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TRANSMEDIA
RISING




             MARCH 2011
WHAT WE‘LL COVER


          Trend
          Drivers
          Transmedia Milestones
          Case Studies
          Significance/Relevance
          Potential
          Things to Watch
           • Transmedia Toys
           • Upcoming Hollywood Projects
          Appendix
           • More from the Experts
           • Dive Deeper: Where to Read, Watch, Hear or Experience More


Photo credits for cover slide (clockwise from top left): mem45414 | Galamoth |Kichigai Mentat | Akinori YAMADA |
42entertainment.com/beast |conspiracyforgood.com | lostpedia.wikia.com | barbie | openhappiness.tv | GuruUlly      TRANSMEDIA RISING
TREND


Content is turning transmedia: Borderless story worlds are arcing over
various platforms in innovative ways, providing consumers with multiple
entry points that encourage deep engagement, often through active
participation.


Transmedia involves narrative threads tailored for different channels (from
mobile to big screens, from social to traditional media) and audiences
(gamers, readers, Tweeters, etc.). While not a new concept, it‘s becoming
more pervasive—and eventually will become the norm.

 ―The key point of transmedia storytelling is that dispersed entry points contribute to a
 complex (and complementary) universe that is greater than the sum of its parts—so that at
 the point of origin, multiple channels are not just considered but deeply planned out and
 integrated in ways that will engage the viewer where he/she is already spending their time.
 Only with this kind of tight creative integration and clarity of purpose are we able to create
 true cross-media experiences that add value across dispersed narrative paths and entertain
 consumers as they evaluate their options.‖ —TANIA YUKI, comScore Voices blog, April 29, 2010

                                                                                            TRANSMEDIA RISING
TREND   (cont‘d.)




For marketers, this is an evolution of the integrated marketing model:
Rather than a consistency across multiple touchpoints, the goal is for
different channels to communicate different things (within the
overarching strategy), with an emphasis on putting the brand community
at the center.



             ―What we need to do is figure out the story behind the brand, the place it
             wants to occupy in the consumer‘s mind, deconstruct it, make it relevant and
             reassemble it for the relevant audiences, on the appropriate channels. Then,
             through social media, let the experience and associations grow organically.‖
                                              —DEAN BAKER, managing director, JWT Entertainment




                                                                                         TRANSMEDIA RISING
DRIVERS




• Consumers harder to catch
                                    ―In today‘s interconnected world, young
• Digital natives               adults, teens and even kids have become so
                               comfortable with media technology that they
• Passive viewers are passé         flow from one platform to the next. The
• Distraction as                 problem is that their content is not flowing
  Entertainment                       with them. As a discipline, transmedia
                                       provides us with a foundation for the
• Tech-enabled narrative             development, production and rollout of
                               entertainment properties or consumer brands
• Gaming blows up                           across multiple media platforms.
                                             Transmedia creates the flow.‖
• A trans-platform/platform-
  agnostic world                   —JEFF GOMEZ, president and CEO of transmedia
                                       specialists Starlight Runner Entertainment,
• Worlds Colliding                                      Forbes Q&A, March 9, 2009




                                                                              TRANSMEDIA RISING
DRIVERS            (cont‘d.)




           • Consumers harder to catch
           • Digital natives
                                                    ―Everywhere we look, stories are
           • Passive viewers are passe    breaking the limits imposed by print and
                                               film and video. Boundaries that once
           • Distraction as                       seemed clear—between author and
              Entertainment                        audience, content and marketing,
                                          illusion and reality—are starting to blur.‖
           • Tech-enabled narrative          —FRANK ROSE, author, The Art of Immersion

           • Gaming blows up
           • A trans-platform/platform-
              agnostic world
           • Worlds Colliding



Photo credit: Joseph Moran                                                               TRANSMEDIA RISING
TRANSMEDIA MILESTONES




Photo credits: 1955: mem45414 | 1978: Galamoth | 1979: Akinori YAMADA | Mid-’90s: Kichigai Mentat | 1999: indy138 | 2001:
42entertainment.com/beast | 2003: henryjenkins.org | 2004: lostpedia.wikia.com | 2006: GuruUlly | 2008: alternaterealitybranding.com   TRANSMEDIA RISING
CASE STUDY: AUDI OF AMERICA: THE ART OF THE HEIST




Photo credits: http://vimeo.com/3297786                      TRANSMEDIA RISING
CASE STUDY: COCA-COLA: HAPPINESS FACTORY




Photo credits: openhappiness.tv                      TRANSMEDIA RISING
CASE STUDY: OLD SPICE: THE MAN YOUR MAN COULD SMELL LIKE
                               Original TV spot – debuted in February 2010




                                                                                 Among the Old Spice Guy‘s nearly 200 personalized
                                                                                            YouTube videos - July 2010




         ―Technology and free markets have allowed unprecedented
         levels of customization, personalization and responsiveness
                   such that a policy of ‗one size fits all‘ is no longer
              expected or acceptable. Telling stories across multiple
               media—transmedia storytelling—allows content that’s
         right-sized, right-timed and right-placed to form a larger,
              more profitable, cohesive and rewarding experience.‖
                —Transmedia Storyteller, a company that markets a platform to
             ―design, manage, deliver and measure engaging interactive, social
                 entertainment that spans online, offline and mobile devices.‖
Photo credits: http://www.oldspice.com/videos/                                                                        TRANSMEDIA RISING
CASE STUDY: NOKIA: CONSPIRACY FOR GOOD




           This London-based ―alternate reality drama‖ was spearheaded by Heroes creator Tim Kring and sponsored
           by Nokia. During the summer of 2010, players used free mobile games from Nokia‘s Ovi Store to join a
           mission to aid the socially responsible group Conspiracy for Good. (The group‘s fictional focus mirrored a
           real-life philanthropic element, which focused on literacy and involved several partner charities.)
           The mobile games led to websites that continued the drama. Over the course of several months, players
           could join four live events that incorporated actors playing game characters; participants received Nokia
           phones and used their augmented reality capability to help them play. More than half a million CFG casual
           games and apps were downloaded, and over 4,000 dedicated players joined the global movement.


Photo credit: conspiracyforgood.com                                                                               TRANSMEDIA RISING
CASE STUDY: DECODE JAY-Z WITH BING




Photo credits: bing.decodejay-z.com            TRANSMEDIA RISING
CASE STUDY: MATTEL: KEN AND BARBIE




Photo credits: YouTube video/Billboard: barbie |Twitter: barbieandken.com   TRANSMEDIA RISING
SIGNIFICANCE/RELEVANCE


The days of broadcasting to consumers      ―Agency planners find [transmedia‘s]
are over and a new era of entertaining,   potential really exciting, as they have
engaging and empowering consumers is          the opportunity to deconstruct the
upon us. This requires 21st-century         ‗media-neutral planning‘ model and
tactics to reach audiences at multiple      construct a different model. From a
touchpoints. While not every brand has     planning POV, we are basically saying
a story that needs to or can be told               you can‘t separate ideas from
across platforms, many marketers are              execution, and with good ideas
finding innovative ways to engage
                                                    execution is inseparable from
consumers in compelling transmedia
                                             strategy. But the traditional media-
narratives or themes.
                                           neutral model misses a key factor in
In many cases this takes marketers into            the transmedia model: social
new realms (e.g., alternate reality        relationships.‖ —DEAN BAKER, managing
games, reality shows, real-time video                  director, JWT Entertainment
responses), pushing them to find new
ways to build deep engagement.




                                                                                     TRANSMEDIA RISING
SIGNIFICANCE/RELEVANCE          (cont‘d.)



We‘ve seen many marketers experimenting             ―The implementation [of transmedia] is
with cross-platform methods to draw in               designed to engage audience members
consumers, but sometimes the threads              individually, validating their involvement
don‘t quite connect or the elements aren‘t               and positively reinforcing personal
compelling enough. Getting transmedia             participation in the narrative. The result
right, however, enhances brand mythology        is intense loyalty, long-term engagement
and creates more brand evangelists.                 and a desire to share the experience.‖
With transmedia entertainment properties,                    —website of transmedia specialists
                                                                Starlight Runner Entertainment
brands have opportunities to mesh
organically into content in various forms,
as multi-platform story extensions are
generally built in early on. A brand can also
sponsor an entire project.




                                                                                       TRANSMEDIA RISING
POTENTIAL: NEAR TERM


The mobile platform has been incorporated into transmedia efforts in interesting
ways—the Nokia-sponsored Conspiracy for Good is one example—and it will fast
become an integral part of the mix. Since mobile allows creators to fuse a story
into the physical world, it opens up intriguing possibilities for blurring reality and
fiction, a key theme in alternate reality games and transmedia entertainment.


Meanwhile, marketing models will need to shift and creative skill sets will need to
broaden. ―I want to learn animation, I want to learn video games ... I want to
learn book publishing and I want to learn TV,‖ filmmaker Guillermo del Toro told a
reporter last year. ―Why? Because, as a storyteller, I‘m convinced that in the next
five to 10 years, we‘re going to need to know all of that.‖ In 2010 the Producers
Guild of America amended its Producers Code of Credits, adding ―transmedia
producer‖ to its approved titles; in part, this person maintains ―narrative
continuity across multiple platforms,‖ creates new storylines for additional
platforms, and spearheads interactive elements.




                                                                                   TRANSMEDIA RISING
POTENTIAL: LONGER TERM


Transmedia will become the status quo. ―To me,
‗transmedia‘ is a transitional term. By its very
definition, all media will be trans and will move
                                                           ―Transmedia properties are
fluidly,‖ said ―story architect‖ Lance Weiler to The
                                                           helping push this model [of
Wall Street Journal in January, shortly before his
                                                         traditional licensing] into the
transmedia project Pandemic 1.0 appeared at the
                                                        next decade, arguably making
Sundance Film Festival.
                                                                consumer products and
                                                          promotions integral parts of
New York Times technology reporter Nick Bilton says     maintaining and expanding the
media platforms and formats will blur to the point of                     story world.‖
irrelevance. Take today‘s iPad books that have videos     —Starlight Runner‘s JEFF GOMEZ,
embedded and allow reader comments. ―I think what          ―Whole new worlds: Transmedia
is going to happen is that a book … is a book and a     storytelling opens licensing vistas,‖
newspaper article and a blog post and a tweet,‖ he                  Kidscreen, June 8, 2010
told us in an interview last year. ―They‘re all going
to have the same kind of medium to them, and
they‘re all going to be transmedia experiences.
What‘s going to separate them is the quality of the
content and how well the story is told.‖

                                                                                    TRANSMEDIA RISING
THINGS TO WATCH
THINGS TO WATCH:          TRANSMEDIA TOYS

         2011 looks to be the year of the transmedia toy. Products catering to a generation immersed in
         tech gadgets and the virtual world proliferated at the American International Toy Fair in
         February. Mattel EVP Tim Kilpin talked about adapting as ―traditional play evolves and takes on
         new forms,‖ emphasizing ―transmedia storytelling.‖ Mattel is ―developing branded content that
         further shapes play‖ and ―leveraging different media to tell each brand story in relevant and
         unexpected ways,‖ he said in a release.
         To see what Kilpin means, take a look at Mattel‘s new franchise Monster High, a big hit since its
         mid-2010 launch. The brand revolves around characters who are kids of famous monsters, with
         names like Draculaura and Frankie Stein; each has plenty of backstory and knows how to dress. So
         in addition to traditional dolls, this creates plenty of opportunity for merchandise—including
         exclusive T-shirts at Macy‘s, branded apparel at girls chain Justice and jewelry/cosmetics at
         Claire‘s—and media: a YouTube channel hosts webisodes, a teen-targeted book, a TV special (last
         Halloween) and possibly a live-action movie musical in 2012. ―The brand is an entire experience,‖
         as one reporter put it.




Photo credit: monsterhigh.com                                                                     TRANSMEDIA RISING
THINGS TO WATCH:         TRANSMEDIA TOYS        (cont‘d.)




         Moshi Monsters, from Mind Candy, is another
         property developed from a transmedia
         perspective, one based around social online
         gaming but extending into online video (Moshi TV,
         still in development), apps, books, trading cards,
         toys, magazines and video games. On
         moshimonsters.com, kids can ―adopt‖ cute
         monster pets (above) and play social games or
         tackle educational puzzles. Mind Candy—the
         online games company that developed the
         innovative transmedia game Perplex City—says
         half of all British kids age 6-12 and one in five in
         the U.S. have ―adopted‖ a Moshi Monster, with
         more than 1 million virtual items sold daily.




Photo credit: moshimonsters.com                                      TRANSMEDIA RISING
THINGS TO WATCH:         UPCOMING HOLLYWOOD PROJECTS


        Several high-profile names will be producing
        projects worth watching: Filmmaker Guillermo
        del Toro has launched a transmedia enterprise,
        Mirada, billed as ―a storytelling engine in the
        form of a company‖; Ron Howard‘s adaptation of
        the Stephen King book series The Dark Tower
        will involve three films (the first is due in 2013),
        with TV series between each to continue the
        story; and an Inception video game is being
        developed by Christopher Nolan, which the
        director has described as an opportunity to
        incorporate ―all kinds of ideas that you can‘t fit
        into a feature film.‖ While transmedia
        entertainment is a natural fit for the sci-fi,
        fantasy or horror genres, watch for it to expand
        to other genres.




Photo credit: http://mirada.com/                                 TRANSMEDIA RISING
APPENDIX




           TRANSMEDIA RISING
MORE FROM
THE EXPERTS




              TRANSMEDIA RISING: APPENDIX
MORE FROM THE EXPERTS

                                                            ―I think it‘s an evolution from the integrated
―It‘s all about the central idea: If you                  marketing model; it‘s not totally revolutionary.
create a memorable character, then you                    It‘s just that everything‘s constantly changing:
can create an app that allows you to dig                         The devices are constantly changing, the
into the character a little bit more or a                    platforms are constantly changing. And with
television show based on the character‘s                    that, the attention of consumers needs to be
life or a poster that reminds you what you                      won. And the only way we can win it is by
love about that character. But the core                              having them have enriched, relevant
principle is the one that‘s as old as time,                     experiences at those multi-touchpoints.‖
which is story: A story that emotionally                   —DEAN BAKER, managing director, JWT Entertainment
engages us has the opportunity to have a
life that extends into more media
possibilities.‖
—MATHEW CULLEN, film, commercial and music
video director and producer; co-founder of new
studio Mirada                                          ―The influence of the Internet is changing stories, by
                                                 which I mean movies, television shows, games, any number
                                                  of advertisements, any number of ways that stories can be
                                                        told—it‘s changing them in a way that is making them
                                                 immersive, above all, but also non-linear, because the Web
                                                    itself is non-linear. That‘s making it somewhat game-like
                                                    and certainly very participatory. In other words, no more
                                                   passive viewing; it‘s becoming a much more active role.‖
                                                                      —FRANK ROSE, author, The Art of Immersion

                                                                                           TRANSMEDIA RISING: APPENDIX
MORE FROM THE EXPERTS                 (cont‘d.)




                                                         ―The smarter brands will be able to immerse
                                                       themselves in a transmedia project and in turn
―As a media psychologist, I find transmedia        attract and immerse the audience in their brand
storytelling exciting because it represents a       ethos, above all making people feel something.‖
movement away from the technology for its          —JAMES KIRKHAM, managing director of U.K.-based digital
own sake and toward human experience. In              strategy agency Holler, ―Transmedia,‖ New Media Age,
spite of the breadth and dazzle of media                                                      Sept. 9, 2010
technologies, transmedia storytelling is
really about using technology in the service
of a higher goal: connecting through
storytelling.‖                                        ―As accessibility opens doors and presents new
—PAMELA RUTLEDGE, director of the Media                  options, transmedia will open the gates for
Psychology Research Center, ―Transmedia                    enhanced experiences, deeper levels of
Storytelling: The Reemergence of Fundamentals,‖
PsychologyToday.com, Jan. 7, 2011
                                                     immersion and a host of options for those lean-
                                                                  back and lean-forward moments.‖
                                                   —Novelist ALISON NORRINGTON on transmedia storytelling,
                                                                                FutureBook, May 17, 2010

―Different media are like instruments, and
when you put them together, you can
create moving symphonies.‖
—JEFF GOMEZ, Los Angeles Times, Feb. 15, 2011



                                                                                     TRANSMEDIA RISING: APPENDIX
MORE FROM THE EXPERTS                 (cont‘d.)

                                                                    ―It‘s cosmically different [from the
                                                              traditional Super Bowl], because it‘s not
                                                            just a TV experience, but a multichannel,
―The Web allows the audience to immediately                multi-platform, deeply social experience.‖
give their thoughts to the writers and producers
                                                                 —SHIV SINGH, digital media chief at PepsiCo
so that they‘re a participant in the story‘s
                                                           Americas Beverages, on today‘s approach to buying
creation. Transmedia isn‘t about platforms but a
                                                                  a Super Bowl spot, USA Today, Feb. 3, 2011
decision by the creative team that bakes
engagement into the project’s structure at
inception.‖
—MATT LOCKE, Channel 4 acting head of cross-platform,
New Media Age, Sept. 9, 2010



            ―I'm starting my own company called Imperative with the idea of taking properties and
             changing the paradigm—putting the story at the center and deciding, Where does it
           live? Some ideas may start as a social game, and some as a multi-user online game or a
           series of comic books. … My next television idea will have apps built into the idea. How
          is the audience going to participate? The audiences around Glee are all getting together
                      and singing songs. … How can you aggregate that and provide that platform?‖
                        —Heroes creator TIM KRING, ―Tim Kring Crosses Platforms,‖ Fast Company, Oct. 1, 2010




                                                                                          TRANSMEDIA RISING: APPENDIX
DIVE DEEPER:
WHERE TO READ, WATCH,
HEAR AND EXPERIENCE MORE




                     TRANSMEDIA RISING: APPENDIX
DIVE DEEPER: WHERE TO READ, WATCH, HEAR OR EXPERIENCE MORE


Books

• Henry Jenkins, Convergence Culture: Where Old and New Media Collide (NYU Press, revised
2008). Transmedia maven Jenkins, founder of the Comparative Media Studies Program at MIT,
provides an introduction to his ideas on media convergence and audience participation.
(Jenkins also maintains a blog.)

• Frank Rose, The Art of Immersion: How the Digital Generation Is Remaking Hollywood,
Madison Avenue, and the Way We Tell Stories (W.W. Norton & Co., 2011). Billed as ―a field
guide to the visionaries—and the fans—who are reinventing the art of storytelling,‖ this new
book from Wired contributing editor Rose profiles marketers, filmmakers, game developers
and others involved in innovative efforts.

Website

• Transmedia Storytelling aggregates articles, blog posts, video clips and other relevant
material, including non-English-language content.




                                                                                   TRANSMEDIA RISING: APPENDIX
DIVE DEEPER: WHERE TO READ, WATCH, HEAR OR EXPERIENCE MORE                                 (cont‘d.)




Presentations

• Getting Started in Transmedia Storytelling: A Practical Guide for Beginners, by Transmedia
Storyteller‘s Robert Pratten.

• Transmedia & Advertising, by Ivan Askwith, recently named head of digital media at
Lucasfilm; the presentation feels incomplete without audio but is explained further in a blog
post.

Podcast

• ―Transmedia Talk,‖ from Culture Hacker, focuses on ―commentary, interviews and tips on
how storytelling is moving into the 21st century.‖ For example, a recent podcast looks at
transmedia in Brazil. Can be accessed on iTunes or via Culture Hacker.

Video

• Watch a sampling of experts touch on key themes at the first TEDxTransmedia, held last
September.



                                                                                  TRANSMEDIA RISING: APPENDIX
DIVE DEEPER: WHERE TO READ, WATCH, HEAR OR EXPERIENCE MORE                                   (cont‘d.)


Events

• The blog MetaScott lists transmedia-related Meetup and other groups, as well as
conferences and seminars worldwide.

• Transmedia, Hollywood 2: Visual Culture and Design: This springtime UCLA/USC symposium,
co-hosted by Henry Jenkins, explores ―the role of transmedia franchises in today‘s
entertainment industries‖ via creators/executives and academic researchers.

• Futures of Entertainment conference: The flagship event of MIT‘s Comparative Media
Studies‘ Convergence Culture Consortium takes place in November at MIT; a keynote by Henry
Jenkins is a regular feature.

• TEDxTransmedia: This independently organized TED event debuted last September in Geneva
(videos of the talks are on YouTube); check the site for updates on the next event.

• StoryWorld Conference & Expo: Subtitled ―Shaping the Future of Story Culture & Business in
a Transmedia World,‖ this first-time event is planned for Oct. 31-Nov. 2 in San Francisco.

Course

Transmedia Next: A periodic seminar held in London that‘s advertised as ―an advanced training
programme aimed at experienced media professionals in the art, craft and business of
storytelling in the 21st century.‖
                                                                                    TRANSMEDIA RISING: APPENDIX
THANK YOU




Ann M. Mack                                                                                                 Marian Berelowitz
Director of Trendspotting                                                                                        Editor/Writer
JWT Worldwide                                                                                                 JWTIntelligence
ann.mack@jwt.com                                                                                   marian.berelowitz@jwt.com
@annmmack                                                                                                          @melonbee

                            WWW.JWT.COM | WWW.JWTINTELLIGENCE.COM | WWW.ANXIETYINDEX.COM

                                         © 2011 J. Walter Thompson Company. All Rights Reserved.

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Transmedia Rising (March 2011)

  • 1. TRANSMEDIA RISING MARCH 2011
  • 2. WHAT WE‘LL COVER Trend Drivers Transmedia Milestones Case Studies Significance/Relevance Potential Things to Watch • Transmedia Toys • Upcoming Hollywood Projects Appendix • More from the Experts • Dive Deeper: Where to Read, Watch, Hear or Experience More Photo credits for cover slide (clockwise from top left): mem45414 | Galamoth |Kichigai Mentat | Akinori YAMADA | 42entertainment.com/beast |conspiracyforgood.com | lostpedia.wikia.com | barbie | openhappiness.tv | GuruUlly TRANSMEDIA RISING
  • 3. TREND Content is turning transmedia: Borderless story worlds are arcing over various platforms in innovative ways, providing consumers with multiple entry points that encourage deep engagement, often through active participation. Transmedia involves narrative threads tailored for different channels (from mobile to big screens, from social to traditional media) and audiences (gamers, readers, Tweeters, etc.). While not a new concept, it‘s becoming more pervasive—and eventually will become the norm. ―The key point of transmedia storytelling is that dispersed entry points contribute to a complex (and complementary) universe that is greater than the sum of its parts—so that at the point of origin, multiple channels are not just considered but deeply planned out and integrated in ways that will engage the viewer where he/she is already spending their time. Only with this kind of tight creative integration and clarity of purpose are we able to create true cross-media experiences that add value across dispersed narrative paths and entertain consumers as they evaluate their options.‖ —TANIA YUKI, comScore Voices blog, April 29, 2010 TRANSMEDIA RISING
  • 4. TREND (cont‘d.) For marketers, this is an evolution of the integrated marketing model: Rather than a consistency across multiple touchpoints, the goal is for different channels to communicate different things (within the overarching strategy), with an emphasis on putting the brand community at the center. ―What we need to do is figure out the story behind the brand, the place it wants to occupy in the consumer‘s mind, deconstruct it, make it relevant and reassemble it for the relevant audiences, on the appropriate channels. Then, through social media, let the experience and associations grow organically.‖ —DEAN BAKER, managing director, JWT Entertainment TRANSMEDIA RISING
  • 5. DRIVERS • Consumers harder to catch ―In today‘s interconnected world, young • Digital natives adults, teens and even kids have become so comfortable with media technology that they • Passive viewers are passé flow from one platform to the next. The • Distraction as problem is that their content is not flowing Entertainment with them. As a discipline, transmedia provides us with a foundation for the • Tech-enabled narrative development, production and rollout of entertainment properties or consumer brands • Gaming blows up across multiple media platforms. Transmedia creates the flow.‖ • A trans-platform/platform- agnostic world —JEFF GOMEZ, president and CEO of transmedia specialists Starlight Runner Entertainment, • Worlds Colliding Forbes Q&A, March 9, 2009 TRANSMEDIA RISING
  • 6. DRIVERS (cont‘d.) • Consumers harder to catch • Digital natives ―Everywhere we look, stories are • Passive viewers are passe breaking the limits imposed by print and film and video. Boundaries that once • Distraction as seemed clear—between author and Entertainment audience, content and marketing, illusion and reality—are starting to blur.‖ • Tech-enabled narrative —FRANK ROSE, author, The Art of Immersion • Gaming blows up • A trans-platform/platform- agnostic world • Worlds Colliding Photo credit: Joseph Moran TRANSMEDIA RISING
  • 7. TRANSMEDIA MILESTONES Photo credits: 1955: mem45414 | 1978: Galamoth | 1979: Akinori YAMADA | Mid-’90s: Kichigai Mentat | 1999: indy138 | 2001: 42entertainment.com/beast | 2003: henryjenkins.org | 2004: lostpedia.wikia.com | 2006: GuruUlly | 2008: alternaterealitybranding.com TRANSMEDIA RISING
  • 8. CASE STUDY: AUDI OF AMERICA: THE ART OF THE HEIST Photo credits: http://vimeo.com/3297786 TRANSMEDIA RISING
  • 9. CASE STUDY: COCA-COLA: HAPPINESS FACTORY Photo credits: openhappiness.tv TRANSMEDIA RISING
  • 10. CASE STUDY: OLD SPICE: THE MAN YOUR MAN COULD SMELL LIKE Original TV spot – debuted in February 2010 Among the Old Spice Guy‘s nearly 200 personalized YouTube videos - July 2010 ―Technology and free markets have allowed unprecedented levels of customization, personalization and responsiveness such that a policy of ‗one size fits all‘ is no longer expected or acceptable. Telling stories across multiple media—transmedia storytelling—allows content that’s right-sized, right-timed and right-placed to form a larger, more profitable, cohesive and rewarding experience.‖ —Transmedia Storyteller, a company that markets a platform to ―design, manage, deliver and measure engaging interactive, social entertainment that spans online, offline and mobile devices.‖ Photo credits: http://www.oldspice.com/videos/ TRANSMEDIA RISING
  • 11. CASE STUDY: NOKIA: CONSPIRACY FOR GOOD This London-based ―alternate reality drama‖ was spearheaded by Heroes creator Tim Kring and sponsored by Nokia. During the summer of 2010, players used free mobile games from Nokia‘s Ovi Store to join a mission to aid the socially responsible group Conspiracy for Good. (The group‘s fictional focus mirrored a real-life philanthropic element, which focused on literacy and involved several partner charities.) The mobile games led to websites that continued the drama. Over the course of several months, players could join four live events that incorporated actors playing game characters; participants received Nokia phones and used their augmented reality capability to help them play. More than half a million CFG casual games and apps were downloaded, and over 4,000 dedicated players joined the global movement. Photo credit: conspiracyforgood.com TRANSMEDIA RISING
  • 12. CASE STUDY: DECODE JAY-Z WITH BING Photo credits: bing.decodejay-z.com TRANSMEDIA RISING
  • 13. CASE STUDY: MATTEL: KEN AND BARBIE Photo credits: YouTube video/Billboard: barbie |Twitter: barbieandken.com TRANSMEDIA RISING
  • 14. SIGNIFICANCE/RELEVANCE The days of broadcasting to consumers ―Agency planners find [transmedia‘s] are over and a new era of entertaining, potential really exciting, as they have engaging and empowering consumers is the opportunity to deconstruct the upon us. This requires 21st-century ‗media-neutral planning‘ model and tactics to reach audiences at multiple construct a different model. From a touchpoints. While not every brand has planning POV, we are basically saying a story that needs to or can be told you can‘t separate ideas from across platforms, many marketers are execution, and with good ideas finding innovative ways to engage execution is inseparable from consumers in compelling transmedia strategy. But the traditional media- narratives or themes. neutral model misses a key factor in In many cases this takes marketers into the transmedia model: social new realms (e.g., alternate reality relationships.‖ —DEAN BAKER, managing games, reality shows, real-time video director, JWT Entertainment responses), pushing them to find new ways to build deep engagement. TRANSMEDIA RISING
  • 15. SIGNIFICANCE/RELEVANCE (cont‘d.) We‘ve seen many marketers experimenting ―The implementation [of transmedia] is with cross-platform methods to draw in designed to engage audience members consumers, but sometimes the threads individually, validating their involvement don‘t quite connect or the elements aren‘t and positively reinforcing personal compelling enough. Getting transmedia participation in the narrative. The result right, however, enhances brand mythology is intense loyalty, long-term engagement and creates more brand evangelists. and a desire to share the experience.‖ With transmedia entertainment properties, —website of transmedia specialists Starlight Runner Entertainment brands have opportunities to mesh organically into content in various forms, as multi-platform story extensions are generally built in early on. A brand can also sponsor an entire project. TRANSMEDIA RISING
  • 16. POTENTIAL: NEAR TERM The mobile platform has been incorporated into transmedia efforts in interesting ways—the Nokia-sponsored Conspiracy for Good is one example—and it will fast become an integral part of the mix. Since mobile allows creators to fuse a story into the physical world, it opens up intriguing possibilities for blurring reality and fiction, a key theme in alternate reality games and transmedia entertainment. Meanwhile, marketing models will need to shift and creative skill sets will need to broaden. ―I want to learn animation, I want to learn video games ... I want to learn book publishing and I want to learn TV,‖ filmmaker Guillermo del Toro told a reporter last year. ―Why? Because, as a storyteller, I‘m convinced that in the next five to 10 years, we‘re going to need to know all of that.‖ In 2010 the Producers Guild of America amended its Producers Code of Credits, adding ―transmedia producer‖ to its approved titles; in part, this person maintains ―narrative continuity across multiple platforms,‖ creates new storylines for additional platforms, and spearheads interactive elements. TRANSMEDIA RISING
  • 17. POTENTIAL: LONGER TERM Transmedia will become the status quo. ―To me, ‗transmedia‘ is a transitional term. By its very definition, all media will be trans and will move ―Transmedia properties are fluidly,‖ said ―story architect‖ Lance Weiler to The helping push this model [of Wall Street Journal in January, shortly before his traditional licensing] into the transmedia project Pandemic 1.0 appeared at the next decade, arguably making Sundance Film Festival. consumer products and promotions integral parts of New York Times technology reporter Nick Bilton says maintaining and expanding the media platforms and formats will blur to the point of story world.‖ irrelevance. Take today‘s iPad books that have videos —Starlight Runner‘s JEFF GOMEZ, embedded and allow reader comments. ―I think what ―Whole new worlds: Transmedia is going to happen is that a book … is a book and a storytelling opens licensing vistas,‖ newspaper article and a blog post and a tweet,‖ he Kidscreen, June 8, 2010 told us in an interview last year. ―They‘re all going to have the same kind of medium to them, and they‘re all going to be transmedia experiences. What‘s going to separate them is the quality of the content and how well the story is told.‖ TRANSMEDIA RISING
  • 19. THINGS TO WATCH: TRANSMEDIA TOYS 2011 looks to be the year of the transmedia toy. Products catering to a generation immersed in tech gadgets and the virtual world proliferated at the American International Toy Fair in February. Mattel EVP Tim Kilpin talked about adapting as ―traditional play evolves and takes on new forms,‖ emphasizing ―transmedia storytelling.‖ Mattel is ―developing branded content that further shapes play‖ and ―leveraging different media to tell each brand story in relevant and unexpected ways,‖ he said in a release. To see what Kilpin means, take a look at Mattel‘s new franchise Monster High, a big hit since its mid-2010 launch. The brand revolves around characters who are kids of famous monsters, with names like Draculaura and Frankie Stein; each has plenty of backstory and knows how to dress. So in addition to traditional dolls, this creates plenty of opportunity for merchandise—including exclusive T-shirts at Macy‘s, branded apparel at girls chain Justice and jewelry/cosmetics at Claire‘s—and media: a YouTube channel hosts webisodes, a teen-targeted book, a TV special (last Halloween) and possibly a live-action movie musical in 2012. ―The brand is an entire experience,‖ as one reporter put it. Photo credit: monsterhigh.com TRANSMEDIA RISING
  • 20. THINGS TO WATCH: TRANSMEDIA TOYS (cont‘d.) Moshi Monsters, from Mind Candy, is another property developed from a transmedia perspective, one based around social online gaming but extending into online video (Moshi TV, still in development), apps, books, trading cards, toys, magazines and video games. On moshimonsters.com, kids can ―adopt‖ cute monster pets (above) and play social games or tackle educational puzzles. Mind Candy—the online games company that developed the innovative transmedia game Perplex City—says half of all British kids age 6-12 and one in five in the U.S. have ―adopted‖ a Moshi Monster, with more than 1 million virtual items sold daily. Photo credit: moshimonsters.com TRANSMEDIA RISING
  • 21. THINGS TO WATCH: UPCOMING HOLLYWOOD PROJECTS Several high-profile names will be producing projects worth watching: Filmmaker Guillermo del Toro has launched a transmedia enterprise, Mirada, billed as ―a storytelling engine in the form of a company‖; Ron Howard‘s adaptation of the Stephen King book series The Dark Tower will involve three films (the first is due in 2013), with TV series between each to continue the story; and an Inception video game is being developed by Christopher Nolan, which the director has described as an opportunity to incorporate ―all kinds of ideas that you can‘t fit into a feature film.‖ While transmedia entertainment is a natural fit for the sci-fi, fantasy or horror genres, watch for it to expand to other genres. Photo credit: http://mirada.com/ TRANSMEDIA RISING
  • 22. APPENDIX TRANSMEDIA RISING
  • 23. MORE FROM THE EXPERTS TRANSMEDIA RISING: APPENDIX
  • 24. MORE FROM THE EXPERTS ―I think it‘s an evolution from the integrated ―It‘s all about the central idea: If you marketing model; it‘s not totally revolutionary. create a memorable character, then you It‘s just that everything‘s constantly changing: can create an app that allows you to dig The devices are constantly changing, the into the character a little bit more or a platforms are constantly changing. And with television show based on the character‘s that, the attention of consumers needs to be life or a poster that reminds you what you won. And the only way we can win it is by love about that character. But the core having them have enriched, relevant principle is the one that‘s as old as time, experiences at those multi-touchpoints.‖ which is story: A story that emotionally —DEAN BAKER, managing director, JWT Entertainment engages us has the opportunity to have a life that extends into more media possibilities.‖ —MATHEW CULLEN, film, commercial and music video director and producer; co-founder of new studio Mirada ―The influence of the Internet is changing stories, by which I mean movies, television shows, games, any number of advertisements, any number of ways that stories can be told—it‘s changing them in a way that is making them immersive, above all, but also non-linear, because the Web itself is non-linear. That‘s making it somewhat game-like and certainly very participatory. In other words, no more passive viewing; it‘s becoming a much more active role.‖ —FRANK ROSE, author, The Art of Immersion TRANSMEDIA RISING: APPENDIX
  • 25. MORE FROM THE EXPERTS (cont‘d.) ―The smarter brands will be able to immerse themselves in a transmedia project and in turn ―As a media psychologist, I find transmedia attract and immerse the audience in their brand storytelling exciting because it represents a ethos, above all making people feel something.‖ movement away from the technology for its —JAMES KIRKHAM, managing director of U.K.-based digital own sake and toward human experience. In strategy agency Holler, ―Transmedia,‖ New Media Age, spite of the breadth and dazzle of media Sept. 9, 2010 technologies, transmedia storytelling is really about using technology in the service of a higher goal: connecting through storytelling.‖ ―As accessibility opens doors and presents new —PAMELA RUTLEDGE, director of the Media options, transmedia will open the gates for Psychology Research Center, ―Transmedia enhanced experiences, deeper levels of Storytelling: The Reemergence of Fundamentals,‖ PsychologyToday.com, Jan. 7, 2011 immersion and a host of options for those lean- back and lean-forward moments.‖ —Novelist ALISON NORRINGTON on transmedia storytelling, FutureBook, May 17, 2010 ―Different media are like instruments, and when you put them together, you can create moving symphonies.‖ —JEFF GOMEZ, Los Angeles Times, Feb. 15, 2011 TRANSMEDIA RISING: APPENDIX
  • 26. MORE FROM THE EXPERTS (cont‘d.) ―It‘s cosmically different [from the traditional Super Bowl], because it‘s not just a TV experience, but a multichannel, ―The Web allows the audience to immediately multi-platform, deeply social experience.‖ give their thoughts to the writers and producers —SHIV SINGH, digital media chief at PepsiCo so that they‘re a participant in the story‘s Americas Beverages, on today‘s approach to buying creation. Transmedia isn‘t about platforms but a a Super Bowl spot, USA Today, Feb. 3, 2011 decision by the creative team that bakes engagement into the project’s structure at inception.‖ —MATT LOCKE, Channel 4 acting head of cross-platform, New Media Age, Sept. 9, 2010 ―I'm starting my own company called Imperative with the idea of taking properties and changing the paradigm—putting the story at the center and deciding, Where does it live? Some ideas may start as a social game, and some as a multi-user online game or a series of comic books. … My next television idea will have apps built into the idea. How is the audience going to participate? The audiences around Glee are all getting together and singing songs. … How can you aggregate that and provide that platform?‖ —Heroes creator TIM KRING, ―Tim Kring Crosses Platforms,‖ Fast Company, Oct. 1, 2010 TRANSMEDIA RISING: APPENDIX
  • 27. DIVE DEEPER: WHERE TO READ, WATCH, HEAR AND EXPERIENCE MORE TRANSMEDIA RISING: APPENDIX
  • 28. DIVE DEEPER: WHERE TO READ, WATCH, HEAR OR EXPERIENCE MORE Books • Henry Jenkins, Convergence Culture: Where Old and New Media Collide (NYU Press, revised 2008). Transmedia maven Jenkins, founder of the Comparative Media Studies Program at MIT, provides an introduction to his ideas on media convergence and audience participation. (Jenkins also maintains a blog.) • Frank Rose, The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories (W.W. Norton & Co., 2011). Billed as ―a field guide to the visionaries—and the fans—who are reinventing the art of storytelling,‖ this new book from Wired contributing editor Rose profiles marketers, filmmakers, game developers and others involved in innovative efforts. Website • Transmedia Storytelling aggregates articles, blog posts, video clips and other relevant material, including non-English-language content. TRANSMEDIA RISING: APPENDIX
  • 29. DIVE DEEPER: WHERE TO READ, WATCH, HEAR OR EXPERIENCE MORE (cont‘d.) Presentations • Getting Started in Transmedia Storytelling: A Practical Guide for Beginners, by Transmedia Storyteller‘s Robert Pratten. • Transmedia & Advertising, by Ivan Askwith, recently named head of digital media at Lucasfilm; the presentation feels incomplete without audio but is explained further in a blog post. Podcast • ―Transmedia Talk,‖ from Culture Hacker, focuses on ―commentary, interviews and tips on how storytelling is moving into the 21st century.‖ For example, a recent podcast looks at transmedia in Brazil. Can be accessed on iTunes or via Culture Hacker. Video • Watch a sampling of experts touch on key themes at the first TEDxTransmedia, held last September. TRANSMEDIA RISING: APPENDIX
  • 30. DIVE DEEPER: WHERE TO READ, WATCH, HEAR OR EXPERIENCE MORE (cont‘d.) Events • The blog MetaScott lists transmedia-related Meetup and other groups, as well as conferences and seminars worldwide. • Transmedia, Hollywood 2: Visual Culture and Design: This springtime UCLA/USC symposium, co-hosted by Henry Jenkins, explores ―the role of transmedia franchises in today‘s entertainment industries‖ via creators/executives and academic researchers. • Futures of Entertainment conference: The flagship event of MIT‘s Comparative Media Studies‘ Convergence Culture Consortium takes place in November at MIT; a keynote by Henry Jenkins is a regular feature. • TEDxTransmedia: This independently organized TED event debuted last September in Geneva (videos of the talks are on YouTube); check the site for updates on the next event. • StoryWorld Conference & Expo: Subtitled ―Shaping the Future of Story Culture & Business in a Transmedia World,‖ this first-time event is planned for Oct. 31-Nov. 2 in San Francisco. Course Transmedia Next: A periodic seminar held in London that‘s advertised as ―an advanced training programme aimed at experienced media professionals in the art, craft and business of storytelling in the 21st century.‖ TRANSMEDIA RISING: APPENDIX
  • 31. THANK YOU Ann M. Mack Marian Berelowitz Director of Trendspotting Editor/Writer JWT Worldwide JWTIntelligence ann.mack@jwt.com marian.berelowitz@jwt.com @annmmack @melonbee WWW.JWT.COM | WWW.JWTINTELLIGENCE.COM | WWW.ANXIETYINDEX.COM © 2011 J. Walter Thompson Company. All Rights Reserved.