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© 2014 Intelliware Development Inc.
What You’ll Learn in this Presentation:
• The basics of user stories.
• How user stories fit into the overall Agile planning process.
• How to write a user story.
© 2014 Intelliware Development Inc.
A story card example
2
3
Why is it so Difficult to Determine Software Requirements?
• Requirements gathering is when informal ideas become formal
concepts:
o Converting a concept into something concrete is almost always more
difficult than it is initially believed to be.
o The concept of what the concrete version needs to look like changes
frequently.
© 2014 Intelliware Development Inc.
Usually more difficult than
thought to be…and usually
changes frequently
The winding road to software
requirements
4
Why are Requirements So Important?
• According to Fred Brooks (the author of The
Mythical Man Month):
• “The hardest single part of building a software
system is deciding precisely what to build. No
other part is as difficult…No other part of the work
so cripples the resulting system if done wrong.”1
• According to Barry Boehm (Software Engineering
Economics) and other software engineering
experts, around 75-80% of all errors found in
software projects can be traced back to the design
and requirements phases.2
© 2014 Intelliware Development Inc.
1 Brooks, Frederick P., 1987. “No Silver Bullet: Essence and Accidents of Software Engineering”, Computer, Volume 20, No. 4.
2 Boehm, W .Barry. “Software Engineering Economics”. Prentice Hall; 1 edition (Oct. 22 1981).
5
The Challenges with Written Requirements
• According to Mike Cohn, author of User Stories Applied:
• “Writing things down is no guarantee that customers will
get what they want; at best they’ll get what they wrote
down.”3
• From Lean Software Development by Mary & Tom
Poppendieck, the Seven Wastes of Software
Development:4
1. Partially Done Work
2. Extra Processes (paperwork)
3. Extra Features
4. Task Switching
5. Waiting
6. Motion
7. Defects
© 2014 Intelliware Development Inc.
3 Cohn, Michael W., 2004. “User Stories Applied for Agile Software Development”, (Addison-Wesley Professional Series, Boston, MA).
4 Poppendieck, Mary and Poppendieck, Tom, 2003. “Lean Software Development: An Agile Toolkit”, (Addison-Wesley Professional Series, Boston, MA).
6
What is a User Story?
There are numerous definitions for stories.
• A common definition:
o A short description of a function that an
end-user would want.
• From Kent Beck:
o “One thing the customer wants the system
to do…(it) should be testable.”5
• From Ron Jeffries:
o “Stories are promises for…the series of
conversations that will take place between
the customer and the programmers.”6
© 2014 Intelliware Development Inc.
5 Beck, Kent, 2000. “Extreme Programming: Embrace Change”, (Addison-Wesley, Boston, MA)
6Jeffries, Ron, Anderson, Ann and Hendrickson, Chet, 2001. “Extreme Programming Installed”, (Addison-Wesley, Boston, MA)
7
Why User Stories?
Stories have many advantages.
• Easy to understand
o Written in non-technical language that customers
/ product owners can relate to.
• Work at the right level
o Not too detailed, are easy to manipulate and
move around, like a deck of cards.
• Relatively easy to create
o Writing stories takes some skill, but experts can
define entire systems for planning purposes in a
matter of hours.
© 2014 Intelliware Development Inc.
8
Story Types
© 2014 Intelliware Development Inc.
Epic
Feature
User
Story
• Represents multiple features or many stories.
• Can take months to build and works at the release level.
• What the end users tend to focus on.
• Smaller than epics, but bigger than stories.
• Can take weeks, possibly one or more Iterations to build.
• What customers / product owners tend to focus on.
• Are the smallest increment of value.
• Take days, perhaps a week or two at most to build.
• What development teams tend to focus on.
Primary focus of this
presentation.
9
Key Players: Customers & Developers
1. Customers / product owners
o The people who know how to do what the system is
going to be doing.
o They either are the end user or they are
representative of the eventual user of the system.
2. Programmers
o The people who will be building, testing, deploying,
documenting & training those who will use the
system.
Stories are key to fulfilling the requirements in the
Customer and Programmers Bills of Rights.
© 2014 Intelliware Development Inc.
Cu sto m er Bi l l o f Ri g ht s
• You have the right to an overall plan
• You have the right to change your
mind, to substitute functionality, and to
change priorities
• You have the right to be informed of
schedule changes, in time to choose
how to reduce scope to restore the
original date
Pr o g r am m er Bi l l o f Ri g ht s
• You have the right to know what is
needed, with clear declarations of
priority
• You have the right to make and update
your own estimates
10
User Story Components
At minimum, a user story has:
1. A card to write the story on.
2. A name that the customers and
developers understand.
3. A description (should be limited to
one or two sentences).
4. Acceptance criteria to define when
the story will be considered
completed.
5. A size estimate for time
management.
© 2014 Intelliware Development Inc.
Pay by Credit Card
As an online customer, allow me to pay by credit card
of my choice so that I can complete my purchase.
Acceptance:
Test payments with VISA, Master Card & Amex.
Reject payments exceeding $1000
Size = 2
A typical story card.
11
User Story Components
© 2014 Intelliware Development Inc.
Story Name
Description
(no more than 2-3 sentences)
Story Notes
(optional)
Story Priority
(optional)
Story Size
Acceptance
(list of criteria to indicate when
the story will be closed)
Release, Module and ID Fields
(optional - help to identify the story)
Priority Size
2 1
Login
Description:
As an authorized user, provide a login page to gain access to the secure pages of the Web site.
Notes:
 Users to provide IDs and Passwords.
 A ‘Forgot your password?’ link will be needed.
Acceptance:
To be provided by the Customer.
.
ID
SMP-1-2
Client Logo
(optional)
12
Story Actions
Stories can be:
• Split
o A large story can be split into two or more smaller
ones of different sizes; useful for breaking up epics.
• Combined
o Two or more small stories can be combined into one.
• Added
o New stories can be added to an existing backlog.
• Deleted
o Existing stories can be deleted from a backlog.
© 2014 Intelliware Development Inc.
+
X
13
The 3 Cs of Stories
•Card
o A token to represent some customer functionality.
o Stories represent customer requirements rather than document
them.
o Using a card keeps the story short.
•Conversation
o Customers and developers discuss the details of the story at the
time it is to be developed, not before then.
•Confirmation
o The customer should provide acceptance tests for the story, and
then see them run to confirm that the story has been completed.
© 2014 Intelliware Development Inc.
14
User Roles and Description Formats
• Identifying user roles helps with writing stories.
• Standard story description template:
As a [role], provide [function] so that [business value].
• Some simple examples:
o As a customer, provide a button that I can use so that I can
connect directly with the call centre when my order gets stuck.
o As a call centre rep., review orders in progress online so that I can
help customers complete their orders.
o As a manager, access stats on incomplete online orders so that I
can make decisions on how to improve the ordering process.
© 2014 Intelliware Development Inc.
Call Centre Rep.
Manager
Customer
15
Writing Stories – The INVEST Framework7
© 2014 Intelliware Development Inc.
•Testable – It must be possible for the development team to write tests for the
story.
•Small – Stories that are too big are not useful in planning.
•Estimatable – Stories should be understood well enough by customers and
should be small enough to be “estimatable”.
•Valuable – The feature should have business value to the customer.
•Negotiable – Stories should be written so that the details can be negotiated in
a conversation between the customer and the development team.
• Independent – Dependencies between stories should be avoided.
7Wake, Bill. “INVEST in Good Stories, and SMART Tasks”. Posted August 17, 2003 on XP123.
16
User Stories vs. Use Cases
• A story can be considered similar to a lightweight use case.
o A story can represent a small piece of a use case.
• Use cases cut across many functions and may touch on many stories.
© 2014 Intelliware Development Inc. Functions
Technologies
Story
Use case
17
Examples of Common Story Mistakes
© 2014 Intelliware Development Inc.
Not testable!
Not
functional.
18
Examples of Common Story Mistakes
© 2014 Intelliware Development Inc.
Too big…should
probably be split as
follows:
1. Pay by one credit
card (including
payment
infrastructure)
2. Pay by additional
credit cards
19
Examples of Common Story Mistakes
© 2014 Intelliware Development Inc.
This is huge, with
many functions;
an epic!
Also, there’s
more than one
user type.
20
Examples of Common Story Mistakes
© 2014 Intelliware Development Inc.
This is not
independent as
there is a
dependency on the
List Flights Story.
Should be split
along another
dimension.
21
For More Information
Mike Cohn’s site contains a good section on
user stories:
http://www.mountaingoatsoftware.com/agile/user-stories
The Agile Alliance site is also a good
resource:
http://guide.agilealliance.org/guide/user-stories.html
Intelliware’s Knowledge Centre contains
several resources on the basics of Agile:
http://www.intelliware.com/knowledge-centre
© 2014 Intelliware Development Inc.
Check Out Other Titles From Our Agile Development Series
22© 2014 Intelliware Development Inc.
23© 2014 Intelliware Development Inc.
About Intelliware Development Inc.
Intelliware is a custom software, mobile solutions and product development
company headquartered in Toronto, Canada. Intelliware is a leader in Agile
software development practices which ensure the delivery of timely high quality
solutions for clients. Intelliware is engaged as a technical partner by a wide
range of national and global organizations in sectors that span Financial
Services, Healthcare, ICT, Retail, Manufacturing and Government.
/company/intelliware-development-inc-
/intelliware.inc
/intelliware_inc
/GooglePlusIntelliware
www.intelliware.com

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Agile Story Writing

  • 1. © 2014 Intelliware Development Inc.
  • 2. What You’ll Learn in this Presentation: • The basics of user stories. • How user stories fit into the overall Agile planning process. • How to write a user story. © 2014 Intelliware Development Inc. A story card example 2
  • 3. 3 Why is it so Difficult to Determine Software Requirements? • Requirements gathering is when informal ideas become formal concepts: o Converting a concept into something concrete is almost always more difficult than it is initially believed to be. o The concept of what the concrete version needs to look like changes frequently. © 2014 Intelliware Development Inc. Usually more difficult than thought to be…and usually changes frequently The winding road to software requirements
  • 4. 4 Why are Requirements So Important? • According to Fred Brooks (the author of The Mythical Man Month): • “The hardest single part of building a software system is deciding precisely what to build. No other part is as difficult…No other part of the work so cripples the resulting system if done wrong.”1 • According to Barry Boehm (Software Engineering Economics) and other software engineering experts, around 75-80% of all errors found in software projects can be traced back to the design and requirements phases.2 © 2014 Intelliware Development Inc. 1 Brooks, Frederick P., 1987. “No Silver Bullet: Essence and Accidents of Software Engineering”, Computer, Volume 20, No. 4. 2 Boehm, W .Barry. “Software Engineering Economics”. Prentice Hall; 1 edition (Oct. 22 1981).
  • 5. 5 The Challenges with Written Requirements • According to Mike Cohn, author of User Stories Applied: • “Writing things down is no guarantee that customers will get what they want; at best they’ll get what they wrote down.”3 • From Lean Software Development by Mary & Tom Poppendieck, the Seven Wastes of Software Development:4 1. Partially Done Work 2. Extra Processes (paperwork) 3. Extra Features 4. Task Switching 5. Waiting 6. Motion 7. Defects © 2014 Intelliware Development Inc. 3 Cohn, Michael W., 2004. “User Stories Applied for Agile Software Development”, (Addison-Wesley Professional Series, Boston, MA). 4 Poppendieck, Mary and Poppendieck, Tom, 2003. “Lean Software Development: An Agile Toolkit”, (Addison-Wesley Professional Series, Boston, MA).
  • 6. 6 What is a User Story? There are numerous definitions for stories. • A common definition: o A short description of a function that an end-user would want. • From Kent Beck: o “One thing the customer wants the system to do…(it) should be testable.”5 • From Ron Jeffries: o “Stories are promises for…the series of conversations that will take place between the customer and the programmers.”6 © 2014 Intelliware Development Inc. 5 Beck, Kent, 2000. “Extreme Programming: Embrace Change”, (Addison-Wesley, Boston, MA) 6Jeffries, Ron, Anderson, Ann and Hendrickson, Chet, 2001. “Extreme Programming Installed”, (Addison-Wesley, Boston, MA)
  • 7. 7 Why User Stories? Stories have many advantages. • Easy to understand o Written in non-technical language that customers / product owners can relate to. • Work at the right level o Not too detailed, are easy to manipulate and move around, like a deck of cards. • Relatively easy to create o Writing stories takes some skill, but experts can define entire systems for planning purposes in a matter of hours. © 2014 Intelliware Development Inc.
  • 8. 8 Story Types © 2014 Intelliware Development Inc. Epic Feature User Story • Represents multiple features or many stories. • Can take months to build and works at the release level. • What the end users tend to focus on. • Smaller than epics, but bigger than stories. • Can take weeks, possibly one or more Iterations to build. • What customers / product owners tend to focus on. • Are the smallest increment of value. • Take days, perhaps a week or two at most to build. • What development teams tend to focus on. Primary focus of this presentation.
  • 9. 9 Key Players: Customers & Developers 1. Customers / product owners o The people who know how to do what the system is going to be doing. o They either are the end user or they are representative of the eventual user of the system. 2. Programmers o The people who will be building, testing, deploying, documenting & training those who will use the system. Stories are key to fulfilling the requirements in the Customer and Programmers Bills of Rights. © 2014 Intelliware Development Inc. Cu sto m er Bi l l o f Ri g ht s • You have the right to an overall plan • You have the right to change your mind, to substitute functionality, and to change priorities • You have the right to be informed of schedule changes, in time to choose how to reduce scope to restore the original date Pr o g r am m er Bi l l o f Ri g ht s • You have the right to know what is needed, with clear declarations of priority • You have the right to make and update your own estimates
  • 10. 10 User Story Components At minimum, a user story has: 1. A card to write the story on. 2. A name that the customers and developers understand. 3. A description (should be limited to one or two sentences). 4. Acceptance criteria to define when the story will be considered completed. 5. A size estimate for time management. © 2014 Intelliware Development Inc. Pay by Credit Card As an online customer, allow me to pay by credit card of my choice so that I can complete my purchase. Acceptance: Test payments with VISA, Master Card & Amex. Reject payments exceeding $1000 Size = 2 A typical story card.
  • 11. 11 User Story Components © 2014 Intelliware Development Inc. Story Name Description (no more than 2-3 sentences) Story Notes (optional) Story Priority (optional) Story Size Acceptance (list of criteria to indicate when the story will be closed) Release, Module and ID Fields (optional - help to identify the story) Priority Size 2 1 Login Description: As an authorized user, provide a login page to gain access to the secure pages of the Web site. Notes:  Users to provide IDs and Passwords.  A ‘Forgot your password?’ link will be needed. Acceptance: To be provided by the Customer. . ID SMP-1-2 Client Logo (optional)
  • 12. 12 Story Actions Stories can be: • Split o A large story can be split into two or more smaller ones of different sizes; useful for breaking up epics. • Combined o Two or more small stories can be combined into one. • Added o New stories can be added to an existing backlog. • Deleted o Existing stories can be deleted from a backlog. © 2014 Intelliware Development Inc. + X
  • 13. 13 The 3 Cs of Stories •Card o A token to represent some customer functionality. o Stories represent customer requirements rather than document them. o Using a card keeps the story short. •Conversation o Customers and developers discuss the details of the story at the time it is to be developed, not before then. •Confirmation o The customer should provide acceptance tests for the story, and then see them run to confirm that the story has been completed. © 2014 Intelliware Development Inc.
  • 14. 14 User Roles and Description Formats • Identifying user roles helps with writing stories. • Standard story description template: As a [role], provide [function] so that [business value]. • Some simple examples: o As a customer, provide a button that I can use so that I can connect directly with the call centre when my order gets stuck. o As a call centre rep., review orders in progress online so that I can help customers complete their orders. o As a manager, access stats on incomplete online orders so that I can make decisions on how to improve the ordering process. © 2014 Intelliware Development Inc. Call Centre Rep. Manager Customer
  • 15. 15 Writing Stories – The INVEST Framework7 © 2014 Intelliware Development Inc. •Testable – It must be possible for the development team to write tests for the story. •Small – Stories that are too big are not useful in planning. •Estimatable – Stories should be understood well enough by customers and should be small enough to be “estimatable”. •Valuable – The feature should have business value to the customer. •Negotiable – Stories should be written so that the details can be negotiated in a conversation between the customer and the development team. • Independent – Dependencies between stories should be avoided. 7Wake, Bill. “INVEST in Good Stories, and SMART Tasks”. Posted August 17, 2003 on XP123.
  • 16. 16 User Stories vs. Use Cases • A story can be considered similar to a lightweight use case. o A story can represent a small piece of a use case. • Use cases cut across many functions and may touch on many stories. © 2014 Intelliware Development Inc. Functions Technologies Story Use case
  • 17. 17 Examples of Common Story Mistakes © 2014 Intelliware Development Inc. Not testable! Not functional.
  • 18. 18 Examples of Common Story Mistakes © 2014 Intelliware Development Inc. Too big…should probably be split as follows: 1. Pay by one credit card (including payment infrastructure) 2. Pay by additional credit cards
  • 19. 19 Examples of Common Story Mistakes © 2014 Intelliware Development Inc. This is huge, with many functions; an epic! Also, there’s more than one user type.
  • 20. 20 Examples of Common Story Mistakes © 2014 Intelliware Development Inc. This is not independent as there is a dependency on the List Flights Story. Should be split along another dimension.
  • 21. 21 For More Information Mike Cohn’s site contains a good section on user stories: http://www.mountaingoatsoftware.com/agile/user-stories The Agile Alliance site is also a good resource: http://guide.agilealliance.org/guide/user-stories.html Intelliware’s Knowledge Centre contains several resources on the basics of Agile: http://www.intelliware.com/knowledge-centre © 2014 Intelliware Development Inc.
  • 22. Check Out Other Titles From Our Agile Development Series 22© 2014 Intelliware Development Inc.
  • 23. 23© 2014 Intelliware Development Inc. About Intelliware Development Inc. Intelliware is a custom software, mobile solutions and product development company headquartered in Toronto, Canada. Intelliware is a leader in Agile software development practices which ensure the delivery of timely high quality solutions for clients. Intelliware is engaged as a technical partner by a wide range of national and global organizations in sectors that span Financial Services, Healthcare, ICT, Retail, Manufacturing and Government. /company/intelliware-development-inc- /intelliware.inc /intelliware_inc /GooglePlusIntelliware www.intelliware.com

Editor's Notes

  1. 3 Cohn, Michael W., 2004. “User Stories Applied for Agile Software Development”, (Addison-Wesley Professional Series, Boston, MA) 4 Poppendieck, Mary and Poppendieck, Tom, 2003. “Lean Software Development: An Agile Toolkit”, (Addison-Wesley Professional Series, Boston, MA) A Lean principle is that anything that does not contribute directly to the end product is waste – big up front documentation is often waste by this definition
  2. 4 Beck, Kent, 2000. “Extreme Programming: Embrace Change”, (Addison-Wesley, Boston, MA) 5 Jeffries, Ron, Anderson, Ann and Hendrickson, Chet, 2001. “Extreme Programming Installed”, (Addison-Wesley, Boston, MA)
  3. Stories become a form of currency around system requirements between Customers and Developers Because Stories are not too detailed, they work at the right level to support the Agile release and planning processes
  4. XP tends to work at the Feature level and works with Points as Estimates that range in size generally from 1 to 3 weeks to build Scrum tends to work at a lower level of detail, and tends to focus on Stories at the level defined above where Stories take days to build The approach you take doesn’t matter, the main thing is to be consistent across the project in terms of relative size of your stories and estimates
  5. I use a spreadsheet and Word merge template to produce these
  6. The type of units used actually does not matter, as long as there is consistency
  7. The type of units used actually does not matter, as long as there is consistency
  8. Negotiable – If there’s too much detail on the card or if it’s too specific then there won’t be much room for negotiation. Valuable – Stories that are only valuable to end-users or developers should be avoided. Ideally, stories should be written by the customer. Estimatable – Stories where the domain or technology are not understood or that are too large cannot be estimated. Small – Need to avoid “Epics”. Big stories like Epics can be split. Testable – An example of an untestable story is a nonfunctional requirement e.g. easy to use.
  9. This story is a constraint, similar to other qualities such as fast, reliable, etc.
  10. This is a common problem with reporting stories due to the need to create a reporting infrastructure. A similar approach works with reporting, e.g. Story 1: Generate one report, Story 2: Add other reports.