2. Feedback
• Feedback Loop: occurs when changes
generate effects that then influence the
original causes of the change, making
subsequent change either more (+) or less (-) likely.
Effect Cause
3. Feedback
Two types of Feedback: Positive Feedback
1. Positive (reinforcing, amplifying):
Initial changes become amplified or
magnified over time; patterns are Population Births
reinforced. + +
– Examples: exponential population
growth; nuclear explosion; ‘rich getting
richer’, etc.
2. Negative (counteracting, Negative Feedback
balancing):
Initial changes are counteracted or
Force of
balanced out, so that conditions remain Jump up
Gravity
relatively stable. +
-
– Examples: homeostasis; a thermostat;
“what goes up, must come down”, etc.
4. Stocks and Flows
Stock
f lowing
Stocks
“Nouns” that indicate conditions or states of
being at a point in time.
Stocks are things that accumulate over time from flows
Flows
“Verbs” that represent activities or processes,
which exist over time.
Flows fill and drain stocks, that is, they update the
magnitude of stocks.
5. Stock-Flow diagram of Feedback
Stock-flow structure of “Positive” (Reinforcing) and
“negative” (counteracting) feedback systems:
Reinforcing Loop: Counteracting Loop:
Exponential growth Exponential decay
Populat ion
Populat ion
declining
growing
growt h
decline
rat e ~ rat e
A feedback loop occurs whenever a change in the magnitude of a stock
in turn affects a flow into or out of that same stock.
6. Feedback loop Dynamics
When both positive and negative feedback are present in
the same system, four possibilities arise:
1. exponential growth: the reinforcing loop will dominate the
counteracting loop.
2. exponential decay: the counteracting loop will dominate the
dominate the reinforcing loop.
3. equilibrium: they balance each other out.
4. Oscillation: it goes up, then down, up and down, …
Population
growing declining
growth
rate decline
~ rate
7. Dynamics of Depletion: Overshoot and Collapse
The Stock-Flow Structure looks The Behavioral Dynamic looks
like this: like this:
Populat ion
growing declining
Population: 1 - 2 - 3 -
1: 1800
growt h
rat e decline 3
~ rat e
Resource
consuming 2
1: 900
3
2
1
1
2 3
1 3
1: 0 1 2
~ 0.00 5.00 10.00 15.00 20.00
Page 1 Years 1:16 AM Wed, Feb 24, 2010
resources
per pop Sensitiv ity Results f or Population
8. Dynamics of Depletion: Overshoot and Rebound
If the resource is renewable, it is possible that it can rebound, but
the in order for this to occur, the resources per population must go
to zero before Resource does,
In the context of economics, this periodic growth, collapse, and
regrowth can be considered as a process of Schumpeterean
“creative destruction”
Population
growing declining
1: Population
1: 4000
growth
rate
decline
Resources ~ 1: 2000
consuming rate
regenerating
1 1
1
1: 0 1
~ 0.00 15.00 30.00 45.00 60.00
Page 1 Years 10:10 AM Wed, Mar 03, 2010
regeneration
Population
rate
~
resources
per pop
9. Stock-flow diagram of system exhibiting overshoot
behavior
Po pul atio n
i ni ti al 10
be in g born
dyin g
De ath rate
D=1-R(t)/R(0)
Bi rth Ra te
co nsumi ng
Re sou rce
co nsumpti on
per cap ita
10. Overshoot and Collapse of Population
Population: 1 - 2 - 3 - 4 - 5 -
1: 1800
3
2
1: 900
3 4
2
1 5
5
4 1
2 3
1 3
1: 0
4 5 1 2 4 5
0.00 5.00 10.00 15.00 20.00
Page 1 Years 2:06 PM Tue, Mar 02, 2010
Sensitiv ity Results f or Population
Hinweis der Redaktion
Feedback occurs when the output of a system is also an input to that same system so that a change in a condition in one part of the system creates results elsewhere in the system that in turn change the original conditions. Some examples of feedback concepts in the social sciences include vicious circles, self-fulfilling prophecies, homeostatic processes, and invisible hands (Richardson 1991). Feedback implies circular, or reciprocal causal relations, where A influences B, and B in turn influences A, and so on. Note: the term “cybernetic” refers to goal-oriented or purpose driven systems. This includes all living organisms, and many non-living systems such as thermostats and heat-seeking missiles. These systems use negative feedback in the sense that they vary their output (behavior) so that the difference between their sensory inputs (perceptions) and their goals (‘reference standards’) is minimized.
Stockscan physical or non-physical: non-physical stocks “states of being” like anger, self-esteem, trust, etc. Importantly, non-physical stocks need not obey the Law of Conservation- they are not zero-sum. Flows are not “inputs” to stocks; they do not “influence” them, and do not “have impacts” on them. Flows can by physical or non-physical. Non-physical flows may include processes like: learning, getting angry, communicating, etc.