Slides that accompanied a lecture I delivered at the Nijmegen Design Platform (NOP) on 17 March 2009. To summarize, this was an attempt to introduce a group of designers from 'traditional' backgrounds to pervasive games, with particular focus on how those can be applied to 'serious' domains. More background can be found in this blog post: http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/
10. eigenschappen van
pervasive games
- mengen spel in de echte wereld
met digitale technologie
- betrokkenheid en sociale contacten
door middel van spelverhalen
- gebruiken de stad als speeltuin
- veranderen stedelijke ruimtes in
filmische en theatrale podia
26. meer dan vermaak
- onze werkelijkheid “groter” maken
- gedrag in positieve zin veranderen
- oplossingen “crowdsourcen”
- argumenten in processen verpakken
28. “The quickest way to
find out what the
boundaries of reality are
is to figure where they
break.”
– Kevin Slavin
http://www.flickr.com/photos/plasticbag/1414664107/