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SYSTEM DYNAMICS

  Dr. John Bradford
Feedback
• Feedback Loop: occurs when changes
  generate effects that then influence the
  original causes of the change, making
  subsequent change either more (+) or less (-) likely.




                   Effect         Cause
Feedback
Two types of Feedback:                                        Positive Feedback

1. Positive (reinforcing, amplifying):
   Initial changes become amplified or
   magnified over time; patterns are                  Population            Births
   reinforced.                                            +                   +
   –       Examples: exponential population
           growth; nuclear explosion; ‘rich getting
           richer’, etc.
2. Negative (counteracting,                                   Negative Feedback
    balancing):
       Initial changes are counteracted or
                                                                            Force of
       balanced out, so that conditions remain        Jump up
                                                                            Gravity
       relatively stable.                                 +
                                                                                  -
   –       Examples: homeostasis; a thermostat;
           “what goes up, must come down”, etc.
Stocks and Flows
                                             Stock
                            f lowing




Stocks
     “Nouns” that indicate conditions or states of
      being at a point in time.
     Stocks are things that accumulate over time from flows
Flows
     “Verbs” that represent activities or processes,
      which exist over time.
     Flows fill and drain stocks, that is, they update the
      magnitude of stocks.
Stock-Flow diagram of Feedback
   Stock-flow structure of “Positive” (Reinforcing) and
    “negative” (counteracting) feedback systems:

           Reinforcing Loop:              Counteracting Loop:
          Exponential growth              Exponential decay

                                          Populat ion
                            Populat ion
                                                         declining
                 growing



growt h
                                                                         decline
 rat e                                                               ~    rat e




     A feedback loop occurs whenever a change in the magnitude of a stock
     in turn affects a flow into or out of that same stock.
Feedback loop Dynamics
    When both positive and negative feedback are present in
     the same system, four possibilities arise:
1. exponential growth: the reinforcing loop will dominate the
    counteracting loop.
2. exponential decay: the counteracting loop will dominate the
    dominate the reinforcing loop.
3. equilibrium: they balance each other out.
4. Oscillation: it goes up, then down, up and down, …
                             Population
                 growing                  declining



    growth
     rate                                                 decline
                                                      ~    rate
Dynamics of Depletion: Overshoot and Collapse




     The Stock-Flow Structure looks                                 The Behavioral Dynamic looks
     like this:                                                     like this:
                     Populat ion
           growing                        declining
                                                                           Population: 1 - 2 - 3 -
                                                                      1:           1800

growt h
 rat e                                                    decline                                                                             3
                                                      ~    rat e


                                        Resource
                      consuming                                                                                                         2
                                                                      1:            900


                                                                                                                     3
                                                                                                                 2
                                                                                                             1
                                                                                                                                   1
                                                                                                  2   3
                                                                                             1                                                                    3
                                                                      1:               0                                                                     1 2
                                   ~                                                       0.00           5.00                 10.00                    15.00             20.00
                                                                     Page 1                                                    Years                    1:16 AM Wed, Feb 24, 2010
                            resources
                             per pop                                                                             Sensitiv ity Results f or Population
Dynamics of Depletion: Overshoot and Rebound

            If the resource is renewable, it is possible that it can rebound, but
             the in order for this to occur, the resources per population must go
             to zero before Resource does,
            In the context of economics, this periodic growth, collapse, and
             regrowth can be considered as a process of Schumpeterean
             “creative destruction”
                          Population
                growing                       declining
                                                                                             1: Population
                                                                                        1:          4000


growth
 rate



                                                                             decline
                                           Resources                     ~              1:          2000
                           consuming                                          rate
                                                          regenerating




                                                                                                               1                              1
                                                                                                                       1
                                                                                        1:              0                        1
                                                            ~                                                0.00   15.00    30.00        45.00             60.00
                                                                                       Page 1                                Years       10:10 AM Wed, Mar 03, 2010
                                                       regeneration
                                                                                                                            Population
                                                           rate
                                       ~
                                resources
                                 per pop
Stock-flow diagram of system exhibiting overshoot
                    behavior
                                     Po pul atio n
                                      i ni ti al 10
           be in g born



                                                      dyin g




                                                               De ath rate

                                                               D=1-R(t)/R(0)
                 Bi rth Ra te

                                co nsumi ng

                                                                     Re sou rce




                 co nsumpti on
                   per cap ita
Overshoot and Collapse of Population
      Population: 1 - 2 - 3 - 4 - 5 -
 1:           1800


                                                                                 3




                                                                           2
 1:            900


                                                        3   4
                                                    2
                                                1                5
                                            5
                                        4                             1
                             2   3
                        1                                                                            3
 1:               0
                                                                                     4     5   1 2       4 5
                      0.00                  5.00                  10.00                    15.00             20.00
Page 1                                                            Years                    2:06 PM Tue, Mar 02, 2010
                                                    Sensitiv ity Results f or Population

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1 29-13 feedback stock-flow

  • 1. SYSTEM DYNAMICS Dr. John Bradford
  • 2. Feedback • Feedback Loop: occurs when changes generate effects that then influence the original causes of the change, making subsequent change either more (+) or less (-) likely. Effect Cause
  • 3. Feedback Two types of Feedback: Positive Feedback 1. Positive (reinforcing, amplifying): Initial changes become amplified or magnified over time; patterns are Population Births reinforced. + + – Examples: exponential population growth; nuclear explosion; ‘rich getting richer’, etc. 2. Negative (counteracting, Negative Feedback balancing): Initial changes are counteracted or Force of balanced out, so that conditions remain Jump up Gravity relatively stable. + - – Examples: homeostasis; a thermostat; “what goes up, must come down”, etc.
  • 4. Stocks and Flows Stock f lowing Stocks  “Nouns” that indicate conditions or states of being at a point in time.  Stocks are things that accumulate over time from flows Flows  “Verbs” that represent activities or processes, which exist over time.  Flows fill and drain stocks, that is, they update the magnitude of stocks.
  • 5. Stock-Flow diagram of Feedback  Stock-flow structure of “Positive” (Reinforcing) and “negative” (counteracting) feedback systems: Reinforcing Loop: Counteracting Loop: Exponential growth Exponential decay Populat ion Populat ion declining growing growt h decline rat e ~ rat e A feedback loop occurs whenever a change in the magnitude of a stock in turn affects a flow into or out of that same stock.
  • 6. Feedback loop Dynamics  When both positive and negative feedback are present in the same system, four possibilities arise: 1. exponential growth: the reinforcing loop will dominate the counteracting loop. 2. exponential decay: the counteracting loop will dominate the dominate the reinforcing loop. 3. equilibrium: they balance each other out. 4. Oscillation: it goes up, then down, up and down, … Population growing declining growth rate decline ~ rate
  • 7. Dynamics of Depletion: Overshoot and Collapse The Stock-Flow Structure looks The Behavioral Dynamic looks like this: like this: Populat ion growing declining Population: 1 - 2 - 3 - 1: 1800 growt h rat e decline 3 ~ rat e Resource consuming 2 1: 900 3 2 1 1 2 3 1 3 1: 0 1 2 ~ 0.00 5.00 10.00 15.00 20.00 Page 1 Years 1:16 AM Wed, Feb 24, 2010 resources per pop Sensitiv ity Results f or Population
  • 8. Dynamics of Depletion: Overshoot and Rebound  If the resource is renewable, it is possible that it can rebound, but the in order for this to occur, the resources per population must go to zero before Resource does,  In the context of economics, this periodic growth, collapse, and regrowth can be considered as a process of Schumpeterean “creative destruction” Population growing declining 1: Population 1: 4000 growth rate decline Resources ~ 1: 2000 consuming rate regenerating 1 1 1 1: 0 1 ~ 0.00 15.00 30.00 45.00 60.00 Page 1 Years 10:10 AM Wed, Mar 03, 2010 regeneration Population rate ~ resources per pop
  • 9. Stock-flow diagram of system exhibiting overshoot behavior Po pul atio n i ni ti al 10 be in g born dyin g De ath rate D=1-R(t)/R(0) Bi rth Ra te co nsumi ng Re sou rce co nsumpti on per cap ita
  • 10. Overshoot and Collapse of Population Population: 1 - 2 - 3 - 4 - 5 - 1: 1800 3 2 1: 900 3 4 2 1 5 5 4 1 2 3 1 3 1: 0 4 5 1 2 4 5 0.00 5.00 10.00 15.00 20.00 Page 1 Years 2:06 PM Tue, Mar 02, 2010 Sensitiv ity Results f or Population

Hinweis der Redaktion

  1. Feedback occurs when the output of a system is also an input to that same system so that a change in a condition in one part of the system creates results elsewhere in the system that in turn change the original conditions.  Some examples of feedback concepts in the social sciences include vicious circles, self-fulfilling prophecies, homeostatic processes, and invisible hands  (Richardson 1991). Feedback implies circular, or reciprocal causal relations, where A influences B, and B in turn influences A, and so on. Note: the term “cybernetic” refers to goal-oriented or purpose driven systems. This includes all living organisms, and many non-living systems such as thermostats and heat-seeking missiles. These systems use negative feedback in the sense that they vary their output (behavior) so that the difference between their sensory inputs (perceptions) and their goals (‘reference standards’) is minimized.
  2. Stockscan physical or non-physical: non-physical stocks “states of being” like anger, self-esteem, trust, etc. Importantly, non-physical stocks need not obey the Law of Conservation- they are not zero-sum. Flows are not “inputs” to stocks; they do not “influence” them, and do not “have impacts” on them. Flows can by physical or non-physical. Non-physical flows may include processes like: learning, getting angry, communicating, etc.