedrandomanddebatable. blogspot.com/