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Planning For Networks
Graeme Wood
What are Media?

MIT Exec: “you can call it anything you like, as long as you don’t use
‘computers’ or ‘communications’”
Negroponte: “how about ‘Media’”
MIT Exec: “You mean like newspapers and Madison Avenue? Yuck, all yours”
Nicholas Negroponte on naming MIT MediaLab, 1981
What are Media?
The MIT Media Lab applies an unorthodox research approach to envision the
impact of emerging technologies on everyday life—technologies that promise
to fundamentally transform our most basic notions of human capabilities.
Unconstrained by traditional disciplines, Lab designers, engineers, artists, and
scientists work atelier-style, conducting more than 350 projects that range from
neuroengineering, to how children learn, to developing the city car of the
future. Lab researchers foster a unique culture of learning by doing, developing
technologies that empower people of all ages, from all walks of life, in all
societies, to design and invent new possibilities for themselves and their
communities.
What are Media?
From	
  

To	
  
But why stop there…….

"Mixed Media: Oil on Canvas"
So the media used are oil and canvas. 
And by looking at what is left when you remove the oil
and the canvas, you can see what they were
intermediating
In this case, nothing physical
They are intermediating a person's view of the world and
place in a culture

Michael Faraday discovered the theory of electromagnetism 
His discoveries were of little practical use at the time, as they
were just theories
He gave them practical application by building the first
electric motor
He intermediated them
This gave people access to his work, without having to
understand his theory
The electric motor is a medium for his knowledge

NB. These analogies borrowed from Dr Cesar Hidalgo, MIT Media Lab
Media = Content + Community

Idea	
  

+	
  

People	
  

=	
  

Transmission	
  
Advertising is the last thing you should do
Brands
promote
stories

Ideas that
solve
problems
Brands
promote
stories

Communities that
tell stories


Brands
promote
stories
Content is a medium, not a message

Apes don’t groom to look pretty, they do it to bond
Humans don’t tell stories for aesthetic reasons
We do it to bond
Content is a means, not an end
Content’s not king. If you were going to a
desert island & you had the choice of
taking your friends or your DVDs,
you’d take your friends. If you didn’t,

we’d call you a sociopath. Content isn’t
king, content is just something to talk
about
Cory Doctorow

Social networks are about people, not content
The opportunity is to create something to talk about
Ideas are spread by people through networks
Strong ties

Weak ties
Collaboration is our evolutionary advantage
 	
  

How Networks of People Make Decisions
We are super social apes

We form tribes around shared interests
We change our behaviour by copying others
We rely on other opinions to guide our own
Mapping: Different directions for
different decisions
Copying

System 1
(subconscious)

System 2
(conscious)

Individual
System 1 vs System 2
Individual vs Social
How Networks of People Make Decisions
Copying

Is
Human
(adult)

Does

Is

People I know
People like
me

Human
(Infant)

System 1
(subconscious)
Behavioural
Economics

Does
People I want
to be like
System 2
(conscious)

Nudging
and UX
Design

NeoClassical
Economics

Individual

AIDA Marketing
How Networks of People Make Decisions
Copying

Is
Human
(adult)

Does

Is

People I

know
People like
me

Human
(Infant)

System 1
(subconscious)
Behavioural
Economics

Does
People I want
to be like
System 2
(conscious)

Nudging
and UX
Design

NeoClassical

Economics

Individual

AIDA Marketing
Pulling apart social decision-making
Copying

Unconscious
copying

Conscious
copying

System 1
(subconscious)

System 2
(conscious)

Unconscious
thinking

Conscious
thinking
Individual
Different models for different categories
Copying

Fashion

Cars

System 1
(subconscious)

System 2
(conscious)

FMCG

Insurance

Individual
Mapping categories by social behaviour
“This is a brand for me” (Category
average)
Fashion
Music

Car
Shoes 

House
Holiday
Mobile

Newspaper
Jewelry

PC

Coffee

Cosmetics
Flights

Wine

Purchase Frequency

Beer

Supermarket

Cereal
Deodorant

Credit
Card

Milk

Bank Acct
Detergent

Insurance

Mortgage
Marketing paradigms by category
Copying

Highly visible social cues
Low level of rational
thought 

Social cues linked to
value. Rational processing
linked to cost


System 1

System 2
Low social cues
Branding offers a
substitute for actual
popularity

No social cues
Begrudging rational
thought

Individual
Role of friends, acquaintances and experts
Copying
Weak tie network copying 
1.  People I know
2.  People like me
3. People I would like to
be like
System 1

Classical purchase funnel
decision making. Social at
awareness level (eg
aspiring to status
symbols). Strong tie
networks an influence on
purchase
System 2

Low interest in product,
so network spread
requires aligning brand to
a related category that
people do care about

Influence by experts and
people we don’t know (eg
review sites). 

Individual
Navigating by the map – Media imperatives
Copying
Media Creation

Media Distribution

The brand is a part of the cultural
category it operates in, so product
news is inherently spreadable.
Friends are a key source of influence 
Eg: ASOS, Burberry, Converse

High value purchases that define how a
user portrays herself to the world. Media
dramatises the brand lifestyle, and
product fans are a media channel. 
Eg. Audi, Xperia, KLM

Conscious

Unconscious
High frequency, low value, habitual
purchases. Few category cues to copy, so
advertising is a proxy for actual popularity.
Low product interest/high category interest
means media should be made in partnership
with the things people do care about.
Eg; Peroni, Cravendale, Coke

Media Partnership

Low frequency purchase, but in market for
short time: hence begrudging rational
thought. Low product differentiation. Experts
are a key source of influence, therefore are
the media that should be optimised. Eg.
AMEX, Money Supermarket 

Media Optimisation

Learning
Navigating the Map – role of media and community
Copying
Product focus

Entertainment

Brand already has a
role in consumers’
interest

Unconscious

Brand offers
social value

Existing
Community

Created
Community

Brand finds a role in consumer
interest via partners

Inherent in
culture

Lifestyle/
Aspiration focus

Utility

Learning

Brand offers
rational/price value

Inherent in
product

Conscious
Implications for marketing
Advertising

Strong Ties

Weak Ties

Experts

PR

Reviews

Price

Conscious
Copying

Aspirational
emotive cues –
lower weights
required to
maintain
popularity

Practical rather
than social
impact (more
relevant inmarket)

Purchase and
usage help
define personal
brand

People like me
> actual
expertise

Limited role in
generating
awareness or
trust without
greater
personalization

Reading
reviews:
practical >
social. Leaving
reviews, social >
practical

(Audi, VW,
Skoda are the
same car/
different badge)

Conscious
Thinking

Low levels of
category
awareness give
ads a key role in
shortlisting –
but awareness !
= trust

Actively request
information
from known
experts

Social stigma
attached to
seeking
information
personally:
limited role of
Twitter

Huge
importance –
either genuine
experts or
forums

Primary role in
awareness and
shortlisting preresearch

Key in defining
perception of
post-purchase.
Importance
dependent on
category

Low level of
category
interest makes
pricing the
default
discriminator

Unconscious
Copying

Largely used for
speed of
spread, or to
create stories
for catalysts

Belonging to a
tribe, and
projecting a
personal brand
(as part of that
tribe)

The source of
cues to copy

May be tribe
catalysts -

May be tribe
catalysts

May be tribe
catalysts

n/a

Unconscious
Thinking

Lack of other
social cues
means
advertising is a
powerful but
expensive proxy
for popularity

Post-purchase Potential to
generate low
level loss
aversion by
switching

Almost entirely
media-based –
eg celeb chef

Journalist and
blogger impact
limited to
category fans,
with limited
potential to
spread further

n/a

The default for
this sector

n/a
Role of media/communications
Media creation
(using talent and
experience to create
ripples from fans to mass)
Helping personal brand
curation

Media distribution
(stimulating and
distributing mass
advocacy) – splits down
by in or out of market

Media Partnership
(finding areas of
association with things
people do care about) 

Media optimisation
In market: (ensuring the
right experts are heard). 
Out of market: NPD to
turn usage into comms
Ambition: what are we trying to do
Copying

Tell stories outside of the
purchase cycle

Create culture

System 1

System 2

Find the thing people care
about (react to culture)

Individual

Create products to turn
usage into media

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Planning for networks

  • 2. What are Media? MIT Exec: “you can call it anything you like, as long as you don’t use ‘computers’ or ‘communications’” Negroponte: “how about ‘Media’” MIT Exec: “You mean like newspapers and Madison Avenue? Yuck, all yours” Nicholas Negroponte on naming MIT MediaLab, 1981
  • 3. What are Media? The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday life—technologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style, conducting more than 350 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
  • 5. But why stop there……. "Mixed Media: Oil on Canvas" So the media used are oil and canvas.  And by looking at what is left when you remove the oil and the canvas, you can see what they were intermediating In this case, nothing physical They are intermediating a person's view of the world and place in a culture Michael Faraday discovered the theory of electromagnetism  His discoveries were of little practical use at the time, as they were just theories He gave them practical application by building the first electric motor He intermediated them This gave people access to his work, without having to understand his theory The electric motor is a medium for his knowledge NB. These analogies borrowed from Dr Cesar Hidalgo, MIT Media Lab
  • 6. Media = Content + Community Idea   +   People   =   Transmission  
  • 7. Advertising is the last thing you should do Brands promote stories Ideas that solve problems Brands promote stories Communities that tell stories Brands promote stories
  • 8. Content is a medium, not a message Apes don’t groom to look pretty, they do it to bond Humans don’t tell stories for aesthetic reasons We do it to bond
  • 9. Content is a means, not an end Content’s not king. If you were going to a desert island & you had the choice of taking your friends or your DVDs, you’d take your friends. If you didn’t, we’d call you a sociopath. Content isn’t king, content is just something to talk about Cory Doctorow Social networks are about people, not content The opportunity is to create something to talk about
  • 10. Ideas are spread by people through networks Strong ties Weak ties
  • 11. Collaboration is our evolutionary advantage
  • 12.     How Networks of People Make Decisions
  • 13. We are super social apes We form tribes around shared interests We change our behaviour by copying others We rely on other opinions to guide our own
  • 14. Mapping: Different directions for different decisions Copying System 1 (subconscious) System 2 (conscious) Individual
  • 15. System 1 vs System 2
  • 17. How Networks of People Make Decisions Copying Is Human (adult) Does Is People I know People like me Human (Infant) System 1 (subconscious) Behavioural Economics Does People I want to be like System 2 (conscious) Nudging and UX Design NeoClassical Economics Individual AIDA Marketing
  • 18. How Networks of People Make Decisions Copying Is Human (adult) Does Is People I know People like me Human (Infant) System 1 (subconscious) Behavioural Economics Does People I want to be like System 2 (conscious) Nudging and UX Design NeoClassical Economics Individual AIDA Marketing
  • 19. Pulling apart social decision-making Copying Unconscious copying Conscious copying System 1 (subconscious) System 2 (conscious) Unconscious thinking Conscious thinking Individual
  • 20. Different models for different categories Copying Fashion Cars System 1 (subconscious) System 2 (conscious) FMCG Insurance Individual
  • 21. Mapping categories by social behaviour “This is a brand for me” (Category average) Fashion Music Car Shoes House Holiday Mobile Newspaper Jewelry PC Coffee Cosmetics Flights Wine Purchase Frequency Beer Supermarket Cereal Deodorant Credit Card Milk Bank Acct Detergent Insurance Mortgage
  • 22. Marketing paradigms by category Copying Highly visible social cues Low level of rational thought Social cues linked to value. Rational processing linked to cost System 1 System 2 Low social cues Branding offers a substitute for actual popularity No social cues Begrudging rational thought Individual
  • 23. Role of friends, acquaintances and experts Copying Weak tie network copying 1.  People I know 2.  People like me 3. People I would like to be like System 1 Classical purchase funnel decision making. Social at awareness level (eg aspiring to status symbols). Strong tie networks an influence on purchase System 2 Low interest in product, so network spread requires aligning brand to a related category that people do care about Influence by experts and people we don’t know (eg review sites). Individual
  • 24. Navigating by the map – Media imperatives Copying Media Creation Media Distribution The brand is a part of the cultural category it operates in, so product news is inherently spreadable. Friends are a key source of influence Eg: ASOS, Burberry, Converse High value purchases that define how a user portrays herself to the world. Media dramatises the brand lifestyle, and product fans are a media channel. Eg. Audi, Xperia, KLM Conscious Unconscious High frequency, low value, habitual purchases. Few category cues to copy, so advertising is a proxy for actual popularity. Low product interest/high category interest means media should be made in partnership with the things people do care about. Eg; Peroni, Cravendale, Coke Media Partnership Low frequency purchase, but in market for short time: hence begrudging rational thought. Low product differentiation. Experts are a key source of influence, therefore are the media that should be optimised. Eg. AMEX, Money Supermarket Media Optimisation Learning
  • 25. Navigating the Map – role of media and community Copying Product focus Entertainment Brand already has a role in consumers’ interest Unconscious Brand offers social value Existing Community Created Community Brand finds a role in consumer interest via partners Inherent in culture Lifestyle/ Aspiration focus Utility Learning Brand offers rational/price value Inherent in product Conscious
  • 26. Implications for marketing Advertising Strong Ties Weak Ties Experts PR Reviews Price Conscious Copying Aspirational emotive cues – lower weights required to maintain popularity Practical rather than social impact (more relevant inmarket) Purchase and usage help define personal brand People like me > actual expertise Limited role in generating awareness or trust without greater personalization Reading reviews: practical > social. Leaving reviews, social > practical (Audi, VW, Skoda are the same car/ different badge) Conscious Thinking Low levels of category awareness give ads a key role in shortlisting – but awareness ! = trust Actively request information from known experts Social stigma attached to seeking information personally: limited role of Twitter Huge importance – either genuine experts or forums Primary role in awareness and shortlisting preresearch Key in defining perception of post-purchase. Importance dependent on category Low level of category interest makes pricing the default discriminator Unconscious Copying Largely used for speed of spread, or to create stories for catalysts Belonging to a tribe, and projecting a personal brand (as part of that tribe) The source of cues to copy May be tribe catalysts - May be tribe catalysts May be tribe catalysts n/a Unconscious Thinking Lack of other social cues means advertising is a powerful but expensive proxy for popularity Post-purchase Potential to generate low level loss aversion by switching Almost entirely media-based – eg celeb chef Journalist and blogger impact limited to category fans, with limited potential to spread further n/a The default for this sector n/a
  • 27. Role of media/communications Media creation (using talent and experience to create ripples from fans to mass) Helping personal brand curation Media distribution (stimulating and distributing mass advocacy) – splits down by in or out of market Media Partnership (finding areas of association with things people do care about) Media optimisation In market: (ensuring the right experts are heard). Out of market: NPD to turn usage into comms
  • 28. Ambition: what are we trying to do Copying Tell stories outside of the purchase cycle Create culture System 1 System 2 Find the thing people care about (react to culture) Individual Create products to turn usage into media