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A Team Alignment Secret Weapon:
The Design Studio
Psychology + User Experience + InnovationBrilliant Experience
John Whalen, PhD
UX Lead, Brilliant Experience
President, UXPA-DC
Amee Mungo
Senior Product Manager, Digital Card
Capital One
Agenda
‣ Introductions
‣ Why Design Studios?
‣ Detail Design Studio Components
‣ Introduce Today’s Problem & Complete Components
‣ Design Studio Details, Tips & Tricks
Introduction
John Whalen, PhD
UX Lead, Brilliant Experience
President, UXPA-DC
Amee Mungo
Senior Product Manager, Digital Card
Capital One
Brilliant Experience Psychology + User Experience + Innovation
Brilliant Experience Psychology + User Experience + Innovation
If you follow exactly the steps we outline
Warm Up
How do we “cross the chasm”?
User Insights
Great Experience,

Successful Product
Insert

Magical

Process

Here
Not recommended
Hard to find
Let’s play: Name that methodology
User Stories
1
Design & 

Develop
2
Feedback
3
User Stories
1
Design & 

Develop
2
Feedback
3
Agile
Build
1
Measure
2
Learn
3
Build
1
Measure
2
Learn
3
Lean
Startup
Lean Startup
Copyright © 2012-2013 Brilliant Experience
1 2 3 4
Empathize with
the audience you
are designing for.
Brainstorm possible
designs
Build a representation
of one or more of your
ideas
PrototypeIdeateResearch
Test your ideas for
feedback
Test
Copyright © 2012-2013 Brilliant Experience
Empathize with
the audience you
are designing for.
Brainstorm possible
designs
Build a representation
of one or more of your
ideas
PrototypeIdeateResearch
Test your ideas for
feedback
Test
Design
Thinking
1 2 3 4
Design Thinking
We believe these methodologies are not enough!
Success lies beyond the product
development process
Product Development Team Development
Empathize with your audience Determine management alignment
Baseline measurement Evaluate the team
Design studio
Exploration of solution space Intensive training
Partner designers / developers Support team
Two Tracks
Product Development Team Development
Empathize with your audience Determine management alignment
Two Tracks
What do they say? do? think?
Consumer! Lawyer! Banker!
Neuroscien2st! VAD7Nurse! Drug7Researcher!
Farmer! Federal7Administrator! Mom7/7Chauffeur!
Stakeholder Alignment
Two Tracks
Product Development Team Development
Empathize with your audience Determine management alignment
Baseline measurement Evaluate the team
Baseline Testing
UX Lead
Technical
Lead
User
Researcher
Usability
Expert
Front-End
Developer
Front-End
Developer
Interaction
Designer
UX
Strategist
consultant
employee
Evaluate The Team
Two Tracks
Product Development Team Development
Empathize with your audience Determine management alignment
Baseline measurement Evaluate the team
Design studio
Two Tracks
Product Development Team Development
Empathize with your audience Determine management alignment
Baseline measurement Evaluate the team
Design studio
Exploration of solution space Intensive training
Partner designers / developers Support team
Design Studio
Why have a design studio?
CEO: “I know
you had an
agenda,
but let’s just
sketch our
ideas anyway…"
Design Studio Origins
‣ Design school
- Intensive group critique of work
- Learn through criticism
- Take chances and learn through experimentation
- Everyone learns through design.
Design Studio Evolution
‣ Rapidly align team on:
‣ Internal business goals of project
‣ Prioritized audiences
‣ Audience goals and scenarios
‣ Relationship between business and audience needs
‣ Possible solutions space
‣ Early concepts
Design Studio - Side Benefits
‣ Understand team dynamics
- See the team working together
- Understand the personalities, roadblocks, willingness to learn, try new things
‣ Allow a safe environment to explore new ideas
- Get executive permission (demand) to change
- Give permission to brain storm possibilities
- Provide rare chance for cross discipline interaction (marketing, development, UX, design, sales)
- Align team on way forward, even if underspecified
Design Studio - Side Benefits
‣ Let other team members understand UX and Users
- Challenge other teams to think like the user
- Force prioritization of audiences
- Get those team members to role play as a user, develop empathy
- Demonstrate the challenges of interface design
- Allow other teams to empathize with the challenges and needs of the UX team
Design Studio - Side Benefits
‣ Get feeling of accomplishment
- Create immediate decisions and deliverables
- Ensure that the team have built something together, for once
- Create a pact between UX, Execs, Developers, Marketers 

(when does that happen otherwise?)
- Build team camaraderie
Design Studio Introduction
Goals
‣ Collaborate
‣ Generate ideas
‣ End up with several good ideas
Guidelines for the next two days.
1. Minimal phones, tablets, or laptops - we need to focus on the project
- We will give you breaks to get your fix
2. We must generate a lot of ideas quickly
- We will have deadlines to get things done
3. We are not in the idea- or ego-squashing business
- We succeed through a breadth of perspectives
Today, we will create the foundation for a winning
WMATA strategy and design direction through a
strategy workshop & design studio.
Introduce the design
studio process, our
goals and activities.
Prioritize business
goals. Ensure we are
aligned on our goals for
the project and desired
outcomes.
Prioritize your
audiences, define them
create the scenarios in
which they would use
this product.
Audience NeedsEnterprise NeedsIntroduction
Flesh out best ideas.
Get the team to agree
on promising
conceptual directions
through presenting
concepts to the team.
Design Studio
The Process
1 2 3 4
Schedule - Day 1
Time Activity & Description
12:30 – 1:00 Kickoff & Introduction
1:00 - 2:00 Elevator Pitch
2:00 - 2:10 Brief Break
2:10 - 3:00 Prioritize Business Objectives
3:00 – 3:20 Prioritize Site Audiences
2:30 - 2:45 Brief Break
3:30 – 4:30 Create & Present User Personas
4:30 - 5:00 Summary & Wrap Up
Schedule - Day 2
Time Activity & Description
8:00 - 8:20 Day 2 Kickoff
8:20 - 8:30 Stakeholder Comments on Day 1 Findings
8:30 – 9:20 Create & Present User Scenarios
9:20 - 9:30 Brief Break, Design Studio Setup
9:30 – 9:45 Feature Brainstorming Session
9:45- 10:00 Introduction to Conceptual Design & Design Studio
10:00 – 11:15 Homepage Design Sprints
11:15 – 11:45 Group Presentations of Designs
11:45 – 12:00 Wrap up
Samples of Each Step
Elevator Pitch
Prioritize Business Needs
Prioritize & Create Personas
Scenarios
Customer Experience Journey
Early Ideation
Sketching & Prototyping
‣ We were the first of the cleanup crews
‣ Primary subcontractor spent 2 years and built close to nothing that could be approved for launch
(issues with usability)
‣ SWAT team brought in to fix: IDEO, Brilliant
‣ Arrived at first meeting and learned that the problem needed to be fixed in two weeks with the first
review due in three days
‣ Drove to my nearest relative’s house (father), removed all art and photographs from the walls, and
got to work
Sketching & Prototyping
Today’s Workshop Challenge
Meet the Lemieux’s, “speak English little bit”
Lemieux’s plan for Washington DC
Meet the Washington Metro
Qu’est-ce que c’est???!!!
Excusé moi?
Will it take my children away from me?
Are there any signs?
Challenge:
Use the design studio to figure out how
to make it easier to get a family through
the Washington Metro using their
mobile phone(s).
Elevator Pitch

Elevator Pitch
‣ The elevator pitch is a quick assessment of team alignment. The goal
is to briefly describe your new product as if you were in an elevator
pitching it to a key stakeholder.
‣ We want each individual to describe its audience, their need, the
product’s category and biggest benefit, and how it uniquely serves
your audience.
Elevator Pitch
‣ Work independently
‣ One Post-It note per space
Customer Experience Journey
Customer Experience
Journey
‣ Consider the user journey, from
initial thoughts and concerns to
completed goals.
‣ How would they try to tackle the
problem? What would be each
step?
‣ What might be their typical
needs for that step?
‣ What questions would they want
answered?
Review our work
‣ Recognize priorities, top audience needs, promising design possibilities.
Congratulate the Team!Congratulate the Team!
Design Studio: Procedural Details
Duration of Meeting
‣ How long have yours been?
- Mine: 1/2 day to 3 days
- 1/2 day - well defined app
- 1-2 days - typical for larger group that needs to achieve alignment
- 2 days enough to allow for true design studio - detailed design and critique
- Sometimes need longer when there is detailed information about the users available
Selecting Features
‣ Elevator Pitch
‣ Affinity Diagraming
‣ Business Priorities
‣ Prioritizing and building Personas
‣ Prioritizing and building Scenarios
‣ User Experience Mapping
‣ Brainstorm sketch concepts, revise concepts
Who to Invite? When to get involved?
‣ Senior Executives / Executive Sponsor
‣ UX
‣ Design
‣ Marketing
‣ Development
‣ Operations
‣ Other channels (print, in-store, phone support)
‣ SMEs
Who to Invite? When to get involved?
Tools You’ll Need
If you follow exactly the steps we’ve outlined…
Thank you!
Psychology + Innovation + DesignBrilliant Experience
John Whalen
jw@brilliantexperience.com
slides and templates at:
brilliantexperience.com
Psychology + Innovation + DesignBrilliant Experience

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Design studio: A team alignment secret weapon - Modev MVP Conference

  • 1. A Team Alignment Secret Weapon: The Design Studio Psychology + User Experience + InnovationBrilliant Experience John Whalen, PhD UX Lead, Brilliant Experience President, UXPA-DC Amee Mungo Senior Product Manager, Digital Card Capital One
  • 2. Agenda ‣ Introductions ‣ Why Design Studios? ‣ Detail Design Studio Components ‣ Introduce Today’s Problem & Complete Components ‣ Design Studio Details, Tips & Tricks
  • 4. John Whalen, PhD UX Lead, Brilliant Experience President, UXPA-DC Amee Mungo Senior Product Manager, Digital Card Capital One
  • 5. Brilliant Experience Psychology + User Experience + Innovation
  • 6. Brilliant Experience Psychology + User Experience + Innovation
  • 7. If you follow exactly the steps we outline
  • 8.
  • 10. How do we “cross the chasm”? User Insights Great Experience,
 Successful Product Insert
 Magical
 Process
 Here
  • 13. Let’s play: Name that methodology
  • 14. User Stories 1 Design & 
 Develop 2 Feedback 3
  • 15. User Stories 1 Design & 
 Develop 2 Feedback 3 Agile
  • 16.
  • 20. Copyright © 2012-2013 Brilliant Experience 1 2 3 4 Empathize with the audience you are designing for. Brainstorm possible designs Build a representation of one or more of your ideas PrototypeIdeateResearch Test your ideas for feedback Test
  • 21. Copyright © 2012-2013 Brilliant Experience Empathize with the audience you are designing for. Brainstorm possible designs Build a representation of one or more of your ideas PrototypeIdeateResearch Test your ideas for feedback Test Design Thinking 1 2 3 4
  • 23. We believe these methodologies are not enough!
  • 24. Success lies beyond the product development process
  • 25. Product Development Team Development Empathize with your audience Determine management alignment Baseline measurement Evaluate the team Design studio Exploration of solution space Intensive training Partner designers / developers Support team Two Tracks
  • 26. Product Development Team Development Empathize with your audience Determine management alignment Two Tracks
  • 27. What do they say? do? think? Consumer! Lawyer! Banker! Neuroscien2st! VAD7Nurse! Drug7Researcher! Farmer! Federal7Administrator! Mom7/7Chauffeur!
  • 29. Two Tracks Product Development Team Development Empathize with your audience Determine management alignment Baseline measurement Evaluate the team
  • 32. Two Tracks Product Development Team Development Empathize with your audience Determine management alignment Baseline measurement Evaluate the team Design studio
  • 33. Two Tracks Product Development Team Development Empathize with your audience Determine management alignment Baseline measurement Evaluate the team Design studio Exploration of solution space Intensive training Partner designers / developers Support team
  • 35. Why have a design studio?
  • 36. CEO: “I know you had an agenda, but let’s just sketch our ideas anyway…"
  • 37. Design Studio Origins ‣ Design school - Intensive group critique of work - Learn through criticism - Take chances and learn through experimentation - Everyone learns through design.
  • 38. Design Studio Evolution ‣ Rapidly align team on: ‣ Internal business goals of project ‣ Prioritized audiences ‣ Audience goals and scenarios ‣ Relationship between business and audience needs ‣ Possible solutions space ‣ Early concepts
  • 39. Design Studio - Side Benefits ‣ Understand team dynamics - See the team working together - Understand the personalities, roadblocks, willingness to learn, try new things ‣ Allow a safe environment to explore new ideas - Get executive permission (demand) to change - Give permission to brain storm possibilities - Provide rare chance for cross discipline interaction (marketing, development, UX, design, sales) - Align team on way forward, even if underspecified
  • 40. Design Studio - Side Benefits ‣ Let other team members understand UX and Users - Challenge other teams to think like the user - Force prioritization of audiences - Get those team members to role play as a user, develop empathy - Demonstrate the challenges of interface design - Allow other teams to empathize with the challenges and needs of the UX team
  • 41. Design Studio - Side Benefits ‣ Get feeling of accomplishment - Create immediate decisions and deliverables - Ensure that the team have built something together, for once - Create a pact between UX, Execs, Developers, Marketers 
 (when does that happen otherwise?) - Build team camaraderie
  • 43. Goals ‣ Collaborate ‣ Generate ideas ‣ End up with several good ideas
  • 44. Guidelines for the next two days. 1. Minimal phones, tablets, or laptops - we need to focus on the project - We will give you breaks to get your fix 2. We must generate a lot of ideas quickly - We will have deadlines to get things done 3. We are not in the idea- or ego-squashing business - We succeed through a breadth of perspectives
  • 45. Today, we will create the foundation for a winning WMATA strategy and design direction through a strategy workshop & design studio.
  • 46. Introduce the design studio process, our goals and activities. Prioritize business goals. Ensure we are aligned on our goals for the project and desired outcomes. Prioritize your audiences, define them create the scenarios in which they would use this product. Audience NeedsEnterprise NeedsIntroduction Flesh out best ideas. Get the team to agree on promising conceptual directions through presenting concepts to the team. Design Studio The Process 1 2 3 4
  • 47. Schedule - Day 1 Time Activity & Description 12:30 – 1:00 Kickoff & Introduction 1:00 - 2:00 Elevator Pitch 2:00 - 2:10 Brief Break 2:10 - 3:00 Prioritize Business Objectives 3:00 – 3:20 Prioritize Site Audiences 2:30 - 2:45 Brief Break 3:30 – 4:30 Create & Present User Personas 4:30 - 5:00 Summary & Wrap Up
  • 48. Schedule - Day 2 Time Activity & Description 8:00 - 8:20 Day 2 Kickoff 8:20 - 8:30 Stakeholder Comments on Day 1 Findings 8:30 – 9:20 Create & Present User Scenarios 9:20 - 9:30 Brief Break, Design Studio Setup 9:30 – 9:45 Feature Brainstorming Session 9:45- 10:00 Introduction to Conceptual Design & Design Studio 10:00 – 11:15 Homepage Design Sprints 11:15 – 11:45 Group Presentations of Designs 11:45 – 12:00 Wrap up
  • 56. Sketching & Prototyping ‣ We were the first of the cleanup crews ‣ Primary subcontractor spent 2 years and built close to nothing that could be approved for launch (issues with usability) ‣ SWAT team brought in to fix: IDEO, Brilliant ‣ Arrived at first meeting and learned that the problem needed to be fixed in two weeks with the first review due in three days ‣ Drove to my nearest relative’s house (father), removed all art and photographs from the walls, and got to work Sketching & Prototyping
  • 58. Meet the Lemieux’s, “speak English little bit”
  • 59. Lemieux’s plan for Washington DC
  • 63. Will it take my children away from me?
  • 64. Are there any signs?
  • 65. Challenge: Use the design studio to figure out how to make it easier to get a family through the Washington Metro using their mobile phone(s).
  • 67. Elevator Pitch ‣ The elevator pitch is a quick assessment of team alignment. The goal is to briefly describe your new product as if you were in an elevator pitching it to a key stakeholder. ‣ We want each individual to describe its audience, their need, the product’s category and biggest benefit, and how it uniquely serves your audience.
  • 68. Elevator Pitch ‣ Work independently ‣ One Post-It note per space
  • 70. Customer Experience Journey ‣ Consider the user journey, from initial thoughts and concerns to completed goals. ‣ How would they try to tackle the problem? What would be each step? ‣ What might be their typical needs for that step? ‣ What questions would they want answered?
  • 71. Review our work ‣ Recognize priorities, top audience needs, promising design possibilities.
  • 74. Duration of Meeting ‣ How long have yours been? - Mine: 1/2 day to 3 days - 1/2 day - well defined app - 1-2 days - typical for larger group that needs to achieve alignment - 2 days enough to allow for true design studio - detailed design and critique - Sometimes need longer when there is detailed information about the users available
  • 75. Selecting Features ‣ Elevator Pitch ‣ Affinity Diagraming ‣ Business Priorities ‣ Prioritizing and building Personas ‣ Prioritizing and building Scenarios ‣ User Experience Mapping ‣ Brainstorm sketch concepts, revise concepts
  • 76. Who to Invite? When to get involved? ‣ Senior Executives / Executive Sponsor ‣ UX ‣ Design ‣ Marketing ‣ Development ‣ Operations ‣ Other channels (print, in-store, phone support) ‣ SMEs
  • 77. Who to Invite? When to get involved?
  • 79. If you follow exactly the steps we’ve outlined…
  • 80.
  • 81. Thank you! Psychology + Innovation + DesignBrilliant Experience
  • 82. John Whalen jw@brilliantexperience.com slides and templates at: brilliantexperience.com Psychology + Innovation + DesignBrilliant Experience