The document discusses the past, present and future of UX design. In the past (1996) UX was not a common practice, but now schools teach UX courses and design is regularly covered in media. While UX has gained recognition, the future brings new challenges as interaction models evolve with technologies like wearables, networks, algorithms and autonomy. The document provides frameworks for understanding technology trends and scenarios for envisioning possible career futures in this changing landscape.
25. 25
Make It So
Nathan Shedroff &
Chris Noessel
Coincidentally 33%
off with code
SPOCK this week
26. 26
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Google Glass icon CC: BY Aha Soft http://www.aha-soft.com/
Algorithm
Person Input/Output Device Network
The Universal Interaction Model
INTERACTION INTERACTION
INTERACTION
27. Input/Output
Input Output Example
Haptic Haptic ForceTap
Voice Voice Siri, Google Now, Cortana,
Touch Smartphone
Buttons /
Physical UI
Xbox
Gesture Kinect, Leap Motion
Gaze Eyetracking, Hololens
Text / Keyboard Text Keyboard & Screen
Image Screen, Projection
Sound Keyboard clicks on phone
27
Some of the input / output possibilities today
28. UX Design is both more intimate & at larger scale
28
What is getting closer? What is growing in scale?
29. Design for the Network
29
Connecting data, devices, and relationships
Follow @mmilan
30. Jawbone & friends redefining the network
30
What does it mean to connect to devices, data, people?
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“It’s no secret that design is increasingly a source
of competitive advantage and business value. In
a world of fierce competition, products, and
services that are well designed—working better
as well as looking better—have a critical edge.”
- McKinsey / Lunar acquisition press release
55. Where we’ll all be in 5 years
55
Working in-house, in consultancy, on direction or delivery
E.g.
Capital One+Adaptive Path
Intuit
E.g.
Facebook+Hot
Capital One+Adaptive Path
Intuit
E.g.
McKinsey + Lunar
Accenture+Fjord
SY Partners
XPLANE
IDEO
E.g.
Accenture+Fjord
McKinsey + Lunar
DesignMap
IDEO
Agency-land
In House
Consultancy
Direction
Delivery
Whereyouwork?
Where you focus
62. The McLuhan Tetrad
62
One way to understand any new technology
Revive
(Retrieve)
What does it
bring back?
Obsolesce
What does it
make obsolete?
Enhance
What does it
amplify?
Reverse
How does it flip
when pushed?
MEDIUM
Adapted from “The Laws of Media”, McLuhan & McLuhan, 1988
63. The McLuhan Tetrad
63
The smart phone
Revive
(Retrieve)
What does it
bring back?
Obsolesce
What does it
make obsolete?
Enhance
What does it
amplify?
Reverse
How does it flip
when pushed?
MEDIUM
Adapted from “The Laws of Media”, McLuhan & McLuhan, 1988
Immediate gratification
App for that
Connectivity
Immediate answers
(Weak) social ties
Avoid phone calls
Distraction
Instrument of doom
Barrier to relationships
Rotary ring tones
Low-fi games
Telephone
Camera
Scanner
Desktop software
MP3 Player
64. The McLuhan Tetrad
64
The smart watch
Revive
(Retrieve)
What does it
bring back?
Obsolesce
What does it
make obsolete?
Enhance
What does it
amplify?
Reverse
How does it flip
when pushed?
MEDIUM
Skills? Skills?
Skills?Skills?
85. The McLuhan Tetrad
85
One way to understand any new technology
Revive
(Retrieve)
What does it
bring back?
Obsolesce
What does it
make obsolete?
Enhance
What does it
amplify?
Reverse
How does it flip
when pushed?
MEDIUM
Adapted from “The Laws of Media”, McLuhan & McLuhan, 1988