Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework. It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students. Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning