2. Demographic churn Immigration Re-migration Emigration Brain drain Ageing workforce Inter-generational conflict Mobility and volatility So the population makeup will change everywhere
3. The web is now past critical mass 2000 2005 2010 2015 Web presence Dot coms Portals Socialising/dating Virtual environments Customer based value Mash sites Personal sites & blogs Semantic web Kick off zone On-line games If it wonât work now, it never will!
4. Social web development people will solicit adverts when they want them Improving interfaces & displays Ease of use Ubiquity Now default platform Cross gadget integration More social entrepreneurs High speed mobility & positioning
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6. Country A Country B Country C Cybercommunity X Cybercommunity Y Cybercommunity Z Real World Cyberspace Web based communities Even if someone is one in a million, that means there are 6500 other just like them out there. They can find them and link up. People belong to many different communities at the same time.
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8. Living with virtuality Physical World Mental world Cyberspace Most children are very happy to explore cyberspace. It is less alien to them.
9. Virtual worlds Future links to the nervous system by 2020 will let touch be recorded and replayed, enabling bio-feedback, visualisation, relaxation and other self care. Helplines can provide such virtual worlds to take pressure off front-line staff. Even in the shorter term, game and social web environments will provide much of the functional potential.
12. Smart environment Tiny processors, tags, data stores, sensors and communicators can be all around the environment, and deep inside our bodies. Configured via self-organisation Rollout over next decade Tag Store Store Store Tag Tag Tag Tag Store Processing Processing Processing Sensor Sensor Sensor Sensor Sensor Sensor Comms Comms Comms
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14. The human body as a data source Data may include emotional state, nerve activity, and biomedical data such as breathing, noise, movement. Could be used with active jewellery to make automatic alarm systems. 2012 Range of signals from person Signal processor and recorder AI based signal interpretation and deduction of intent Natural language processing Enhanced output to external environment, people and electronic systems Alarms, remote supervision
15. Sensory translation, 2015 Sensory translation unit Input Output Alarms Telemetry Monitors Logs Control systems Messaging Audio Video Heat or vibration Pain or pleasure This could be used as a good form of feedback to teach better coping strategies, recognise problems etc External sensors Wearable sensors Detachable sensors Implanted sensors Magnetic field Radiation (EM or nuclear) Magnetic field Temperature Location Proximity Sound Chemical or microbiological presence Data Pollutants
16. Electronic jewellery 2012 Identification, security Social status Digital image augmentation Communication, data distribution Sensing Medical monitoring, alarms Any form Networking Decoration Tribal signalling Digital bubble Mobile website Miniaturisation will bring everyday IT down to lapel-pin size.
17. Jewellery nets 2012 Direct inter-device networking will become an important alternative internet platform Wireless LAN link to web and between clusters Wireless links
18. Digital bubble / Ego badge Badges interact electronically before people see each other. Ideal for networking, and for targeting messages at the right people. This can help children find appropriate friends and care services.
19. Display evolution Will also see lots of very large wall displays, coffee table displays, digital windows, recipe tablets etc. All context aware. 80 inch display, ÂŁ180
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21. 3D interfacing: Stick 2.0 (Pearson 1991) Stick variant Angular coordinates written onto LED signal as it the beam is raster scanned, so that detector can triangulate the location of the ends of the stick Total cost: 50c A stripy reflector conveys rotational information too Nintendo Wii wand Stick Reflector LED Detector IR raster scan with coordinates written on beam Physical Activity Computer games
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24. Active skin Permanent layer Mid-term layer Transfer layer Detachable layer Wearable layer Skin Epidermis Dermis Skin-based electronics can link blood chemistry and nerve signals to external computers and systems Even thought recognition is starting to appear now Emotiv Epoc headset for computer games
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26. Cyberspace time travel Full sensory virtual environments allow even more possibilities than real life, and will transform therapy, allowing children to safely try out life scenarios and how they might respond. Helplines can use these to offer training for children, or just as a fun escape route from stress
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30. Duality Physical world Virtual worlds Augmented reality interfaces Physical world content Virtual content Context and position dependent data Business, social, government and personal apps Personalised overlay
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32. Digital mirror, active make-up Can see yourself as you want to be, not as you are Can tweak your video image for use on-line Can indulge particular aspects of your personality Can experiment
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34. Maslowâs hierarchy of needs Physiological Safety/Security Social Esteem Positive feedback loop Some stress arises because of increasing choice. Children donât know which to pick and are frightened of missing out on the best options. Market size Self actualisation Physiological Safety/Security Social Esteem Self actualisation
35. AI & Robotics not all your friends will be human! Human Machine Human Machine Today Tomorrow The information economy will move into the machine world. Far future
36. Revaluation of human skills Today, many people work as smart machines Machines will become much smarter Tomorrow, people will have to work as people
37. Care economy Value of physical/ intellectual work Value of community & social wellbeing time More need for face to face interaction
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40. Electronic money 2020 Todayâs Oyster Card is just the beginning Aesthetic cash Ethical cash Conditional cash Vouchers Loyalty points Time based value cash IOUs Assigned cash Play money Playground economy Safe pocket money Family token systems Favours LETS Babysitting tokens Club/society currency Neighbourhood currency Information brokerage Agent/robot economy Analog payments Tax free/tax paid Volatile cash Corporate cash Micro/nanopayments Negotiable cash Single Global Currency Credit Guaranteed/qualified cash Algorithmic cash Internal currency Intranet cash Forward dated cash Celebrity cash Collectable cash Hyperlinked cash Multimedia cash Personalised cash