A brief look into maker education and one educator's journey to total classroom implementation. Presentation has been edited to remove identity of students.
3. Maker
Education
Maker Education is an instructional philosophy that
insights a change in how students interact with
technology. Students become creators, rather than
consumers. Through the creation of physical artifacts,
students engage in authentic learning experiences that
accesses their prior STEAM knowledge.
Students become creators,
not consumers.
4. Maker
Education
Project Based Learning
CodingConstructivism
DIY
Constructionism
Hacking
Building
Programming
Logic Tinkering
Entrepreneurship
5. Maker
Education
1758
Education should
“allow students to
develop freely in
nature.”
Rousseau
1840
Kindergarten is a
place where
students are not to
be in classrooms,
but labs of play.
Froebel
1976
Demanded that
school officials
integrate
discovery learning
programs.
Piaget
6. Maker
Education
1996
“Why should computers
in school be confined
to computing?
Students need to
produce some action!”
Seymour Papert
9. Make
the classroom
Steam
Memphis, TN
Sylvia Martinez &
Gary Stager
(available on amazon.ca)
Geeky 3D
Printer Love
10. MAKING a plan
1. Does the maker culture
already exist at BCMS?
!
!
!
2. What level of maker
BBT Art Music STEM
technology do we need?
!
!
!
3. How will our teachers
Maker Cart 3D Printers SHED
integrate making into
their curriculum?
19. Make
the classroom
Steam
Free Not so Free
cardboard
old electronics
Scratch / jr
tinkercad
123D Design
thingiverse
Invent to Learn
MakeyMakey
littleBits
Arduino
Makerbot 3D Printer
Sylvia’s Super-Awesome
Maker Show!
Make Magazine